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exquisite tea posted:New in the cosmetic shop this week: A legendary invisible skin that does nothing, called The Cost of Transparency. Accompanied by a new codex page: The Freelancer's New Javelin - mostly written by Hans Christian Andersen.
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# ? Mar 25, 2019 20:30 |
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# ? Jun 6, 2024 06:52 |
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exquisite tea posted:This is like the moment you realize Weezer has sucked rear end for a much longer time than they've ever been good and you're old as gently caress. Sick Boy : It’s true in all walks of life... The “Name of the Rose” was a blip on an otherwise downward trajectory. Ya know if people lived only 10-15 years things would go easier for lots of game devs.
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# ? Mar 25, 2019 20:50 |
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Pattonesque posted:Modern BioWare makes cargo cult games I like your analysis. Bioware games have the vestigial illusion of a product someone actually designed but then you look again and suddenly it's all bamboo airfields trying to convince a jetliner full of cash & fans to land on a lovely pacific island with no amenities. Time to repost this https://www.youtube.com/watch?v=JMNJFpVxg4Q DancingShade fucked around with this message at 21:57 on Mar 25, 2019 |
# ? Mar 25, 2019 21:46 |
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SickZip posted:I forget what faction it is in the lore that views the Traveler as just using lesser races as pawns in its war with the Darkness but I don't see how they aren't right. The Hive are disgusted by the Traveler and its uplifting of races because the Hive are all about that social Darwinism. Killing something is proving that you are stronger than that thing and moves the universe towards its final, perfect shape. This ideology is so ingrained into the Hive that the three Hive gods regularly betrayed and killed each other. They considered it an act of love because death taught them how to better survive. Admittedly, the Hive gods had the advantage of being able to come back to life. And killing things to prove your superiority over them and grow stronger should sound awfully familiar to anyone who's played an RPG.
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# ? Mar 25, 2019 22:03 |
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DancingShade posted:I like your analysis. yeah like I think the big indicator in Andromeda is the whole "Movie Night" quest so for everyone who doesn't know basically your crew decides on their own that it'd be great for morale for everyone to watch a movie together. They actually featured the final scene from this quest (where everyone is sitting close together on a couch, with Ryder and their love interest next to one another) in a few of the trailers, as reassurance that the game would be character-focused and have those cool BioWare moments you know and love. It's basically the sensibility of the Citadel DLC, which should be great because everyone loved Citadel! It fails on at least two points, however. First, in order to actually do this quest, you literally have to go and buy ingredients and supplies and the like, and all of these things and the prompts to buy them are gated behind plot progression, so the time between starting the quest and finishing it could be like ... thirty hours. It just ends up being one more annoying little thing Andromeda makes you do and is therefore kind of easy to miss out on. Second, and this goes to the cargo cult thing, all those awesome moments in Citadel worked because you've spent quality time with these characters beforehand and have become invested in their stories. Your gruff buddy Wrex is there, letting loose! Your best friend Garrus is there, doing Garrus things! You have all these characters who are interesting and have cool arcs and provoke strong feelings in people. Folks felt some kind of way (for better or for worse) about Tali so when she breaks out in an over-the-top song it stands a much better chance of coming off as endearing rather than just plain weird, because it's the established character Tali doing this rather than a vehicle for an emotional or quirky moment. So when you have these characters in Andromeda who are thinly-sketched at best (even the best one, which is probably Drack, is basically just Wrex with more scars) suddenly joking around and being all buddy-buddy, it feels incredibly strained. It's like when Bo and Luke Duke left Dukes of Hazard and they brought in two characters named Coy and Vance Duke and everyone was expected to just continue on with these dudes like people were supposed to relate to them. You have these archetypes in every BioWare game but they used to be significantly better about differentiating them within their series and giving them strong plots that endear them in some way to the player. A lot of them could even die or be kicked out of the party, which adds a level of consequence (even if their deaths/departures are easy to avoid) to their place within the party that simply does not exist in Andromeda. People don't like Sera in Inquisition but you could kick her out of the party and threaten to hunt her down if she made trouble. Meanwhile Liam reveals the location of the Nexus to an unscrupulous smuggler and you can barely even yell at him about it. But he definitely makes jokes at the party. Pattonesque fucked around with this message at 22:17 on Mar 25, 2019 |
# ? Mar 25, 2019 22:14 |
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Pattonesque posted:yeah like I think the big indicator in Andromeda is the whole "Movie Night" quest Citadel sucked
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# ? Mar 25, 2019 22:16 |
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Gasoline posted:Showing off cosmetic options pre-release and then never implementing them in the actual game must be a directive from way up high in EA, DICE is doing the same thing with BF5. That game had basic customization items in the pre-release public betas that still aren't available didn't BFV remove cosmetics because chud gamers were losing their poo poo about "historical accuracy"
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# ? Mar 25, 2019 22:33 |
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bioware doesnt have the talent and or direction to make good games anymore and hell you can argue that since me2. in a post witcher 3 world and with the outer worlds and vampire 2 EA should just put this brand out of its misery dragon age origins was loving great
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# ? Mar 25, 2019 22:35 |
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RottenK posted:didn't BFV remove cosmetics because chud gamers were losing their poo poo about "historical accuracy" They said they'd "never bow down to those types of people" then immediately bowed down and removed anything fun from the game
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# ? Mar 25, 2019 22:45 |
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RottenK posted:didn't BFV remove cosmetics because chud gamers were losing their poo poo about "historical accuracy" That too but like 2 weeks before release the characters in the beta had such outrageous looks as not being bald! There's still no hair available in game even if all promotional shots show it, it's amazing in how it shows DICE's incompetence. Like, there's a submenu that shows items you can buy with ingame currency, and all the preview pictures show characters with customization you can't get On release the general feeling was that the cosmetics that aren't just "a grey shirt" would be cash shop only, but it's been half a year and there's still nothing. What I'm saying is all of EA's GaaS apart from SWToR are dismal failures
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# ? Mar 25, 2019 22:47 |
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RottenK posted:didn't BFV remove cosmetics because chud gamers were losing their poo poo about "historical accuracy" Partially. They dropped the robot arm, but kept women and minorities as player models. DICE hosed up the non-premium currency and couldn't figure out how to get it working for a couple of months, which caused them to delay their premium currency and cosmetics (these are still unreleased). A bunch of cosmetics have been datamined, and a few were available to purchase with non-premium currency for a month before being inexplicably removed from the store.
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# ? Mar 25, 2019 22:51 |
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https://i.imgur.com/tEliF5c.gifv
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# ? Mar 25, 2019 23:19 |
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Oh my god.
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# ? Mar 26, 2019 01:46 |
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I was under the impression you can't actually lose a legendary because they get forced into your inventory at the end even if it exceeds the item limit.
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# ? Mar 26, 2019 01:50 |
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Promethium posted:I was under the impression you can't actually lose a legendary because they get forced into your inventory at the end even if it exceeds the item limit. that can't be right, it sounds vaguely reasonable.
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# ? Mar 26, 2019 02:25 |
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Promethium posted:I was under the impression you can't actually lose a legendary because they get forced into your inventory at the end even if it exceeds the item limit. that’s what they say but it doesn’t work in practice for a lot of players
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# ? Mar 26, 2019 03:54 |
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Who can stand to play this game long enough to hit the limit?
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# ? Mar 26, 2019 04:43 |
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ashpanash posted:There's this whole aspect of the Destiny story where the Hive have learned to use a form of worship as a kind of catalyst to enable access to imbue creatures and weapons with extreme power, and along the way they encountered the Vex. The Vex, basically a super-hive-mind aided by computers, eventually learned to imitate this 'worship' to gain power for themselves. I just wanted to say that it's really cool to run into people talking about this stuff in the wild and not just on Destiny lore subreddits. I wrote the Books of Sorrow and some other stuff, it's really cool to see how people have taken to it (no pun intended)
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# ? Mar 26, 2019 06:00 |
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General Battuta posted:I just wanted to say that it's really cool to run into people talking about this stuff in the wild and not just on Destiny lore subreddits. I wrote the Books of Sorrow and some other stuff, it's really cool to see how people have taken to it Have you had any involvement with the new Destiny 2 lore stuff?
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# ? Mar 26, 2019 06:27 |
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Yeah been writing a lot for them, especially Forsaken and some later stuff about the Nine.
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# ? Mar 26, 2019 09:06 |
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Why you wrote one Sorrow in many Books? Dont make more sense to write One Book with Many Sorrows? Asking for a friend. I have huge respect for your work.
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# ? Mar 26, 2019 09:09 |
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The Sorrow was the best part of Torment: Tides of Numenera. A game with a fantastic setting, interesting characters and loving annoying combat / skill resolution mechanics that I never want to see again. Really wish I could stomach a second play through.
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# ? Mar 26, 2019 09:20 |
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General Battuta posted:I just wanted to say that it's really cool to run into people talking about this stuff in the wild and not just on Destiny lore subreddits. I wrote the Books of Sorrow and some other stuff, it's really cool to see how people have taken to it You guys deserve a lot of props. I look forward to seeing what else you and your team has in store.
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# ? Mar 26, 2019 14:32 |
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The new patch for Anthem drops today. I predict people will say "This makes everything so much better!" for about a day and a half before finding some absurd game-breaking bug or oversight.
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# ? Mar 26, 2019 14:34 |
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loving lol this is not how to GaaS
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# ? Mar 26, 2019 14:57 |
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GaaS thread.
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# ? Mar 26, 2019 15:27 |
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cant wait to spend to slap this on my robot: it's worse than most of the emblem creator poo poo i remember from battlefield
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# ? Mar 26, 2019 15:34 |
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General Battuta posted:I just wanted to say that it's really cool to run into people talking about this stuff in the wild and not just on Destiny lore subreddits. I wrote the Books of Sorrow and some other stuff, it's really cool to see how people have taken to it It busted my poo poo to learn, after reading Traitor Baru, that you wrote the books of sorrow as well. They’re so different! I’m glad you’re writing more for D2, your flavor of weirdness is very up my alley.
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# ? Mar 26, 2019 15:41 |
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Kaysette posted:cant wait to spend to slap this on my robot: Please do not make fun of my son’s art. He is entering the third grade this year and I am very proud of him.
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# ? Mar 26, 2019 15:45 |
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Kaysette posted:
What the heck is the pattern on the left? Not a single cosmetic armor option? Not even recycling one of the previous ones? ... WHY?
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# ? Mar 26, 2019 15:55 |
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Digirat posted:Please do not make fun of my son’s art. He is entering the third grade this year and I am very proud of him. Good lord. How is this poo poo so bad?
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# ? Mar 26, 2019 15:57 |
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Skull Knight posted:Good lord. How is this poo poo so bad? They didn’t even put it on a javelin to show what it’s like they just kinda threw it on the table and walked away
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# ? Mar 26, 2019 16:03 |
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https://www.reddit.com/r/AnthemTheGame/comments/b5q1f4/anthem_104_game_update_notes/ Patch notes are up, notables jumpin out at me let's see: Legendary Missions: Allows you to replay critical path missions again with a much higher difficulty level. One mission will be available per day that has no limit on the number of times it can be completed. Elysian Caches: Earn Elysian Keys by completing daily challenges. These keys can be used on Elysian Caches, which appear at the end of each Stronghold after the boss is defeated to unlock vanity and crafting materials. Chests now have a chance to drop additional items and crafting materials in Strongholds, Freeplay and Missions. Apex creatures now have a chance to drop additional loot, similar to the change made to chests. (Apex creatures include: Ursix, Titans, Furies and Escari/Luminaries) On GM1 difficulty and higher, Stronghold bosses will now drop more loot with a chance at additional masterwork and legendary items. Added Field of View sliders for various cameras in-game: Reduced the AFK auto-kick timer from 10 minutes to 5 minutes. Support for Deep Learning Super-Sampling is now available on Nvidia RTX-based video cards. Improved performance on gameplay effects that were updating or running often to reduce performance strain. The Forge can now be accessed via the main menu while you’re in Ft. Tarsis or the Launch Bay. There is no longer a loading screen when entering the Forge. Tyrant Mine: Fixed an exploit where you could double loot from the Swarm Tyrant. (lol) General: Fixed an issue where strongholds were disappearing from the map, so they could not be selected. Fixed text for several Masterwork items that caused incorrect % values for ultimate charge, the functionality has not changed : The Mark of Ruin and Amulet of Winter Storm Masterwork components should now correctly be applying their respective bonuses, have their corrected text and icons, and should be functional. Fixed an issue where the Ablative Shielding (Masterwork Colossus Component) was not correctly granting the additional armor and shields noted in the text. This is updated on the player stats, but may not be resolved for the UI stat bars for the component. (lol) Fixed statistic bar for weapons in Forge UI where “Magazine Size” was incorrectly labeled “Clip Size”. (insert Bangalore quip) Adjusted an error with secondary player damage scaling (combos, status effects, ultimates, melee) where unequipped item slots were not identified correctly for damage scaling. Fixed an issue where the amount of armor segments displayed on the player HUD was incorrect when compared to their actual armor values. This is only the UI half of the reported “health bug” problem. Fixed an issue where players could load into an expedition without having all of their inscription bonuses properly loaded. This would result in various problems (less shields, health, max ammo, etc) on the Javelin. We believe this should resolve the non-UI aspect of the reported “health bug” problem as this should now correctly load javelin health/shields. Fixed an issue where swapping weapons at the start of the Storm Ultimate would give you a full heal without using the Ultimate charge. Fixed an issue where defeated creatures would sometimes go back into idle ragdoll positions unintentionally. Additional reduction and tuning to health of The Monitor boss fight in the Heart of Rage stronghold The text for Shield Refresh and Shield Delay inscriptions were incorrectly swapped on items and have been corrected. (lol) Fixed a number of issues that could cause the game to crash Players can now “Junk” items much faster in their vault. Fixed a number of issues that would cause players to be unable to interact with objects or players. Match consumables now sort by rarity then alphabetically Quickplay instances will no longer be allowed to spawn into missions older than 15 minutes. Fixed an issue where a small number of players could not craft items and would continue to receive Common (white) and Uncommon (green) drops after hitting level 30. Doubled the rate at which Masterwork gear with multiple charges regain charges: (huh? is this a bandaid, can they not figure how yet how to add extra ability charges properly? if ya don't know, last I played partial charges wouldn't count..so you use first charge of a skill, bar starts recharging while you do other stuff, then you use it again before it fully recharged and it would use the full charge remaining and wipe the partial charge that had come back, making it fuckin trash instead of awesome. is this patch change saying that losing partial charge is just how it is so they made it at least go faster?) Some Colo buffs Decent looking Interceptor buffs Lots of Ranger buffs Some Storm buffs Grenadier Inscription Basic Ranger component now correctly reduces cooldown of Ranger Grenades and text is updated to reflect this. 5 new Universal MW Components added, e.g. Acid Slugs: Adds specialized storage for enhanced shotgun ammunition and increases damage. Hitting (7) shotgun shots in a single burst applies acid on the target. Updated Interceptor Wraith Strike gear text to match new functionality: “Interceptor projects a ghost of itself that can warp up to X targets. Active Auras apply to all targets struck.” Reduced the weapon reload times by speeding up the reload animations for the Colossus Heavy Weapons (Autocannons and Grenade Launchers). Interceptor Melee can now execute multiple melee attacks with a single held input. Interceptor can now detonate combos even if they have an aura currently active. This allows the Interceptor to detonate the combo to do extra combo damage without having to wait for the aura to expire. In addition, detonating a combo will refresh the duration of the currently active aura (regardless of the primer that is detonated on the creature). For example, if you have an Ice Aura active and you detonate a creature primed with Acid it will refresh the duration of your Ice Aura. Increased the max stamina (thruster) meter for all Javelins by 20%. Reduced the base overheat duration for all Javelins by 20%. Fire Status effect on players no longer instantly overheats the Javelin but instead starts to quickly build up until overheating. (I don't see flight speed increased by 20% which I thought they said on the stream and it seemed like they were flying faster in there..?) and a bunch of other bugfixey/tweaking kind of stuff
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# ? Mar 26, 2019 16:04 |
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quote:Fixed an issue where players could load into an expedition without having all of their inscription bonuses properly loaded. This would result in various problems (less shields, health, max ammo, etc) on the Javelin. this was owning me so hard sometimes my colossus was a tank and sometimes he was like little baby
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# ? Mar 26, 2019 16:08 |
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quote:Reduced the AFK auto-kick timer from 10 minutes to 5 minutes. who loving makes a game with a 10 minute AFK auto-kick timer in 2019
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# ? Mar 26, 2019 16:15 |
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Guess they have given up on trying to fix Titan's Hail and just changed it entirely instead. Could have been a super rad weapon. For those who don't know, burst mortars aren't detonators. Titan's Hail was intended to be special by being a burst mortar that could donate combos. It's been broken since day zero and never functioned correctly as a detonator. From the patch notes... Titan’s Hail: Was: Upgraded Burst Mortar: Special shells burst across wide area. Burst Mortar can now trigger explosive combos. Now: Upgraded Burst Mortar: Special shells burst across wide area. Creates a large physical explosion for each enemy hit.
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# ? Mar 26, 2019 16:34 |
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Patch notes: it’s still a bad game
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# ? Mar 26, 2019 16:38 |
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# ? Mar 26, 2019 17:19 |
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# ? Mar 26, 2019 17:19 |
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# ? Jun 6, 2024 06:52 |
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# ? Mar 26, 2019 17:19 |