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Final Fantasy VII ends with the ultimate environmentalist message: nothing you do matters, in the end everything collapses and dies, and Red XIII will always be around to pee on what remains of your civilization.
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# ? Mar 29, 2019 16:30 |
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# ? May 31, 2024 01:37 |
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GimmickMan posted:As for capitalism, the old guard of Shinra are pretty much comically evil assholes, sure, but what happens to Shinra after they're all killed off? Rufus and Reeve transform the company into the World Regenesis Organization, but they still are effectively the world government. The system isn't abolished, just made greener. It's still an improvement, but it's not like they're giving healthcare and food stamps to everyone in Midgar. nothing that happens in the EU counts the epilogue of FFVII shows midgar abandoned and overcome with greenery, which is a much clearer message
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# ? Mar 29, 2019 16:38 |
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GimmickMan posted:Consider that Barret's backstory involves the closing of a coal mine to replace it with a mako reactor, and this is seen as a bad thing because a whole bunch of people lost their jobs. Furthermore, mako reactors are prone to explosions that cause catastrophic destruction and loss of life. From this we can infer that mako reactors are not fossil fuels, but nuclear energy. It's kind of hilarious that in the EU, they had Barrett find an oil field and become an oil baron to replace the use of Mako. Like way to completely miss the environmentalism point.
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# ? Mar 29, 2019 18:57 |
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The worst thing about the eu is how much of it has melded with the actual game in my mind
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# ? Mar 29, 2019 18:57 |
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The pretty great LP in the archive really helped show how different the original is to the EU poo poo.
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# ? Mar 29, 2019 18:59 |
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When that FF 7 remake comes out I hope they don't include any of that EU stuff.
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# ? Mar 29, 2019 19:20 |
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Mraagvpeine posted:When that FF 7 remake comes out I hope they don't include any of that EU stuff. They're going to lean in on the EU stuff so hard.
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# ? Mar 29, 2019 19:26 |
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I feel like that FF7 remake has at this point been silently canceled, unless there's been something new recently that I haven't heard about, but a Google search isn't turning up anything other than a clickbait article from a few days ago.
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# ? Mar 29, 2019 19:43 |
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I said come in! posted:I feel like that FF7 remake has at this point been silently canceled, unless there's been something new recently that I haven't heard about, but a Google search isn't turning up anything other than a clickbait article from a few days ago. They brought it internal last year (it was being farmed out to Cyberconnect2) and Nomura is now directly leading the thing after KH3 got out the door. So something is still going on unless you think they just black-holed it so publicly.
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# ? Mar 29, 2019 19:44 |
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My memories of the original Strange Journey are spotty - far moreso than I realized before I played SJR - but the level of QoL improvements are staggering. Like, in the original game, you needed a Sub App to see enemy elemental affinities. That is just something that should be automatic and universal. Having to always remember who is weak to what or repels what gets frustrating, especially since it is not even consistent from game to game. (Although a fond memory of mine is when I killed myself with a Tornado in Nocturne because an enemy at the Obelisk repelled Force attacks.) And of course that is just the tip of the iceberg in all the new gameplay additions. Combined with the voice-acting, Strange Journey Redux is just the definitive version of the game I can't imagine the original Strange Journey being played by anyone now. I guess if you really hate Alex? But even then just don't side with her. Speaking of which, I just beat Asura and got to Sector E This is Ouroboros, right? I will be interested to see how much I've improved as an SMT player. She was a nightmare originally. Anyway, back to Alex and story stuff. SJ has more personality and plot than I gave it credit for in my memory. It certainly has more plot and gives its characters more focus than Nocturne did. I'm also kinda curious about when I will actually learn about Alex in the game itself. I know all the details from forums like this but not much has happened with her in the game apart from beating me up. The new art and voice-acting has really helped turn me around on Jimenez, too. Couldn't stand him originally.
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# ? Mar 30, 2019 09:20 |
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FF7 remake might as well not exist. Just erase it from your memory, and don't get your hopes up when any other final fantasy related news pops up in the future. Meanwhile we can place our hopes on reliable studios, and get hype for P5 royal.
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# ? Mar 30, 2019 09:39 |
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AlphaKeny1 posted:Meanwhile we can place our hopes on reliable studios, and get hype for P5 royal. haha
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# ? Mar 30, 2019 09:43 |
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I would sooner give FF7 Remake the benefit of the doubt than I'm going to give Atlus, especially with the 3 months of bad teasers and announcements of announcements
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# ? Mar 30, 2019 09:51 |
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Atlus and S-E are interesting to compare for this, because their approaches are essentially opposites. Atlus does an updated re-release fairly shortly after the original release, has their fun, and moves on. S-E tries to make a big deal out of their remakes, and then holds to their work afterwards, probably in part because it was so much work. I personally prefer Atlus' approach, but that's because I value preservation and respect what they attempt more often; an Atlus revamp's new content is usually bound to the story and provides some new perspective or furthering of concepts, but even if you don't like them, it's usually the original that they retain as the 'true version' and re-release further down the track, even if they keep ideas from those revamps it typically only appears in spinoffs. S-E's updates are all mostly mechanical and new content is never really tied to the story (which I also like in certain cases), but those updates then become 'canon', the most recent version of a game is the one they constantly re-release. So you'd better like those changes, because they're staying.
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# ? Mar 30, 2019 10:28 |
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Cleretic posted:Atlus and S-E are interesting to compare for this, because their approaches are essentially opposites. Atlus does an updated re-release fairly shortly after the original release, has their fun, and moves on. S-E tries to make a big deal out of their remakes, and then holds to their work afterwards, probably in part because it was so much work. Oddly Square use to do the Atlus approach in the PS1 and PS2 era, with VII, X, and XII getting improvements in the US localization, then re-release in Japan with even more features. Usually not new story content, but some pretty hefty things like a overhaul leveling system in X and XII. Think with XV they tried to do it by adding more to the game over time and then doing a GotY/Re-release with more stuff, but it still has issues in pacing on later chapters, and some story content got cancelled like the last three dlcs.
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# ? Mar 30, 2019 10:59 |
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Until late in the PS3 era and now with all the bundles and rereleases, the situation with the first three KH Final Mixes was pretty annoying for global fans.
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# ? Mar 30, 2019 12:33 |
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NikkolasKing posted:My memories of the original Strange Journey are spotty - far moreso than I realized before I played SJR - but the level of QoL improvements are staggering. Like, in the original game, you needed a Sub App to see enemy elemental affinities. That is just something that should be automatic and universal. Having to always remember who is weak to what or repels what gets frustrating, especially since it is not even consistent from game to game. (Although a fond memory of mine is when I killed myself with a Tornado in Nocturne because an enemy at the Obelisk repelled Force attacks.) And of course that is just the tip of the iceberg in all the new gameplay additions. see if you have that moment where you go out and get the teleporter app, and then end up remembering most of the teleporter sequence on accident
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# ? Mar 30, 2019 13:18 |
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NikkolasKing posted:My memories of the original Strange Journey are spotty - far moreso than I realized before I played SJR - but the level of QoL improvements are staggering. Like, in the original game, you needed a Sub App to see enemy elemental affinities. That is just something that should be automatic and universal. Having to always remember who is weak to what or repels what gets frustrating, especially since it is not even consistent from game to game. It was on the bottom screen the entire time: It displays as "??" when it's either new, a (mini)boss or at low analysis. Gibo Eyes is theoretically useful for new encounters, I guess, but it's real merit came in all of one fight.
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# ? Mar 30, 2019 14:25 |
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I don't know why I just remembered this, but once upon a time, I played Persona 4 with non-Full Control tactics on Hard. That made me do some seriously interesting fusing and strategizing, and I think I might do it again at some point. (For example, it was basically impossible for me to beat the first miniboss until I rolled in with a Slime with Resist Physical and just slugged it out.)
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# ? Mar 30, 2019 15:15 |
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Captain Baal posted:I would sooner give FF7 Remake the benefit of the doubt than I'm going to give Atlus, especially with the 3 months of bad teasers and announcements of announcements Really? P5 had some big flaws to it but it at least wasn’t a broken buggy mess and seemed reasonably complete at launch. I don’t even trust Square to finish the remake at this point.
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# ? Mar 30, 2019 15:54 |
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Dragonatrix posted:It was on the bottom screen the entire time: Then why did they completely replace it? I'm confused, you still get the ? for affinities until you test it out on the enemy and knowing immediately if an enemy will repel an attack and kill you would be pretty handy. . I even checked the wiki to double check about this and it said specifically GE was replaced because the Demonica just has it as a native function now. Did it not update until after a battle or something originally? NikkolasKing fucked around with this message at 16:07 on Mar 30, 2019 |
# ? Mar 30, 2019 16:04 |
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TheKingofSprings posted:Really? P5 had some big flaws to it but it at least wasn’t a broken buggy mess and seemed reasonably complete at launch. I'm more talking about how obnoxious I find Atlus' promotion of any of their Persona games and the Catherine Full Body can of worms too. I already didn't like Atlus as a company prior to that, but I was at least willing to give them credit for making good games. However, after Catherine I'm finding it pretty hard to justify buying anything that has Hashino or the Persona team even slightly attached to it. I'll see how I feel when we get actual news of this P5 Update, but Square meanwhile has done a better job of coming around to not being a stupid company and as messy as FFXV was it is a still a game I enjoyed a lot and now that Ardyn's DLC is out I can actually just play through all of the post release content they put in in one go. Square's a loving clown car of a company, but I'll trust their decision to take more time on FF7 Remake because I'd rather they scrap development and work on it in-house than the decision they were doing before with CC2 as a co-developer.
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# ? Mar 30, 2019 19:16 |
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Why does everyone in Persona 5 in the text conversations always do the most lackluster typing style ever except for Futaba? That's the one thing that stuck out to me even as I played in terms of bad, the rest all came later
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# ? Mar 31, 2019 08:45 |
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klapman posted:Why does everyone in Persona 5 in the text conversations always do the most lackluster typing style ever except for Futaba? That's the one thing that stuck out to me even as I played in terms of bad, the rest all came later Now that you mention it, that is rather weird. Where are the emojis, stickers or reaction GIFs? I know they used stickers to great effect in Tokyo Mirage Sessions, to give characters even more personality. Like you'd expect Futaba to communicate mostly through stickers. Or Ann to send you cat GIFs since she's Panther. I would've even liked Yusuke more if he bothered to make custom stickers of himself.
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# ? Mar 31, 2019 10:03 |
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I think everyone can agree that the text messages in Persona 5 were a real wasted opportunity.
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# ? Mar 31, 2019 10:15 |
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The only time they really did that in P5 was when what's her face sent Makoto messages during her S.Link, I think?
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# ? Mar 31, 2019 10:34 |
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I dunno, I got to answer Ryuji's 'are you getting this' message with 'no', so P5's text messages met almost all of my expectations. I say 'almost', because I did expect Makoto to tell them to stop texting in class as like, the first thing after joining the team.
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# ? Mar 31, 2019 10:44 |
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kirbysuperstar posted:The only time they really did that in P5 was when what's her face sent Makoto messages during her S.Link, I think? Futaba uses some smilies when she first joins the group chat, but
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# ? Mar 31, 2019 11:39 |
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klapman posted:Why does everyone in Persona 5 in the text conversations always do the most lackluster typing style ever except for Futaba? That's the one thing that stuck out to me even as I played in terms of bad, the rest all came later
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# ? Mar 31, 2019 11:46 |
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Endorph posted:combination of bad writing and worse localization It's fucekd up cause half the fun of the texts in The Missing were the clear character voices and the stupid stickers. The other half of the 'fun' was how loving close to home a lot of that poo poo hit
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# ? Mar 31, 2019 15:29 |
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They got texts really right in Tokyo Mirage Sessions. It's too bad the combat system basically can't be sped up. I don't think I have the energy to replay it because of that.
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# ? Mar 31, 2019 15:54 |
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Captain Baal posted:I would sooner give FF7 Remake the benefit of the doubt than I'm going to give Atlus, especially with the 3 months of bad teasers and announcements of announcements
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# ? Mar 31, 2019 17:03 |
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They were off by 2 - 2 1/2 years depending on where you lived but at least the game actually came out.
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# ? Mar 31, 2019 17:07 |
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Wanna know what the original draft was like because there’s no way what we got was it
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# ? Mar 31, 2019 17:10 |
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Hunt11 posted:They were off by 2 - 2 1/2 years depending on where you lived but at least the game actually came out. so roughly 10 times 3 months
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# ? Mar 31, 2019 17:39 |
Cleretic posted:I say 'almost', because I did expect Makoto to tell them to stop texting in class as like, the first thing after joining the team. I was completely baffled that that didn't happen. TheKingofSprings posted:Wanna know what the original draft was like because there’s no way what we got was it The thing about going on a globe trotting trip as college students?
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# ? Mar 31, 2019 18:04 |
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TheKingofSprings posted:Wanna know what the original draft was like because there’s no way what we got was it 2014 P5: YOU ARE SLAVE 2018 P5: DO YOU WISH TO SIGN MY PETITION
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# ? Mar 31, 2019 18:16 |
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I feel like I'm in the minority here, I (mostly) liked Persona 5. It has some really serious Katsura Hashino issues and it marrs what could have been a much better game, but I don't regret playing it. Maybe I'll feel differently if I get a chance to replay it, though. P3P is still my favorite.
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# ? Mar 31, 2019 20:36 |
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In the end, it always boils down to Katsura Hashino retire bitch
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# ? Mar 31, 2019 20:47 |
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# ? May 31, 2024 01:37 |
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I liked playing the game part which is not something I hear often about, at least here. Maybe cause I started immediately on hard?
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# ? Mar 31, 2019 20:57 |