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Suda shared some brief comments with PCGN The new campaign will place you firmly in the wrestling boots of the son of the character from the FPW Special storyline as he too becomes a rookie wrestler. Suda plans to "portray the internal workings of a pro wrestler, and all the drama that comes along with that", but it's very early in the process so he's not sure how dark it's gonna get... The release date is unknown, since Suda is basically doing his writing at home after work, but it'll hopefully be out this year. In addition, Suda is trying to convince Spike to translate FPW Special and put it on Steam, so the rest of the world can be introduced to that ball of crazy.
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# ? Mar 23, 2019 09:19 |
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# ? May 28, 2024 15:44 |
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The Kins posted:Suda shared some brief comments with PCGN Honestly I'm kinda surprised that in spite of how famous that game is by Wrestling game standards that it hasn't gotten a fan translation
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# ? Mar 23, 2019 09:28 |
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Maxwell Lord posted:
Stardom would probably be open to licensed content right? Probably depends on if the NJPW content is exclusive and no other companies can have licensed content.
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# ? Mar 23, 2019 09:56 |
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Man I really want to like Fire Pro Wrestling World, but the split second timing it requires to pull off moves is loving idiotic, especially since as far as I can tell there's not even a hint at what that timing is
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# ? Mar 27, 2019 02:14 |
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drrockso20 posted:Man I really want to like Fire Pro Wrestling World, but the split second timing it requires to pull off moves is loving idiotic, especially since as far as I can tell there's not even a hint at what that timing is I've been trying to get into the Fire Pro series since I first downloaded a SNES emulator back in the early 2000s, and I've never been able to get a handle on the gameplay and the timing for stuff. I keep hearing people talk about how great the franchise is but every time I try I just bounce hard off of it. It's good to finally find someone else that's frustrated with it too.
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# ? Mar 27, 2019 02:18 |
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Vandar posted:I've been trying to get into the Fire Pro series since I first downloaded a SNES emulator back in the early 2000s, and I've never been able to get a handle on the gameplay and the timing for stuff. I keep hearing people talk about how great the franchise is but every time I try I just bounce hard off of it. Honestly it seems to be an issue that is near universal with wrestling games(although I'll admit I've only played a couple), which is really silly considering the sport it's supposed to be emulating
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# ? Mar 27, 2019 02:25 |
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drrockso20 posted:Man I really want to like Fire Pro Wrestling World, but the split second timing it requires to pull off moves is loving idiotic, especially since as far as I can tell there's not even a hint at what that timing is Galaga Galaxian posted:The moment to enter a command in Fire Pro is when the wrestlers stamp their front feet on the mat during the lockup. So either watch the feet or listen for the stamp. Whichever wrestlers gets closer to that perfect moment of timing performs their move. However if you try to execute really powerful moves early on, there is a chance it will be countered by the opponent automatically.
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# ? Mar 27, 2019 02:26 |
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Vandar posted:I've been trying to get into the Fire Pro series since I first downloaded a SNES emulator back in the early 2000s, and I've never been able to get a handle on the gameplay and the timing for stuff. I keep hearing people talk about how great the franchise is but every time I try I just bounce hard off of it. It's part of why I get more of a kick out of doing the Promoter Mode and viewing the matches I book. Watching it has always been more fun than just playing it for me Although I also just always love that/GM Mode stuff in wrestling games, SVR 06 is still one of my most-played games just for that GM Mode
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# ? Mar 27, 2019 02:28 |
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Huh that feels like they really should have mentioned that in the tutorial
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# ? Mar 27, 2019 02:53 |
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drrockso20 posted:Huh that feels like they really should have mentioned that in the tutorial It kinda does? But very poorly. IIRC the training mode has you flash at the right moment. I agree the game could use much better tutorials. Anyways, hopefully that helps.
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# ? Mar 27, 2019 02:56 |
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the difficulty affects the grapple input timing so set to 1 and increase it as you get better
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# ? Mar 27, 2019 02:56 |
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Have any of you played the Sega All Japan series, imo 2000 is the best wrestling game ever
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# ? Mar 27, 2019 03:03 |
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Just play TEW like a normal person
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# ? Mar 27, 2019 04:12 |
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I'll probably check TEW out when the 2020 version comes out, since that sounds like it changes a lot.
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# ? Mar 27, 2019 04:21 |
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Steam might get TEW 2016 by the time '20 comes out no they won't
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# ? Mar 27, 2019 04:22 |
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Basic Chunnel posted:Just play TEW like a normal person I just can't get myself interested in a game that is basically just a bunch of spreadsheets
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# ? Mar 27, 2019 10:05 |
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drrockso20 posted:I just can't get myself interested in a game that is basically just a bunch of spreadsheets This is the game genre I play.
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# ? Mar 27, 2019 11:21 |
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drrockso20 posted:Huh that feels like they really should have mentioned that in the tutorial There are a few missions in the tutorial/mission mode where the characters flash at the moment you're supposed to input a command, practicing with this can help you get a feel for it. That and setting the difficulty to 1 to give yourself more time before the AI puts in their command. It really is a timing/rhythm thing, and eventually(hopefully) it'll just click for you. That, or just do what most hardcore Fire Pro fans do and just watch AI controlled characters fight each other.
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# ? Mar 27, 2019 13:17 |
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Basic Chunnel posted:Just play TEW like a normal person It's not a fighting game
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# ? Mar 27, 2019 13:18 |
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its you fighting the ui and losing
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# ? Mar 27, 2019 13:22 |
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Smoking Crow posted:Have any of you played the Sega All Japan series, imo 2000 is the best wrestling game ever Getting the Giant Gram 2000 burning attack for your create a wrestler is a long path to follow, but it's a very cool move to have. And while I don't think it's the best wrestling game ever, it's in my top 3, but that's mainly because I'm a massive Sega/VF mark.
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# ? Mar 27, 2019 13:29 |
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drrockso20 posted:I just can't get myself interested in a game that is basically just a bunch of spreadsheets This is the problem I've always run into with TEW. Not enough visual style to really catch my eye and distract from the gameplay that takes forever to actually figure out. FPW's Promoter mode looks fun as hell after watching the NL guys stream it, but it's like $80 on PS4 for the full bundle game with DLC, and I can't justify that much money for a game I'm barely going to actually play (because I have never been good at FP controls). My lovely booking will have to continue in 80's Mania Wrestling and 2K19 Universe mode for now. Speaking of Universe, apparently Okada and Hayabusa are having some beef. I don't know why (skipped ahead a couple months) but that's a thing that's happening.
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# ? Mar 27, 2019 16:40 |
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It sounds to me like Ryland is trying to make TEW2020 more visually appealing and slightly less spreadsheety. But it's always gonna be a nerd game all about setting up things and then some words and numbers as the payoff. It just sounds like less levels of spreadsheets and like you see the profile images more. I love it but I can't blame anyone for being bored or frustrated out of their minds.
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# ? Mar 27, 2019 16:54 |
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Vandar posted:I've been trying to get into the Fire Pro series since I first downloaded a SNES emulator back in the early 2000s, and I've never been able to get a handle on the gameplay and the timing for stuff. I keep hearing people talk about how great the franchise is but every time I try I just bounce hard off of it. It takes a while to get ahold of but I’ve never thought the gameplay is anything special even once I did. It’s ok but I had infinitely more fun with the customizing and simulation aspects. Plus it’s a lot less annoying when a mid range strike that obviously connected just goes through the opponent when it’s a computer it’s happening to instead of you
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# ? Mar 27, 2019 17:36 |
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Fire Pro is less prone to physics goofs, which is the flip on the wrestling gameplay coin. Yes, people want to have compelling 5* epics with their faves BUT people also want to have that weird moment where a chairshot on top of a ladder causes the ring to inflate and explode.
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# ? Mar 27, 2019 17:44 |
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STAC Goat posted:It sounds to me like Ryland is trying to make TEW2020 more visually appealing and slightly less spreadsheety. But it's always gonna be a nerd game all about setting up things and then some words and numbers as the payoff. It just sounds like less levels of spreadsheets and like you see the profile images more. I love it but I can't blame anyone for being bored or frustrated out of their minds. You will still have to absolutely make your own spreadsheets. It’s easier if you don’t go with face/heel divides or even divisions, tbh. But it’s still a management game that will never have the UI polish of even the wankiest Paradox high strategy.
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# ? Mar 27, 2019 17:55 |
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I'm not even sure how you could dress TEW style game without it being a bunch of menus and poo poo. Unless you could hide all the wonk work behind an AI interaction thing. You do the legwork of talking and wrangling people to show up(like a dating sim), the AI presents you with a card and finishes, you make the final touches and viola, wrasslin.
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# ? Mar 27, 2019 19:14 |
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Yeah, in the best case scenario its still just a prettier micro management game. Its appealing to a very specific sort of "fun." I loving love it.
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# ? Mar 27, 2019 19:16 |
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I played a ton of Baseball Mogul and EWR, but every iteration of TEW I every tried just felt like too much to grasp.quote:You do the legwork of talking and wrangling people to show up(like a dating sim), the AI presents you with a card and finishes, you make the final touches and viola, wrasslin. I'd gently caress with this
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# ? Mar 27, 2019 19:18 |
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Hybridize TEW with Fire Pro’s match engine or really any half decent match engine. It just needs some visuals
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# ? Mar 27, 2019 19:20 |
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beggar posted:I played a ton of Baseball Mogul and EWR, but every iteration of TEW I every tried just felt like too much to grasp. I think all these games just take a huge learning curve. I bought OOTP Baseball a few years back after recommendations that it was basically baseball TEW. And while I dug the feel of it I could never get the feel of it and bailed. But I'm betting its just a matter of time and energy to really get what I'm doing and figure out some tricks. I just never got over the learning hump.
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# ? Mar 27, 2019 19:23 |
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Galaga Galaxian posted:Hybridize TEW with Fire Pro’s match engine or really any half decent match engine. Hell just mash Fire Promoter with TEW. Problem solved.
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# ? Mar 27, 2019 21:04 |
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STAC Goat posted:It sounds to me like Ryland is trying to make TEW2020 more visually appealing and slightly less spreadsheety. But it's always gonna be a nerd game all about setting up things and then some words and numbers as the payoff. It just sounds like less levels of spreadsheets and like you see the profile images more. I love it but I can't blame anyone for being bored or frustrated out of their minds. I'd like to see TEW get a Sega 'Manager' style live match strategy gameplay situation. Watch an AI controlled match like Firepro, but with ability to use orders / commands. Change the finish on the fly, cut the match short / extend based on crowd reaction, slow or speed up the action etc. Wrestler personality types / traits playing a factor whether they comply or go into business for themselves, similar to Motorsport Manager drivers being more / less likely to obey orders based on their status and mood.
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# ? Mar 28, 2019 01:17 |
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FullMetalJackoff posted:I'd like to see TEW get a Sega 'Manager' style live match strategy gameplay situation. Watch an AI controlled match like Firepro, but with ability to use orders / commands. Change the finish on the fly, cut the match short / extend based on crowd reaction, slow or speed up the action etc. Wrestler personality types / traits playing a factor whether they comply or go into business for themselves, similar to Motorsport Manager drivers being more / less likely to obey orders based on their status and mood. There are so many times while simming a mid-card match in Fire Pro I wish I could tell the ref to signal to the wrestlers to loving make a pin already.
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# ? Mar 28, 2019 01:25 |
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Galaga Galaxian posted:There are so many times while simming a mid-card match in Fire Pro I wish I could tell the ref to signal to the wrestlers to loving make a pin already. That's why the macro / priority command list in World is one of the best additions to vanilla Firepro. Finisher > Pinfall (set at x% priority)
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# ? Mar 28, 2019 01:37 |
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Oh I do that kinda stuff, but sometimes the RNG just doesn't want to end the match!
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# ? Mar 28, 2019 01:58 |
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The problem is programmers don’t know how to design a user friendly UI, and they won’t hire a designer to do it
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# ? Mar 28, 2019 02:37 |
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Galaga Galaxian posted:There are so many times while simming a mid-card match in Fire Pro I wish I could tell the ref to signal to the wrestlers to loving make a pin already. With the mod pack you can just take control of whichever guy and go home yourself.
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# ? Mar 28, 2019 02:55 |
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Man, I used to know how to do this stuff but setting up custom N64 emulation for each random AKI game mod is just too far beyond me at this point. This came out today and I want to play it but all I get is error after error. https://www.youtube.com/watch?v=mmosx2NZnZQ
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# ? Mar 28, 2019 03:09 |
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# ? May 28, 2024 15:44 |
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coconono posted:. You can have the AI autobook your shows for you. I do this all the time and then just tweak or add to what it spits out.
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# ? Mar 28, 2019 03:30 |