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Yeah, it's pretty clear they're picking up at the level they left off with the post-game deltas and going up from there. That loving flying eeveelution's adorable. Also a mega stone equivalent that gives non-mega pokes mega-equivalent stats or adds the new Crystal typing to them depending on which one you use, according to the site. Hopefully this time a ton of the cool new poo poo isn't postgame locked at least? Anyway, the last update was in January but it seems like they're chugging along.
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# ? Apr 11, 2019 17:58 |
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# ? Jun 12, 2024 16:11 |
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That rock typing on Delta Metagross is less of a hassle than it looks, actually. You don't need to rely on Stone Edge, it gets a move called Diamond Storm that used to be exclusive to Diancie. 100 power, 95% accuracy, and they even doubled the PP from what it says it is on Bulbapedia. Edit: Uh. Hold up, why do I have an avatar? I'm certainly happy with it, but I'm worried someone gave it to the wrong person
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# ? Apr 11, 2019 18:03 |
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Doobeedoo posted:
People have been randomly giving avatars to other people to help Lowtax pay his medical bills and for the site.
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# ? Apr 11, 2019 18:07 |
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Kitfox88 posted:DN are you gonna do Azurite next? I wanna see more from these devs It's not out yet. Instead, I'm working on four other projects, plus AM2R. please send help
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# ? Apr 11, 2019 18:13 |
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at least it's a very good and cute mysterious avatar out of the blue and not some giant redtext EDIT: is that a .hack I see? Also please don't burn out
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# ? Apr 11, 2019 18:13 |
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Leraika posted:People have been randomly giving avatars to other people to help Lowtax pay his medical bills and for the site. Ah. Then thank you to whoever gave this one to me. Delta Snorlax is wonderful, and it's good to see it more.
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# ? Apr 11, 2019 18:13 |
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DoubleNegative posted:It's not out yet. Instead, I'm working on four other projects, plus AM2R. If I inform you when Azurite comes out, does that qualify as "help"?
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# ? Apr 11, 2019 18:24 |
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Leraika posted:People have been randomly giving avatars to other people to help Lowtax pay his medical bills and for the site. Man, I wish I had gotten that then instead of this dumb redtext. It even took away my Reborn tag.
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# ? Apr 11, 2019 18:27 |
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Kitfox88 posted:at least it's a very good and cute mysterious avatar out of the blue and not some giant redtext I would direct you to This update. yes
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# ? Apr 11, 2019 18:49 |
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DoubleNegative posted:It's not out yet. Instead, I'm working on four other projects, plus AM2R. Wait, you're doing a Subnautica LP?
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# ? Apr 11, 2019 18:51 |
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Doobeedoo posted:Edit: Uh. Hold up, why do I have an avatar? I'm certainly happy with it, but I'm worried someone gave it to the wrong person It's a wild random encounter, obviously. DoubleNegative posted:please send help Subnautica and King's Quest? You'll get no help here.
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# ? Apr 11, 2019 19:17 |
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Cacturne fainted for our misplays. It's really nice that they're making another game; Insurgence seemed to be pretty much improving constantly with the later parts, and from the quality of the artwork this seems like quite a big project. And while the story bits on the website do sound like they're going for a somewhat more "mature" tone than the official games, they at least got rid of the cults. From their description, Team Vitreus already seems more interesting than the whole villain gaggle of Insurgence.
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# ? Apr 11, 2019 19:58 |
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I can't wait for Miror B., that dude was easily the best part of the Orre games and his new Azurite look is fabulously snazzy: I think this is probably the best proof that Insurgence is (on the whole) a good fan-game, we're actually excited for another fan-game made by the same team.
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# ? Apr 11, 2019 20:28 |
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A lot of the art on their website actually matches the official stuff fairly well. Maybe not in design, but at least in terms of proportion, color, and overall style and pose. They're clearly trying very hard with this, I just hope the game is out soon before Nintendo spots it and have to kill it.
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# ? Apr 11, 2019 20:37 |
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It's good enough (or at least this LP is so good) that it got me to download it. I got so burned by Uranium that I wrote off fan games as hyper competitive pokemon players bashing their heads against a wall and trying to out edgelord each other What happened to the other fan game that looked really cute that was releasing partial builds around the time that Uranium got DMCA'd to hell?
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# ? Apr 11, 2019 20:38 |
Sage, maybe?
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# ? Apr 11, 2019 20:46 |
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Ethereal Gates?
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# ? Apr 11, 2019 20:50 |
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DoubleNegative posted:It's not out yet. Instead, I'm working on four other projects, plus AM2R. I just finished Subnautica myself today. Will look forward to that AM2R is awesome too, and I'll probably quietly follow that thread too. I very much enjoyed Insurgence, though. Great LP you've done.
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# ? Apr 11, 2019 21:01 |
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Ethereal Gates! That's the one, it's still in development, which is good, I guess
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# ? Apr 11, 2019 21:02 |
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Carpator Diei posted:
I think the biggest thing about Insurgence is they know how to balance the edgy/mature bits out with legitimate charm. Victory Road not withstanding.
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# ? Apr 11, 2019 21:12 |
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I hate to be That Guy, but, adding not one, but five new types seems like a pretty bad idea. There's a reason new types are added so rarely in the actual games. Like, what could "Mystic" or "Cosmic" do that isn't already covered by multiple other types? Fairy literally does all the things a "Light" type could do, while also balancing Dragon-types out. All adding "Crystal" does is rob Rock of potential new moves that might actually have accuracy that isn't rear end. How many more sound-based moves could there be after the handful that already exist?
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# ? Apr 11, 2019 21:13 |
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Saladin Rising posted:I can't wait for Miror B., that dude was easily the best part of the Orre games and his new Azurite look is fabulously snazzy: He's... he's so... beautiful...
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# ? Apr 11, 2019 21:23 |
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EclecticTastes posted:I hate to be That Guy, but, adding not one, but five new types seems like a pretty bad idea. There's a reason new types are added so rarely in the actual games. Like, what could "Mystic" or "Cosmic" do that isn't already covered by multiple other types? Fairy literally does all the things a "Light" type could do, while also balancing Dragon-types out. All adding "Crystal" does is rob Rock of potential new moves that might actually have accuracy that isn't rear end. How many more sound-based moves could there be after the handful that already exist? This is my biggest concern about Azurite, especially the number of retyped older mons.
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# ? Apr 11, 2019 21:24 |
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EclecticTastes posted:I hate to be That Guy, but, adding not one, but five new types seems like a pretty bad idea. There's a reason new types are added so rarely in the actual games. Like, what could "Mystic" or "Cosmic" do that isn't already covered by multiple other types? Fairy literally does all the things a "Light" type could do, while also balancing Dragon-types out. All adding "Crystal" does is rob Rock of potential new moves that might actually have accuracy that isn't rear end. How many more sound-based moves could there be after the handful that already exist? That's definitely a rightful complaint of the game and one I share. Crystal at least is an interesting gimmick but the rest don't have any reason to exist beyond dumb fans wanting stuff without actually thinking of what that stuff would add to the gameplay. The rest of the game looks really neat but the types feel like they come from the bad part of the fandom.
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# ? Apr 11, 2019 22:49 |
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yeah, the new typing is the thing that gives me pause - I hope they do take balance into account.
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# ? Apr 11, 2019 22:53 |
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EclecticTastes posted:I hate to be That Guy, but, adding not one, but five new types seems like a pretty bad idea. There's a reason new types are added so rarely in the actual games. Like, what could "Mystic" or "Cosmic" do that isn't already covered by multiple other types? Fairy literally does all the things a "Light" type could do, while also balancing Dragon-types out. All adding "Crystal" does is rob Rock of potential new moves that might actually have accuracy that isn't rear end. How many more sound-based moves could there be after the handful that already exist? I agree whole heartedly. At least the sprite work should be pretty good
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# ? Apr 11, 2019 22:59 |
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I’ve been following Azurite for years now. The over abundance of new types is weak, but overall they’ve got some really neat ideas going on. I didn’t realize it was made by the Insurgence devs!EclecticTastes posted:I hate to be That Guy, but, adding not one, but five new types seems like a pretty bad idea. There's a reason new types are added so rarely in the actual games. Like, what could "Mystic" or "Cosmic" do that isn't already covered by multiple other types? Fairy literally does all the things a "Light" type could do, while also balancing Dragon-types out. All adding "Crystal" does is rob Rock of potential new moves that might actually have accuracy that isn't rear end. How many more sound-based moves could there be after the handful that already exist? Crystal isn’t a full typing, at least. It’s a gimmicky thing where Crystallization is a similar mechanic to Mega Evolving. I don’t think it’s really robbing Rock of much. The other types can gtfo though.
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# ? Apr 11, 2019 23:18 |
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Agreed with the new types however I can't hate Cosmic because GALAXY SPIRITOMB
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# ? Apr 11, 2019 23:37 |
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Vandar posted:I’ve been following Azurite for years now. The over abundance of new types is weak, but overall they’ve got some really neat ideas going on. I didn’t realize it was made by the Insurgence devs! Except it's also a type. Any of the crystal pokemon become crystal type. So it has to do things.
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# ? Apr 11, 2019 23:46 |
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It sorts helps that crystal is a neutral type, not being weak or super-effective against anything. I'm not sure if they have STAB or not though, that might be an issue depending on how strong the moves are. For the most part I don't mind most of the new types, they only hit a few things for super damage, and mostly work against each other. The only issue I have is sound, which hits a lot more stuff, and being able to go through protect has me worried it'll be too powerful
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# ? Apr 11, 2019 23:55 |
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Thundersword238 posted:The only issue I have is sound, which hits a lot more stuff, and being able to go through protect has me worried it'll be too powerful As a counterpoint, that does give Soundproof more value as an Ability, assuming it still functions to nullify damage from Sound-based moves. (I assume it'd just change to "from Sound-type moves").
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# ? Apr 11, 2019 23:59 |
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Thundersword238 posted:It sorts helps that crystal is a neutral type, not being weak or super-effective against anything. I'm not sure if they have STAB or not though, that might be an issue depending on how strong the moves are. There was a crystal type move in Insurgence, so presumably there will be at least that one in Azurite.
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# ? Apr 12, 2019 00:14 |
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it says on the Azurite site that there will be crystal moves that crystallized mons get STAB on. There is a held item that makes the holder's attacks super-effective against Crystal, though. On a more petty level, I disagree strongly with the type affinities of the Azurite sound type (Super effective on Electric, Fighting, Rock, Psychic, Ice, and Mystic; Not very effective against Grass, Flying, Ground, Poison, and Steel; nulled by Cosmic and Sound; Weak to Water, Flying, Ground, Poison, and Cosmic; Resists Fighting, Dark, and Mystic; Immune to Sound).
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# ? Apr 12, 2019 02:25 |
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The Golux posted:it says on the Azurite site that there will be crystal moves that crystallized mons get STAB on. There is a held item that makes the holder's attacks super-effective against Crystal, though. Okay, let's see if I can work out the logic here: -Sound breaks brittle materials (rock, ice) but not if it's too hard (steel) or too supple (grass). Also Sound not being super effective against Crystal is the dumbest thing because obviously. -Sound disrupts focus (psychic, mystic, fighting) -Sound passes more easily through water and earth (water, ground). -Sound waves can't travel through vacuum (cosmic). -Uhh, because flying disrupts air with most of its moves, it can gently caress up sound waves in motion? (flying) -I have no idea why electric, dark, and poison have those relationships. Yeah, it's pretty bad and kind of a perfect case against making Sound an "official" type.
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# ? Apr 12, 2019 05:19 |
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It doesn't help that Sound has way too many reactions to types. When Fairy was introduced, it only had 6 offensive and defensive reactions each, which makes it easier to remember. Sound has 13 offensive reactions and 9 defensive. Do they seriously expect me to remember all of them for every new type? Best of luck to them though, Azurite looks mostly neat even if I'd be playing it with a type chart.
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# ? Apr 12, 2019 06:40 |
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for what it's worth when I was trying to come up with a sound type, I had it super-effective on steel because metal resonates with sound and not very effective on ground and ice because loose earth/sand and snow both really suck up sound. It was super-effective on rock and I think bug, though. I don't remember exactly what I had but the bigger point is what Carlioo said - most types don't have very many interactions (and, like, steel only has a lot because it basically defaults to resisting rather than neutral), and having that many makes them harder to learn.
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# ? Apr 12, 2019 07:04 |
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I still have trouble remembering how fairy works outside of reigning in the dragon spam.
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# ? Apr 12, 2019 10:12 |
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MR. J posted:I still have trouble remembering how fairy works outside of reigning in the dragon spam. Fairies are burned by iron, hence the weakness to Steel. gently caress knows why Poison though.
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# ? Apr 12, 2019 13:48 |
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Roro posted:Fairies are burned by iron, hence the weakness to Steel. gently caress knows why Poison though. Spirits are harmed by damage to the land, I presume.
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# ? Apr 12, 2019 14:10 |
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# ? Jun 12, 2024 16:11 |
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Roro posted:Fairies are burned by iron, hence the weakness to Steel. gently caress knows why Poison though. So poison can stop sucking
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# ? Apr 12, 2019 14:31 |