I've seen leaks including three found classes, 'play as enemies', and high-playercount servers. I think it's pretty clear why they stated a lot of this is cut content, rather than future content.
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# ? Apr 1, 2019 17:28 |
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# ? May 23, 2024 12:21 |
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I'm just hoping they eventually bring back my favorite alien murdermonster Acrid.
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# ? Apr 1, 2019 17:37 |
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So as it turns out, Huntress becomes exponentially more powerful at the higher stage counts, provided you live that long. This is what I found out going for the 20 stages achievement (On Drizzle, admittedly). At a certain point the ideas of 'aiming' and 'hitting a single target' become completely unusable. Huntress is great because you just shoot in the general direction of things and her laser glaive is actually kind of insane once there is literally not a single spot on the screen that doesn't have an enemy on it. For all of MUL-T's power, he's not very good at trash clears (on his own, anyways, ignoring the big ball of death), and at a certain point EVERYTHING is to be considered trash. Anyways I'm glad I got that achievement, I'll never ever do another run this long again, my hands and soul hurt. Huntress's bow becomes loving hilarious at this amount of attack speed by the way. I kinda wanna drag a MUL-T or Commando this deep in just to see the sheer bullet count.
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# ? Apr 1, 2019 18:59 |
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Atoramos posted:I've seen leaks including three found classes, 'play as enemies', and high-playercount servers. I think it's pretty clear why they stated a lot of this is cut content, rather than future content. They've mentioned the last two things explicitly in devlogs, along with having a few short gameplay clips of in-development bandit and sniper.
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# ? Apr 1, 2019 19:17 |
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Avasculous posted:I saw some other flavor text about 'returning' to the planet, so I'm pretty sure it's chronologically after RoR1. LOOKING TO SELL STEAM ACCOUNT WITH ROR1 AND 2 ON IT
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# ? Apr 1, 2019 19:20 |
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Atoramos posted:I've seen leaks including three found classes, 'play as enemies', and high-playercount servers. I think it's pretty clear why they stated a lot of this is cut content, rather than future content. And for those curious.....video of two of the spoiled items in action https://www.youtube.com/watch?v=BJ61L6EywXk
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# ? Apr 1, 2019 19:25 |
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I Said No posted:I have literally no idea what it's talking about though, I don't recall ever seeing an obelisk anywhere. This thing isn't in a spoiler. You can hover over the locked characters in the log and it will explicitly what to do to unlock them. As for how to actually find it: after you loop there's a random chance that a blue portal will appear at the teleporter. sometimes it will take you to the area with the obelisk.
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# ? Apr 1, 2019 19:33 |
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RPATDO_LAMD posted:This thing isn't in a spoiler. You can hover over the locked characters in the log and it will explicitly what to do to unlock them. blue is for lunar shop, obelisk is celestial
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# ? Apr 1, 2019 19:55 |
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Infinity Gaia posted:So as it turns out, Huntress becomes exponentially more powerful at the higher stage counts, provided you live that long. This is what I found out going for the 20 stages achievement (On Drizzle, admittedly). At a certain point the ideas of 'aiming' and 'hitting a single target' become completely unusable. Huntress is great because you just shoot in the general direction of things and her laser glaive is actually kind of insane once there is literally not a single spot on the screen that doesn't have an enemy on it. For all of MUL-T's power, he's not very good at trash clears (on his own, anyways, ignoring the big ball of death), and at a certain point EVERYTHING is to be considered trash. Anyways I'm glad I got that achievement, I'll never ever do another run this long again, my hands and soul hurt. Man, I've got to try that. I've attempted it twice with Engineer (making it to stage 13 and 16), Huntress shall be the next challenger then. Also... Is that an environment log of the Bazaar? How did you get that? RPATDO_LAMD posted:They've mentioned the last two things explicitly in devlogs, along with having a few short gameplay clips of in-development bandit and sniper. https://twitter.com/the_hopoo/status/1111874716627681280 I think I remember word that Hopoo ended up abandoning Bandit after the initial protoype because he didn't translate well to 3D. I wouldn't miss him, never liked his gimmicks - fire faster by pressing the button faster, the lights out skill-reset and stealthmode - and would prefer a more unique character. I wouldn't be surprised if HAN-D was added only as a prototype and MUL-T was salvaged from the remains, a melee character really needs high mobility like Mercenary to work. Wouldn't mind to see the Miner make a return, though. I miss Acrid. ZearothK fucked around with this message at 20:08 on Apr 1, 2019 |
# ? Apr 1, 2019 20:05 |
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Miner but where you have full control of the drill charge, allowing you to fly around with it for a few seconds.
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# ? Apr 1, 2019 20:13 |
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ZearothK posted:My hope for Sniper is essentially Kurt from MDK. I haven't thought about MDK1/2 in a long time. Who needs a drop pod when you dive into the world? I think they should make palette swaps of the characters when you're playing with others. Kind of like Doom guy or Duke in multiplayer.
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# ? Apr 1, 2019 20:34 |
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Palette swaps would be good (or custom palette options) but really I want custom skins later down. Steam Workshop support custom skins would be amazing. Just Steam Workshop in general would be great too, would love to see custom classes people would come up with.
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# ? Apr 1, 2019 20:40 |
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3D printer with the Extra Jump item
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# ? Apr 1, 2019 20:51 |
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I've noticed it's comically easy to get out of bounds on most of the maps at the moment. Not that I expect that would be a high priority in early access. But with something like the huntress blink I don't know if they'll ever be able to lock that down entirely. Even putting up a bunch of invisible walls won't necessarily help, as it's already pretty easy for her to blink right through walls. Maybe surrounding the entire map with an invisible 'teleport back to start' field or something. Also I wonder if there are plans for any variety in the individual maps. Right now it seems like the basic map geometry is set, and the only changes outside of one or two doors being open or not is in where shrines, loot, and teleporters are placed. RoR1 had a lot of level variety, but that's a hell of a lot easier to do when you're just working with a bunch of platforms in 2d.
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# ? Apr 1, 2019 21:08 |
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Had a run with MUL-T yesterday that ended after 2 hours due to power failure in my building. Pro-tip: grab ~35 syringes with the 3D printer and turn that nail gun into a loving unstoppable FLAK cannon.
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# ? Apr 1, 2019 21:18 |
Man, the enemy count looks way smaller than RoR 1's, including the indev ones.Lord_Magmar posted:I wonder if they'll use Providence again or make a new final boss for 3D, Providence was a right rear end if you didn't have a good build for him. The devs said in no uncertain terms that he is super duper dead, so no. BobTheJanitor posted:I've noticed it's comically easy to get out of bounds on most of the maps at the moment. Not that I expect that would be a high priority in early access. But with something like the huntress blink I don't know if they'll ever be able to lock that down entirely. Even putting up a bunch of invisible walls won't necessarily help, as it's already pretty easy for her to blink right through walls. Maybe surrounding the entire map with an invisible 'teleport back to start' field or something. There's variants on some of the maps (distant roost may or may not have a bridge going out) but not really much of them now, no. I really hate the only stage 4 in the game right now. It's way too dark. Avasculous posted:I saw some other flavor text about 'returning' to the planet, so I'm pretty sure it's chronologically after RoR1. Risk of Rain 1 all but flat-out states it's not the first time people have been to the planet, though. I'm looking forward to the logs being done. Cuntellectual fucked around with this message at 21:37 on Apr 1, 2019 |
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# ? Apr 1, 2019 21:29 |
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Cuntellectual posted:The devs said in no uncertain terms that he is super duper dead, so no. that's a shame granted, i've literally never dug into the lore of risk of rain, but with how 2 brings back a bunch of environments, nearly every enemy, and tons of the same items, i would have really liked to also see how providence would make the transition to 3d really i just hope whatever the final level song ends up being is as good as coalescence
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# ? Apr 1, 2019 21:37 |
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fuckin' first syringe at 55 minutes, come onnnnnn game
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# ? Apr 1, 2019 21:41 |
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h*ck
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# ? Apr 1, 2019 21:56 |
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Those green enemies or wisp or whatever seem to be the biggest pain to deal with
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# ? Apr 1, 2019 22:04 |
I feel like most of the time when I die in RoR 2 I don't have the remotest idea of what actually killed me.
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# ? Apr 1, 2019 22:19 |
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Cuntellectual posted:I feel like most of the time when I die in RoR 2 I don't have the remotest idea of what actually killed me. yeah, and after a certain point death is basically instant
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# ? Apr 1, 2019 22:20 |
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What do the different difficulties change? Just got this for me and my buddy and we had a fun run for 90 minutes before we were shut down. Multiplayer is weird cause the items r shared instead of instanced so u want to coordinate with ur buddies. I was lettin him take the damage and shooting abilities since he was commando and i was taking movement abilities as mercenary.
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# ? Apr 1, 2019 22:30 |
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I haven't done multiplayer, money is shared obviously yea?
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# ? Apr 1, 2019 22:35 |
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Harry Potter on Ice posted:I haven't done multiplayer, money is shared obviously yea? shared income, spent separately
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# ? Apr 1, 2019 22:42 |
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Okay I've played a bunch, looped many many times but only found the golden portal once. Unfortunately the guy I was playing with was too stupid to read, kept attacking the boss before igniting the lantern things and we wiped. I've yet to see it again.
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# ? Apr 1, 2019 22:42 |
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Fayez Butts posted:h*ck replacing the first image with this because it is perfect
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# ? Apr 1, 2019 22:42 |
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Does the cooldown on the Artificer's M1 benefit from syringes at all? E: nvm found a syringe printer, yes it does E2: Or does it Runa fucked around with this message at 23:27 on Apr 1, 2019 |
# ? Apr 1, 2019 22:52 |
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Catch me in the MP taking all the fungus before any engineers are able to
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# ? Apr 1, 2019 22:58 |
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So, without spoiling much, is Oblitering yourself at the Obelisk the only way to "end" a run right now? Got there on my first try with MUL-T of all characters. Broken Cog fucked around with this message at 23:03 on Apr 1, 2019 |
# ? Apr 1, 2019 23:01 |
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Do we have a discord yet for MP? I'm too terrible to solo
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# ? Apr 1, 2019 23:10 |
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midivan posted:Catch me in the MP taking all the fungus before any engineers are able to I haven't even touched the MP yet. Is it really shared loot? That seems like a regression.
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# ? Apr 1, 2019 23:19 |
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space marine todd posted:I haven't even touched the MP yet. Is it really shared loot? That seems like a regression. yeah, but theres a lot more loot to go around too. Just a little bit annoying when someone in your team picks up 4 of the same item after a boss fight
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# ? Apr 1, 2019 23:28 |
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Cuntellectual posted:I feel like most of the time when I die in RoR 2 I don't have the remotest idea of what actually killed me. I think some of the fire enemies have an invisible hurt aura around them, and once the difficulty ramps up enough it can basically fry you in a few ticks before you have any idea it's happening. The game could probably use some sort of directional damage indicators, and some more obvious audio cues for things as well. Those drat flying wisps might as well be invisible until they shoot you in the back of the head.
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# ? Apr 1, 2019 23:32 |
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No one seems to be talking about what is by far the best mechanical upgrade in the sequel: not having to scour the entire goddamn map with the timer running to find the one rear end in a top hat monster hiding at the bottom of a pit, blocking you from continuing to the next level.Cuntellectual posted:Risk of Rain 1 all but flat-out states it's not the first time people have been to the planet, though. Oh fair enough, I don't remember that.
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# ? Apr 1, 2019 23:42 |
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Avasculous posted:No one seems to be talking about what is by far the best mechanical upgrade in the sequel: not having to scour the entire goddamn map with the timer running to find the one rear end in a top hat monster hiding at the bottom of a pit, blocking you from continuing to the next level. This is definitely a good change. There's just no way the old system would have worked in giant 3d maps like this. Not to mention how likely it is that something will spawn outside of the map making it impossible to ever kill it off. I don't quite get why they made it lock down all the chests and things outside of the teleporter range until you finish the boss fight. It just seems kind of pointless, it's not like there's any advantage to farming enemies and opening chests during a boss fight vs. doing the same thing outside of a boss fight. Although the red markers do help to locate chests that I've missed sometimes.
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# ? Apr 1, 2019 23:46 |
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BobTheJanitor posted:Although the red markers do help to locate chests that I've missed sometimes. This is actually a mechanic and it has greatly increased my generalized loot anxiety and I can't tell if it's just an april fools thing or not
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# ? Apr 1, 2019 23:52 |
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Emalde posted:This is actually a mechanic and it has greatly increased my generalized loot anxiety and I can't tell if it's just an april fools thing or not Cloaked chests have definitely been around since release, no April's fools.
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# ? Apr 2, 2019 00:00 |
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Harry Potter on Ice posted:Those green enemies or wisp or whatever seem to be the biggest pain to deal with Greater wisps were a ballache in the first game if I recall correctly. Magma Worm is dramatically harder in 3D, it seems. Shooting at it or even just keeping track of where it is means looking away from all of the other enemies. Also when I last fought it on Rallypoint Delta it spawned in one of the rocky overhangs in the background geometry above the level, and just weaved in and out of that, never coming down to the actual ground. I could just about get it in range of my Huntress by climbing on top of the shipping containers but it was a tedious five minutes of shooting. And that's still the only time I've managed to beat it so far.
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# ? Apr 2, 2019 00:11 |
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# ? May 23, 2024 12:21 |
Deep in a Drizzle run to unlock the 20-run challenge. Some findings: Lunar and Celestial portals both seemed to count, bet Gold portals would as well. You need to hit E on the obelisk to make the tp out appear, just don't hit E again. Lunar coins should be used on portals and you should seriously consider trading for the red items. Eventually I out-earn a level in moments, I have so many drones only two or three show up on the left side. Two masks means tons of ghosts. Dropped Radar on level one and never replaced it. Fuel cells mean nonstop radar and that's super vital to staying fast. Level 4 has those red chests, you should really know where they can spawn (Radar, really) and you should always delay and open them. They're worth 5 other items. Eventually fireworks kill most things and I can just focus on running around. Atoramos fucked around with this message at 00:34 on Apr 2, 2019 |
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# ? Apr 2, 2019 00:26 |