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# ? Mar 20, 2019 00:55 |
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# ? May 14, 2024 18:25 |
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klafbang posted:tl;dr: no you don't. Just curious, what was the bar? Meadhall?
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# ? Mar 20, 2019 01:27 |
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Dr. Quarex posted:No I do actually find it pleasant to use now also honestly. I barely even remember why I... Oh wait yes I do. 100% because QEdit could be made with white text on black and that was exactly what I wanted in a text editor in 1992 Okay some UI elements aren't white on black SLOSifl posted:C:\>copy con butt.bat
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# ? Mar 20, 2019 03:42 |
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EDLIN scared me.
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# ? Mar 20, 2019 03:50 |
Reading step-by-step instructions for how to use EDLIN from a spiral-bound book
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# ? Mar 20, 2019 03:52 |
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On the topic of multi-mouse support: I believe Lemmings on the Amiga actually supported multiple mice for two-player splitscreen mode. It's like the only time I've ever seen multiple mice hooked up to one machine, though, so it was pretty clearly an outlier in that regard.
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# ? Mar 20, 2019 04:15 |
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Oh man, I remember EDLIN; I feel like for some reason that was the editor of choice for ... some sort of game cheats? Does that make any sense? Because it does not make any sense to me now that I am typing it, but I think that was the only time I ever used it?Buttcoin purse posted:
Gonna go back in time to get to the bottom of this, brb
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# ? Mar 20, 2019 04:29 |
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Someone is way too into DOS and it's many variations: http://16bitos.com/start.htm
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# ? Mar 20, 2019 04:30 |
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MAME can distinguish between multiple mice and I've used it for multiplayer Rampart.
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# ? Mar 20, 2019 04:46 |
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Vincent Van Goatse posted:EDLIN scared me. quote:Current date is Tue 1-01-1980 quote:$ ed --version quote:i quote:q Dr. Quarex posted:Oh man, I remember EDLIN; I feel like for some reason that was the editor of choice for ... some sort of game cheats? Does that make any sense? Because it does not make any sense to me now that I am typing it, but I think that was the only time I ever used it? I remember computer magazines that would have low-level assembly code you could enter into DEBUG (along with the starting and saving commands, because normal people wouldn't know how to do those either) to make little .COM programs for things like changing the screen colors. quote:Hmm. Well, I am going to chalk this one up to "I was like 10." Does seem a bit strange I would not have found the display options, so I wonder if I was just so obstinate that even one line of not-black was just too much for me? Vanagoon posted:Someone is way too into DOS and it's many variations:
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# ? Mar 20, 2019 06:33 |
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Grand Prize Winner posted:related: does anyone remember some windows me-era feature or browser that would let you do "multiplayer" web browsing? like, you or the user you were connected to could click and scroll around on a webpage and you'd see the other user's cursor but it was a different color or transparent or something? was that just a fever dream? I think Yahoo Messenger had this functionality but it was more an XP era thing. Opera might have also have had something like that, but I couldn't swear to it. It's a relatively vague memory for me. Aside from remembering it was possible and trying it out just to satisfy my curiousity it never seemed to gain much traction - it was neat but not all that useful.. edit: Just did some searching and I think it was probably Windows Messenger, not Yahoo. CaptainSarcastic has a new favorite as of 06:59 on Mar 20, 2019 |
# ? Mar 20, 2019 06:51 |
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Mak0rz posted:My MS Office gripe right now is that it produces a mouse input polling bug when you try to drag its windows around, causing sluggish movement Ugh I get this too and its super obnoxious. Seems to be new for Office 365
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# ? Mar 20, 2019 19:05 |
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Vanagoon posted:Someone is way too into DOS and it's many variations: I imaged my OG DOS 6.22 disks because I figured they'd be hard to come by someday. Still have those images somewhere. DOS is cool and good and deserves to be archived properly, IMO
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# ? Mar 20, 2019 19:13 |
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The Wii web browser let you have multiple pointers on screen, but only player 1 could do anything more than point at stuff.
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# ? Mar 20, 2019 20:14 |
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Buttcoin purse posted:Are you thinking of DEBUG, the tool with a similar UI that you would use to replace a few bytes in a binary file? And I remember telling my friends who was an actual coder about this and he was like "are you sure you were using debug, that does not make any sense, you can't even use QuickBASIC" Also if anything I was leaning goth/industrial in my pre-teens but like all subcultures when I tried to seriously get into it I instantly decided the gatekeeping was so boring that I could not be bothered.
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# ? Mar 21, 2019 02:49 |
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https://www.youtube.com/watch?v=OLGVBBp_VfY
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# ? Mar 22, 2019 20:32 |
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https://twitter.com/CoolBoxArt/status/1109215562368987137
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# ? Mar 22, 2019 23:15 |
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Still a superb mutli-player game. Also I really like the music.
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# ? Mar 23, 2019 01:57 |
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I have never played M.U.L.E., despite owning two Atari 8-bit computers, but the game's tagline is so evocative that I have always had a soft spot for it anyway. I would love to watch the feature film adaptation that will surely be in the pipeline now that someone has said it out loud
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# ? Mar 23, 2019 02:02 |
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Dr. Quarex posted:I have never played M.U.L.E., despite owning two Atari 8-bit computers, but the game's tagline is so evocative that I have always had a soft spot for it anyway. I would love to watch the feature film adaptation that will surely be in the pipeline now that someone has said it out loud Oh dang start doing heroin just so you can play it with your heroin mates! (I'm assuming you, as a goon, can't make regular mates ) E: oh wait my monitor was turned off haha 3D Megadoodoo has a new favorite as of 02:10 on Mar 23, 2019 |
# ? Mar 23, 2019 02:05 |
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Edit: Wrong thread
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# ? Mar 23, 2019 02:05 |
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Jerry Cotton posted:Still a superb mutli-player game. Also I really like the music. https://www.youtube.com/watch?v=h6ByRXZCg9k
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# ? Mar 23, 2019 02:22 |
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Back when EA was the Rebellion rather than the Empire.
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# ? Mar 23, 2019 04:04 |
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Can a Computer Make You Cry? Right now, no one knows. This is partly because many would consider the very idea frivolous. But it's also because whoever successfully answers this question must first have answered several others. Why do we cry? Why do we laugh, or love, or smile? What are the touchstones of our emotions? Until now, the people who asked such questions tended not to be the same people who ran software companies. Instead, they were writers, filmmakers, painters, musicians. They were, in the traditional sense, artists. We're about to change that tradition. The name of our company is Electronic Arts. Software worthy of the minds that use it. We are a new association of electronic artists united by a common goal—to fulfill the enormous potential of the personal computer. In the short term, this means transcending its present use as a facilitator of unimaginative tasks and a medium for blasting aliens. In the long term, however, we can expect a great deal more. These are wondrous machines we have created, and in them can be seen a bit of their makers. It is as if we had invested them with the image of our minds. And through them, we are learning more and more about ourselves. We learn, for instance, that we are more entertained by the involvement of our imaginations than by passive viewing and listening. We learn that we are better taught by experiences than by memorization. And we learn that the traditional distinctions—the ones that are made between art and entertainment and education—don't always apply. Towards a language of dreams. In short, we are finding that the computer can be more than just a processor of data. It is a communications medium: an interactive tool that can bring people's thoughts and feelings closer together, perhaps closer than ever before. And while fifty years from now, its creation may seem no more important than the advent of motion pictures or television, there is a chance it will mean something more.[6] Something along the lines of a universal language of ideas and emotions. Something like a smile. The first publications of Electronic Arts are now available.[7] We suspect you'll be hearing a lot about them. Some of them are games like you've never seen before, that get more out of your computer than other games ever have. Others are harder to categorize—and we like that. Watch us. We're providing a special environment for talented, independent software artists. It's a supportive environment, in which big ideas are given room to grow. And some of America's most respected software artists are beginning to take notice. We think our current work reflects this very special commitment. And though we are few in number today and apart from the mainstream of the mass software marketplace, we are confident that both time and vision are on our side. Join us. We see farther. The following is a transcription of the image caption in the lower right. Software artists? "I'm not so sure there are any software artists yet," says Bill Budge. "We've got to earn that title." Pictured here are a few people who have come as close to earning it as anyone we know. That's Mr. Budge himself, creator of Pinball Construction Set, at the upper right. To his left are Anne Westfall and Jon Freeman who, along with their colleagues at Free Fall Associates, created Archon and Murder on the Zinderneuf. Left of them is Dan Bunten of Ozark Softscape, the firm that wrote M.U.L.E. To Dan's left are Mike Abbot (top) and Matt Alexander (bottom), authors of Hard Hat Mack. In the center is John Field, creator of Axis Assassin and The Last Gladiator. David Maynard, lower right, is the man responsible for Worms? When you see what they've accomplished, we think you'll agree with us that they can call themselves whatever they want.
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# ? Mar 23, 2019 06:03 |
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Please do not crosspost from your livejournal
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# ? Mar 23, 2019 15:36 |
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Seriously, wtf? This is the dumbest poo poo in the thread.
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# ? Mar 23, 2019 15:49 |
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I'm guessing Wired, ca. 1993.
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# ? Mar 23, 2019 19:31 |
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Launch ad for Electronic Arts, 1983. Here’s another one from the same campaign (tear-out promo poster, I think from Creative Computing magazine): Their marketing was a little up their own rear end for sure, in a way that Apple definitely took some cues from later on. But at the time putting the names of the creators front-and-center was something you usually saw only on homebrew-grade games sold in baggies off a pegboard, and M.U.LE./Archon/Hard Hat Mack/Pinball Construction Set in particular were best-in-class titles.
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# ? Mar 23, 2019 20:22 |
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Lazlo Nibble posted:Launch ad for Electronic Arts, 1983. Here’s another one from the same campaign (tear-out promo poster, I think from Creative Computing magazine): Wow, I remember playing the poo poo out of Archon and also had Murder On The Zinderneuf, although my memories of that are a bit vaguer.
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# ? Mar 23, 2019 21:14 |
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Yeah it makes me vaguely sad that anyone in this thread does not instantly recognize "Can a computer make you cry?" as mainlining Electronic Arts nostalgia, but I understand it takes all kinds to make the tech relics thread go 'round. I 100% would have gotten the "EOA" cube/sphere/pyramid logo as a tattoo like a decade ago if modern-day EA bore any resemblance whatsoever to that mission statement.
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# ? Mar 23, 2019 23:49 |
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Lazlo Nibble posted:But at the time putting the names of the creators front-and-center was something you usually saw only on homebrew-grade games sold in baggies off a pegboard Activision did it too. Giving credit to the programmers is how Activision managed to recruit most of the good Atari 2600 game programmers away from Atari itself. Every Activision game had an author, prominently credited, and that author got to write a little blurb in the back of the manual. Silly as they are, those little blurbs by people like David Crane and Carol Shaw are what got me started on the road to being a programmer. They turned a video game -- which was otherwise just kind of a magical artifact from the gods -- into something that an actual PERSON had made. If you're having fun with Kaboom!, take a look in the manual. A guy named Larry Kaplan made it. Maybe someday when I grow up, I figured, I could make something like it too. And I did.
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# ? Mar 24, 2019 02:38 |
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Powered Descent posted:Every Activision game had an author, prominently credited, and that author got to write a little blurb in the back of the manual. They'd also mention the author in game announcements, e.g. when talking about upcoming releases in their newsletter (originally called The New Zork Times and later, after legal threats, The Status Line). I don't know how common this was, but I definitely sought out Infocom games based on knowing they were designed by e.g. Steve Meretzky.
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# ? Mar 26, 2019 10:01 |
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Dr. Quarex posted:
I swear, I ran windows 2000 all the way up until about 2008. I had to find fan patches to get some games to even let me install them.
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# ? Mar 26, 2019 11:48 |
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Fil5000 posted:I swear, I ran windows 2000 all the way up until about 2008. I had to find fan patches to get some games to even let me install them.
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# ? Mar 26, 2019 13:24 |
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Buttcoin purse posted:I last ran Windows 2000 2 weeks ago Admittedly I'm just using it for stuff it can do easily like running old documentation viewers, and not fighting with it to make it run stuff it doesn't really support. Now I see people online take your kind of struggle to the extreme for entertainment purposes, e.g. getting Windows 10 to run software designed for Windows NT. I for one don't look back fondly on downloading software but finding Windows 95 wouldn't run it because it required 98 or higher To this day I still don't know why I persisted throughout the entirety of the period where Windows XP was sold without upgrading to it. Sheer bloody mindedness.
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# ? Mar 27, 2019 12:10 |
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I didn't upgrade my main PC from 98SE to XP until after Vista was out. I tried XP for around 10 minutes and thought "wow this interface sucks poo poo" so I just never even thought about it again until there was simply no way I could keep 98 limping along. Looking back at how quickly things were changing back then, it's kind of amazing that a 6600GT worked on 98SE at all. A FUCKIN CANARY!! has a new favorite as of 12:25 on Mar 27, 2019 |
# ? Mar 27, 2019 12:22 |
Holy crap XP was garish when it came out. Remember what the status quo was? Gray, light gray, white. Here comes this thing that’s all ORANGE AND BLUE AND BIG THICK TITLE BARS WITH BAD LIGHTING EFFECTS I wasn’t a Windows person but I felt like I wouldn’t have wanted to upgrade to it on aesthetic principle alone
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# ? Mar 27, 2019 12:30 |
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XP’s interface was really loving dire both æsthetically and functionally.
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# ? Mar 27, 2019 12:34 |
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XP had a "classic" theme (or something to that effect).
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# ? Mar 27, 2019 12:34 |
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# ? May 14, 2024 18:25 |
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Jerry Cotton posted:XP had a "classic" theme (or something to that effect). Royale was better but it was three years late.
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# ? Mar 27, 2019 12:42 |