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TaintedBalance posted:So I've been kicking around different ideas on this for years, and figured it would probably be better to just ask here. I'd like to run a game in the King's Field universe (FROM Softwares core RPG series before they dropped Demon Souls and changed the gaming world). There are three main points I'm interested translating from the world into the actual gameplay: Tempted to suggest Darksun 4E (Dungeons and Dragons) based on your second and third *s. I don't know of anything that balances melee and magic as well. Class based though.
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# ? Mar 29, 2019 05:02 |
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# ? Jun 9, 2024 22:48 |
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Valor also may be worth looking at except it's like... Too crunchy. It's very crunchy. Oops all crunch.
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# ? Mar 29, 2019 05:14 |
I've not played it, but your list sounds a lot like the warhammer rpg.
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# ? Mar 29, 2019 12:56 |
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LLSix posted:Tempted to suggest Darksun 4E (Dungeons and Dragons) based on your second and third *s. I don't know of anything that balances melee and magic as well. Class based though. Ya, I considered 4e, but its too rigid for what I want to do unfortunately. Or I'd have to make a bunch of custom classes which is something I do NOT want to do. Moriatti posted:Valor also may be worth looking at except it's like... Too crunchy. It's very crunchy. Oops all crunch. The systems look cool, but I think this is probably too over the top for the setting. Definitely gonna keep in my back pocket though, thanks! lofi posted:I've not played it, but your list sounds a lot like the warhammer rpg. Uh, that's actually not half bad. At least I might steal some stuff from it - warhams is probably TOO dark and lethal, but there are good ideas there. TaintedBalance fucked around with this message at 20:54 on Mar 29, 2019 |
# ? Mar 29, 2019 20:52 |
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Fragged Aeternum is a Soulsborne-inspired take on Fragged Empire that may be of use here: https://www.drivethrurpg.com/m/product/228463
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# ? Mar 29, 2019 21:00 |
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TaintedBalance posted:Or I'd have to make a bunch of custom classes which is something I do NOT want to do. Why can't you just reskin the existing ones? What is missing from the existing 4E classes that would be present in custom classes? Lemon-Lime fucked around with this message at 21:19 on Mar 29, 2019 |
# ? Mar 29, 2019 21:14 |
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PMush Perfect posted:Very much so. A dry, structured "my turn, your turn, my turn, your turn" and "here is the dungeon/battle/etc the DM planned" are against the entire point of PBTA. DW has some issues, but neither of these are amongst them. The big problem is too many attributes, some of which have nothing to do, and the Defy Danger move which is both over broad and easy to exploit. It was groundbreaking when it came out, but Fellowship and Legacy are both better games.
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# ? Mar 29, 2019 21:46 |
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Lemon-Lime posted:Why can't you just reskin the existing ones? What is missing from the existing 4E classes that would be present in custom classes? No one should ever, ever have to make custom classes for 4e. Just reskin like hell and make up 1 or 2 new powers at the absolute most.
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# ? Mar 29, 2019 23:06 |
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Okay, so I'm looking for a system with low GM overhead and fun conflict resolution (whether it's combat or not) for the sequel to my dimension-hopping game. It was ran in Valor, which was fun but the amount of prep required for opponents burned me out. The basic idea is the player characters go to all kinds of dimensions solving problems in them. There's been some odd ones like a titanic bear floating in a void, with goblins living on it. A dimension with sapient rainbows. High-tech dimensions and low-tech dimensions. Ones with a lot of magic and ones with less. As for the PCs, they were a similarly varied lot (with some being replaced as their players left)--two scout robots (one a cat), a magical girl, a superhero, a psionic mecha pilot, a magician, and a ex-paladin ex-world conqueror (basically a defeated RPG endboss). The sequel will feature a different PC cast, one of them the reincarnation of the endboss of the previous game. I'd like a system that can handle all that. And, yes, I'm aware of FATE, in fact, it'd be my default fallback for a game like this. I just wanted to explore my options.
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# ? Apr 19, 2019 02:37 |
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Strike! is a pretty good fallback that has a similar level of punchies. Jim has a buncha premade enemies both in and out of the book, but even if not, they aren't hard to build.
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# ? Apr 19, 2019 03:23 |
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Kaja Rainbow posted:Okay, so I'm looking for a system with low GM overhead and fun conflict resolution (whether it's combat or not) for the sequel to my dimension-hopping game. It was ran in Valor, which was fun but the amount of prep required for opponents burned me out. The basic idea is the player characters go to all kinds of dimensions solving problems in them. There's been some odd ones like a titanic bear floating in a void, with goblins living on it. A dimension with sapient rainbows. High-tech dimensions and low-tech dimensions. Ones with a lot of magic and ones with less. As for the PCs, they were a similarly varied lot (with some being replaced as their players left)--two scout robots (one a cat), a magical girl, a superhero, a psionic mecha pilot, a magician, and a ex-paladin ex-world conqueror (basically a defeated RPG endboss). The sequel will feature a different PC cast, one of them the reincarnation of the endboss of the previous game. Sounds like your typical BESM party. Note that BESM is NOT realistic and the system allows for some frankly bizarre outcomes. But it covers everything you want!
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# ? Apr 19, 2019 16:44 |
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Mirage posted:Sounds like your typical BESM party. I know they didn't specify that they want a good game, but I thought that was a basic assumption.
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# ? Apr 19, 2019 17:04 |
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I'm aware of BESM and also aware that it's not a good game.
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# ? Apr 20, 2019 03:58 |
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Any genre with action and fighting, fantasy is fine but would prefer other. Narrative based / fiction-first / etc (as in pbta or fate) but not necessarily rules light. Vibe not too dark, and nothing that you'd object to playing with a high school kid. I am already aware of strike, fate, dungeon world, apocalypse world, etc.
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# ? May 28, 2019 12:32 |
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There's always Feng Shui 2, if you want to go for the action movie feel. Then there's Spellbound Kingdoms. It's a fantasy swashbuckling game in the vein of Stardust or The Princess Bride with some of the best mechanics out there. It's technically not a fiction-first game, but it's built on very strong narrative bedrock.
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# ? May 28, 2019 12:54 |
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You probably want to be more precise because it's difficult to recommend anything specific in response to those requirements. Do you want a game that is entirely about fighting, or just a game that has some combat mechanics? All of these are good, very to somewhat rules light (a few of them are even fiction-first), and have some to a lot of combat: All of Their Strengths, Blades Against the Dark, Feng Shui 2, Marvel Heroic (if you can find it since it's OoP), Panic at the Dojo, Technoir, The One Ring, Tianxia, Tiny Dungeon, Warbirds.
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# ? May 28, 2019 13:02 |
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I'm looking for a game designed around being stuck in a location of limited size dealing with an external threat. Night of the living dead, the mist, that style of thing, but also things like being stuck in a moon base. Something designed around the flow of hunker down, temporary excursions, argue, gently caress up, threat escalates, argue, plan an escape, temporary excursions, final escape, with the primary threat being The Outside in some manner. RULESET: Any, support for arguing nice but not required. SUPPORT: Ideally some set stuff to build off and get a feel CHARGEN: Not Days SETTING: Ideally some set stuff to build off and get a feel e: the more I'm thinking about it I'm looking for the feelings of claustrophobia where you don't like where you are but leaving is worse but also unavoidable. Splicer fucked around with this message at 15:05 on May 28, 2019 |
# ? May 28, 2019 14:56 |
I'd run it with Dread or Hillfolk - Dread if you want a one-shot, Hillfolk for a longer-term game. Hillfolk's entire focus is on character emotional conflict - what does everyone want emotionally from each other in a scene. (eg, 'we know we're going to argue in this scene, but what I really want is you to acknowledge my expertise'. It's very storygame and rules-lite, though, so you'd have to all be on the same page as to how scary Outside is. Does anyone know of any RPG systems that can do samurai duels or cowboy showdowns well? I'm thinking (ideally) something to replicate that rising tension of the faceoff, the noticing small details of the others' stance, churchbells ring, gravel crunches underfoot, then the sudden fast burst of violence. I'm not averse to crunch as long as the bit where combat actually happens is fast.
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# ? May 29, 2019 23:46 |
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Splicer posted:I'm looking for a game designed around being stuck in a location of limited size dealing with an external threat. Night of the living dead, the mist, that style of thing, but also things like being stuck in a moon base. Something designed around the flow of hunker down, temporary excursions, argue, gently caress up, threat escalates, argue, plan an escape, temporary excursions, final escape, with the primary threat being The Outside in some manner.
lofi posted:Does anyone know of any RPG systems that can do samurai duels or cowboy showdowns well? I'm thinking (ideally) something to replicate that rising tension of the faceoff, the noticing small details of the others' stance, churchbells ring, gravel crunches underfoot, then the sudden fast burst of violence. I'm not averse to crunch as long as the bit where combat actually happens is fast.
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# ? May 30, 2019 01:44 |
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Play Dread. Get everyone into a small room, for example kitchen or spare bedroom with a table and chairs crammed into it. Turn off the lights. Turn on one dim cool-white lantern or similar and put it at floor level. Get a flickery or otherwise hosed up flashlight with low battery. Houserule: You must hold said flashlight while you make a pull.
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# ? May 30, 2019 02:06 |
The last guy who ran Dread for my group came up with a great houserule - when you're acting directly against the Big Bad, you get ten seconds to make your pull.
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# ? May 30, 2019 02:23 |
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15 seconds of oxygen remaining.
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# ? May 30, 2019 02:23 |
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UnCO3 posted:the designer ran a scam where he KSed for a second edition, then gave all the money to a cult he's a part of and abandoned the project, Well, that answers that question.
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# ? May 30, 2019 03:45 |
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UnCO3 posted:the designer ran a scam where he KSed for a second edition, then gave all the money to a cult he's a part of and abandoned the project, Any source on this?
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# ? May 30, 2019 14:03 |
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It's partly circumstantial, but basically the designer, Timothy Kleinert, is a member of a cult-ish movement/commune in Chicago called Jesus People USA (it's listed on his facebook page and there's a bunch of mentions of him working for/being a part of the group elsewhere online) and JPUSA is in a decades-long decline due to authoritarian practices and a child sex abuse scandal. Most of the work for the KS had either allegedly already been done before the campaign launched (rules updates and text rewrites) or would have been done by others (graphic design, layout, several additional chapters), with only a relatively small amount left to be done by himself before sending it to be produced. At this point it seems like he's abandoned the campaign, after already announcing delays - his last proper update was last August (to say that everything was on schedule and that higher backer numbers would mean lower printing costs), and his last update at all was an apology for delays in January. There might not be any malice on his part, but he's part of a nepotistic religious movement that enforces the belief that all things should be shared between their members and is probably in bad shape financially (they ran a Christian music festival for years but shuttered it in 2012). I don't know what the order of events of this whole thing was, but it seems reasonable that somewhere along the line he decided to give the money to the group, maybe after some kind of coercion. If it weren't for his involvement with them I'd put it down to stress or depression or anxiety (some of which afaik he's suffered from in the past), but the added factor of a cult changes things.
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# ? May 30, 2019 15:42 |
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I’m going to be running games for a group of newbies and am in the “We want to play Dungeons & Dragons” scenario. I’d prefer to run something PbtA and am leaning toward Dungeon World (plus Homebrew World or something) or The Fellowship (2e). That said, I’ll have up to seven players on the weeks everyone can make it. I know sharing the spotlight will be my biggest challenge (and part of why I don’t want to run 5e or B/X). Does anyone have thoughts on a PbtA hack or similar fantasy-themed game that can handle that many players? I also enjoy running Blades, and want to make sure there are enough playbooks for everyone to have something unique.
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# ? Jun 1, 2019 18:26 |
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Thanks everyone, you have provided exactly what I asked for which is unfortunately not what I want! My fault.quote:Dread UnCO3 posted:You could check out Geiger Counter, either the Beta or Gamma/Hubris version (Gamma is a very slightly updated version of Hubris, but with a formatting error that splits the first page in two for some reason). They're both survival horror film-inspired, both have maps for tracking where the characters are, and both have a rotating GM-like role called the Director, who sets up scenes and plays the antagonists, but they differ in a couple of key ways: I hosed up the Ruleset section, I guess I'm looking for lite and higher. I'm very much looking for support for "exploring a small location" and "going outside in a hostile environment", or at least a hell of a lot of GM advice. e.g. in a *world hack there'd be one or more moves that specifically cover going from the house/mall/base through zombies/monster mist/arctic weather to get to the gas pump/car/different part of the base with a bunch of thematic consequences seeds to choose from. Also some way for searching for and finding stuff in the house/mall/base a bit more interesting than wandering around a grid map making perception checks. Splicer fucked around with this message at 22:00 on Jun 1, 2019 |
# ? Jun 1, 2019 21:57 |
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BetterWeirdthanDead posted:I’m going to be running games for a group of newbies and am in the “We want to play Dungeons & Dragons” scenario. You want Fellowship and some of the extra books of your players' choice for variety. Basically any time you ask yourself "Should I use Dungeon World," the answer is "no, use Fellowship."
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# ? Jun 1, 2019 23:35 |
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Are there any good systems for playing young superheros that aren't called Masks?
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# ? Jun 2, 2019 11:28 |
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OscarDiggs posted:Are there any good systems for playing young superheros that aren't called Masks?
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# ? Jun 2, 2019 11:36 |
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Splicer posted:Thanks everyone, you have provided exactly what I asked for which is unfortunately not what I want! My fault. OscarDiggs posted:Are there any good systems for playing young superheros that aren't called Masks?
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# ? Jun 2, 2019 12:18 |
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PMush Perfect posted:... Dr. Magnethands? Though that much more of a 'get drunk and gently caress around' game. There's also Mutants and Masterminds, though that might be a bit dated (it's d20). Both are options to look into, sure. UnCO3 posted:This depends a lot on the parameters in the OP (ruleset, support, character generation, and setting), what in particular you want from the game (e.g. what 'young' means here - drama and finding yourself?), and what's pushing you away from Masks (if anything). Admittedly, superheroes aren't my thing, but other people will have a better shot at finding a game that works with this extra info. Masks is very good for playing the types of stories Masks was made for, but I find not very good for stories outside of it's remit. For example, the Transformed is always in some way about how awful it is to be made into a monster. You can't play a character thats likes "Holy poo poo I'm a giant lizard this is awesome." Masks is perfectly fine, but it's scope is a limited. (I have a few issues with PbtA in general, but for the most part I find Masks doesn't have those issues.) Following the OP then. Ruleset; Lite/Normal/Crunchy. Support; User Generated Chargen; Less then an hour is what I would consider quick. Setting; Neutral And yes, I want a game system that can balance the awesome actiony parts of being a hero to the dramatic parts of still being in school and not being taken seriously.
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# ? Jun 2, 2019 12:33 |
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OscarDiggs posted:
I don't know your opinions of anime, but try checking out Valor? It was the first thing to come to mind after hearing that last sentence.
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# ? Jun 2, 2019 17:23 |
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OscarDiggs posted:Are there any good systems for playing young superheros that aren't called Masks? There's a more generic PbtA-based superhero RPG called "Worlds in Peril" which I haven't had a chance to play but looks promising.
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# ? Jun 3, 2019 16:10 |
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I've been thinking about running a game based on Kamen Rider a lot lately. Is Savage Tokusatsu the best way to go about this? I've seen other toku themed games out there, but they usually specifically draw inspiration from Super Sentai or magical girls, and I don't want that.
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# ? Jun 3, 2019 18:17 |
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King of Solomon posted:I've been thinking about running a game based on Kamen Rider a lot lately. Is Savage Tokusatsu the best way to go about this? I've seen other toku themed games out there, but they usually specifically draw inspiration from Super Sentai or magical girls, and I don't want that. Double Cross might be a good pick too, but it's not specifically Kamen Rider (it's very fluff-agnostic).
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# ? Jun 3, 2019 21:43 |
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Leraika posted:Double Cross might be a good pick too, but it's not specifically Kamen Rider (it's very fluff-agnostic). I'll look into that, thanks. To be clear though, I'm not asking necessarily for something specifically Kamen Rider so much as something that ISN'T primarily inspired by Sentai or magical girls. They're specific enough subgenres that trying to run Rider in them wouldn't really end well.
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# ? Jun 3, 2019 21:56 |
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King of Solomon posted:I've been thinking about running a game based on Kamen Rider a lot lately. Is Savage Tokusatsu the best way to go about this? I've seen other toku themed games out there, but they usually specifically draw inspiration from Super Sentai or magical girls, and I don't want that. Valor might work well, since it's also extremely fluff-agnostic. That might also depend on how much crunch you want, though, since it's quite tactical.
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# ? Jun 3, 2019 22:09 |
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I wanna do a modern day game with investigations, cults infiltration and possible aliens and their tech, coming off of starfinder and DnD I think the group wants something less clunky, any suggestions?
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# ? Jun 5, 2019 03:27 |
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# ? Jun 9, 2024 22:48 |
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Delta Green? Or The Fall Of Delta Green / Trail of Cthulhu / other GUMSHOE games? https://en.m.wikipedia.org/wiki/Gumshoe_System
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# ? Jun 5, 2019 04:12 |