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Yeah, i don't need healing
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# ? Mar 21, 2019 17:44 |
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# ? Jun 5, 2024 18:07 |
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Yeah, that works with me. If all 3 of us are going to be long resting, do we just want to submit our lost card with our B orders and do two rounds in one go?
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# ? Mar 21, 2019 18:01 |
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Fine by me! I think I'm losing Crushing Grasp - not a lot of need for a melee attack now, and a bottom loot action isn't great.
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# ? Mar 21, 2019 18:32 |
Reik posted:Yeah, that works with me. Yes please!
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# ? Mar 21, 2019 18:39 |
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Submissive affliction
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# ? Mar 21, 2019 19:22 |
Gloomhaven Square A Round 5B+6Pending actions from last Round posted:- None! NOTE: I'll do things a bit different in this update, since it includes a ton of NPC on NPC violence and little PC action. Half of the admin time is spent on carefully entering info in the spreadsheet (while messing up anyway) and copy/paste outputs...so to streamline things, we'll have a "quick" version of the NPC combat, with a bit less info and formatting. 14. Master Splinter the Vermling Mindthief (Slaan) posted:- Master Splinter uses Fearsome Blade (top)! Attacks City Archer 4 for 0 (2base, NULL mod +2bonus) damage! 32. Bullwinkle the Inox Brute (Reik) posted:- Bullwinkle uses Trample (top)! Attacks City Archer 1(E) for 4 (3base, +1mod ,SHIELD1, PIERCE2) damage! Bullwinkle engages Mighty Foot! 32. City Archers posted:- City Archer 2 attacks Living Bones 10 for 2 damage! Living Bones 10 is at 3 HP. I've made a mistake with Guard 4 movement; This has been rectified, but it won't show up in the screenshots before the Corpses's turn! 64. Rocky the Savvas Cragheart (Phelddagrif) posted:- Rocky uses Nature's Lift (top)! HEALS2 Self and Bullwinkle! Loses IMMOBILIZED TOKEN 66. Living Corpses posted:- Living Corpse 1 does nothing! 81. Living Bones posted:- Living Bones 1 attacks City Guard 2 for 2 damage! City Guard 2 is at 3 HP. END OF ROUND ACTIONS posted:- EARTH is now inert. Gloomhaven Square A Round 6A+B Round Reveal posted:30. City Guards posted:- City Guard 3(E) attacks Living Corpse 5 for 0 damage (NULL mod)! 32. Living Corpses posted:- Living Corpse 1 suffers 1 damage and is at 5 HP. 68. City Archers posted:- City Archer 2 attacks Living Bones 10 for 1 damage! Living Bones 10 is at 2 HP. 74. Living Bones posted:- Living Bones 7 attacks City Guard 2 TWICE for 0 and 0 (-2 mod) damage! 99. Master Splinter the Vermling Mindthief (Slaan) posted:Master Splintertakes a Long Rest! Recovers all the discarded cards, refreshes all SPENT items, HEALS2 Self. Loses Submissive Affliction. 99. Rocky the Savvas Cragheart (Phelddagrif) posted:Rockytakes a Long Rest! Recovers all the discarded cards, refreshes all SPENT items, HEALS2 Self. Loses Crushing Grasp. 99. Bullwinkle the Inox Brute (Reik) posted:Bullwinkletakes a Long Rest! Recovers all the discarded cards, refreshes all SPENT items, HEALS2 Self. Loses Eye for an Eye. END OF ROUND ACTIONS posted:- The Monsters's deck is shuffled! Well, that was quite the update! Now it's time to drop the popcorn get back into the action. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Mar 22, 2019 14:34 |
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It's not in the rules or FAQ, but Isaac did respond to someone on BGG in a PM stating that allies are not supposed to drop loot, by the way. Even though they follow monster rules, they're supposed to be in their own "ally" category so things that affect "monsters" don't necessarily affect them such as dropping a token, battle goals, etc. I don't think any of us have looted a token an ally dropped so far, so it wouldn't be easy to just clear them out. Also, in this round I was planning on looting the coins around me and moving in to the next room, unless other people were planning on grabbing coins this turn as well. Reik fucked around with this message at 15:13 on Mar 22, 2019 |
# ? Mar 22, 2019 15:10 |
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The push on Fearsome Blade isn't optional.
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# ? Mar 22, 2019 15:15 |
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Elephant Ambush posted:The push on Fearsome Blade isn't optional. All pushing and pulling is optional. I actually think all added affects are optional, there's just not usually a reason to not poison/wound/stun/disarm First paragraph at the top of page 22. Reik fucked around with this message at 15:24 on Mar 22, 2019 |
# ? Mar 22, 2019 15:18 |
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Elephant Ambush posted:The push on Fearsome Blade isn't optional. Yes it is. Almost everything is optional except things which would have direct negative consequences for party members (like the Cragheart's friendly fire AOEs). Because of the way the card is formatted you can't push without using the attack, but you can attack without using the push.
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# ? Mar 22, 2019 15:20 |
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I'm going late, and basically setting things up for next round. Hopefully Archer 2 is intimidated by that skeleton and takes a step backwards... I'm not touching that archer next to me. (by the way, the reason we got healed instead of the living bones is that I told TIG to heal the players instead of the bones if either of the archers in our room survived, so that we'd be safer during a long rest) Phelddagrif fucked around with this message at 15:29 on Mar 22, 2019 |
# ? Mar 22, 2019 15:24 |
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Reik posted:All pushing and pulling is optional. I actually think all added affects are optional, there's just not usually a reason to not poison/wound/stun/disarm To be more precise, you may choose to apply the full push/pull or none of it. If you have a pull 2, you can either pull 0 or pull 2, you cannot pull 1 (unless there's no legal hex for the second hex of the pull 2).
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# ? Mar 22, 2019 15:29 |
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Phelddagrif posted:I'm going late, and basically setting things up for next round. Hopefully Archer 2 is intimidated by that skeleton and takes a step backwards... Do you have any interest in looting these first two rooms? I don't want to be greedy and vacuum it all up if other people had plans.
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# ? Mar 22, 2019 15:40 |
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Reik posted:Do you have any interest in looting these first two rooms? I don't want to be greedy and vacuum it all up if other people had plans. Nope, have at it!
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# ? Mar 22, 2019 15:56 |
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Zurai posted:Yes it is. Almost everything is optional except things which would have direct negative consequences for party members (like the Cragheart's friendly fire AOEs). OK that's what I was thinking of. Thanks
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# ? Mar 22, 2019 16:05 |
Reik posted:It's not in the rules or FAQ, but Isaac did respond to someone on BGG in a PM stating that allies are not supposed to drop loot, by the way. Even though they follow monster rules, they're supposed to be in their own "ally" category so things that affect "monsters" don't necessarily affect them such as dropping a token, battle goals, etc. I was not aware of this! I'll clean up the extra coins dropped by the allies before the start of next Round. And yeah, PUSH/PULL is either for the full (valid) amount or none at all This is a full list of the effects that cannot be skipped: Can I choose to not perform specific parts of an action and what is considered a negative effect? posted:You may not skip the following abilities/effects: That Italian Guy fucked around with this message at 16:12 on Mar 22, 2019 |
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# ? Mar 22, 2019 16:09 |
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If Splinter can stun or kill that archer early, I would greatly appreciate it. There's a chance it might immobilize me, which would completely screw up my plans for the next couple of rounds.
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# ? Mar 22, 2019 17:08 |
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Phelddagrif posted:If Splinter can stun or kill that archer early, I would greatly appreciate it. There's a chance it might immobilize me, which would completely screw up my plans for the next couple of rounds. What's your general plan?
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# ? Mar 22, 2019 17:15 |
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Reik posted:What's your general plan? This round: Go late, move next to the obstacles in the next room and set up a buff Next round: ROCKY SMASH Round after: Multiple ranged attacks to clean up any survivors
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# ? Mar 22, 2019 17:19 |
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Phelddagrif posted:If Splinter can stun or kill that archer early, I would greatly appreciate it. There's a chance it might immobilize me, which would completely screw up my plans for the next couple of rounds. I can try to do that. I've been getting abysmal luck with draws though so ymmv. Which one in particular though? I can hit two different ones
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# ? Mar 22, 2019 17:34 |
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Slaan posted:I can try to do that. I've been getting abysmal luck with draws though so ymmv. The one next to me. It doesn't necessarily need to die, just as long as it won't focus me.
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# ? Mar 22, 2019 17:41 |
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Phelddagrif posted:This round: Go late, move next to the obstacles in the next room and set up a buff Sounds good to me. My general plan is: This round: Loot and move towards door. Next round: Move towards door part 2: electric boogaloo Round after: Open door and make a ranged attack. That big ring is a series of obstacles right? Not considered a single obstacle? Reik fucked around with this message at 17:59 on Mar 22, 2019 |
# ? Mar 22, 2019 17:45 |
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Right, it's a bunch of different 2-hex obstacles (unfortunately).
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# ? Mar 22, 2019 18:23 |
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Ok, loot is all for Bullwinkle and I'm 100% taking care of the archer for Rocky this round. After that I'll try to head quickly for the door and do my best to debuff the archers for Rocky Do we want to kill the archers though? There are a bunch of allied tokens left on the board but a lot of enemy tokens are now/soon to be dead. Could make that last room interesting. Rules question: Do you get to pick what you get if you use a stamina potion or is it a random draw from the discarded pile?
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# ? Mar 23, 2019 00:57 |
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Stamina Potion is your choice.
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# ? Mar 23, 2019 01:15 |
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Slaan posted:Ok, loot is all for Bullwinkle and I'm 100% taking care of the archer for Rocky this round. I don't feel like the last room is going to have too many enemies since there's also a boss in there.
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# ? Mar 23, 2019 02:48 |
Gloomhaven Square A Round 7APending actions from last Round posted:- Allies do not drop coins, according to an Errata I had missed! Coins dropped so far by allies have been removed. ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand8, Discarded0, Active1, Lost1) is acting at initiative 8 with Perverse Edge and Scurry. 8. Master Splinter the Vermling Mindthief (Slaan) posted:
40. Bullwinkle the Inox Brute (Reik) posted:
87. Rocky the Savvas Cragheart (Phelddagrif) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Mar 23, 2019 10:29 |
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Archer 4 will be taken care of, one way or another. I'm thinking we want the traps placed as far to the top-left as possible so we can get in there and jump out towards the door with no issues
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# ? Mar 23, 2019 13:33 |
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Sounds good to me.
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# ? Mar 23, 2019 13:38 |
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Ah drat, archer 2 isn't moving. I was hoping it would back up next to the obstacle. At least that living bones is likely to survive and deal some damage. I'm just moving to C8 and setting up Backup Ammo. Next round is when the fun starts.
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# ? Mar 23, 2019 14:33 |
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I think you only get a choice where archers 4 and 5 would lay them, because of the "closest to an enemy" clause. 2 would place in B9 (closest to the skelli), 3 would place in E5 (closest to the corpse), 4 has the option of A1 or B3, 5 has the option of D7 (closer to the skelli) and C5 (closer to the corpse.)
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# ? Mar 23, 2019 14:39 |
Zack Ater posted:I think you only get a choice where archers 4 and 5 would lay them, because of the "closest to an enemy" clause. 2 would place in B9 (closest to the skelli), 3 would place in E5 (closest to the corpse), 4 has the option of A1 or B3, 5 has the option of D7 (closer to the skelli) and C5 (closer to the corpse.) Yeah, this
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# ? Mar 23, 2019 15:06 |
Gloomhaven Square A Round 7BPending actions from last Round posted:- None! 8. Master Splinter the Vermling Mindthief (Slaan) posted:- Master Splinter uses Perverse Edge (bot)! Attacks City Archer 4 for 2 (1base, x2mod) damage! Gains 1XP. 14. City Archers posted:- City Archer 2 attacks Living Bones 10 with DISADVANTAGE for 1 damage! Living Bones 10 is at 2 HP. Deploys 3 damage Trap in B9! 35. City Guards posted:- City Guard 2 Moves 1 to A1! Attacks Living Bones 7 for 0 damage! 40. Bullwinkle the Inox Brute (Reik) posted:- Bullwinkle uses Grab and Go (top)! LOOTs1 and gains 3 coin token(s). 47. Living Corpse posted:- Living Corpse 1 moves 2 to C4. 64. Living Bones posted:- Living Bones 7 moves 1 to B2. Attacks City Guard 2 for 0 damage (NULL mod)! 87. Rocky the Savvas Cragheart (Phelddagrif) posted:- Rocky uses Massive Boulder (bot)! Moves4 to C8. END OF ROUND ACTIONS posted:- Master Splinter's deck is shuffled! Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Mar 24, 2019 09:48 |
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I'm going to go fast and keep archer 5 in place for Rocky to punch real good And of course I finally get the x2 on a guy with 1hp Slaan fucked around with this message at 11:56 on Mar 24, 2019 |
# ? Mar 24, 2019 11:35 |
Slaan posted:I'm going to go fast and keep archer 5 in place for Rocky to punch real good On a 1 damage attack
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# ? Mar 24, 2019 13:04 |
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I'm gonna keep sprinting towards the door while you two work on the fountain archers.
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# ? Mar 24, 2019 14:06 |
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That Italian Guy posted:On a 1 damage attack This happens so often with the Mindthief ugh
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# ? Mar 24, 2019 15:03 |
Elephant Ambush posted:This happens so often with the Mindthief ugh Yeah but at least normally you get the 4 extra damage from The Mind's Weakness...this was a Ranged Attack though, so it was just a flat +1 damage. Not that it mattered too much, it was enough to kill the Archer
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# ? Mar 24, 2019 15:17 |
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That Italian Guy posted:Yeah but at least normally you get the 4 extra damage from The Mind's Weakness...this was a Ranged Attack though, so it was just a flat +1 damage. Not that it mattered too much, it was enough to kill the Archer Yep. There are Mindthief builds that can get many ATK 1s though and crits/blessings seem to flip on those instead of the bigger melee hits and it's annoying. I still love the class though.
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# ? Mar 24, 2019 15:34 |
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# ? Jun 5, 2024 18:07 |
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Archer 5 is basically guaranteed to die this round (and Archer 2 if it backs up).
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# ? Mar 24, 2019 16:34 |