Dead Reckoning posted:I actually think Vigilance is one of the worst dark events, because it increases the chances of accidentally activating a pod, and accidental pod activation is one of the leading causes of soldier death. Well, they were complaining about how easy the game is...
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# ? Apr 9, 2019 23:03 |
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# ? Jun 5, 2024 20:08 |
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jng2058 posted:Well, they were complaining about how easy the game is... They jumped blindly off a building and went "OH WHAT" when there was a civilian there to ruin their concealment. Imagine how they'll react when it's an enemy's sightline instead. Probably "OH COME ON", but still.
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# ? Apr 9, 2019 23:45 |
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# ? Apr 10, 2019 23:01 |
So will this be the time that they finally run into everyone's favorite Death Bugs? I quite like the team in place and i don't want anyone to die, per say....but a lil something to knock 'em outta their complacency could be amusing to watch! Oh and Severa peeking her head out to watch when Emi was taking that Overwatch shot was just precious.
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# ? Apr 11, 2019 00:30 |
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The Andromedon weirdness was because at the change it turns from a... call it "person" type unit, who can be flanked and take cover and lean around it, into a mech type who can't be flanked or lean or anything. So it was fully blocked by the van instead of mostly blocked. Not that there's anything logical about that or you could have forseen the issue.
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# ? Apr 11, 2019 00:36 |
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Sparks are great and you absolutely should use one. Do so and I will forget the heresy you committed by calling heavy weapons and the all-mighty bluescreen rounds useless.
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# ? Apr 11, 2019 03:10 |
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TheKirbs posted:Sparks are great and you absolutely should use one. The trouble with sparks is that I compare them with MECs from Enemy Within and find them lacking. Sure, Shen can make a nice robot friend, but it's not nearly as cool as what Vahlen would have done. She would have strapped California to a table and cut off his arms and legs, and then he'd be an unparalleled alien killing machine.
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# ? Apr 11, 2019 07:35 |
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Vahlen did nothing wrong.
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# ? Apr 11, 2019 18:28 |
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Mordja posted:Vahlen did nothing wrong. Aside from the safeguards on those Rulers.
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# ? Apr 11, 2019 18:36 |
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I think the reason Sparks seem underwhelming compared to MECs is that they come in as rookies while, depending on when you did Lost Towers, your normal troops are Captain+. They are also no longer the only melee-capable troops (and don't have the awesome cinematic melee animations), and their rookie level accuracy is hilighted by the fact that (in vanilla) they can't use weapon upgrades. Objectively, they are good. Their weapons are a tier higher than the rest of the squad, and they have free EXO armor. Overdrive is one of the best abilities in the game bar none, and the rest of their good abilities show up in the first few ranks. I ran a gimmick squad of three Sparks and the three faction soldiers in WoTC against endgame enemies because I didn't want to fatigue my A- or B-teams on a pop-up mission, and was surprised by how effective they were. The higher tier weapons, multiple heavy weapons, and multiple overdrives adds up to a lot of damage output.
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# ? Apr 11, 2019 20:05 |
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Are we going to tell them about continent bonuses? They've gotten one and were like "oh cool" when they got it, but they didn't seem to think about it. The one in North America, which they could get if they built one more radio tower, decreases black market costs, which is very good! But since they don't seem to have any paths to Europe or Africa from North America, they probably won't "accidentally" get the bonus by building another tower there.
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# ? Apr 11, 2019 20:07 |
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Dead Reckoning posted:I think the reason Sparks seem underwhelming compared to MECs is that they come in as rookies while, depending on when you did Lost Towers, your normal troops are Captain+. They are also no longer the only melee-capable troops (and don't have the awesome cinematic melee animations), and their rookie level accuracy is hilighted by the fact that (in vanilla) they can't use weapon upgrades. Which is why you do Lost Towers as soon as it pops up so you don't have to babysit a baby SPARK to become the god-machine it's destined to be.
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# ? Apr 11, 2019 21:53 |
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Yeah it'd be a real shame if sparks don't get a look in at all but it is understandable when it's a toss up between existing high level characters and starting from scratch. Two comments in the videos did stick out though, one being not wanting to raise another pokemon when Dash Rendar at Corporal is pretty much just that (no ban plz Blind Sally). In that Very Difficult mission you made some tactical... whoopsies and mostly carried Dash through the mission to a Flawless rating, so it's very possible to bring soldiers up to speed at this stage in the game. The other comment was about wanting more armour shredding abilities. The spark's main weapon does this by default and they have a heavy weapon slot so that's a lot of bonus additional shredding. Spark's aren't amazingly overpowered but they do add some fun options if you spec them right. My main gripe is the fact they have a completely separate weapon/armour upgrade costs and I'm not sure why Firaxis felt the need to hobble them that way.
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# ? Apr 11, 2019 23:14 |
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I wonder who the biggest single point of failure for them is at this point? Has to be either Pete or Emi, right? Who would be the bigger loss between those two?
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# ? Apr 11, 2019 23:40 |
Notty posted:I wonder who the biggest single point of failure for them is at this point? Has to be either Pete or Emi, right? Who would be the bigger loss between those two? Emi. They've got Spag as a spare combat Ranger. What they haven't got is a Tech spec'ed Specialist, so Emi's replacement would have to get brought up from Rookie again. jng2058 fucked around with this message at 06:11 on Apr 12, 2019 |
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# ? Apr 12, 2019 00:24 |
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Yeah rangers are fairly replaceable, they build kills and promotions real quick especially if you've got one already started like Spag. Emi would be a hard loss. The morale loss from Pete's death would also be hard to recover from though. Severa too, I'm not sure Nat would ever get over it.
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# ? Apr 12, 2019 01:14 |
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Fwoderwick posted:Yeah it'd be a real shame if sparks don't get a look... not wanting to raise another pokemon when Dash Rendar at Corporal is pretty much just that... The spark's main weapon does this by default and they have a heavy weapon slot so that's a lot of bonus additional shredding.
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# ? Apr 12, 2019 04:33 |
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eh, sparks have some neat tricks but i don't feel like they are really worth the investment in resources
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# ? Apr 12, 2019 14:19 |
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AriadneThread posted:eh, sparks have some neat tricks but i don't feel like they are really worth the investment in resources Yeah but imagine the joy in their hearts when they activate Wrecking Ball and use it to breach a building.
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# ? Apr 12, 2019 16:37 |
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https://www.strawpoll.me/17803992
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# ? Apr 12, 2019 23:01 |
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Chrysalids Let's see what happens
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# ? Apr 12, 2019 23:35 |
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You were spotted because, unless you have Shadow or whatever it's called, you don't start terror missions in stealth.
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# ? Apr 13, 2019 00:00 |
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Bruceski posted:You were spotted because, unless you have Shadow or whatever it's called, you don't start terror missions in stealth. Oh I know that, but the "If our guy can't see them, they can't see our guy" rule should have been in effect. I checked from that position to see if we had line of sight on any of them and we didn't.
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# ? Apr 13, 2019 00:14 |
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Natural 20 posted:Oh I know that, but the "If our guy can't see them, they can't see our guy" rule should have been in effect. I checked from that position to see if we had line of sight on any of them and we didn't. Was the "enemies can see further" Vigilance Dark Event happening?
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# ? Apr 13, 2019 00:25 |
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Natural 20 posted:Oh I know that, but the "If our guy can't see them, they can't see our guy" rule should have been in effect. I checked from that position to see if we had line of sight on any of them and we didn't. Even though your soldier couldn't see them from the destination, the route he took to the destination went through tiles they could see. Bremen fucked around with this message at 00:30 on Apr 13, 2019 |
# ? Apr 13, 2019 00:27 |
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Cloud Potato posted:Was the "enemies can see further" Vigilance Dark Event happening? I think it was.
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# ? Apr 13, 2019 00:28 |
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Buried chryssalids are unquestionably the cheapest thing in the game but you can listen for the burying noise and you’ll know how many there are. And you did bring the scan. There’s an item that does more scans, as well, so the traps are kind of your incentive to not lean on grenades and give people something else for a mission. Or you can just eat a hit and keep right on blowing everyone up. Or get a bladestorm ranger on point and watch him tear them apart as you cackle madly. Or same, except get really angry when he misses and gets poisoned because
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# ? Apr 13, 2019 01:06 |
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Bremen posted:Even though your soldier couldn't see them from the destination, the route he took to the destination went through tiles they could see. Yeah, it was this. Vigilance only affects the enemies' sight radius for when you're stealthed, as far as I know.
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# ? Apr 13, 2019 02:15 |
It is times like this when I lament the weakness of chryssalids in the modern Xcom games.
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# ? Apr 13, 2019 02:32 |
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Gnoman posted:It is times like this when I lament the weakness of chryssalids in the modern Xcom games. Agreed. I have so many horror stories about the original Chryssalids but I don't really want to get into them since it would be a bit of a spoiler about what they do.
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# ? Apr 13, 2019 02:46 |
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# ? Apr 13, 2019 02:58 |
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Bremen posted:Agreed. I have so many horror stories about the original Chryssalids but I don't really want to get into them since it would be a bit of a spoiler about what they do. If nothing else I at least understand why they changed Chryssalids like they did. New XCOM's tactical combat is a very different animal from classic X-COM, and old Chryssalids were very much designed to the specifications of classic X-COM's combat.
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# ? Apr 13, 2019 03:34 |
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Bremen posted:Even though your soldier couldn't see them from the destination, the route he took to the destination went through tiles they could see. Yep, this one. On a similar note: nothing screws up my attempts at stealth in XCOM 2 as much as moving through a tile that happens to reveal my guys due to a flank. How I wish there was a better indicator for this...
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# ? Apr 13, 2019 04:29 |
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Soul Reaver posted:Yep, this one. The Gotcha Again mod. If you're going to use any mods at all it and Numeric Health Display or Show Health Values (same idea, different visuals) are considered basic functionality. https://steamcommunity.com/sharedfiles/filedetails/?id=866874504 https://steamcommunity.com/sharedfiles/filedetails/?id=1124288875 (WOTC version)
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# ? Apr 13, 2019 05:32 |
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hahaha right after I said you probably won't get hoisted by grenades
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# ? Apr 13, 2019 11:26 |
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Fish Noise posted:hahaha right after I said you probably won't get hoisted by grenades Perhaps I'm being overly pessimistic, but I think that the game won't be able to seriously threaten the LP'ers chances of winning. They read spoilers about the rulers and overall, their playstyle is too conservative and deliberate to get surprised by new enemies or accidentally triggering a second pod. Nat has his preferred tactics figured out and Tea is there to reign him in when he's considering anything slightly risky. Nat, please stop listening to Yorkshire Tea. He's keeping too many people safe with his advice. Also: Yay! George Clinton made the team and lived through his first mission.
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# ? Apr 13, 2019 12:38 |
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I think the final mission could do them. It forces you to take take risks to murder the avatars promptly, and there's only so many frost grenades and mimic beacons you can take
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# ? Apr 13, 2019 12:44 |
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Pea posted:I think that the game won't be able to seriously threaten the LP'ers chances of winning. They read spoilers about the rulers and overall, their playstyle is too conservative and deliberate to get surprised by new enemies or accidentally triggering a second pod. Nat has his preferred tactics figured out and Tea is there to reign him in when he's considering anything slightly risky. I don't think anyone who's got to this stage in any modern xcom is in danger of dealing with anything but the mildest speedbump, especially on Veteran. The creeping sense of hubris/boredom as you run out of things to do is about the only way I get anyone killed from here out. Say, sending Severa off in to the distance and activating a Sectopod/Avatar/Gatekeeper/Archon King as the last move of the turn. Fwoderwick fucked around with this message at 13:22 on Apr 13, 2019 |
# ? Apr 13, 2019 13:02 |
Archon King is a game ender if they trigger it late in the turn... Or don't have the frost grenades... Or some other pretty big ifs. Apart from that, I figure they've got it in the bag - the solo Avatar is entirely comical and the final fight can kill a soldier or two but I've never seen a teamwipe.
anilEhilated fucked around with this message at 15:54 on Apr 13, 2019 |
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# ? Apr 13, 2019 15:52 |
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# ? Jun 5, 2024 20:08 |
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I'm not sure I can listen to Tea much less than I already do!
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# ? Apr 13, 2019 18:58 |