KittyEmpress posted:Googling it right now, theres been no official ruling on it (or green flame), the only ruling on secondary damage that has been made was on the spider's poison damage, which was ruled as separate from the attack, since it has it's own save. If your GM is ruling that a crit on Booming Blade also applies to the damage if the creature moves, that's probably fine. If they are ruling that the crit damage ONLY applies if the creature moves, something the GM explicitly controls, that is a bad ruling that potentially takes away your damage for no reason. You apply the effects of the melee attack like normal, then the extra damage applies later.
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# ? Mar 28, 2019 21:25 |
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# ? Jun 5, 2024 06:12 |
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Skyl3lazer posted:Is there a DM screen worth using? In what regard? I usually just tape my encounters and loot to a laminated cardboard screen I got from 4e Encounters. Are you looking for good tables? Cool but nonspecific art? Integrated dice towers? There are lots of screens out there.
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# ? Mar 28, 2019 22:37 |
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Skyl3lazer posted:Is there a DM screen worth using? Two a4 binders opened out, taped together, and stood on end. Useful charts and tables taped to the DM and players' sides as appropriate.
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# ? Mar 29, 2019 00:06 |
Skyl3lazer posted:Is there a DM screen worth using? It's a little expensive but I bought one of these last year. https://www.amazon.com/dp/B06XMQSWPS/ref=cm_sw_r_cp_apa_i_nHwNCbZH7836Z You can insert your own artwork on the outside and rules on the inside.
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# ? Mar 29, 2019 01:36 |
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Thief is great. Just stole a dudes weapon and yeeted it into his allies chest.
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# ? Mar 29, 2019 05:55 |
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The fact that Fast Hands specifically allows you to bonus action Sleight of Hand really is one of the major reasons I wanna give it a try. High perception to spot something like a focus/component pouch. Leave the enemy caster almost defenseless.
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# ? Mar 29, 2019 06:23 |
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Skyl3lazer posted:Is there a DM screen worth using? I've been using https://www.amazon.com/Dungeon-Mast...4Q0XMQ1FSEVMRZ2 for a while. It has some good reminders for when status conditions I forget come up, and I just use binder clips to attach the printouts for monster stats in any given biome. e; One of these days i'm going to make a nice wood one with a tablet insert seeing as I run everything out of Evernote anyway with almost 0 as-written creatures. Nephzinho fucked around with this message at 14:39 on Mar 29, 2019 |
# ? Mar 29, 2019 14:29 |
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Nephzinho posted:I've been using https://www.amazon.com/Dungeon-Mast...4Q0XMQ1FSEVMRZ2 for a while. It has some good reminders for when status conditions I forget come up, and I just use binder clips to attach the printouts for monster stats in any given biome. i've been using that one too, mostly handy info. a few tables no one needs but not a ton of wasted space.
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# ? Mar 29, 2019 14:32 |
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Pussy Quipped posted:If a player polymorphed an ogre into a snail(or any small bug), then another player swallowed the snail whole, what would happen? The ogre reverting to its original shape and stats, but retaining its snail size, is the funniest answer and therefore the most correct one.
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# ? Mar 29, 2019 14:41 |
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Besesoth posted:The ogre reverting to its original shape and stats, but retaining its snail size, is the funniest answer and therefore the most correct one. STR challenge, Ogre vs whoever ate it. Ogre wins, person explodes. Player wins, they let out a belch as they digest the fucker. Dealer's choice on whether the Ogre rolls with its strength modifier or the snail's. e; Actually poo poo, I'm going to use this in my restaurant campaign. Popcorn wyrmling or something. Nephzinho fucked around with this message at 15:35 on Mar 29, 2019 |
# ? Mar 29, 2019 15:01 |
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To be honest, if you want to use spells to murder people creatively, just tell your gm you will use the Enlarge/Reduce Spell on some large portion of food to make it look smaller (half its size) and easy to swallow and stop the spell the moment it's in the target throat. I am sure there are even more creative use of such spell.
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# ? Mar 29, 2019 15:18 |
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Arthil posted:The fact that Fast Hands specifically allows you to bonus action Sleight of Hand really is one of the major reasons I wanna give it a try. I find it really depends on what the DM allows. In a later fight I wanted to use it to gently caress with the enemies armor straps to reduce their armor and he wouldn't let me Gonna chat with him and see what he's more okay with since he keeps forgetting that I'm really good at sleight of hand.
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# ? Mar 29, 2019 15:55 |
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Elector_Nerdlingen posted:Can I also damage the ogre by puking on it? Please don't take this anecdote as super groggy/creepy because it wasn't, but years and years ago I was in a mid-level campaign that involved a small-scare war against a new breed of trolls with deep red skin that were immune to fire damage. In our first encounter with them, we could not keep the fuckers down, and it took us a fair while to twig to the fact that we needed to exploit the troll's other, less common weakness: acid. If memory serves, the only types of wizard that we had in the party at the time were my illusionist and an abjurer so we didn't really have any sources of acid damage. Cue us keeping a crimson troll down during our first encounter with them while trying to figure out a way to get some acid to finish him off. Someone suggested vomiting on him (stomach acid) and I cheekily suggested peeing on him, after which someone pointed out that people have acid on their skin at all times, so just touching him should work. Shortly thereafter, the DM ruled that it had to be something that inflicted at least 1 point of documented acid damage - very sensible.
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# ? Mar 29, 2019 18:34 |
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JustJeff88 posted:...the DM ruled that it had to be something that inflicted at least 1 point of documented acid damage - very sensible. That's the direction I was going with that, yeah.
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# ? Mar 29, 2019 22:09 |
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In previous editions you could usually do things like suffocate/drown completely helpless regenerators. It's a grey area of which rule (drowning makes you dying, or regeneration trumps it) take precedence. Assuming you beat a troll unconscious and have no particular time pressures, it's silly to make it a hard-stop puzzle, unless it's intended to be a story beat of "go on a quest to stop this immortal killing machine".
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# ? Mar 29, 2019 22:32 |
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One of my players suggested buying the STK module on Roll20. My one reservation is that I know I'm going to alter nearly 100% of the combat encounters, so I'm wondering how easy or difficult it is to change the pre-made monster tokens.
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# ? Mar 29, 2019 22:46 |
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inthesto posted:One of my players suggested buying the STK module on Roll20. My one reservation is that I know I'm going to alter nearly 100% of the combat encounters, so I'm wondering how easy or difficult it is to change the pre-made monster tokens. It's not difficult, just a matter of uploading your own tokens and replacing them on the pregenerated maps.
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# ? Mar 29, 2019 22:53 |
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inthesto posted:One of my players suggested buying the STK module on Roll20. My one reservation is that I know I'm going to alter nearly 100% of the combat encounters, so I'm wondering how easy or difficult it is to change the pre-made monster tokens. It primarily includes encounters from maps printed in the SKT book. Random wilderness encounters you're on your own for, things without a map you're on your own for, etc. You'll be surprised by some of these - as an example, there's no encounter map for the attack on bryn shander in chapter 2.
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# ? Mar 29, 2019 22:59 |
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It's honestly extremely bullshit that buying the hardback doesn't come with access to online resources. I like to print out the maps at 1inch=5ft scale but I need to pay an extra $2 per map to get high res versions. I would also like to be able to just cut and paste loot descriptions into my tablet, but apparently that's not possible without piracy even though I already paid.
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# ? Mar 29, 2019 23:06 |
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Malpais Legate posted:It's not difficult, just a matter of uploading your own tokens and replacing them on the pregenerated maps. This was exactly the situation I was hoping to avoid. Creating custom tokens and entering all the stats is far and away my least favorite part of using R20, and if the SKT module can't save me that issue, then it's probably not worth the money. I imagine it can't be hard to find scans of the maps, which I have no moral issue pirating when I've already bought the book.
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# ? Mar 29, 2019 23:20 |
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Infinite Karma posted:In previous editions you could usually do things like suffocate/drown completely helpless regenerators. It's a grey area of which rule (drowning makes you dying, or regeneration trumps it) take precedence. Assuming you beat a troll unconscious and have no particular time pressures, it's silly to make it a hard-stop puzzle, unless it's intended to be a story beat of "go on a quest to stop this immortal killing machine". For trolls specifically, just carrying mundane torches to coup de grace them with should be fine.
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# ? Mar 29, 2019 23:32 |
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JustJeff88 posted:Please don't take this anecdote as super groggy/creepy because it wasn't, but years and years ago I was in a mid-level campaign that involved a small-scare war against a new breed of trolls with deep red skin that were immune to fire damage. In our first encounter with them, we could not keep the fuckers down, and it took us a fair while to twig to the fact that we needed to exploit the troll's other, less common weakness: acid. If memory serves, the only types of wizard that we had in the party at the time were my illusionist and an abjurer so we didn't really have any sources of acid damage. Cue us keeping a crimson troll down during our first encounter with them while trying to figure out a way to get some acid to finish him off. Someone suggested vomiting on him (stomach acid) and I cheekily suggested peeing on him, after which someone pointed out that people have acid on their skin at all times, so just touching him should work. Shortly thereafter, the DM ruled that it had to be something that inflicted at least 1 point of documented acid damage - very sensible. Bo'Rai Cho sends his regards.
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# ? Mar 29, 2019 23:37 |
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inthesto posted:This was exactly the situation I was hoping to avoid. Creating custom tokens and entering all the stats is far and away my least favorite part of using R20, and if the SKT module can't save me that issue, then it's probably not worth the money. For what it's worth, you can drag and drop spells and abilities into a character sheet from the compendium, which also has the stats for a variety of SRD monsters. Between that and the free graphics assets, you can populate a Roll 20 campaign pretty quickly. I wouldn't want to do a entire random encounter table all at once, but once you build up a library you can reuse it fairly easily.
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# ? Mar 30, 2019 01:59 |
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I'm starting to think I should just cut the entirety of Chapter 3 of SKT and instead run the party through all five giant lairs.
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# ? Mar 31, 2019 08:47 |
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inthesto posted:I'm starting to think I should just cut the entirety of Chapter 3 of SKT and instead run the party through all five giant lairs. Going through a giant lair at level 6 would be pretty rough.
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# ? Mar 31, 2019 09:02 |
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This is something that's very easy to tune: run several of the scenarios in chapter 2, be generous with level ups, tune down the first lair or two, etc. I'm just really, really infuriated that Chapter 3 is, by the book's own admission, completely disconnected from the rest of the adventure, and still has the gall to be the single largest chapter, taking up nearly 25% of the book. I also have bones to pick with Chapter 4, where two separate obstacles flat-out cannot be solved by the PCs on their own. Then Chapters 5 - 9 are pretty badass and awesome across the board, and the book only lets the party do one of the five. What the gently caress?
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# ? Mar 31, 2019 19:51 |
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We did all five and it kicked rear end, def do that. I don’t really remember much before that other than the intro chapter.
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# ? Mar 31, 2019 20:16 |
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inthesto posted:Then Chapters 5 - 9 are pretty badass and awesome across the board, and the book only lets the party do one of the five. What the gently caress? Sliders that poo poo
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# ? Mar 31, 2019 21:57 |
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Edit: I have no idea how I picked the wrong thread so badly. Apologies.
JustJeff88 fucked around with this message at 03:51 on Apr 1, 2019 |
# ? Apr 1, 2019 00:13 |
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Sir, this is a Wendy's.
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# ? Apr 1, 2019 00:17 |
Why is the monster design in this edition so awful? Everything has too drat many hit points and it feels like enemies have better attacks than characters get. Is there something I am missing?
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# ? Apr 1, 2019 01:56 |
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Admiral Joeslop posted:If your GM is ruling that a crit on Booming Blade also applies to the damage if the creature moves, that's probably fine. It's the former, yeah. The latter would be really bad.
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# ? Apr 1, 2019 04:48 |
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TheGreatEvilKing posted:Why is the monster design in this edition so awful? Everything has too drat many hit points and it feels like enemies have better attacks than characters get. Is there something I am missing? They just punted on monster design and creating good challenges. Effective, good design was a 4e trademark, so Mearls had to get as far away from it as he could. I’m honestly not sure if 3e or 5e has worse monster design, and 5e has 15 years of progress to not draw from.
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# ? Apr 1, 2019 04:54 |
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3E at least tried to give monsters abilities that did things. The majority of 5E monsters might as well just be HP and multiattack.
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# ? Apr 1, 2019 05:17 |
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Admiral Joeslop posted:If your GM is ruling that a crit on Booming Blade also applies to the damage if the creature moves, that's probably fine. Wait, what? I mean, I don't know why we're having this discussion because the delayed damage on Booming Blade does not get affected by crits, but I don't even understand the point you are making.
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# ? Apr 1, 2019 05:38 |
inthesto posted:3E at least tried to give monsters abilities that did things. The majority of 5E monsters might as well just be HP and multiattack. i mean the same could be said for a lot of characters
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# ? Apr 1, 2019 05:50 |
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TheGreatEvilKing posted:Why is the monster design in this edition so awful? Everything has too drat many hit points and it feels like enemies have better attacks than characters get. Is there something I am missing? The most you are missing is that there is no longer a direct correlation between CR and character-level 3e's CR system would recommend that a group of four level 10 characters should be facing a group of four CR 6 monsters as an "average" difficulty fight, and there's a consistent pattern of being "four behind", such that a group of four level 20 characters should be facing a group of four CR 16 monsters. This no longer happens with 5e: https://songoftheblade.wordpress.com/2017/06/01/building-an-average-encounter-in-5th-edition-dd/ A group of four level 10 characters should instead be facing a group of four CR 3 monsters as an "average" difficulty fight, for example. If you come into 5e with similar assumptions, you're going to end up with way too powerful monsters. That said, this only fixes the "too much HP" and maybe the "too much attack/damage" issues. It doesn't fix the "monsters don't do anything interesting" issue, which is better explained by the devs being uninspired layabouts. gradenko_2000 fucked around with this message at 12:42 on Apr 1, 2019 |
# ? Apr 1, 2019 07:44 |
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TheGreatEvilKing posted:Why is the monster design in this edition so awful? They didn't give a poo poo.
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# ? Apr 1, 2019 12:37 |
Toshimo posted:Wait, what? It sounded like the GM was ruling that a crit on Booming Blade only applied the crit damage if the creature moved. That would be a bad decision by the GM. Turns out that wasn't the case, they just double dip the crit damage onto the movement damage as well.
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# ? Apr 1, 2019 12:50 |
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# ? Jun 5, 2024 06:12 |
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ProfessorCirno posted:They didn't give a poo poo.
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# ? Apr 1, 2019 13:09 |