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FulsomFrank posted:Rahdo is aggravating. Ftfy
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# ? Mar 28, 2019 21:35 |
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# ? Jun 5, 2024 10:44 |
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For use in future engine building discussions
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# ? Mar 29, 2019 00:10 |
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DogCop posted:For use in future engine building discussions Perfection
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# ? Mar 29, 2019 00:41 |
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What's the opinion on Wingspan by the way? I searched the thread and there seems to be one opinion that it's light but gorgeous, and that it's impossible to find (as confirmed when I called my board game store and they said to expect a second printing in June)
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# ? Mar 29, 2019 01:11 |
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RoboCicero posted:What's the opinion on Wingspan by the way? I searched the thread and there seems to be one opinion that it's light but gorgeous, and that it's impossible to find (as confirmed when I called my board game store and they said to expect a second printing in June) I thought it was boring but I don't like any of his games so
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# ? Mar 29, 2019 01:15 |
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RoboCicero posted:What's the opinion on Wingspan by the way? I searched the thread and there seems to be one opinion that it's light but gorgeous, and that it's impossible to find (as confirmed when I called my board game store and they said to expect a second printing in June) If it’s a midweight euro with rave reviews immediately on release, you can bet that no one has really played it enough times to know if it’s actually any good.
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# ? Mar 29, 2019 01:34 |
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Between Two Castles of Mad King Ludwig is not my favorite kind of game (low volatility point salad) - but the shared castle gimmick makes it tends towards "super chill". The manual has a lot of pages, but the actual rules are super quick to explain. And we unboxed it, punched it, and played a game within an hour.
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# ? Mar 29, 2019 01:58 |
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Mayveena posted:I thought it was boring but I don't like any of his games so Jamie didn't actually design it, fwiw.
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# ? Mar 29, 2019 02:57 |
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DogCop posted:For use in future engine building discussions Terraforming Mars isn't an engine builder, and trying to play it as one is why people think it's too long. it's a race.
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# ? Mar 29, 2019 10:21 |
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Most engine builders are a race. Having a tight and efficient tableau that lets you pump end game stuff is still an engine.
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# ? Mar 29, 2019 11:33 |
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Bottom Liner posted:Most engine builders are a race. Having a tight and efficient tableau that lets you pump end game stuff is still an engine. Right, which is why I lose so many of them, my engine is too slow.
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# ? Mar 29, 2019 11:42 |
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SoftNum posted:Jamie didn't actually design it, fwiw. Yeah, but it feels like the rest of the games he’s published, devoid of interesting decisions. Naturally my opinion.
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# ? Mar 29, 2019 11:43 |
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I've enjoyed the games of Wingspan I've played and I plan to use it as a reference to get newer players into games focused on point scoring. Its fine for what it is and the lovely presentation helps to smooth over some of the rough edges. Playing with 5 was slow going, that was with 4 new players with 2 of those regularly waiting for it to be their turn before they started planning though. It took 2 and a half hours including rules, definitely should've taken half that time.
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# ? Mar 29, 2019 12:03 |
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Redundant posted:I've enjoyed the games of Wingspan I've played and I plan to use it as a reference to get newer players into games focused on point scoring. Its fine for what it is and the lovely presentation helps to smooth over some of the rough edges. Playing with 5 was slow going, that was with 4 new players with 2 of those regularly waiting for it to be their turn before they started planning though. It took 2 and a half hours including rules, definitely should've taken half that time. Do you think it could be a quick playing 2-player game? My girlfriend and I like the theme but I just don't want to grab it and burn out after six games because it isn't deep enough.
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# ? Mar 29, 2019 14:30 |
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Bottom Liner posted:Most engine builders are a race. Having a tight and efficient tableau that lets you pump end game stuff is still an engine. This. Also good engine builder games end just when someone cobbles together the “perfect” engine, due to the fact that it’s still a race. I remember reading complaints that splendor ends just when the engine is built. That’s the point. Assembling the engine is more satisfying than building it. If you want to see an engine run nicely, you should be playing 18xx because it has a relentless train rush so there’s still a tempo and pressure to the game even when everyone’s solidified their paths.
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# ? Mar 29, 2019 16:07 |
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I'm an unapologetic Stonemaier fangirl and have been loving Wingspan. It's definitely a lighter engine builder and it tends to be very "make the best of what you draw" for most of it's decision making, but I have a lot of fun with it and it's a great gateway. I've got 9 plays of it in since I got my copy. Definitely getting my value out of it.
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# ? Mar 29, 2019 16:49 |
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One of the many genius design decisions of Race for the Galaxy was that the game ends quickly if someone goes for a fast settle/develop strategy OR a victory point engine. Poor game design would let the latter just pump points until someone else triggers the first endgame condition, but RftG, Food Chain Magnate, and other engine builders I like always funnel towards a set endgame one way or another.
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# ? Mar 29, 2019 16:55 |
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The more I play Wingspan the more I find that it's a race between players collecting sets and players generating eggs. Round goals are usually built around collecting certain kinds of birds and hidden goal cards can end up determining the game, but then again you can generate a lot of eggs if you set your mind to it. As someone whose preferred RftG strategy is collecting sets and using Explore cards and trading to cycle through the deck to find the relevant scoring developments, it fits my playstyle pretty well.
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# ? Mar 29, 2019 17:08 |
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Quinns is straight up telling people they're not real gamers unless they back 150$ kickstarters. I guess the pro-consumer sentiment was Paul's.
discount cathouse fucked around with this message at 17:53 on Mar 29, 2019 |
# ? Mar 29, 2019 17:51 |
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discount cathouse posted:Quinns is straight up telling people they're not real gamers unless they back 150$ kickstarters. I guess the pro-consumer sentiment was Paul's. Remember when they shat on Scythe primarily because it was an example of Kickstarter excess?
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# ? Mar 29, 2019 17:57 |
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Too bad that excess didn't include original art.
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# ? Mar 29, 2019 18:01 |
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discount cathouse posted:Quinns is straight up telling people they're not real gamers unless they back 150$ kickstarters. I guess the pro-consumer sentiment was Paul's. What game? I stopped following SUSD once Paul left permanently.
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# ? Mar 29, 2019 18:21 |
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He's gone mad over a Werewolf with bits on called Blood on the Clocktower, a social deduction game where you can never know anything for sure. No really, he said that in a positive way.
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# ? Mar 29, 2019 18:26 |
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That they went on the record saying that an unpublished prototype of a game is their favorite board game ever made me much less likely to ever buy it. The fact is that there will probably be a Blood on the Clocktower app published in the next few years (maybe even by a Kickstarter), and that app will cost 5-20 dollars for a superior product. M a x posted:Too bad that excess didn't include original art. That's the thing that gets me. It's all public domain art! pospysyl fucked around with this message at 18:39 on Mar 29, 2019 |
# ? Mar 29, 2019 18:27 |
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discount cathouse posted:Quinns is straight up telling people they're not real gamers unless they back 150$ kickstarters. I just watched the Blood on the Clocktower video, and certainly didn't see that sentiment anywhere. Are you referring to something else?
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# ? Mar 29, 2019 18:29 |
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Merauder posted:I just watched the Blood on the Clocktower video, and certainly didn't see that sentiment anywhere. Are you referring to something else? Quinns literally says "if you care about this hobby" price will have no object.
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# ? Mar 29, 2019 18:31 |
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What's Paul doing and can we get him an account
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# ? Mar 29, 2019 18:32 |
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We played Unearth again last night, that was fun. It feels like Splendor with a few more mechanisms which is great. We were laughing the first time we played because the rule book seems overloaded with keywords, but play can be pretty smooth when everybody gets it, there isn’t THAT much to remember. We also wound up playing half a game of Troika, which has the same keyword mania, but to much less satisfying ends. This game stinks. Somebody wanted to play Monopoly, which I was into, but other folks in the group had a visceral reaction against. I guess it’s just beyond stale for some people.
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# ? Mar 29, 2019 18:38 |
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pospysyl posted:Quinns literally says "if you care about this hobby" price will have no object. That's a significantly different sentiment.
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# ? Mar 29, 2019 18:39 |
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pospysyl posted:Quinns literally says "if you care about this hobby" price will have no object. Same but for mega civilization.
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# ? Mar 29, 2019 18:43 |
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pospysyl posted:Quinns literally says "if you care about this hobby" price will have no object. FulsomFrank posted:Do you think it could be a quick playing 2-player game? My girlfriend and I like the theme but I just don't want to grab it and burn out after six games because it isn't deep enough.
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# ? Mar 29, 2019 18:46 |
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admanb posted:That's a significantly different sentiment. In what sense?
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# ? Mar 29, 2019 18:47 |
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I was intrigued when Quinns called it his favorite game ever but when they started describing the game and it was clear it was a werewolf clone I tuned out. Quinns gets incredibly invested in these kinds of games and then burns out on them. Happened with the Resistance and 2 rooms and a boom already just based on what I've gleaned from listening to the first couple podcast eps.
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# ? Mar 29, 2019 19:18 |
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Man Finca is pretty drat good. It has that great dance between pursuing your own points without setting up other players too much that Santiago does so well and the the way the rondel works is really neat/satisfying to operate. You need players at 3p/4p who are paying attention instead of just blindly fulfilling contracts but if you have a group who's used to say like Santiago or even Chicago Express it works quite well. I wouldn't call it cutthroat but it's surprisingly competitive. Maybe could get a little AP with the wrong crowd (because of the constant rondel interaction your best laid plans will change very quickly). T-Bone fucked around with this message at 19:54 on Mar 29, 2019 |
# ? Mar 29, 2019 19:51 |
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All social games with no falsifiable information are just complex charades and/or improv games, leavened with the ability to be more or less of a dick.
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# ? Mar 29, 2019 20:16 |
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Impermanent posted:All social games with no falsifiable information are just complex charades and/or improv games, leavened with the ability to be more or less of a dick. Watch out guys we got a badass over here
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# ? Mar 29, 2019 20:20 |
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oh really you think i'm the badass? That's exactly what a badass would say. steve is always the badass. guys, let's vote steve out this time. :everyone laughs hysterically in agreement at this fun joke:
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# ? Mar 29, 2019 20:35 |
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Impermanent posted:oh really you think i'm the badass? That's exactly what a badass would say. steve is always the badass. guys, let's vote steve out this time. :everyone laughs hysterically in agreement at this fun joke: That's exactly what a Steve would say.
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# ? Mar 29, 2019 20:51 |
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drat I hate Steve so much, yes that’s right, I hate you, random person called Steve reading this post
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# ? Mar 29, 2019 22:13 |
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# ? Jun 5, 2024 10:44 |
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Tekopo posted:drat I hate Steve so much, yes that’s right, I hate you, random person called Steve reading this post
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# ? Mar 29, 2019 22:33 |