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I watched the DF retro video on Metroid Prime and now I'm seriously fiending for the drat game, I think I only played through the first two once each on their original release and I never finished 3 iirc so I'm well overdue revisiting them. If the rumours about Nintendo sitting on a completed port of Metroid Prime trilogy are true, the delay to 4 makes me extra frustrated because you could imagine they'll time the release of the trilogy to generate maximum hype for 4 Of course this is all just baseless speculation, I just wanna play those games again and I live a continent away from all the classic hardware I would be able to do that on
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# ? Mar 8, 2019 15:48 |
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# ? Jun 5, 2024 17:03 |
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No. 1 Callie Fan posted:Oldskool FPS farts will probably enjoy Wrath, which runs on the Quake 1 engine and is done by veteran modders. Coming this Summer. This just makes me long for a collection of id games up to Doom 3 on the Switch
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# ? Mar 8, 2019 15:53 |
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TheScott2K posted:This just makes me long for a collection of id games up to Doom 3 on the Switch Have you seen the homebew videos of Doom 3 running on Switch? Pretty cool!
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# ? Mar 8, 2019 15:55 |
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Give me the goddamn Doom RPGs, id. I know you know Im the insane guy who leaves bloody pentagrams with button phones in the center in your parking lot, dont act like you dont know!
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# ? Mar 8, 2019 16:00 |
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psylent posted:Oldskool FPS farts snort derisively at the thought of playing an oldskool fps with anything other than a mouse and keyboard. The main reason that twitchy Quake-style shooters normally aren't playable on a console is that there's no way to aim quickly and accurately, and that problem has been solved with gyro aiming. Give me a Switch release of Doom/Doom II with a curated list of WADs, Quake II, and Devil Daggers. gently caress it, throw Daikatana on there. Dusk is supposedly coming out at some point, too.
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# ? Mar 8, 2019 16:01 |
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For the record, Doom and Doom 2 sans engine modding would gain absolutely nothing from Gyro aiming. The others, yes
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# ? Mar 8, 2019 16:03 |
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Ultimate Chicken Horse is a great party game for $10. Can’t recommend it enough. I got my money worth in the first game against my girlfriend. She decided to place easy to grab coins so my strategy became “gently caress her up with traps.”
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# ? Mar 8, 2019 16:07 |
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Did DOOM even support mouse movement? I remember using the arrows, possibly WASD + Arrow I know I used that for a few FPS back in the DOS days.
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# ? Mar 8, 2019 16:07 |
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Barudak posted:For the record, Doom and Doom 2 sans engine modding would gain absolutely nothing from Gyro aiming. The others, yes How so? Even with vertical autoaiming, gyro is still closer to a mouse than a joystick is.
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# ? Mar 8, 2019 16:09 |
Unreal Tournament 2003
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# ? Mar 8, 2019 16:10 |
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mdemone posted:Unreal Tournament 2004
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# ? Mar 8, 2019 16:13 |
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Sudden Javelin posted:The thread here had some very strong goon levels though and I imagine that'll happen again drat, this sentence out of context has potential for a good joke but I'm coming up empty!
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# ? Mar 8, 2019 16:14 |
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Doom 1 allowed mouse aiming left and right with a mouse and fire with a click, but was intended for using the keyboard exclusively. A FUCKIN CANARY!! posted:How so? Even with vertical autoaiming, gyro is still closer to a mouse than a joystick is. See above, but Doom 1 and 2 were built for pure keyboard aiming. Gyro is useful* for fine tuning aiming on a 2d plane, Doom doesnt do that since its effectively a twin stick shooter controlled from first person so having fine tuning adds nothing. *This is my note to say it has never done this for me
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# ? Mar 8, 2019 16:15 |
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mdemone posted:Marathon Trilogy
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# ? Mar 8, 2019 16:15 |
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WHY BONER NOW posted:drat, this sentence out of context has potential for a good joke but I'm coming up empty! It's a thread title candidate
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# ? Mar 8, 2019 16:15 |
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Please everyone buy Dragon's Dogma. Thanks in advance.
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# ? Mar 8, 2019 16:22 |
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Fun Times! posted:It's a thread title candidate drat this horny thread
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# ? Mar 8, 2019 16:23 |
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pixaal posted:Did DOOM even support mouse movement? I remember using the arrows, possibly WASD + Arrow I know I used that for a few FPS back in the DOS days. WASD controls weren't standardized yet or anything, but everyone I knew that owned a mouse used it. I used something like forward on middle mouse, back on space, X and C for strafing. The original maps are designed to be playable keyboard only, but you'll still get demolished in multiplayer by anyone using a mouse. Both Joy-cons have motion control capability, so split screen Doom would be perfect on Switch. A FUCKIN CANARY!! fucked around with this message at 16:35 on Mar 8, 2019 |
# ? Mar 8, 2019 16:29 |
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Iron Crowned posted:Marathon Trilogy HELL loving YES
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# ? Mar 8, 2019 16:33 |
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Beastie posted:Ultimate Chicken Horse is a great party game for $10. UCH is what Mario Maker should have been.
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# ? Mar 8, 2019 16:37 |
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I remember my dad playing Doom1 by picking up the mouse and dragging it towards him to move forward. You could play mostly mouse only. I think you might have needed to use the keyboard to switch weapons.
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# ? Mar 8, 2019 16:38 |
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Is there a recommended portable USB power bank for the switch? I’m not sure if I trust the one in the OP just because it’s licensed by Nintendo, if it’s truly the best option I’ll go for it but at that price point I doubt it’s the best.
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# ? Mar 8, 2019 16:48 |
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J-Spot posted:The first game has a bookmark site which should hopefully carry over. I enjoyed just running the 100 Mario challenge but do want to follow the thread here and possibly other communities if you consistently want levels that have some effort put into them. When Mario Maker 2 comes out, please play my DKCR Rocket Barrel inspired stages https://www.youtube.com/watch?v=5WjHHkY2yFo
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# ? Mar 8, 2019 16:48 |
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Macaluso posted:When Mario Maker 2 comes out, please play my DKCR Rocket Barrel inspired stages Extremely disappointed the masher didn't get Mario at the end.
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# ? Mar 8, 2019 16:52 |
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Doom was definitely built for mouse early on. I'm not sure if it had mouselook support in version 1.0 or whatever but by a few patches in at least, it definitely had full mouse support. I had right-click bound to move forward and used < and > to strafe. I'm pretty sure I never ran backwards, I just dragged the mouse backwards if I needed to step out of range of something.
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# ? Mar 8, 2019 16:53 |
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Volte posted:Doom was definitely built for mouse early on. I'm not sure if it had mouselook support in version 1.0 or whatever but by a few patches in at least, it definitely had full mouse support. I had right-click bound to move forward and used < and > to strafe. I'm pretty sure I never ran backwards, I just dragged the mouse backwards if I needed to step out of range of something. Doom 1 and 2 do not natively have mouselook/freelook. New sourceports by modders support it, but the original game did not use it. It took years after Doom for that to become a thing because Quake 1, even, did not have its faux mouselook on by default despite having the feature and to enable real modern mouselook you have to bring up the games console and turn on the real function.
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# ? Mar 8, 2019 16:57 |
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I just got this console, Wasteland 2 good or nah?
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# ? Mar 8, 2019 16:58 |
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KillerQueen posted:I just got this console, Wasteland 2 good or nah? Not a great game, plays like dogshit on switch unless patches sorted that out
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# ? Mar 8, 2019 16:59 |
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there are so many games out there that I want to try, but I just can't stop playing Stardew
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# ? Mar 8, 2019 17:01 |
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Quantum of Phallus posted:Have you seen the homebew videos of Doom 3 running on Switch? Pretty cool! There's a 1080p60 version of Doom 3 BFG Edition you can buy for your ShieldTV, which uses similar hardware, so it wouldn't be hard for them to do. I have the 360 version and as one of those broken people who thinks Doom 3 is good-to-very-good I'd get it for the Switch, especially if it came with 1 and 2. Quake 4 for the 360 actually came with a bonus disc that included Quake II, which supported 1080p despite launch model 360s not supporting 1080p. Get all them Quakes on the Switch too.
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# ? Mar 8, 2019 17:02 |
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Volte posted:Doom was definitely built for mouse early on. I'm not sure if it had mouselook support in version 1.0 or whatever but by a few patches in at least, it definitely had full mouse support. I had right-click bound to move forward and used < and > to strafe. I'm pretty sure I never ran backwards, I just dragged the mouse backwards if I needed to step out of range of something. I installed the very first release of Doom from December 10, 1993 to check and it's the first thing the setup program asks you. Works just as you'd expect in game.
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# ? Mar 8, 2019 17:03 |
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Barudak posted:Doom 1 and 2 do not natively have mouselook/freelook. New sourceports by modders support it, but the original game did not use it. It took years after Doom for that to become a thing because Quake 1, even, did not have its faux mouselook on by default despite having the feature and to enable real modern mouselook you have to bring up the games console and turn on the real function.
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# ? Mar 8, 2019 17:04 |
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Barudak posted:Doom 1 and 2 do not natively have mouselook/freelook. New sourceports by modders support it, but the original game did not use it. It took years after Doom for that to become a thing because Quake 1, even, did not have its faux mouselook on by default despite having the feature and to enable real modern mouselook you have to bring up the games console and turn on the real function. LMAO False. A FUCKIN CANARY!! posted:I installed the very first release of Doom from December 10, 1993 to check and it's the first thing the setup program asks you. Works just as you'd expect in game. Yeah "mousin' was rare and pointless in Doom" is not how it was at all back then.
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# ? Mar 8, 2019 17:04 |
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I remember that the in-game mouse sensitivity slider wasn't nearly wide enough and you had to manually modify the cfg file to get it to a reasonable sensitivity, and if you put it too high, the game would crash when you open the options menu because the little slider button would try to render off screen.
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# ? Mar 8, 2019 17:10 |
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I played Wolfenstein 3D on my 486DX-33 with a mouse and keyboard.
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# ? Mar 8, 2019 17:12 |
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TheScott2K posted:I played Wolfenstein 3D on my 486DX-33 with a mouse and keyboard.
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# ? Mar 8, 2019 17:13 |
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Volte posted:My source is that I played Doom with a mouse in 1996. What's yours? I feel like were talking different things because doom doesnt have Y axis aiming. The mouse absolutely works for everyrhing else
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# ? Mar 8, 2019 17:13 |
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Barudak posted:I feel like were talking different things because doom doesnt have Y axis aiming. The mouse absolutely works for everyrhing else
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# ? Mar 8, 2019 17:14 |
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I think those of us who lived through early 90s PC gaming don't draw the same distinction between Doom-style mouselook and Quake-style mouselook that he does.
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# ? Mar 8, 2019 17:16 |
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# ? Jun 5, 2024 17:03 |
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Volte posted:Who mentioned Y axis aiming? Me? I thought thats what this discussion started over.
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# ? Mar 8, 2019 17:16 |