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Some Numbers posted:MVP: Rocky for the Explosive Punch Should we wait until Rocky grabs the perk? Also, if we play one of the 2 boss scenarios we have available on casual mode next Rocky could retire.
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# ? Apr 9, 2019 17:56 |
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# ? Jun 5, 2024 16:42 |
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Reik posted:Should we wait until Rocky grabs the perk? We could, though one scenario with two -1s probably won't kill it. Reik posted:Also, if we play one of the 2 boss scenarios we have available on casual mode next Rocky could retire. This, on the other hand, is very tempting.
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# ? Apr 9, 2019 17:58 |
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Some Numbers posted:This, on the other hand, is very tempting. It would also showcase how casual mode works.
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# ? Apr 9, 2019 17:59 |
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Some Numbers posted:We could, though one scenario with two -1s probably won't kill it. Optimize!
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# ? Apr 9, 2019 22:00 |
Reik posted:It would also showcase how casual mode works. That would complement the LP - as Casual Mode is available from the start, but I think I should add some other new feature to it to prevent the repeated Scenario from being too boring (since we've seen all those scenarios recently enough); if we pick that option, I'll try to come up with something to spice the mission up a bit! Maybe a video playthrough to showcase how the game plays out normally (either irl or over TTS), a "Rocky and Friends" episode (playing the scenario with Rocky +2 of the other starter character's) or even a simple Difficulty +1.
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# ? Apr 10, 2019 09:39 |
City Management V, Update 1 Let's see what wonderful City Event 17, resolution posted:
Finances posted:Having a look at the economic side, it looks like there is a strong lead for donating with everyone and having Bullwinkle sell his old Hide Armor (for half its price, so +5 gold). The IRL box contains a ton of sealed stuff...including these delightful envelopes, with a (paper) seal you have to tear off in order to open them Unsealing Envelop B... posted:
As you can see, every 5 donations we'll increase Gloomhaven's prosperity tracker by 1. Also this does nothing to counteract our bad rep. I was told paying for simonies was the way to go Let's discuss where our party should head to next, even if we don't need to leave immediately... NOTE: we only know the basic creature and tiles composition for a Scenario at first; if we choose to pick one, I'll provide additional details (such as the map layout, creatures stat cards - and ability deck if we've met them before - and always active Scenario Effects). Available Scenario Locations posted:- We've found the location of the Clockwork Cove in a treasure chest in Scenario 1. As the name implies, we would face constructs, traps and puzzles. This is a Side Scenario. This is what we can expect from the Scenario: Road Event 8 posted:PLEASE KEEP VOTING FOR THE FOLLOWING THINGS (and please remember to bold your choices: - MVP/Play of the Game for Scenario 11! - Bullwinkle's new PERK. - Money matters: do we want to buy something with anyone? - Our Next Destination. - Road Event outcome (option A or B). That Italian Guy fucked around with this message at 13:54 on Apr 10, 2019 |
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# ? Apr 10, 2019 11:46 |
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Crypt of the Damned- time to advance the plot Road event: B
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# ? Apr 10, 2019 12:17 |
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Road event B. Do we want to retire Rocky? Temple of the eclipse is an interesting choice since it's a boss scenario.
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# ? Apr 10, 2019 13:35 |
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Slaan posted:Crypt of the Damned- time to advance the plot Seconding this. gently caress 81.
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# ? Apr 10, 2019 13:43 |
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Reik posted:Road event B. I say we do. Not only is unlocking characters fun, we'll also go up a prosperity level and get access to new items thanks to the retirement. Also we unlock my favorite class. Road event B. The Temple of the Eclipse Piell fucked around with this message at 13:48 on Apr 10, 2019 |
# ? Apr 10, 2019 13:44 |
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Quick other thing: every 5 donations gets us a tick closer to the next prosperity level, not a full prosperity level.
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# ? Apr 10, 2019 13:52 |
Elephant Ambush posted:Quick other thing: every 5 donations gets us a tick closer to the next prosperity level, not a full prosperity level. Yeah that was a typo; should have been "it'll increase the prosperity tracker by 1 point" instead of "it'll increase the prosperity by 1 point"
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# ? Apr 10, 2019 13:55 |
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Slaan posted:Crypt of the Damned- time to advance the plot Slaan has the right idea! Also, having caught up with the thread I'd like to sign up to join our merry band of Undead-adjacent Mercs.
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# ? Apr 10, 2019 14:37 |
Kafila posted:Also, having caught up with the thread I'd like to sign up to join our merry band of Undead-adjacent Mercs. Welcome aboard! Also PMs for our active players are out! EDIT: one of our players has asked me to postpone 1 turn, so I'm sending out an email to archduke.iago as a sub That Italian Guy fucked around with this message at 15:38 on Apr 10, 2019 |
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# ? Apr 10, 2019 15:20 |
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We'll take some damage, but screw these thieves. Option B Crypt of the Damned
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# ? Apr 10, 2019 16:01 |
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Don't rush to retire Rocky before he gets really awesome! Besides that, to hell with Scenario 81.
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# ? Apr 10, 2019 16:38 |
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I'm down with postponing retirement until we unlock enhancements so Rocky has something to spend his leftover gold on, just wanted to throw the idea out there.
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# ? Apr 10, 2019 22:11 |
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dwarf74 posted:Don't rush to retire Rocky before he gets really awesome! Ditto both of these. It's criminal to discard Rocky before he gets to level 4 or so and gets to play around with the full Tower Defense Mode engine. And scenario 81 can go gently caress itself.
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# ? Apr 10, 2019 22:14 |
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Is retiring an absolutely unchangeable core mechanic or could we just "not" and build up our stable of party members to rotate in and out on a per-mission basis? Still capped at 3? Since we can still use retired characters in Casual mode, and take rewards from Casual mode over to the main scenario (?), would that really be such a big change? I'm just thinking out loud here, I don't know the later stages of the game obviously.
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# ? Apr 10, 2019 22:40 |
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MarquiseMindfang posted:Is retiring an absolutely unchangeable core mechanic or could we just "not" and build up our stable of party members to rotate in and out on a per-mission basis? Still capped at 3? Since we can still use retired characters in Casual mode, and take rewards from Casual mode over to the main scenario (?), would that really be such a big change? There's nothing stopping you having a large stable of characters of which only a few go on a scenario. Once a character retires they are gone forever; you can't use them in casual mode. You can start a new character of the same class though.
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# ? Apr 10, 2019 22:51 |
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Yeah, you can just make a new character of the same class, with a (cumulative) extra Perk and a starting level equal to the city's current Prosperity. Honestly it wouldn't even lose us any experience because retiring a character grants +1 Prosperity tick which would mean Prosperity 3. Still gently caress scenario 81 though.
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# ? Apr 10, 2019 23:12 |
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The real issue seems to be what our replacement Cragheart's name would be. I'd have suggested 'Bullwinkle', but, well... Also, while I've been lurking the entire thread, I figured now would be a good time to pop in and thank That Italian Guy for being nutty enough to do this for us. So, uh, thanks TIG, for being nutty enough to run this for us! (Especially because the computer game version looks like it's NOT going to be a computer board game version of the regular board game, despite this being one of the few games where I'd be 100% for that idea.) This game is rad as hell, and I'm deeply glad to get a chance to experience it, even if only secondhand.
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# ? Apr 10, 2019 23:28 |
vdate posted:The real issue seems to be what our replacement Cragheart's name would be. I'd have suggested 'Bullwinkle', but, well... Ahah, thanks! And, have I missed something? Last time I had checked, the videogame version seemed quite close to the real deal? The only altered mechanic I've noticed was related to Short Rests being declared at the start of the Round - like Long Rest - forcing you to lose a card before picking the 2 you would play that round. They have even announced an online coop mode, with a "master game" and the characters being handed out from the host to the other players, so that you could even play a "drop in / drop off" campaign with whoever is available, similarly to the boardgame irl.
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# ? Apr 10, 2019 23:35 |
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vdate posted:The real issue seems to be what our replacement Cragheart's name would be. I'd have suggested 'Bullwinkle', but, well... Obviously the replacement should be named Rocky II.
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# ? Apr 10, 2019 23:41 |
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Pocky
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# ? Apr 10, 2019 23:46 |
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Dwayne. Also, you guys are all crazy, scenario 81 is a super cool scenario.
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# ? Apr 10, 2019 23:48 |
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Obviously, we are the evil party so the new cragheart would be Drago
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# ? Apr 11, 2019 00:24 |
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I do think retiring asap isn't a terrible idea for a LP that will most likely take years to get through all of the content in the box.MarquiseMindfang posted:Is retiring an absolutely unchangeable core mechanic or could we just "not" and build up our stable of party members to rotate in and out on a per-mission basis? Still capped at 3? Since we can still use retired characters in Casual mode, and take rewards from Casual mode over to the main scenario (?), would that really be such a big change? Retiring is a core mechanic, but as people have said there would be nothing stopping us from starting up another Cragheart immediately afterwards.
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# ? Apr 11, 2019 00:35 |
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That Italian Guy posted:Ahah, thanks! Huh! For some reason I had gotten the impression from somewhere that it was going to be a single-player dungeon-crawling-thing using the same mechanics but not the GH campaign structure. I may have been misinformed! If that is the case, I return once again to the GH Videogame Hype Train. (Skimming the available material on the steam page suggests that you're correct and whatever source I pulled my mistaken impression from was full of poo poo, so yeah, all aboard and all that.) (edit: source link for this info being this post on the placeholder Steam page for GHPC, while the (mistaken?) first impression came from this link.) vdate fucked around with this message at 01:12 on Apr 11, 2019 |
# ? Apr 11, 2019 01:09 |
Elephant Ambush posted:Pocky Check your PMs Elephant Ambush Also I've got no answer from archduke.iago so far, so I'll reach out to Zurai next to sub in
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# ? Apr 11, 2019 09:25 |
City Management V, Update 2 and Scenario 4 PreambleMVP and Finance outcome posted:- MVP/Play of the Game for Scenario 9: Rocky (piloted by Phelddagrif) leads by a single measure over Bullwinkle! Road Event 8, resolution posted:
Bullwinkle's perk posted:- With a large lead, Bullwinkle will remove a -1mod and add a +1mod to his attack modifiers deck! Scenario 4 - Crypt of the Damned - Location posted:
Scenario 4 - Crypt of the Damned - Features posted:These are the details we know about Scenario 4 before starting it: Scenario 4 - Crypt of the Damned - Creatures posted:These are the stats for this Scenario's creatures: Scenario 4 - Crypt of the Damned - Introduction posted:The bandit commander’s proclamations of a “Gloom” do not sit well in your stomach as you search the bend in the Still River— something here holds an interest for these maniacs. Players spawn tiles are marked with a STRENGTHEN token. Unfortunately, I'll have to wait for the active players to respond to their PMs before proceeding, so stay tuned! If everyones come back and replies in a timely fashion, we may have a regular update tomorrow.
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# ? Apr 11, 2019 11:04 |
Got confirmation from all 3 players, sending out BG selection now E: PMs are out! Please let me know if you need an extension since they have been sent out with some delay. That Italian Guy fucked around with this message at 14:29 on Apr 11, 2019 |
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# ? Apr 11, 2019 14:17 |
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Hi, I'm your new Brute! *curtsies* I'm gonna murder cultists SO HARD. I hate those assholes.
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# ? Apr 11, 2019 14:27 |
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Well, 'start with three damage' made this starting room look a great deal scarier than it otherwise might have - if the Elite Bones pull their 'focus fire' card things might go south in a hurry.
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# ? Apr 11, 2019 17:14 |
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As the Mindthief, I'm going to hide behind you guys for a bit and then probably go invisible.
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# ? Apr 11, 2019 18:56 |
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I think we'll be fine. We just have to clear the room quickly and then rest up and heal before opening the door.
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# ? Apr 11, 2019 19:38 |
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I'll start on A1. I'm planning to go fast and stun something.
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# ? Apr 11, 2019 20:04 |
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Some Numbers posted:As the Mindthief, I'm going to hide behind you guys for a bit and then probably go invisible. It worked for me last game
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# ? Apr 11, 2019 20:21 |
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Some Numbers posted:I'll start on A1. I'm planning to go fast and stun something. Keep in mind the range on your stun!
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# ? Apr 11, 2019 23:12 |
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# ? Jun 5, 2024 16:42 |
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Phelddagrif posted:Keep in mind the range on your stun! Ahh crap, I forgot about that. Okay I might not be stunning anything this turn.
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# ? Apr 12, 2019 03:17 |