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Oh, I didn't mean it as an insult. This is a blind LP and they've improved by leaps and bounds since they started. It was just a response to them wondering in the video about how good they've gotten at the game.
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# ? Apr 4, 2019 05:38 |
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# ? Jun 3, 2024 23:01 |
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You are correct that XP does not matter to Psi Operatives. They level up exclusively through time spent in the tube; they will not learn anything in combat. The true way of the mind is not to be found in battle, but in meditation. Or whatever. Also, I always thought that the Berserker Queen was the easiest ruler to deal with, but well done on not letting her even get a move off. Like other berserkers, she has a tendency to go down harmlessly but if you let her get to you then you're going to have a bad day. One thing I'm sorry you missed is that it's possible (again, like regular berserkers) for her to freak entirely the gently caress out and attack the closest units, even if they're enemies. I've fought her and just had her thrash madly at the poor ADVENT in her idiot retinue, beating them to death while I filled her with bullets. And regarding the Lost Tower, yeah, if your guns do 3-5 damage and you don't have both squad size upgrades, they become two-hit robots with the armor, four of them is a lot more of a problem for four troops, and the gimmick of dwindling numbers of soldiers available as you evacuate the floor gets a lot tenser. But you guys took "don't do Lost Tower immediately" to heart and here we are wrecking the "rather poo poo terminators" with mag weapons.
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# ? Apr 4, 2019 05:49 |
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I wonder how much differently that might have gone if Funky hadn't pulled off that ridiculous Guardian chain, shredding all its armor and dealing a significant chunk of health right at the start of combat.
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# ? Apr 4, 2019 06:53 |
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Notty posted:I wonder how much differently that might have gone if Funky hadn't pulled off that ridiculous Guardian chain, shredding all its armor and dealing a significant chunk of health right at the start of combat. They might have had to use the freeze effect from the snake armor, but it would have gone mostly the same.
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# ? Apr 4, 2019 07:07 |
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Notty posted:I wonder how much differently that might have gone if Funky hadn't pulled off that ridiculous Guardian chain, shredding all its armor and dealing a significant chunk of health right at the start of combat. They probably still would've done enough damage that it'd just run away once it finally got a turn, right?
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# ? Apr 4, 2019 07:07 |
Bifauxnen posted:They probably still would've done enough damage that it'd just run away once it finally got a turn, right?
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# ? Apr 4, 2019 07:43 |
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Did he just bring gas, flashbangs and a psionic (first level too) on Shens last gift? Nope my bad it's apparently easy!
Affi fucked around with this message at 08:13 on Apr 4, 2019 |
# ? Apr 4, 2019 07:46 |
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Affi posted:Did he just bring gas, flashbangs and a psionic (first level too) on Shens last gift? Nope my bad it's apparently easy! Yes, Nat is supremely arrogant now, and has decided the game isn't hard enough for him.
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# ? Apr 4, 2019 08:30 |
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Bifauxnen posted:They probably still would've done enough damage that it'd just run away once it finally got a turn, right? In theory the gas grenade would have shredded two armour anyway, so as long as a single funky overwatch hit, the next turn we would have just gassed her.
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# ? Apr 4, 2019 08:31 |
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GeneX posted:Yes, Nat is supremely arrogant now, and has decided the game isn't hard enough for him. "now"
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# ? Apr 4, 2019 08:34 |
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Bifauxnen posted:"now" Well was, but is now, too.
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# ? Apr 4, 2019 08:44 |
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Affi posted:Did he just bring gas, flashbangs and a psionic (first level too) on Shens last gift? Nope my bad it's apparently easy! I am so incredibly excited for the final area shoe to drop.
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# ? Apr 4, 2019 14:35 |
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Affi posted:Did he just bring gas, flashbangs and a psionic (first level too) on Shens last gift? Nope my bad it's apparently easy! Well to be fair, Stasis might actually not be totally useless in the last encounter.
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# ? Apr 4, 2019 15:03 |
Nordick posted:Well to be fair, Stasis might actually not be totally useless in the last encounter.
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# ? Apr 4, 2019 15:27 |
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Also not a fan of the decision to upgrade the psi amp instead of the cannon when both the free and first chosen power aren't modified by it.
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# ? Apr 4, 2019 15:29 |
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anilEhilated posted:Fairly sure he doesn't have that yet. Yes he does. See 19:20 in the last episode when Dr. Funk finishes his first training. Nordick fucked around with this message at 16:13 on Apr 4, 2019 |
# ? Apr 4, 2019 16:11 |
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Dr Christmas posted:Also not a fan of the decision to upgrade the psi amp instead of the cannon when both the free and first chosen power aren't modified by it. This shows once again that the pair are actually doing pretty well at the strategy of the game, but they don't have the knowledge or experience to understand the finer points. This, incidentally, is part of the fun of the LP.
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# ? Apr 4, 2019 19:20 |
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Wonderful!
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# ? Apr 5, 2019 05:05 |
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They're doing an incredible job of playing, and not even just as blind players. Top tier strategizing. That Berserker Queen kill was excellent. That said, I really don't understand certain decisions made this episode especially since they had the information they needed to do better. On the other hand, this mission is going to be amazing to watch. Can't wait!
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# ? Apr 5, 2019 06:11 |
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Akratic Method posted:And regarding the Lost Tower, yeah, if your guns do 3-5 damage and you don't have both squad size upgrades, they become two-hit robots with the armor, four of them is a lot more of a problem for four troops, and the gimmick of dwindling numbers of soldiers available as you evacuate the floor gets a lot tenser. But you guys took "don't do Lost Tower immediately" to heart and here we are wrecking the "rather poo poo terminators" with mag weapons. Nordick posted:it's really the frost bomb that's the truly overpowered thing here.
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# ? Apr 5, 2019 06:17 |
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They’re doing incredibly well and the ways the game can gently caress them over is steadily lessening. I still have high hopes for the archon king. He’s Tpk’d squads before. Chryssalid terror missions can be a nasty nasty thing. Especially burrowed. Gatekeepers and Sectopods sure but they have hacking and frost bombs. I think what needs to happen is they need to underestimate a mission (like a terror mission really) and lose the frost bomb or I’ll say they’ve got this.
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# ? Apr 5, 2019 08:23 |
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This was posted in the other XCOM thread, and I think it's appropriate here as well:
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# ? Apr 5, 2019 11:30 |
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Affi posted:Gatekeepers and Sectopods sure but they have hacking and frost bombs.
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# ? Apr 5, 2019 17:08 |
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Dead Reckoning posted:I can't believe the frost bomb works on Gatekeepers and Sectopods. Does it work on Avatars? because that's the other thing I can see absolutely murdering them if they don't have a fine grasp of squad action management by the time they run into it. Yes for Avatars. But frost grenades have a reduced effect on Sectopods. I think they only remove one or two of the former's their three actions and one of the gatekeeper's. I think it might be little randomized.
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# ? Apr 5, 2019 17:36 |
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Dr Christmas posted:Yes for Avatars. Christ, that's OP. They should have just made them stasis grenades.
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# ? Apr 5, 2019 17:53 |
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Dead Reckoning posted:Christ, that's OP. They should have just made them stasis grenades. I will say they’re in for a nasty time in the game’s final encounter if they expect to lean on freezing enemies. Gonna be way too many bad guys around to frost grenade them all, and Nat&Tea have a habit of using expendable stuff early rather than saving it to the very last so they might go up against three avatars with no freezes. Then we’ll really see what they learned.
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# ? Apr 5, 2019 19:31 |
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Akratic Method posted:I will say they’re in for a nasty time in the game’s final encounter if they expect to lean on freezing enemies. Gonna be way too many bad guys around to frost grenade them all, and Nat&Tea have a habit of using expendable stuff early rather than saving it to the very last so they might go up against three avatars with no freezes. Then we’ll really see what they learned. Yeah boy not even going to spoil this but I am looking forward to their last mission. (And really second to last too)
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# ? Apr 5, 2019 20:36 |
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https://www.strawpoll.me/17750664 Natural 20 fucked around with this message at 00:08 on Apr 6, 2019 |
# ? Apr 5, 2019 23:01 |
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This looks promising already
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# ? Apr 5, 2019 23:29 |
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Yeah, that went about as expected. We mainly wanted to warn you away from it when you were still in "how do I shot gun" mode.
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# ? Apr 6, 2019 01:26 |
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I mean just imagine that boss battle if they still only had ballistic weaponry and no frost bomb...
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# ? Apr 6, 2019 02:19 |
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I hoped the sectopod would punish you bringing the psyker who gains absolutely nothing from this in place of the hacking specialist who, admittedly, also no longer gains anything from kill stealing, but can do a far better job of it ah well, your hubris will bite you at some point!
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# ? Apr 6, 2019 02:21 |
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Nordick posted:I mean just imagine
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# ? Apr 6, 2019 02:33 |
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Well yeah, that too
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# ? Apr 6, 2019 02:49 |
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GeneX posted:I hoped the sectopod would punish you bringing the psyker who gains absolutely nothing from this in place of the hacking specialist who, admittedly, also no longer gains anything from kill stealing, but can do a far better job of it Are you kidding? Stasis would have made that fight a joke (if it wasn't already a joke due to frost bombs).
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# ? Apr 6, 2019 03:42 |
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How in the hell are you suppossed to take out a sectopod as early as the game seems to want you to do this mission?
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# ? Apr 6, 2019 03:55 |
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I'm surprised anyone voted for Deep Cover. I can't really imagine a scenario where it would be useful.
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# ? Apr 6, 2019 04:05 |
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ManlyGrunting posted:How in the hell are you suppossed to take out a sectopod as early as the game seems to want you to do this mission? 2-3 red shirts dying gloriously.
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# ? Apr 6, 2019 04:16 |
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You do get your OP as hell Shen to basically carry you through the fight. And you do need to properly engage with the gimmicks. But it is doable with a low-level squad.
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# ? Apr 6, 2019 04:34 |
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# ? Jun 3, 2024 23:01 |
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ManlyGrunting posted:How in the hell are you suppossed to take out a sectopod as early as the game seems to want you to do this mission? Behind the scenes, Julian has less accuracy than a normal sectopod, and only hits half as hard. A normal sectopod can one-shot dudes in predator armor. He also doesn't have access to the lighting field or wrath cannon, though the latter is a waste of the sectopod's turn anyway. He's a big ole stack of HP, but that's it. Also, as mentioned above, you have Shen's capacitor discharge and other gimmicks, like luring him up on the generator platforms that explode for big damage + shred. IMO, the real challenge without mag weapons is keeping the flanking suicide robots out of your back row. Dead Reckoning fucked around with this message at 05:37 on Apr 6, 2019 |
# ? Apr 6, 2019 05:17 |