|
Dabir posted:From a comment one of the devs left, it sounds like the scaling is partly intentional to allow lower levelled players to play with higher level ones. The question then is, does he mean they've made all grinding in their PvE grind game meaningless by design? the thing is, this makes sense if you have a lower-level character and a higher-level character partying together. MMO and MMO-adjacent games have actually done this before; I remember City of Heroes (RIP) had a system where, if two players were in a party together and had a vast level disparity, one player could temporarily scale themselves up or down to deal with content targeted at the other. a lower-level character could be a sidekick to a higher-level one, or a higher could be an "exemplar" to a lower-level one. as a general mechanic that's in place always, though... that's really stupid? but at the same time, a lower-scale version of how it currently works out wouldn't necessarily be bad; the starting weapon scaling decently through the entire game would mean that if you get unlucky with drops, you can just keep soldiering on until you do find something cool, instead of having to stop and grind like crazy when your weapon suddenly can't hurt anything (you just won't be doing quite as well as someone who did get lucky). the starting weapon being flat out the best is stupid and terrible, though, and it needs to get nerfed a bit for this to work out.
|
# ? Mar 10, 2019 03:44 |
|
|
# ? May 14, 2024 04:26 |
|
It is honestly a very good and canny design decision marred by giving the player damage numbers that outright lie (or obscure some background balancing), overtweaking the balance in favor of the starter weapon, and making both of those facts incredibly obvious in conjunction. It should be a lot easier to gracefully balance an FPS that isn't weighed down by a numbers-grinding MMO experience and create a smooth player experience so that everybody can be happy, you've just got to, you know, actually hide it if you want people to care about the numbers going up. E: Games lie to the player in service of the experience pretty often. I don't mind the idea of artificial progression too much, it's basically the inverse of artificial difficulty, but if it doesn't actually feel like progression (as is the case here), then ya hosed it
|
# ? Mar 10, 2019 03:58 |
|
I wish I had it recorded, but playing Far Cry 5, a dead enemy glitched through the boat I was driving, and each time the boat bobbed up, there was this 'aargh!' cry and a spurt of blood. Driving toward a boathouse it was just this really rhythmic: 'aargh!'*spurt*'aargh!'*spurt*'aargh!'*spurt*'aargh!'*spurt*
|
# ? Mar 10, 2019 04:07 |
|
https://twitter.com/DNOpls/status/1104605266790809600?s=19 Boba Fett wins
|
# ? Mar 10, 2019 06:13 |
|
B-b-but Han shot first
|
# ? Mar 10, 2019 10:46 |
|
https://twitter.com/DestructionBomb/status/1104638296217526273
|
# ? Mar 10, 2019 10:53 |
|
I know Dead Or Alive is known for jiggle physics but this is absurd
|
# ? Mar 10, 2019 11:18 |
|
Come on, Top Spin wasn't that bad. Okay, maybe it was.
|
# ? Mar 10, 2019 11:21 |
|
That’s the character you get for pre ordering too
|
# ? Mar 10, 2019 12:21 |
|
With the way the model stuck out her butt at first, I thought was going to be something related to that, but then the spinning started and it was magical. wheeeeee
|
# ? Mar 10, 2019 12:48 |
|
I love this, it reminds me of doing moveset swaps in Street Fighter IV to make everyone Zangief https://www.youtube.com/watch?v=n9hLVjNCfwk I had a look at my old youtube videos while I was grabbing that and found some minor thread content that didn't require messing with the game's files; a locker right at the start of the horrible game Chrome: Specforce which will kill you if you run into it because it clips into your head https://www.youtube.com/watch?v=KGUshQGKvZM frankly though, there aren't many parts of that game that wouldn't qualify for this thread. the first time I tried to play through it, I hit MULTIPLE bugs that made stages completely impossible to complete.
|
# ? Mar 11, 2019 05:25 |
|
https://i.imgur.com/uqgY45t.mp4
|
# ? Mar 11, 2019 07:06 |
|
https://i.imgur.com/m9IrM5Z.mp4
|
# ? Mar 12, 2019 00:54 |
|
dreamin of semen posted:I had a look at my old youtube videos while I was grabbing that and found some minor thread content that didn't require messing with the game's files; a locker right at the start of the horrible game Chrome: Specforce which will kill you if you run into it because it clips into your head i don't understand, this is just realism??
|
# ? Mar 12, 2019 00:55 |
|
I don't get it, is it that the monsters are loving off to go poke at a corner instead of attack the player?
|
# ? Mar 12, 2019 00:57 |
|
I believe they are reverse sliding, which is something I don't think they're supposed to be doing.
|
# ? Mar 12, 2019 01:17 |
|
I’m starting to think Anthem is a bad game.quote:A brief explanation is that removing your support items increases your damage, because the most recent patch scales damage based off your average item level. Removing low level items doesn’t make the slot a zero; it removes that slot from the average calculation altogether. That means that, unless you have a full set of end game gear, it’s mathematically more powerful to just abandon the low-level items that would drag your average down. You will do as much damage as you would if you were decked out in the best gear around.
|
# ? Mar 12, 2019 22:03 |
|
Math is hard ok.
|
# ? Mar 12, 2019 22:07 |
|
So did they just not playtest Anthem at all or what? Like, holy poo poo, I get having some bugs at launch, but if your main money maker is going to be loot weapons and poo poo, it'd probably be good to not gently caress up what seems to be every aspect of them.
|
# ? Mar 12, 2019 23:20 |
|
SpacePig posted:So did they just not playtest Anthem at all or what? Like, holy poo poo, I get having some bugs at launch, but if your main money maker is going to be loot weapons and poo poo, it'd probably be good to not gently caress up what seems to be every aspect of them. From my experience in game testing, I'd bet money that their QA team was too small, underfunded, and overworked, and probably had most of their bugs returned as "no repro" or "won't fix," not for technical reasons but political ones.
|
# ? Mar 12, 2019 23:22 |
|
major game companies are basically marketing teams that have a couple programmers on staff AAA games are the epitome of polished turds
|
# ? Mar 12, 2019 23:43 |
|
SpacePig posted:So did they just not playtest Anthem at all or what? Like, holy poo poo, I get having some bugs at launch, but if your main money maker is going to be loot weapons and poo poo, it'd probably be good to not gently caress up what seems to be every aspect of them. Mechanics can either be correct, in that the numbers you read matter, or wrong, in that the numbers you read are lies. Building level scaling is either going to be based on the level of the area (correct but can gate content) or the player (wrong but allows full freedom). In a game with inconsistent drop power, the player's power level is either actual numbers (correct but can require grinding) or some holistic attribute based on abstract gear efficacy (wrong but no grind). Finally, the level scaling can be static (correct but if a player's power level changes they'll either find it easier or harder) or dynamic (wrong but the player is never too strong or too weak). Sounds like Anthem picked the wrong option at least two times in a row. Diablo II, for reference, is correct in all cases and suffers for it.
|
# ? Mar 12, 2019 23:58 |
|
Somfin posted:Diablo II, for reference, is correct in all cases and suffers for it.
|
# ? Mar 13, 2019 01:41 |
|
The glitches have become too powerful and are now infecting reality. https://i.imgur.com/5tvCtpY.gifv
|
# ? Mar 13, 2019 08:44 |
|
Somfin posted:Mechanics can either be correct, in that the numbers you read matter, or wrong, in that the numbers you read are lies. Yeah but having empty slots just not count at all for power scaling instead of counting as 0 is beyond wrong and straight into incorrect.
|
# ? Mar 13, 2019 08:56 |
|
Facebook Aunt posted:The glitches have become too powerful and are now infecting reality. That video is sped up a good bit.
|
# ? Mar 13, 2019 10:12 |
|
EoRaptor posted:That video is sped up a good bit. Nope
|
# ? Mar 13, 2019 11:12 |
|
you fool, nothing is faster than a dog
|
# ? Mar 13, 2019 11:30 |
|
Tetracube posted:major game companies are basically marketing teams that have a couple programmers on staff Crowbcat is a YouTube channel that solely exists to herald these gently caress ups. https://www.youtube.com/watch?v=rwA2OaVsbts https://www.youtube.com/watch?v=hFcLyDb6niA
|
# ? Mar 13, 2019 12:07 |
|
Wasabi the J posted:Crowbcat is a YouTube channel that solely exists to herald these gently caress ups. He gives me serious David Miscavige vibes
|
# ? Mar 13, 2019 13:27 |
|
SpacePig posted:So did they just not playtest Anthem at all or what? Like, holy poo poo, I get having some bugs at launch, but if your main money maker is going to be loot weapons and poo poo, it'd probably be good to not gently caress up what seems to be every aspect of them. Son of Thunderbeast posted:From my experience in game testing, I'd bet money that their QA team was too small, underfunded, and overworked, and probably had most of their bugs returned as "no repro" or "won't fix," not for technical reasons but political ones. The sorts of issues being described with Anthem are design problems rather than actual bugs, from what we're hearing. Dollars to doughnuts Thunderbeast is right and QA reported "yo, this doesn't produce the play experience you presumably want" to which the response from the dev team was some version of "gently caress you scrubs, you don't get paid to do design".
|
# ? Mar 13, 2019 14:33 |
|
The_White_Crane posted:QA reported "yo, this doesn't produce the play experience you presumably want" to which the response from the dev team was some version of "we've been working 80 hour weeks and the game releases in 3 days lmao".
|
# ? Mar 13, 2019 14:36 |
|
you can do QA by making sure what's supposed to work does work, but a more thorough (and better, and costly) QA makes sure as many ways that go wrong don't all the scaling bugs seem to be the former in that they work in the obvious ways that you want them to work but they don't if you try to break things
|
# ? Mar 13, 2019 14:50 |
|
Wasabi the J posted:Crowbcat is a YouTube channel that solely exists to herald these gently caress ups. Jesus christ. Crackdown started out so good, how can they keep loving up the sequels so bad?
|
# ? Mar 13, 2019 15:25 |
|
just release the original on PC imo
|
# ? Mar 13, 2019 15:27 |
|
It's easy to forget that we still don't have a really reliable process for people of varying skill levels to build software with a predictable build quality and timeline (fast, good, cheap, pick one). Games exacerbate this problem because they usually get released at a specific time rather than when the developers are happy with the product. Net result: some nontrivial percentage of games are going to get released in a woefully un-ready state.
|
# ? Mar 13, 2019 15:37 |
|
GyverMac posted:Jesus christ. Crackdown started out so good, how can they keep loving up the sequels so bad? None of the sequels were made by the team that made the first game (IIRC Microsoft took way too long to order a sequel and the original devs had moved on to other projects and couldn't just drop those and go back to working on a sequel) and the third game isn't even made by the same team that made the initial announcement/press cycle about the features.
|
# ? Mar 13, 2019 17:27 |
|
Saints Row 3-4 are Crackdown sequels in addition to Saints Row sequels.
|
# ? Mar 13, 2019 17:35 |
|
EoRaptor posted:That video is sped up a good bit. Yeah, it's clearly edited somehow. Here's the original: https://twitter.com/chanbanhi/status/1105561842619957249
|
# ? Mar 13, 2019 17:37 |
|
|
# ? May 14, 2024 04:26 |
|
TooMuchAbstraction posted:It's easy to forget that we still don't have a really reliable process for people of varying skill levels to build software with a predictable build quality and timeline (fast, good, cheap, pick one).
|
# ? Mar 14, 2019 15:04 |