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Gadzuko
Feb 14, 2005
Yeah if you maybe turned off objective markers you will want to turn them back on for that one guy specifically because he is literally just floating in deep space and almost impossible to find unless you watch a video or follow the marker.

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Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Yea, gently caress that quest. It's supposed to have a tracking beacon, but apparently that bugs out occasionally in which you'll have to find him with blind luck.

turn off the TV
Aug 4, 2010

moderately annoying

It's absolutely crazy that Hardware Labs has a fully stocked kitchen but it doesn't have a bathroom.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
What do you think the recyclers are for? Just park yourself over a chute and go nuts.

Waste not, want not.

veni veni veni
Jun 5, 2005


turn off the TV posted:

Not necessarily

It shocks him and said he was unconscious when I moused over him. what do you mean?


Krazyface posted:

You didn't leave him in the arboretum when it got evacuated, did you? Because he'll asphyxiate unless you drag him out of there.

No. he met me in the bridge and was fine until January shocked him literally the only thing I did after that was hit a button.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Jerusalem posted:

Yeah he's a long way out, make sure you're using a security console to track him or you'll be looking forever.

Edit: Oh sorry you mentioned you were, it wasn't showing up as a blip on your HUD?

No, that was my problem, I turned his bracelet back on, but didn't use the console to track him. That did it, although he was in the radiation warning zone. I did also find another corpse stuck to a Transtar sign while I was looking.

Also, holy poo poo, I'm an idiot: I found my fifth secret stash. It was right next to the body which had the note/transcribe telling me about the secret stashes and how to open them.

Stabbey_the_Clown fucked around with this message at 05:44 on Mar 22, 2019

turn off the TV
Aug 4, 2010

moderately annoying

veni veni veni posted:

what do you mean?

Stop him from being shocked.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
What's with the Coffee-pot looking thing in the Shuttle Bay which has a marker called "Self Destruct Key" on it?

I just advanced the main plot and got an upgrade to scan coral, but I decided to goof around a little looking for bodies, and the last drop point, and then I get a message from Alex saying that the board of directors is coming. There isn't REALLY some hidden timer going, is there?


EDIT: I gave up and looked at a walkthrough to find the last hidden black market stash. I was wrong, the Lobby has TWO. While doing that, I had the brilliant idea to go use that pointless-seeming passage that goes behind the looking glass in Morgan's Office, and I was treated to a conversation I wasn't meant to hear between Igwe and Ilushyn where she asked if "the THIRD Dr. Yu, the one with us now" would approve of these tests.

I knew it. Well, it's seemed obvious for some time. In that case, since Ilushyn knows we aren't the real Dr. Yu, I'm going to reload an older save and make a difference choice on a quest.

Stabbey_the_Clown fucked around with this message at 14:14 on Mar 22, 2019

veni veni veni
Jun 5, 2005


turn off the TV posted:

Stop him from being shocked.

What killed him though and why did the game credit me with it? I can't think of a single reason to assume he died unless he had a heart attack off screen.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
I was actually thinking about that a while ago. If he gets tazed, and you choose to blow up the station... I guess he's dead then? I mean you didn't physically haul him to safety and sure as hell nobody else is coming for him.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
Oh WTF???!!!

I guess I wasn't meant to actually use the escape pod on the top of Alex's office. It was listed as a "side quest", so I wanted to see if was possible to "complete it" or see if it just wouldn't let me. I was expecting a possible fade to black and credit sequence ("bad end"), but not for the game to tip its hand like that.

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf
Its tipped but it isnt fully tipped there

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

The game isn’t terribly concerned with what you do or do not know

turn off the TV
Aug 4, 2010

moderately annoying

Basic Chunnel posted:

The game isn’t terribly concerned with what you do or do not know

The game is more interesting if you know the entire plot, imo. A lot of the books and things like Project Cobalt explain what's going on in the epilogue.

veni veni veni
Jun 5, 2005


Serephina posted:

I was actually thinking about that a while ago. If he gets tazed, and you choose to blow up the station... I guess he's dead then? I mean you didn't physically haul him to safety and sure as hell nobody else is coming for him.

Yeah that would at least make sense. This was the ending where you don’t do that though.

I dunno. It was probably a bug or a result of the way arcane develops stuff. I remember many people being unable to get no kills run because unconscious guys drowned or whatever.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
I'm clearly at the endgame, judging by the HOLY poo poo WHAT THE gently caress GIANT TYPHON FROM NOWHERE part. The first time that happened, I actually just grabbed Alex and carried him into his safe room even before the game popped up some objectives to do so.

So I'm pausing a little bit before that because it seems like I won't have any time to gently caress around after I advance the main plot the next little bit.

Are there keycards somewhere for the Life Support Security Station and the Lobby IT Storage Closet which seems to be holding three survivors!? I've found about all the corpses the security station lists, and I see no way into those rooms.

Unrelated Fun fact: Every single one of Patient 37's Recycler Traps killed me the first time, except the one in the escape pod, which I got out just in time.

Stabbey_the_Clown fucked around with this message at 01:33 on Mar 23, 2019

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
You can't get into the IT storage closet. The bodies supposedly in there are named for devs; I think it's an in-joke. You don't need them for the achievement or anything. I don't remember the deal for the other site. Is there some other path in, or just the door?

repiv
Aug 13, 2009

It's possible to get into the IT storage closest, but probably not in your current run. It's used in a sidequest that only triggers if you kill literally every human that can be killed.

Gadzuko
Feb 14, 2005
IIRC the life support security station is only accessible via the mimic power, there's only a couple locations that are limited like that but I think it's one of them.

lambskin
Dec 27, 2009

I THINK I AM THE PINNACLE OF HUMOR. WAIT HANG ON I HAVE TO GO POUR MILK INTO MY GAPING ASSHOLE!

Krazyface posted:

You can't get into the IT storage closet. The bodies supposedly in there are named for devs; I think it's an in-joke. You don't need them for the achievement or anything. I don't remember the deal for the other site. Is there some other path in, or just the door?

You do need them for one evil achievement :devil:

I just started up my fourth playthrough today and I gotta say, game's still good.

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf
I was thinking of doing another run after I finish Metro Exodus (which owns bones, incidentally). Has anyone tried Prey's survival or new game plus modes? Are they worth doing for a whole run?

turn off the TV
Aug 4, 2010

moderately annoying

Farrier Theaks posted:

I was thinking of doing another run after I finish Metro Exodus (which owns bones, incidentally). Has anyone tried Prey's survival or new game plus modes? Are they worth doing for a whole run?

I'm doing a nightmare/survival run right now and I just got to Crew Quarters. It's honestly not all that different from the base game, probably because most of the time when I have a trauma applied to me I also die.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
Okay, I finished the game.

I was really torn about whether to activate the nullwave transmitter or to activate the self-destruct. I took probably the most inefficient path possible: After fleeing the Arboretum, I just raced blindly through G.U.T.S. for the power plant. I finally had a chance to fabricate the arming key and nullwave transmitter in Life Support.

At that point, I thought I had decided to side with Alex and do the scan. In part, because of the Transcribe that Morgan left for herself in Alex's safe room. That one, interestingly, said that Morgan wanted to deploy the Nullwave and Alex would want to blow everything up - the opposite of what current Alex and January wanted. So I took GUTS back to Psychotronics to plant the thing, then I went to the bridge to watch January knock Alex out cold. I was still fully intending on deploying the nullwave, but January made the point that if I did that, even if that worked, it would lead to a future where lots of people and Typhons would be killed to pump the rich elites with Neuromods.

That made sense to me, so I turned around and raced all the way back down GUTS again, through life support and the power plant to the bottom and plugged in the arming keys. After that though, I did take the elevator back to the Arboretum from Life Support, because gently caress avoiding all the goo in GUTS. I activated the Self Destruct, terminated January, and even spent a precious couple of minutes dragging Alex's body into an escape pod, even though I knew it was pointless because none of them worked. I only had about 3 minutes to spare once I got to the shuttle, and most of that was chewed up talking to everyone.


I got the achievements "Do No Harm" and "I and Thou". I saved 18 humans, installed no Typhon mods.

As for the ending twist: I actually picked up from very early on that Alex's comments on the Typhon not having "mirror neurons" was very important. When combined with the Transcribe where Morgan proposed inserting human neurons into a Typhon, I did kinda suspect that "I" was a Typhon who was injected with mirror neurons to try and find a peaceful way of co-existence. I was right on that. I was spoiled by the "bad ending" that this was a simulation of some kind. But the twist that all the major characters were Operators programmed with personalities, and that Earth was an apocalyptic Coral wasteland never occurred to me.

That was neat. I'll add Mooncrash to my wishlist and watch some videos of it to see if it looks like fun.

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug
Mooncrash is good, and fun.

Dyz
Dec 10, 2010

Gadzuko posted:

IIRC the life support security station is only accessible via the mimic power, there's only a couple locations that are limited like that but I think it's one of them.

Can't you drop down into it? Or at least use the boltcaster/kinesis on the terminal?

Edit: nvm in thinking of the power plant station.

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf

Mike the TV posted:

Mooncrash is good, and fun.

Why the heck can't I get into it :(

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer

Stabbey_the_Clown posted:

Okay, I finished the game.

Did you notice the version number discrepance on the simulation running when you take the escape pod and the one you see when ending the game?

Twobirds
Oct 17, 2000

The only talking mouse in all of Britannia.

double nine posted:

it's the lack of cables. This new version seems more of a ... punker hair style than an AI with cables and circuitry everywhere. It is also a lot more round, the original SHODAN had a far more triangular outline.


"Original"?

turn off the TV
Aug 4, 2010

moderately annoying

Stabbey_the_Clown posted:

As for the ending twist: I actually picked up from very early on that Alex's comments on the Typhon not having "mirror neurons" was very important. When combined with the Transcribe where Morgan proposed inserting human neurons into a Typhon, I did kinda suspect that "I" was a Typhon who was injected with mirror neurons to try and find a peaceful way of co-existence. I was right on that. I was spoiled by the "bad ending" that this was a simulation of some kind. But the twist that all the major characters were Operators programmed with personalities, and that Earth was an apocalyptic Coral wasteland never occurred to me.

The operators are probably either remotely controlled or hybrots, which would make them cybernetic clones of those characters.

On top of implanting the Typhon with human cells they also gave it Morgan's memories/recreated Morgan's entire brain within the Typhon. In order to verify that the process worked they have it run through a simulation in order to match the Typhon's behavior with what Morgan's recorded behavior was. This approach is mentioned in a couple of transcribes or emails in Psychotronics.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Still better than that one!

But yea the way they animated Shodan's face in the SS2 cinematics was not very well done at all. We just all remember the static image which has aged well.

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug

Farrier Theaks posted:

Why the heck can't I get into it :(

Mooncrash took me a few false starts before it clicked with me. (To be honest, so did the main game)

Every restart is different, but they don't tell you that every big game restart is different too. The schematics that it gives you are randomly generated, so my first game I didn't get the neuromod schematic until the point of no return for me, and I had to use Joan's ability to get them earlier. So some people in this thread will tell you the game is easy, and they are right because their game was easy, because it gave them everything they needed early. Some people say Mooncrash is brutal, and they are right because the game forced them to be resourceful to get around challenges that the other group doesn't even know about.

Anyway, Mooncrash really started to work for me by the time I unlocked the janitor. That's when I realized that the story aspect is actually pretty impressive, and that it takes viewing an event from a few different perspectives to get close to the truth (it's all a sim, so a best guess at the events is the best you can get). I started to piece together what happened to the characters, and in what order the events probably happened, and I went searching for backstory. It's a clever trick in that regard, because it's exactly what the "main character" Peter does.

veni veni veni
Jun 5, 2005


Farrier Theaks posted:

I was thinking of doing another run after I finish Metro Exodus (which owns bones, incidentally). Has anyone tried Prey's survival or new game plus modes? Are they worth doing for a whole run?

Even though they aren't that similar I'd recommend Metro Exodus to anyone who enjoyed Prey. Played prey Right after Metro and they were 2 of the best, most robust single player FPSes I've ever played.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Isn't that the one that's not available neither on steam nor standalone?

veni veni veni
Jun 5, 2005


People melting down over having to take 2 seconds to use another storefront than steam will never not be funny to me.

Twobirds
Oct 17, 2000

The only talking mouse in all of Britannia.

Serephina posted:

Still better than that one!

But yea the way they animated Shodan's face in the SS2 cinematics was not very well done at all. We just all remember the static image which has aged well.

I agree the original original is pretty goofy, but nobody was drawing sexy lady Shodans on the internet before System Shock 2, so I dunno who wins in the end.

turn off the TV
Aug 4, 2010

moderately annoying

veni veni veni posted:

People melting down over having to take 2 seconds to use another storefront than steam will never not be funny to me.

Very few of the complaints that I've seen about the EGS are from people upset about having to use multiple launchers or storefronts.

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf

veni veni veni posted:

Even though they aren't that similar I'd recommend Metro Exodus to anyone who enjoyed Prey. Played prey Right after Metro and they were 2 of the best, most robust single player FPSes I've ever played.

Yeah, not to toot the Metro horn too much in the Prey thread, but anyone here who really digs immersive first person games should try all three Metros. The level of detail in the world-building is nuts and right up there with Morrowind, Thief, Prey, and Dishonored in the pantheon of awesome poo poo that pulls you into the universe. (edit: and stalker too, I hear, but I never played that.)

Mike the TV posted:

I started to piece together what happened to the characters, and in what order the events probably happened, and I went searching for backstory. It's a clever trick in that regard, because it's exactly what the "main character" Peter does.

Thanks for this take! I'll keep it in mind the next time I try to play through.

Asbury fucked around with this message at 18:16 on Mar 23, 2019

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
I'm kinda torn between doing a Pistol/Huntress (and maybe the Disruptor) only "Sneak specialist" run and a "No Needles" run, as silly as that might sound.

No Needles would mean no suit upgrades, which means very little inventory space. I know enemy bodies can despawn, but how persistent are items you just drop on the ground? I definitely remember dropping some things in Morgan's office which didn't vanish.

Are chipsets equipped in the psychoscope (example: Shotgun Critical) always active, or do they only work if you have the Psychoscope on?

A Sneak Specialist would probably use some of the stealth-aimed Typhon powers. Does Mimic Matter help you to hide if you aren't seen morphing in plain sight? The "before I play" says that you can take only two Typhon powers before turrets consider you an enemy, but the LP shows it's not exactly two. I think it's based on the cumulative number of neuromods you spend, right?

Stabbey_the_Clown fucked around with this message at 19:16 on Mar 23, 2019

QuarkJets
Sep 8, 2008

I enjoyed the No Needles run, I had to actually play carefully and keep track of my resources instead of mind-frying everything I encountered

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Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

QuarkJets posted:

I enjoyed the No Needles run, I had to actually play carefully and keep track of my resources instead of mind-frying everything I encountered

What difficulty did you manage?

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