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ImplicitAssembler posted:At one point, a bunch of colleagues and I started looking up who had the lowest rated movie on RT. I had 2 at 8% My worst is 5%
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# ? Apr 8, 2019 20:57 |
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# ? May 30, 2024 23:36 |
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Odddzy posted:drat man, why did you post that horrible thing!! EW!!! U suck!!! Finished it up in my downtime today. 500 fucked around with this message at 12:56 on Apr 9, 2019 |
# ? Apr 9, 2019 12:51 |
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500 posted:drat this is exactly what I didn't want to happen. That snowflake looks loving amazing. Great job!
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# ? Apr 9, 2019 22:36 |
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9% for Marmaduke for me.
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# ? Apr 10, 2019 07:51 |
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cubicle gangster posted:For what it's worth, I'm still not totally with you. Balancing life and work is a thing but career artists don't have the same issues that Picasso did. I am pretty sure Picasso was a "career artist". That's my point. It is a dance. Trying to maintain any balance between personal and professional can be a dance. Also, it can take time to develop skillsets outside of work and certainly "career artists" get burned out due to their environment. If I was forced to do nothing but 3d hair / fur all day I know I would go a little nuts but a lot of artists are forced to specialize in order to get a job etc. ... and so on... 4.4 on IMD but no RT sigma 6 fucked around with this message at 09:00 on Apr 10, 2019 |
# ? Apr 10, 2019 08:55 |
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sigma 6 posted:I am pretty sure Picasso was a "career artist". That's my point. It is a dance. Trying to maintain any balance between personal and professional can be a dance. Also, it can take time to develop skillsets outside of work and certainly "career artists" get burned out due to their environment. If I was forced to do nothing but 3d hair / fur all day I know I would go a little nuts but a lot of artists are forced to specialize in order to get a job etc. ... and so on... “Thurlow, whose credits at Japanese studios include Nakamura-Productions and Pierrot Studios, has ended up in the hospital three times due to exhaustion and illness. Amazingly, he still thinks the experience has been worth it because the anime projects he’s worked on in Japan have been more creatively satisfying than American productions: “When I was working as an animator in New York I could afford an apartment, buy stuff, and had time to ‘live a life.’ But the artist inside of me was screaming at the fact I wasn’t making really high-quality feature films and series. Now everything about my life is utterly horrible, however the artist in me is completely satisfied.”” Lol this is never gonna change
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# ? Apr 10, 2019 16:29 |
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Big K of Justice posted:I'm doing some modelling work -> 3d printing -> mold making -> casting at the moment. Thanks for the info... it might be a bit before I can come back to this. I'm thinking about 3 or so feetish tall. And it won't have to be bronze... just a metal that can survive living outdoors in North Carolina mountains. Also... I wouldn't cast it myself! Mostly looking for a service to take a 3D sculpture and do all the work for me.
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# ? Apr 10, 2019 17:01 |
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Comfy Fleece Sweater posted:
Hell yeah dude, that's badass man.
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# ? Apr 10, 2019 17:01 |
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just started blocking out a fighter/bomber. i was thinking to myself "what if the empire made an a-wing" would love feedback
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# ? Apr 10, 2019 17:32 |
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Kanine posted:
(fixed) ImplicitAssembler fucked around with this message at 02:41 on Apr 11, 2019 |
# ? Apr 10, 2019 18:45 |
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Comfy Fleece Sweater posted:“Thurlow, whose credits at Japanese studios include Nakamura-Productions and Pierrot Studios, has ended up in the hospital three times due to exhaustion and illness. Amazingly, he still thinks the experience has been worth it because the anime projects he’s worked on in Japan have been more creatively satisfying than American productions: Not that funny really. A lot of artist's push themselves far beyond what is healthy to make a living or keep a job. That's kind of my point here. In any case, on the casting tip, Dominic Qwek is doing some cool stuff.
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# ? Apr 10, 2019 22:46 |
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i was confused by the emptyquote but i quoted and saw u posted an image of a polygon that just was broken?
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# ? Apr 10, 2019 22:54 |
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bah. wouldn't let me link the image...stand by (Now fixed)
ImplicitAssembler fucked around with this message at 02:41 on Apr 11, 2019 |
# ? Apr 11, 2019 00:18 |
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update
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# ? Apr 11, 2019 10:45 |
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Hm, like the other poster noted, it's very much the classic Cobra ship from the Elite games. https://elite-dangerous.fandom.com/wiki/Cobra_MkIV Other than that, judging by the scale of the figure, you've got a huge glass cockpit but it's got bars the width of a man running through them?
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# ? Apr 11, 2019 10:55 |
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If you're aiming to hit the imperial aesthetic you probably should incorporate more design language from the other imperial fighters. The scale looks pretty off if its intended to be an "A-wing". Which is a tiny ship compared to a person. The tie interceptor is kind of the canonical imperial version of an A-wing. When you look at it it looks like a standard tie fighter with faster looking wings. Pretty much all the imperial fighters in Star Wars are some kind of combo of solar panel wings with a slender attachment to a central cockpit. Which to me at least are the elements that instantly scream imperial fighter from star wars. mashed fucked around with this message at 20:17 on Apr 11, 2019 |
# ? Apr 11, 2019 18:21 |
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It’s very easy to go wrong with tie fighters A search for “Cool Tie fighters”
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# ? Apr 11, 2019 18:46 |
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all of those are very cool, imo
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# ? Apr 11, 2019 20:12 |
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oh jeez i didnt even realize those elite ships existed i was mainly looking at homeworld deserts of kharak and fractal sponge and i guess that happened Taffer posted:all of those are very cool, imo Kanine fucked around with this message at 00:05 on Apr 12, 2019 |
# ? Apr 11, 2019 23:46 |
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I agree those examples look either unweildy or overdone. Whoever designed the original ships for Star Wars really hit it outta the park.
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# ? Apr 12, 2019 01:14 |
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Ccs posted:I agree those examples look either unweildy or overdone. Shame this so-called fan who doesn't recognize canonical star wars ships when they see them.
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# ? Apr 12, 2019 02:13 |
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Handiklap posted:Shame this so-called fan who doesn't recognize canonical star wars ships when they see them. The one from TIE Fighter with 3 wings is canon? I thought they threw all that away with the reboot. The first one is "Automotive designer imagines TIE fighter", and it's a cool spaceship but doesn't say "Star Wars" to me. The others I don't know but they look horrible to me. There's probably a design bible for the Empire out there
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# ? Apr 12, 2019 02:19 |
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made some changes
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# ? Apr 12, 2019 03:40 |
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Ccs posted:I agree those examples look either unweildy or overdone. Ralph McQuarrie, one of the best of all time Kanine posted:
Overall this one looks like you've taken most of your design language from a star destroyer, which is fine but it's not the same language that is used for imperial fighters. - imperial fighters don't have laser cannons that stick out like that -- they're little nubs - TIE fighter cockpit windows are circular with radial segments, not triangles - all of the TIE variants are very spindly and fragile looking -- this one is solid and chunky - imperial fighters don't have fins. if you're gonna use them, at least go with the lambda-class shuttle for inspiration, which has one fin on the top and two on the bottom - gotta have the solar panel wings somewhere! Also the scale is better but it's still the size of a medium bomber. I would expect it to have at least two crew and maybe four. Imagine how much space your pilot has inside that cockpit. An A-wing is literally like half the size of what you've got.
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# ? Apr 12, 2019 04:23 |
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Sagebrush posted:Overall this one looks like you've taken most of your design language from a star destroyer, which is fine but it's not the same language that is used for imperial fighters. tbh since ive been playing homeworld today and im feeling inspired im prob gonna pivot away from the whole imperial thing and give it a bright 70's sci fi color scheme when i texture it
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# ? Apr 12, 2019 06:04 |
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Excellent observations, also from the games it was always implied that TIE fighters were disposable - no shields, minimal materials as mentioned, short range, even the pilot was expendable. Vader got his special fighter with shields but he was loving Darth Vader. Edit: Based on the TIE fighter game, back then, the counter to an A-Wing was a TIE interceptor Comfy Fleece Sweater fucked around with this message at 06:15 on Apr 12, 2019 |
# ? Apr 12, 2019 06:12 |
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Funosaurus posted:That snowflake looks loving amazing. Great job! Been loving around with more webgl shader stuff lately. Here's a sun. http://i.imgur.com/gRXH6RX.gifv
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# ? Apr 12, 2019 10:54 |
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holy loving poo poo im using rizomuv today and this program is loving magic. like drat everyone needs to check this out IMMEDIATELY https://www.youtube.com/watch?v=z2QvajdFHes
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# ? Apr 12, 2019 18:00 |
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Kanine posted:holy loving poo poo im using rizomuv today and this program is loving magic. Yeah I have been absolutely blown away by RizomUV. I think I found it due to this thread. That was an almost immediate purchase for me.
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# ? Apr 12, 2019 18:53 |
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just got done uv'ing with rizom. this thing has like 1000 uv islands and the uvs took a little over 30 minutes completely. maps are all baked as well, so im almost ready to bring this into substance
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# ? Apr 12, 2019 20:06 |
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Kanine posted:
Lookin' good. My only criticism is that it needs *more* fine sculpted detail to help with the scale. Right now the scale of it feels like a 10" toy. More fine details will make it feel real world.
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# ? Apr 12, 2019 20:18 |
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BonoMan posted:Lookin' good. My only criticism is that it needs *more* fine sculpted detail to help with the scale. Right now the scale of it feels like a 10" toy. More fine details will make it feel real world. Yeah, seconding this. Look at this image from upthread and notice how fine the details are, and how they're the main thing that gives you an intuitive sense of its scale. Also notice how fine details are clustered in points of interest, while larger elements (main wing body) don't need any fine elements. You have little greeble panels that are largely uniform size and distributtion, when you should have a bunch say, up at the top behind the cockpit window, or at the wingtip near the guns - but the main wing body should probably have fewer, the little seams should be enough for those areas. Also, if you have 1000 UV islands you should probably be reconsidering your UV approach. Individual greebles don't need to be and shouldn't be on their own islands. Though I guess if you're only doing baked textures or in-editor texturing then it doesn't really matter.
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# ? Apr 12, 2019 22:41 |
Agree with other recent feedback. I might rethink the position of those fins, and/or the way the meet the main body. Right now they come up from behind and below the main body, and right next to the engine cylinders. If you imagine the airflow around the base of the fin, it seems like it would be chaotic and turbulent in that region, in an asymmetrical way. Which you don't want around a stabilizing or control surface. Of course Star Wars and sci-fi ships run on magic and not fluid dynamics, but I don't think many (if any) real world designs do something like that. And most semi-grounded sci-fi designs avoid it too, the leading edge of a fin or wing is unobstructed:
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# ? Apr 13, 2019 01:03 |
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BonoMan posted:Lookin' good. My only criticism is that it needs *more* fine sculpted detail to help with the scale. Right now the scale of it feels like a 10" toy. More fine details will make it feel real world. im gonna be adding a lot of lil stamps/greeblie bits in substance
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# ? Apr 13, 2019 01:14 |
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Taffer posted:Yeah, seconding this. Look at this image from upthread and notice how fine the details are, and how they're the main thing that gives you an intuitive sense of its scale. Also notice how fine details are clustered in points of interest, while larger elements (main wing body) don't need any fine elements. You have little greeble panels that are largely uniform size and distributtion, when you should have a bunch say, up at the top behind the cockpit window, or at the wingtip near the guns - but the main wing body should probably have fewer, the little seams should be enough for those areas. oh lol i was exaggerating about how many uv islands its more like literally 200 or something also hmm yeah i see what youre saying about detail distribution
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# ? Apr 13, 2019 01:43 |
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500 posted:Thanks! This is fantastic work!
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# ? Apr 13, 2019 10:52 |
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I've been playing around with caustics with the source objects invisible just because it's quick to do and the results are fun. https://www.instagram.com/p/BwM7w7WFrH1/ https://www.instagram.com/p/BwIksLrHvXd/ I did it a long time ago too - https://www.instagram.com/p/Bb5CnJ_gUWp/
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# ? Apr 13, 2019 23:33 |
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updoot still working on adding some orange stripes along with small stamped tech details and other stuff like discoloration on the engine nozzles/gun muzzles
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# ? Apr 15, 2019 04:37 |
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I've never done digital sculpting before - I've been working in CAD/CAM oriented software for a few years. On my colleague's recommendation, I downloaded Sculptaris to play around with and see what the buttons do. I did a bad.
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# ? Apr 15, 2019 06:23 |
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# ? May 30, 2024 23:36 |
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really really need to move on and finish another project that's been lingering so I'm calling this starfighter finished for now. https://www.artstation.com/artwork/zAK2Ed
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# ? Apr 15, 2019 12:03 |