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I've just been playing Deus Ex: Mankind Divided and it's really fun, but I love how insane the security stuff is. I was sneaking around the Palisade secure storage bank/fortress and snuck into a security room where I killed a couple of dudes. I thought I was in the clear but someone saw me and instantly the whole place is on such high alert that I can hide in a vent as long as I want and they just keep cycling between searching/hostile/panic. That in itself seems like it's probably a bug, but whatever. I decide to just go do the mission I was there for which was to get some stuff from the CEO's office. Everyone up there is on high alert as well, so I just kill everyone on that floor - and as soon as the last guy dies the whole building stands down. There's still dudes and robots and turrets and cameras on every other floor that were all just waiting for me to show my face, and now they don't care. Killed two dudes? We will pursue you to the ends of the Earth. Killed about ten more dudes and a robot? You're free to go. Obviously it's not working as intended, but I have no idea what the intended behaviour was and it was hilarious that just killing enough people got them off my back. I went back to the lobby and walked around and no one cared. Also, love how no one does anything if you steal their stuff or break into houses or walk into the storage rooms of shops - except for one shop where if you go there the owner reacts like you've just started shooting people. Or the other place that's marked as a shop on the map but just walking through the open front door will get you shot. Another thing: I stole a grenade launcher from a police van just to see if I could and the police instantly went hostile and I died. Fair enough. But when I reloaded I found that the game had apparently autosaved after I got the grenade launcher but before anyone went hostile and apparently that meant I just got to keep it with no consequences.
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# ? Mar 29, 2019 14:11 |
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# ? May 12, 2024 20:48 |
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My favorite thing about Sekiro is how it's centered around making each fight look cool. If you parry even half decent you can end up looking like a really great action movie. There is this one boss fight where he will attack you maybe 10 times in a row. If you parry each shot you will both be flung back to a starting position in your katas. It's awesome.
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# ? Mar 29, 2019 19:14 |
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Dewgy posted:Sekiro does the opposite and it's absolutely hilarious in some contexts. That's still better than Skyrim's "there's literally an arrow sticking out of my head but it must be the wind because I looked around for approximately 10 seconds while standing still"
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# ? Mar 29, 2019 19:18 |
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Away all Goats posted:That's still better than Skyrim's "there's literally an arrow sticking out of my head but it must be the wind because I looked around for approximately 10 seconds while standing still" But God help you if you steal a cabbage in view of a horse, chicken, or passing bird
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# ? Mar 29, 2019 19:31 |
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Len posted:I like the Buzz Lightyear ride I must have ridden that thing at least 10 times in one day when I was a kid. I had the biggest grin whenever I used it
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# ? Mar 29, 2019 20:18 |
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Once someone in Riverwood caught me taking a tomato. I opted to flee rather than escalate the situation. He chased me with a knife most of the way to Whiterun. Over a tomato.
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# ? Mar 29, 2019 20:20 |
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Sonic Mania: When you clear enough blue sphere special stages you get the option to have Knuckles as a second player. This means that you can two 'Knuckles' at the same time.
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# ? Mar 29, 2019 21:00 |
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There is also a special ending for completing the game as Knuckles & Knuckles It's like only one slide, but still.
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# ? Mar 29, 2019 21:41 |
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Veotax posted:There is also a special ending for completing the game as Knuckles & Knuckles Shame on you for not calling this "Knuckle Sandwich" (caveat: I am not now nor have I ever been a Sonic guy and if "Knuckle Sandwich" is an idea that immediately creates a lot of anger and hard feelings ala The Orangoutan Story I wholeheartedly apologize)
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# ? Mar 29, 2019 21:44 |
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Being able to have your flying bots come with a name in bioshock 2 is great and I love them and feel sad if they die
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# ? Mar 29, 2019 22:42 |
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The only DLC to have a story as good as Bioshock 2's Minerva's Den would have to be Witcher's Hearts of Stone and New Vegas's Dead Money.
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# ? Mar 29, 2019 22:45 |
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Tiggum posted:I've just been playing Deus Ex: Mankind Divided and it's really fun, but I love how insane the security stuff is. In Deus Ex: Human Revolution, an early mission allows you to kill an entire police department. It's a bad idea and not easy but if you really can't progress it's an option. Every cop in the city will shoot to kill until you get home. At which point the police are fine with you, because otherwise the game wouldn't be able to progress. They're a little snarky when you go back to the police department but that's it.
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# ? Mar 29, 2019 23:26 |
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There's a rad theme if you choose to gun down everyone in the police-station that most players never hear, since you can just stealth by for the maximum XP bonus or ask permission nicely to get inside. https://www.youtube.com/watch?v=nCWBbJeq7os Deus Ex reminds me of Resident Evil games like 2, in that the most memorable locations are the domestic spaces like the Banks, Police-Stations, Shops, and Offices instead of the high-tech secret-base in the endgame. The Stick of Truth also scratched that itch where you spend most of the game rooting around a normal town. Inspector Gesicht has a new favorite as of 23:37 on Mar 29, 2019 |
# ? Mar 29, 2019 23:32 |
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FactsAreUseless posted:You're half-human and half-machine. Obviously the machines will side with their brother once their masters are dead. The just follow Dr Mcninja rules, once you get to home base you’re free. That’s why they’re snarky later
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# ? Mar 29, 2019 23:44 |
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Retro Futurist posted:The just follow Dr Mcninja rules, once you get to home base you’re free. That’s why they’re snarky later
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# ? Mar 30, 2019 00:49 |
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Croccers posted:Ugh I'm sad the third never got officially translated. Luckily there is a fan translation that is currently in the works for Rocket Slime 3. https://www.reddit.com/r/SlimeMoriMori/ Recently one of the guys working on it said they're about 90% complete with the translation and it was looking pretty good in the stream they did about a month ago.
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# ? Mar 30, 2019 02:56 |
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FactsAreUseless posted:In Deus Ex: Human Revolution, an early mission allows you to kill an entire police department. It's a bad idea and not easy but if you really can't progress it's an option. Every cop in the city will shoot to kill until you get home. At which point the police are fine with you, because otherwise the game wouldn't be able to progress. They're a little snarky when you go back to the police department but that's it. Inspector Gesicht posted:Deus Ex reminds me of Resident Evil games like 2, in that the most memorable locations are the domestic spaces like the Banks, Police-Stations, Shops, and Offices instead of the high-tech secret-base in the endgame.
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# ? Mar 30, 2019 05:56 |
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Tiggum posted:Ever since Invisible War I've wanted a game that's just the hub sections with no story missions. Like, just put all that story mission effort into giving me more side quests and more places to gently caress around in. I get through all the side quests and finish exploring every place I can get then think "oh well, I guess I'll do a story mission then. Maybe it'll unlock some more side quests." That's pretty much the only redeeming part of Xenoblade Chronicles X on the WiiU to a tee, and why anybody likes it at all.
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# ? Mar 30, 2019 06:05 |
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Tiggum posted:Ever since Invisible War I've wanted a game that's just the hub sections with no story missions. Like, just put all that story mission effort into giving me more side quests and more places to gently caress around in. I get through all the side quests and finish exploring every place I can get then think "oh well, I guess I'll do a story mission then. Maybe it'll unlock some more side quests."
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# ? Mar 30, 2019 06:44 |
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I decided to revisit Crypt of the Necrodancer as I've only ever played a few minutes, although at least this time I got some diamonds so have a couple of permanent upgrades which is nice, and I love it's style, especially when you run into a merchant and he adds an opera track to the background music. I'm really bad at it though.
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# ? Mar 30, 2019 17:24 |
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One of my favorite things about Sekiro is that leading up to the game's release they said that Patches wasn't going to be in it. For those of you who don't know Patches is a character in all From Software games who deceives players by telling them some treasure is somewhere, only to have Patches kick the player off a cliff when they go investigate. I was sad about him not being in the game but then I found this dude covered in patched up clothes wearing an eye patch
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# ? Mar 30, 2019 18:43 |
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I missed this and didn't find out until way later, when its far less useful but check behind you from the stairs idol in ashina outskirts
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# ? Mar 30, 2019 19:13 |
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Stick Figure Mafia posted:One of my favorite things about Sekiro is that leading up to the game's release they said that Patches wasn't going to be in it. For those of you who don't know Patches is a character in all From Software games who deceives players by telling them some treasure is somewhere, only to have Patches kick the player off a cliff when they go investigate. He's right about the treasure, though. Although you have to beat a really tough dude to get it.
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# ? Mar 31, 2019 04:23 |
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haveblue posted:He's right about the treasure, though. Although you have to beat a really tough dude to get it. also, you will probably get kicked to death by following his advice, just by a different guy
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# ? Mar 31, 2019 05:38 |
muscles like this! posted:One thing I like about Metro Exodus is that when fighting guys if you kill enough the rest will eventually give up. In Fallout 3 the Talon Mercenaries will run away if they realize that the fight is going badly for them.
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# ? Mar 31, 2019 15:27 |
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Reminds me how surrendering enemies was also a feature they marketed Skyrim with, but in the final version after pleading for a bit all enemies just stand back up and go NEVER SHOULD HAVE COME HERE and attack you all over again until you kill them so it means literally nothing.
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# ? Mar 31, 2019 15:37 |
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Kanfy posted:Reminds me how surrendering enemies was also a feature they marketed Skyrim with, but in the final version after pleading for a bit all enemies just stand back up and go NEVER SHOULD HAVE COME HERE and attack you all over again until you kill them so it means literally nothing. Very, very rarely they’ll just stumble away instead of continuing to fight you. And when I say “rarely” I mean “I’ve seen it twice in the 100+ hours I’ve probably put in the game,” but I have seen it. Once it was one of those highwaymen who stop you on the road who ended up limping away muttering “no amount of gold is worth this” after the fight, I let him get away and he never came back. The other was a bandit chief who I started to let get away but then realized I needed a key from him for a quest so I finished him off.
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# ? Mar 31, 2019 15:57 |
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Chuck Buried Treasure posted:The other was a bandit chief who I started to let get away but then realized I needed a key from him for a quest so I finished him off. Probably would have been easier to just kill him
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# ? Mar 31, 2019 16:20 |
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If you shot the gun out of enemies weapons in Perfect Dark they would raise their hands and surrender Eventually they would get a sidearm and go back to killing, but it was neat.
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# ? Mar 31, 2019 16:34 |
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Samuringa posted:If you shot the gun out of enemies weapons in Perfect Dark they would raise their hands and surrender Not only that but I'm positive it was possible to run up behind a guard and jab your gun into his back and he would drop his gun and put his hands up, they even have dialogue asking you to not shoot.
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# ? Mar 31, 2019 16:36 |
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Leal posted:Not only that but I'm positive it was possible to run up behind a guard and jab your gun into his back and he would drop his gun and put his hands up, they even have dialogue asking you to not shoot. I never knew about this . ...My gun!
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# ? Mar 31, 2019 16:39 |
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Leal posted:Not only that but I'm positive it was possible to run up behind a guard and jab your gun into his back and he would drop his gun and put his hands up, they even have dialogue asking you to not shoot. I think you had to do the disarm melee attack, or that could cause it as well. Perfect Dark was full of awesome little stuff.
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# ? Mar 31, 2019 16:47 |
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fartknocker posted:I think you had to do the disarm melee attack, or that could cause it as well. You could shoot the gun. Best was them continuing their animation after you broke their thumbs.
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# ? Mar 31, 2019 16:52 |
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Perfect Dark was great and had some amazing AI that is made all the better off the fact it was made on a nintendo 64. Guards surrender, sometimes they'll pull out 5 guns from their pockets, but often they'll just gently caress off and hide. They BS with one another, while standing guard they'll scratch their butts... Why is rear end scratching never done in modern games? Everyone scratches their rear end. Politicians, bankers, janitors, especially fast food employees, all scratch their rear end. They do it when they think no one is watching, but Joanna is. She is there, she sees everything. And then there is the combat simulator AI who each have different personalities. Pacifist sims run around and grab up all the weapons so no one can use them, coward sims will run from people with good weapons but will try to take cheap shots at people who have their backs to them or weaker weapons. Prey sims go after the player with the lowest score, judge sims go after the player with the highest score. Making AI that does anything more then rush the player while shooting them? Pft, thats what online multiplayer is for! Leal has a new favorite as of 17:24 on Mar 31, 2019 |
# ? Mar 31, 2019 17:18 |
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Leal posted:Perfect Dark was great and had some amazing AI that is made all the better off the fact it was made on a nintendo 64. Guards surrender, sometimes they'll pull out 5 guns from their pockets, but often they'll just gently caress off and hide. They BS with one another, while standing guard they'll scratch their butts... Why is rear end scratching never done in modern games? Everyone scratches their rear end. Politicians, bankers, janitors, especially fast food employees, all scratch their rear end. They do it when they think no one is watching, but Joanna is. She is there, she sees everything. Given my job and the reality of modern multiplayer, I don't think I'll ever come close to putting in as many hours into a game as I put into Perfect Dark with my brothers.
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# ? Mar 31, 2019 17:23 |
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Leal posted:Not only that but I'm positive it was possible to run up behind a guard and jab your gun into his back and he would drop his gun and put his hands up, they even have dialogue asking you to not shoot. You could do this in Peace Walker with any gun, including a banana
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# ? Mar 31, 2019 17:48 |
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Samuringa posted:If you shot the gun out of enemies weapons in Perfect Dark they would raise their hands and surrender Kanfy posted:Reminds me how surrendering enemies was also a feature they marketed Skyrim with, but in the final version after pleading for a bit all enemies just stand back up and go NEVER SHOULD HAVE COME HERE and attack you all over again until you kill them so it means literally nothing.
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# ? Apr 1, 2019 02:43 |
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Tiggum posted:
My first Yakuza was 0 and I suffered through it by not understanding the combat upgrade system well enough. I may have overcorrected, because now I'm on my first run of Kiwami, I'm still on the final chapter with full abilities and 9999 unspendable XP, since pretty much cheaper 11. I still haven't taken on Nishiki.
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# ? Apr 1, 2019 02:51 |
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Splinter Cell: It's nice to hear that the First Lady is telling the children to share and wash their hands. Proper hygiene is important!
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# ? Apr 1, 2019 03:46 |
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# ? May 12, 2024 20:48 |
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Keys in Jedi Outcast were always held by officers, and the particular officer who held a key could never be disarmed, so you’d always have to fight them. They’d also could only be knocked down, but never moved out of position, so you’d never lose one down a pit.
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# ? Apr 1, 2019 06:36 |