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Dr. Video Games 0031
Jul 17, 2004

Beamed posted:



This is the exciting part of EU4 for you?

I quite enjoy it, personally. I think EU4's combat is really strong, actually. It's one of the main reasons I keep going back to to the game. The end game can be a bit of a slog but I honestly really do enjoy early and mid game combat.

Dr. Video Games 0031 fucked around with this message at 23:46 on Mar 31, 2019

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Dramicus
Mar 26, 2010
Grimey Drawer
I dislike combat in the non-hoi games because there isn't much you can do to influence the outcome of the battle. You could do everything right and get hit with several bad dice rolls and the game just says, gently caress you, you lose this war because gently caress you.

At least in hoi4, the randomness is at a minimum and your actions and decisions can greatly affect the outcome. If you lose its because you hosed up, not because the rng decided that you should.

Fister Roboto
Feb 21, 2008

Even something as simple as being able to tell an army to pursue another army, or take control of an area, or defend an area, would be a massive improvement. I think a lot of the frustration comes from the fact that there's really only one way of interacting with combat, and that's telling your army mans to move to a province. And if you don't tell them to, they do literally nothing.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Fister Roboto posted:

Even something as simple as being able to tell an army to pursue another army, or take control of an area, or defend an area, would be a massive improvement. I think a lot of the frustration comes from the fact that there's really only one way of interacting with combat, and that's telling your army mans to move to a province. And if you don't tell them to, they do literally nothing.

Yeah this is my big frustration with army control in CK2. Often I just have a huge doomstack that needs to chase down an enemy army and manually clicking it around is a real pain. Just being able to say "chase this army" would be nice.

Likewise in Victoria 2 a lot of the annoying micromanagement is just having your armies blanket siege an area then having to manually move them on when they're done. It'd be a lot better if you could just paint out the areas you want them to take and they'd just hit them one at a time and move on to the next automatically.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Beamed posted:



This is the exciting part of EU4 for you?

Yeah? Without it there wouldn’t be a reason to play the game. Like if you automate combat what are you left with? Occasionally pressing a button to increase your tech or build a building? That stuff is honestly more a chore than combat. I wouldn’t want it automated tho.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


CharlestheHammer posted:

Yeah? Without it there wouldn’t be a reason to play the game. Like if you automate combat what are you left with? Occasionally pressing a button to increase your tech or build a building? That stuff is honestly more a chore than combat. I wouldn’t want it automated tho.

If you honestly only play EU4 to paint your map and right click army mans, you're right. I've got nothing to say to you. If you're in it to nation build (or heck, even empire build), then this is just mindless tedium, especially because there's always a right way to do it.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Beamed posted:

If you honestly only play EU4 to paint your map and right click army mans, you're right. I've got nothing to say to you. If you're in it to nation build (or heck, even empire build), then this is just mindless tedium, especially because there's always a right way to do it.

I play the game how it’s designed yes. I’m sorry EU or paradox games in general will never ever be what you want them to be.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


CharlestheHammer posted:

I play the game how it’s designed yes. I’m sorry EU or paradox games in general will never ever be what you want them to be.

:rolleye: Why come in here in a discussion on how people wish the games were designed to say "Hey, did you guys know the games weren't designed this way"? Least you admit you're wasting everyone's time.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Beamed posted:

:rolleye: Why come in here in a discussion on how people wish the games were designed to say "Hey, did you guys know the games weren't designed this way"? Least you admit you're wasting everyone's time.

We are all wasting time, none of this means anything. They ain’t gonna completely change their design philosophy based on a dying forum. I gave my opinion on how I want it designed and you got prickly this time not me.

Fister Roboto
Feb 21, 2008

CharlestheHammer posted:

We are all wasting time, none of this means anything. They ain’t gonna completely change their design philosophy based on a dying forum. I gave my opinion on how I want it designed and you got prickly this time not me.

Stellaris has undergone several major redesigns since it came out, partly based on complaints and suggestions from these very forums. The devs literally read these threads and even ask for suggestions sometimes. Not to mention all the goons who work on Stellaris and other paradox games.

How do you know what paradox plans to do with their ~*design philosophy*~?

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Fister Roboto posted:

Stellaris has undergone several major redesigns since it came out, partly based on complaints and suggestions from these very forums. Not to mention all the goons who work on Stellaris and other paradox games.

How do you know what paradox plans to do with their ~*design philosophy*~?

Yes Im sure they changed it based on goons opinions lol especially when you see goons still aren’t happy with it

But I feel pretty confident yeah.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


I'm personally taking full 100% credit for Shared Burdens being in Stellaris because I made a post in the Stellaris thread after the dev diary about overhauling how living standards worked that said "hey what about a communism living standard where all strata of pops have the same upkeep" and then it happened so :smuggo:

Lightningproof
Feb 23, 2011

I don't think people are discussing the games they like and directions they'd like to see them go in because they're expecting a tangible return on their Posting Investment. We could all be emailing Paradox if we were trying to effect change and not just... have an enjoyable discussion about neato games.

Fister Roboto
Feb 21, 2008

Even if paradox has never listened to a single word posted on these dead gay forums, they've still made a ton of major changes to their games over the years. Acting like the current way that warfare works is a sacred cow that will never, ever be changed is pretty unreasonably confident, to put it lightly.

BBJoey
Oct 31, 2012

Agean90 posted:

i would unironically prefer to meticulously chart out mobilization orders down to the precise time at which the reservists are expected to arrive at a supply depot than ever move a single pixleman into an empty province.

The fact that Victoria 2 doesn’t model mobilisation plans at all is a critical failing of its Great War system imo

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


BBJoey posted:

The fact that Victoria 2 doesn’t model mobilisation plans at all is a critical failing of its Great War system imo

You can tell mobilization speed tried to, but, yeah.


Crazycryodude posted:

I'm personally taking full 100% credit for Shared Burdens being in Stellaris because I made a post in the Stellaris thread after the dev diary about overhauling how living standards worked that said "hey what about a communism living standard where all strata of pops have the same upkeep" and then it happened so :smuggo:

Hey, I came up with the idea of balancing Religious ideas to be Good Again by converting territories before the expansion that made it so you couldn't even came out :smug:

(And now you can, again, anyway. But still!)

The Cheshire Cat
Jun 10, 2008

Fun Shoe

BBJoey posted:

The fact that Victoria 2 doesn’t model mobilisation plans at all is a critical failing of its Great War system imo

A great thing for Vicky 3 would be if they imported the battle planner from HoI4. Then you could draw out frontlines and attack plans for mobilization, where as units are mobilized they will automatically assign themselves to those plans. The catch being that when you hit the "mobilize" button, whatever plans you had designated for mobilized units are now locked in and can't be changed until mobilization finishes.

Azuren
Jul 15, 2001

After ~2300 hours of EU4 (got burnt out around the time of Mandate of Heaven, rolled back to 1.19 then lost interest), I am hyped for Imperator. I think it is going to be cool + good. :hellyeah:

trapped mouse
May 25, 2008

by Azathoth

Beamed posted:

:rolleye: Why come in here in a discussion on how people wish the games were designed to say "Hey, did you guys know the games weren't designed this way"? Least you admit you're wasting everyone's time.

Not only is this incredibly snarky, but you do realize that what you're suggesting would be a complete and fundamental overhaul of the entire game system? Or maybe you're suggesting to somehow just remove it completely and let the game do everything, honestly I've read all your posts and I'm not sure which idea you're trying to push.

I think that a little more automation would be helpful, Fister Roboto mentioned something like being able to instruct your stack to follow that unit. That would be nice. I, personally, do not want the game so completely abstracted that I never have to move a unit around the map, and I am fine with saying that.

And seriously cut it with the sass if you're just going to post a generic screenshot of the map, post "This is okay??", and when someone responds that, yes, it is, you post this.

Beamed posted:

If you honestly only play EU4 to paint your map and right click army mans, you're right. I've got nothing to say to you. If you're in it to nation build (or heck, even empire build), then this is just mindless tedium, especially because there's always a right way to do it.

Bolded for emphasis. You literally think there's an objectively right and wrong way to do it, which is very silly on a number of levels.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


trapped mouse posted:

Not only is this incredibly snarky, but you do realize that what you're suggesting would be a complete and fundamental overhaul of the entire game system? Or maybe you're suggesting to somehow just remove it completely and let the game do everything, honestly I've read all your posts and I'm not sure which idea you're trying to push.
Yeah, I'm discussing how different I wish the military were in Imperator: Rome compared to what it currently is in EU4. This made a lot of people really mad, apparently. I didn't realize this was a touchy topic. I've posted a couple ideas since - the first one specifically being abstracting armies into being created from a combination of factors, and controlled through that combination as well. I can go find it if you'd want, but you're apparently an expert in my posts and couldn't read it anyway.

trapped mouse posted:

I think that a little more automation would be helpful, Fister Roboto mentioned something like being able to instruct your stack to follow that unit. That would be nice. I, personally, do not want the game so completely abstracted that I never have to move a unit around the map, and I am fine with saying that.
Cool. Still sucks to move 20 units around, or 100 units, or, etc. Automation as a happy medium doesn't sound so bad.

trapped mouse posted:

And seriously cut it with the sass if you're just going to post a generic screenshot of the map, post "This is okay??", and when someone responds that, yes, it is, you post this.
:rolleyes: That was from a current game, where I was annoyed at having to pause the game, right-click a path that let me combat as many armies as it could, unpause, then have to pause, hit the split button for as many occupations as completed, then right-click each of those provinces individually, unpause, etc.

trapped mouse posted:

Bolded for emphasis. You literally think there's an objectively right and wrong way to do it, which is very silly on a number of levels.
Yeah, I just listed the objectively necessary series of manual steps above. If, uh, if you think that objectively, that can be skipped by "???", let me know. Otherwise stop getting mad people think a game everyone posting here loves isn't perfect. Because it's a new game coming out, and people are enjoying discussing how it could improve.

EDIT: also it's pretty bad form to come into a discussion the thread's move on from just to try and police people talking about ideas you don't like, just sayin'

Fister Roboto
Feb 21, 2008

Just want to point out that nobody got mad (that I'm aware of) when they added some basic automation functions for navies. All I really want is that, but for armies.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.



give me a dumb fandom simulator where I have to try and balance my videogame mechanics to satisfy eighty four different goons and their opinions where they will only accept their idea of fun as the only right one



and then give me a button to gulag them all

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


HerraS posted:

give me a dumb fandom simulator where I have to try and balance my videogame mechanics to satisfy eighty four different goons and their opinions where they will only accept their idea of fun as the only right one



and then give me a button to gulag them all

If you don't gulag them all by 38 Trotsky starts a civil war

shades of blue
Sep 27, 2012
They should give armies similar automation to what navies have and also make it so that occupying a fort gives you control of the provinces which that fort projects a zone of control onto (in eu4). Also make army costs increase exponentially regardless of force limit (or just in general make it so that armies don't balloon up to insane sizes).

shades of blue fucked around with this message at 08:13 on Apr 1, 2019

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

45 ACP CURES NAZIS posted:

is there a SA discord for hoi4

Yes! Well technically its for all map/grand strategy/paradox games but we have a weekly Hearts of Iron game ongoing currently
https://forums.somethingawful.com/showthread.php?threadid=3883522

Turtle Watch
Jul 30, 2010

by Games Forum
Reading this argument I realize I play these games, especially Hoi4 very different from most of you. In hoi4 I never have the speed faster than 1, even pre-war. I make sure to nursemaid every building and unit construction bar.

Once a war stops then it really slows down. I pause every hour then make a tour around the globe monitoring every unit and combat to see how it is doing that “turn”. I really hate that there are no message setting pop ups for “unit arrives in province” or the like or even an event log, so that is why I make sure to check in with each unit on the hour.

When I realized that you lost plan prep for manually moving units instead of battleplan I had to make sure every unit is on a unique one province front one province attack plan to get the bonus that comes from plan execution.

There are some negative results of playing so slowly, a multi-month naval invasion may take weeks of real-time, and although I have more than a thousand hours in hoi4 alone I have yet to complete it or any other paradox game, I still feel this is the correct way to play.

Turtle Watch fucked around with this message at 08:36 on Apr 1, 2019

Cease to Hope
Dec 12, 2011
is this a gimmick

Turtle Watch
Jul 30, 2010

by Games Forum
No I am afraid not.

Pharnakes
Aug 14, 2009
I sincerely hope so. If you've got to that point just play witp.

Ham Sandwiches
Jul 7, 2000

Maybe that dude is having fun playing videogames how he enjoys them :confused:

I am 100% behind EU4 army automation yeuuughh by 1650 the micro starts getting annoying.

TheFlyingLlama
Jan 2, 2013

You really think someone would do that? Just go on the internet and be a llama?



the only way to play hoi4 is speed 5 no pausing ever


trying to desperately finish rebuilding a OOB with the soviets before the war starts is a rush little else can reach

Mantis42
Jul 26, 2010

At least GreyHunter makes cool LP threads out of playing strategy games insanely slow. This is just madness.

Turtle Watch
Jul 30, 2010

by Games Forum
I know I have sort of a problem but I kinda can’t help myself. If I play faster I end up forgetting a unit on an island or something for a month. I feel like I can’t keep the whole map in my head and remember to respond to things quickly enough like I used to, so turning it into a Turn-Based Strategy game is my workaround.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
The most exciting part of EUIV is when you unlock a tech that gives +2% production efficiency. Not being ironic.

YF-23
Feb 17, 2011

My god, it's full of cat!


Fister Roboto posted:

Well yeah, if your idea of not boring means always having something to do, then yeah, combat is extremely not boring.

Many people disagree with you though.

But doing something is what video game.

Beamed posted:



This is the exciting part of EU4 for you?

The screenshot you posted alone contains several interesting decisions the player has to make! The way the armies are split up you have to decide how to handle the invasion, who to attack first with how many units, how to get the exiled unit back home without it getting slaughtered... And that's only one part of the map, there's another 180K troops doing stuff elsewhere. There is a near-immediate feedback to player action and that creates the kind of interactivity that you generally want in, well, a videogame.

Alchenar
Apr 9, 2008

Turtle Watch posted:

I know I have sort of a problem but I kinda can’t help myself. If I play faster I end up forgetting a unit on an island or something for a month. I feel like I can’t keep the whole map in my head and remember to respond to things quickly enough like I used to, so turning it into a Turn-Based Strategy game is my workaround.

Is this how you got your username?

Elias_Maluco
Aug 23, 2007
I need to sleep
I also dont think the combat is that bad. I much prefer the paradox way than almost all other grand strategy games. I mean, compare it to Civ, for example (post 5, specially)

Fister Roboto posted:

Even something as simple as being able to tell an army to pursue another army, or take control of an area, or defend an area, would be a massive improvement. I think a lot of the frustration comes from the fact that there's really only one way of interacting with combat, and that's telling your army mans to move to a province. And if you don't tell them to, they do literally nothing.

Yeah, this.

edit: also: I think all grand strategy games have this same problem: war always end up being the bulk of the gameplay, so it has to be interactive, and fun. If you would abstract war, make it less interactive, than you have to make sure there a lot to do in the game besides war, and those things have to be interactive and fun

Elias_Maluco fucked around with this message at 12:49 on Apr 1, 2019

Farecoal
Oct 15, 2011

There he go
make non-war stuff interactive and fun, please. please?

Dramicus
Mar 26, 2010
Grimey Drawer
While you're at it, make war stuff fun and interactive too.

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Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


YF-23 posted:

The screenshot you posted alone contains several interesting decisions the player has to make! The way the armies are split up you have to decide how to handle the invasion, who to attack first with how many units, how to get the exiled unit back home without it getting slaughtered... And that's only one part of the map, there's another 180K troops doing stuff elsewhere. There is a near-immediate feedback to player action and that creates the kind of interactivity that you generally want in, well, a videogame.
I agree instant feedback is good, but the feedback here is very boring and uninteresting* - the 30k army, for example, easily outnumbers each of the enemy armies, so it's trivial to just bring it in and begin sieging.

Uninteresting choices that eat player attention economy, without at least flavor to make it seem interesting, is roughly identical to not interesting at all.

*of course if it were an invasion force of a size that required coordination, it might be interesting. The trouble here is the busywork.

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