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Admiral Joeslop
Jul 8, 2010




KittyEmpress posted:

Googling it right now, theres been no official ruling on it (or green flame), the only ruling on secondary damage that has been made was on the spider's poison damage, which was ruled as separate from the attack, since it has it's own save.

That said, it was something the DM actively chose, and not something I convinced him on.

If your GM is ruling that a crit on Booming Blade also applies to the damage if the creature moves, that's probably fine.

If they are ruling that the crit damage ONLY applies if the creature moves, something the GM explicitly controls, that is a bad ruling that potentially takes away your damage for no reason. You apply the effects of the melee attack like normal, then the extra damage applies later.

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Razorwired
Dec 7, 2008

It's about to start!

Skyl3lazer posted:

Is there a DM screen worth using?

In what regard? I usually just tape my encounters and loot to a laminated cardboard screen I got from 4e Encounters. Are you looking for good tables? Cool but nonspecific art? Integrated dice towers? There are lots of screens out there.

Elector_Nerdlingen
Sep 27, 2004



Skyl3lazer posted:

Is there a DM screen worth using?

Two a4 binders opened out, taped together, and stood on end. Useful charts and tables taped to the DM and players' sides as appropriate.

Admiral Joeslop
Jul 8, 2010




Skyl3lazer posted:

Is there a DM screen worth using?

It's a little expensive but I bought one of these last year.
https://www.amazon.com/dp/B06XMQSWPS/ref=cm_sw_r_cp_apa_i_nHwNCbZH7836Z

You can insert your own artwork on the outside and rules on the inside.

Nasgate
Jun 7, 2011
Thief is great. Just stole a dudes weapon and yeeted it into his allies chest.

Arthil
Feb 17, 2012

A Beard of Constant Sorrow
The fact that Fast Hands specifically allows you to bonus action Sleight of Hand really is one of the major reasons I wanna give it a try.

High perception to spot something like a focus/component pouch. Leave the enemy caster almost defenseless.

Nephzinho
Jan 25, 2008





Skyl3lazer posted:

Is there a DM screen worth using?

I've been using https://www.amazon.com/Dungeon-Mast...4Q0XMQ1FSEVMRZ2 for a while. It has some good reminders for when status conditions I forget come up, and I just use binder clips to attach the printouts for monster stats in any given biome.

e; One of these days i'm going to make a nice wood one with a tablet insert seeing as I run everything out of Evernote anyway with almost 0 as-written creatures.

Nephzinho fucked around with this message at 14:39 on Mar 29, 2019

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Nephzinho posted:

I've been using https://www.amazon.com/Dungeon-Mast...4Q0XMQ1FSEVMRZ2 for a while. It has some good reminders for when status conditions I forget come up, and I just use binder clips to attach the printouts for monster stats in any given biome.

i've been using that one too, mostly handy info. a few tables no one needs but not a ton of wasted space.

SneezeOfTheDecade
Feb 6, 2011

gettin' covid all
over your posts

Pussy Quipped posted:

If a player polymorphed an ogre into a snail(or any small bug), then another player swallowed the snail whole, what would happen?
My interpretation is that as soon as the ogre/snail takes damage, it reverts to its normal form. So as soon as it hits the stomach acid, a full size ogre would appear within the player's stomach and basically kill him instantly ? Is there something I'm missing?

The ogre reverting to its original shape and stats, but retaining its snail size, is the funniest answer and therefore the most correct one.

Nephzinho
Jan 25, 2008





Besesoth posted:

The ogre reverting to its original shape and stats, but retaining its snail size, is the funniest answer and therefore the most correct one.

STR challenge, Ogre vs whoever ate it. Ogre wins, person explodes. Player wins, they let out a belch as they digest the fucker. Dealer's choice on whether the Ogre rolls with its strength modifier or the snail's.

e; Actually poo poo, I'm going to use this in my restaurant campaign. Popcorn wyrmling or something.

Nephzinho fucked around with this message at 15:35 on Mar 29, 2019

Toplowtech
Aug 31, 2004

To be honest, if you want to use spells to murder people creatively, just tell your gm you will use the Enlarge/Reduce Spell on some large portion of food to make it look smaller (half its size) and easy to swallow and stop the spell the moment it's in the target throat. I am sure there are even more creative use of such spell.

Nasgate
Jun 7, 2011

Arthil posted:

The fact that Fast Hands specifically allows you to bonus action Sleight of Hand really is one of the major reasons I wanna give it a try.

High perception to spot something like a focus/component pouch. Leave the enemy caster almost defenseless.

I find it really depends on what the DM allows. In a later fight I wanted to use it to gently caress with the enemies armor straps to reduce their armor and he wouldn't let me :(
Gonna chat with him and see what he's more okay with since he keeps forgetting that I'm really good at sleight of hand.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Elector_Nerdlingen posted:

Can I also damage the ogre by puking on it?

Please don't take this anecdote as super groggy/creepy because it wasn't, but years and years ago I was in a mid-level campaign that involved a small-scare war against a new breed of trolls with deep red skin that were immune to fire damage. In our first encounter with them, we could not keep the fuckers down, and it took us a fair while to twig to the fact that we needed to exploit the troll's other, less common weakness: acid. If memory serves, the only types of wizard that we had in the party at the time were my illusionist and an abjurer so we didn't really have any sources of acid damage. Cue us keeping a crimson troll down during our first encounter with them while trying to figure out a way to get some acid to finish him off. Someone suggested vomiting on him (stomach acid) and I cheekily suggested peeing on him, after which someone pointed out that people have acid on their skin at all times, so just touching him should work. Shortly thereafter, the DM ruled that it had to be something that inflicted at least 1 point of documented acid damage - very sensible.

Elector_Nerdlingen
Sep 27, 2004



JustJeff88 posted:

...the DM ruled that it had to be something that inflicted at least 1 point of documented acid damage - very sensible.

That's the direction I was going with that, yeah.

Infinite Karma
Oct 23, 2004
Good as dead





In previous editions you could usually do things like suffocate/drown completely helpless regenerators. It's a grey area of which rule (drowning makes you dying, or regeneration trumps it) take precedence. Assuming you beat a troll unconscious and have no particular time pressures, it's silly to make it a hard-stop puzzle, unless it's intended to be a story beat of "go on a quest to stop this immortal killing machine".

inthesto
May 12, 2010

Pro is an amazing name!
One of my players suggested buying the STK module on Roll20. My one reservation is that I know I'm going to alter nearly 100% of the combat encounters, so I'm wondering how easy or difficult it is to change the pre-made monster tokens.

Malpais Legate
Oct 1, 2014

inthesto posted:

One of my players suggested buying the STK module on Roll20. My one reservation is that I know I'm going to alter nearly 100% of the combat encounters, so I'm wondering how easy or difficult it is to change the pre-made monster tokens.

It's not difficult, just a matter of uploading your own tokens and replacing them on the pregenerated maps.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS

inthesto posted:

One of my players suggested buying the STK module on Roll20. My one reservation is that I know I'm going to alter nearly 100% of the combat encounters, so I'm wondering how easy or difficult it is to change the pre-made monster tokens.
It's not so bad. You can add your own, add maps, alter existing tokens, etc. It's definitely expensive, given you've presumably already paid for SKT, but as far as setting up the massive maps it's still helpful and time-saving.

It primarily includes encounters from maps printed in the SKT book. Random wilderness encounters you're on your own for, things without a map you're on your own for, etc. You'll be surprised by some of these - as an example, there's no encounter map for the attack on bryn shander in chapter 2.

Kung Food
Dec 11, 2006

PORN WIZARD
It's honestly extremely bullshit that buying the hardback doesn't come with access to online resources. I like to print out the maps at 1inch=5ft scale but I need to pay an extra $2 per map to get high res versions. I would also like to be able to just cut and paste loot descriptions into my tablet, but apparently that's not possible without piracy even though I already paid.

inthesto
May 12, 2010

Pro is an amazing name!

Malpais Legate posted:

It's not difficult, just a matter of uploading your own tokens and replacing them on the pregenerated maps.

This was exactly the situation I was hoping to avoid. Creating custom tokens and entering all the stats is far and away my least favorite part of using R20, and if the SKT module can't save me that issue, then it's probably not worth the money.

I imagine it can't be hard to find scans of the maps, which I have no moral issue pirating when I've already bought the book.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Infinite Karma posted:

In previous editions you could usually do things like suffocate/drown completely helpless regenerators. It's a grey area of which rule (drowning makes you dying, or regeneration trumps it) take precedence. Assuming you beat a troll unconscious and have no particular time pressures, it's silly to make it a hard-stop puzzle, unless it's intended to be a story beat of "go on a quest to stop this immortal killing machine".

For trolls specifically, just carrying mundane torches to coup de grace them with should be fine.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

JustJeff88 posted:

Please don't take this anecdote as super groggy/creepy because it wasn't, but years and years ago I was in a mid-level campaign that involved a small-scare war against a new breed of trolls with deep red skin that were immune to fire damage. In our first encounter with them, we could not keep the fuckers down, and it took us a fair while to twig to the fact that we needed to exploit the troll's other, less common weakness: acid. If memory serves, the only types of wizard that we had in the party at the time were my illusionist and an abjurer so we didn't really have any sources of acid damage. Cue us keeping a crimson troll down during our first encounter with them while trying to figure out a way to get some acid to finish him off. Someone suggested vomiting on him (stomach acid) and I cheekily suggested peeing on him, after which someone pointed out that people have acid on their skin at all times, so just touching him should work. Shortly thereafter, the DM ruled that it had to be something that inflicted at least 1 point of documented acid damage - very sensible.

Bo'Rai Cho sends his regards.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

inthesto posted:

This was exactly the situation I was hoping to avoid. Creating custom tokens and entering all the stats is far and away my least favorite part of using R20, and if the SKT module can't save me that issue, then it's probably not worth the money.

I imagine it can't be hard to find scans of the maps, which I have no moral issue pirating when I've already bought the book.

For what it's worth, you can drag and drop spells and abilities into a character sheet from the compendium, which also has the stats for a variety of SRD monsters. Between that and the free graphics assets, you can populate a Roll 20 campaign pretty quickly. I wouldn't want to do a entire random encounter table all at once, but once you build up a library you can reuse it fairly easily.

inthesto
May 12, 2010

Pro is an amazing name!
I'm starting to think I should just cut the entirety of Chapter 3 of SKT and instead run the party through all five giant lairs.

Kung Food
Dec 11, 2006

PORN WIZARD

inthesto posted:

I'm starting to think I should just cut the entirety of Chapter 3 of SKT and instead run the party through all five giant lairs.

Going through a giant lair at level 6 would be pretty rough.

inthesto
May 12, 2010

Pro is an amazing name!
This is something that's very easy to tune: run several of the scenarios in chapter 2, be generous with level ups, tune down the first lair or two, etc.

I'm just really, really infuriated that Chapter 3 is, by the book's own admission, completely disconnected from the rest of the adventure, and still has the gall to be the single largest chapter, taking up nearly 25% of the book. I also have bones to pick with Chapter 4, where two separate obstacles flat-out cannot be solved by the PCs on their own.

Then Chapters 5 - 9 are pretty badass and awesome across the board, and the book only lets the party do one of the five. What the gently caress?

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:
We did all five and it kicked rear end, def do that. I don’t really remember much before that other than the intro chapter.

Gharbad the Weak
Feb 23, 2008

This too good for you.

inthesto posted:

Then Chapters 5 - 9 are pretty badass and awesome across the board, and the book only lets the party do one of the five. What the gently caress?

Sliders that poo poo

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Edit: I have no idea how I picked the wrong thread so badly. Apologies.

JustJeff88 fucked around with this message at 03:51 on Apr 1, 2019

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Sir, this is a Wendy's.

TheGreatEvilKing
Mar 28, 2016





Why is the monster design in this edition so awful? Everything has too drat many hit points and it feels like enemies have better attacks than characters get. Is there something I am missing?

KittyEmpress
Dec 30, 2012

Jam Buddies

Admiral Joeslop posted:

If your GM is ruling that a crit on Booming Blade also applies to the damage if the creature moves, that's probably fine.

If they are ruling that the crit damage ONLY applies if the creature moves, something the GM explicitly controls, that is a bad ruling that potentially takes away your damage for no reason. You apply the effects of the melee attack like normal, then the extra damage applies later.

It's the former, yeah. The latter would be really bad.

Arivia
Mar 17, 2011

TheGreatEvilKing posted:

Why is the monster design in this edition so awful? Everything has too drat many hit points and it feels like enemies have better attacks than characters get. Is there something I am missing?

They just punted on monster design and creating good challenges. Effective, good design was a 4e trademark, so Mearls had to get as far away from it as he could. I’m honestly not sure if 3e or 5e has worse monster design, and 5e has 15 years of progress to not draw from.

inthesto
May 12, 2010

Pro is an amazing name!
3E at least tried to give monsters abilities that did things. The majority of 5E monsters might as well just be HP and multiattack.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Admiral Joeslop posted:

If your GM is ruling that a crit on Booming Blade also applies to the damage if the creature moves, that's probably fine.

If they are ruling that the crit damage ONLY applies if the creature moves, something the GM explicitly controls, that is a bad ruling that potentially takes away your damage for no reason. You apply the effects of the melee attack like normal, then the extra damage applies later.

Wait, what?

I mean, I don't know why we're having this discussion because the delayed damage on Booming Blade does not get affected by crits, but I don't even understand the point you are making.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

inthesto posted:

3E at least tried to give monsters abilities that did things. The majority of 5E monsters might as well just be HP and multiattack.

i mean the same could be said for a lot of characters

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

TheGreatEvilKing posted:

Why is the monster design in this edition so awful? Everything has too drat many hit points and it feels like enemies have better attacks than characters get. Is there something I am missing?

The most you are missing is that there is no longer a direct correlation between CR and character-level

3e's CR system would recommend that a group of four level 10 characters should be facing a group of four CR 6 monsters as an "average" difficulty fight, and there's a consistent pattern of being "four behind", such that a group of four level 20 characters should be facing a group of four CR 16 monsters.



This no longer happens with 5e: https://songoftheblade.wordpress.com/2017/06/01/building-an-average-encounter-in-5th-edition-dd/

A group of four level 10 characters should instead be facing a group of four CR 3 monsters as an "average" difficulty fight, for example. If you come into 5e with similar assumptions, you're going to end up with way too powerful monsters.

That said, this only fixes the "too much HP" and maybe the "too much attack/damage" issues. It doesn't fix the "monsters don't do anything interesting" issue, which is better explained by the devs being uninspired layabouts.

gradenko_2000 fucked around with this message at 12:42 on Apr 1, 2019

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

TheGreatEvilKing posted:

Why is the monster design in this edition so awful?

They didn't give a poo poo.

Admiral Joeslop
Jul 8, 2010




Toshimo posted:

Wait, what?

I mean, I don't know why we're having this discussion because the delayed damage on Booming Blade does not get affected by crits, but I don't even understand the point you are making.

It sounded like the GM was ruling that a crit on Booming Blade only applied the crit damage if the creature moved. That would be a bad decision by the GM.

Turns out that wasn't the case, they just double dip the crit damage onto the movement damage as well.

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

ProfessorCirno posted:

They didn't give a poo poo.
Did someone seriously redtext you over a grognards.txt post you made seven years ago.

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