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dogstile
May 1, 2012

fucking clocks
how do they work?
Age is just a modifier, its not an actual class.

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Leal
Oct 2, 2009
Remember the stats you see in an animal's stat sheet is after the age modifier. Its why you'll see the bar fill but never gain a stat, its because thats after the stat gets reduced to .03% or w/e. Supposedly the dog start has the dog with 45s in its stats that you don't see since its a puppy.

Tabletops
Jan 27, 2014

anime

Leal posted:

Remember the stats you see in an animal's stat sheet is after the age modifier. Its why you'll see the bar fill but never gain a stat, its because thats after the stat gets reduced to .03% or w/e. Supposedly the dog start has the dog with 45s in its stats that you don't see since its a puppy.

yeah, mines limb health hasn't grown in quite a while.

heres his current stats, 62 days old (elder ofc).



don't mind the gore. just an endless wave of beak things while most of my squad is down, unable to be moved due to said constant beak things.

thank you ice, krup, senshi and fish. they'd go down for a few seconds and get right back up. saved my squad (and most of the merc squad I hired, one got eaten though. RIP).

currently trying to see if I can do a kamikaze run to save one of the other mercs that's being eaten but not dead yet. gonna take everything off my fastest character (cat) and see if I can't get him to safety. Gonna have to ditch his gear right when i pick him up so he doesn't weigh me down.

edit: gently caress me, I didn't get a chance to loot ~15 or so beak things as I was trying to get everyone to safety with my remaining 3 conscious guys. I come back a few minutes later with Cat and the bodies are all gone :(.

Tabletops fucked around with this message at 20:46 on Apr 15, 2019

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
No need to strip 'em- regardless of what a dude has on them, they will always weigh 30kg, and give a bigger bonus to strength increases than an extra 30kg will usually give.

Tabletops
Jan 27, 2014

anime

CommissarMega posted:

No need to strip 'em- regardless of what a dude has on them, they will always weigh 30kg, and give a bigger bonus to strength increases than an extra 30kg will usually give.

ah, figured they'd weigh the 30 + whatever gear they have. good to know.


well i managed to save the merc, but now I have a merc with no armor or weapons, missing a leg. I had to hire him again to not be kidnapping. Not sure what to do with him now, wish i could just recruit him permanently.

Tabletops fucked around with this message at 21:10 on Apr 15, 2019

Tabletops
Jan 27, 2014

anime
what's a good city to base out of on the west side of the map? I went to admag and hit up a hiver village in vain but they both were pretty awful gear/shop wise. I have a bunch of new dudes I need to outfit and all I can find are these garbage shops!

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
"On the west side of the map" is fairly vague. That covers pretty much everything from the cannibal capital to Drifter's Last, but I don't think you want to walk that far.

Mongrel in the Fog Islands is a pretty good place to be. It's not controlled by any of the big three, has a bunch of shops and bars, and the Fogmen provide constant (if fairly weak) target practice.

When I start near Hub (at the standard location the game dumps you for choosing to reset squad locations) my usual choice is to go to Bad Teeth, though. It's in Okran's Pride and nearby the cities of Blister Hill, Stack and Squin, in a fairly centralized fashion. So long as you aren't something that the Holy Nazis would hate to have nearby, it's a safe location with plenty of resources of all types. It's more middle-ish than Western, though.

The Lone Badger
Sep 24, 2007

Mongrel has good stuff for sale but it's a terrible place for a base.


I want Holy-Nation-sempai to notice me start sending raids, but I'm all the way up in the Leviathan Coast. What's the fastest way to piss them off?

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
I kind of like it. Stand on a cliff, shoot some peeps, hang out with my buddy CYBERBEEP, it's kinda neat. There's at least one fairly decent and sizable house to buy, too, so there's storage space for crafting stations and such.

I treat it as my fallback location. Nothing willingly follows you into the fog, so you can always use it as your secret pirate base for raiding the Shek and the Holy Nation. Once you learn the lay of the land, the Fog Islands are pretty easy to navigate and there's a surprising amount of hilltops that make for wonderful and easily defended outpost locations.

Clark Nova
Jul 18, 2004

The Lone Badger posted:

Mongrel has good stuff for sale but it's a terrible place for a base.


I want Holy-Nation-sempai to notice me start sending raids, but I'm all the way up in the Leviathan Coast. What's the fastest way to piss them off?

Go kidnap a named high inquisitor. I'm not sure whether they'll send the Wrath of God raids just for getting your relations to -100

I'd say World's End and Squin are the best cities on the central-west/northwest side of the map to use as a staging area. Though if you buy the building in World's End you have to cover the roof in mini windmills in order to do any crafting or hydroponics because the city has a massive electricity deficit

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
:wtc: South Hive have Trained War Gorillas?!

Is this a mod....I want one of those :saddowns:

Guess I'll have to settle for crabs.

BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


I've kidnapped a high paladin for a training dummy, will the holy nation psychically know if I keep beating on him?

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

mauman posted:

:wtc: South Hive have Trained War Gorillas?!

Is this a mod....I want one of those :saddowns:

Guess I'll have to settle for crabs.

Nope, it's vanilla. I nabbed their queen in a previous game once and they sent a whole bunch of those along with an army of angry antmen.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

Fewd posted:

Nope, it's vanilla. I nabbed their queen in a previous game once and they sent a whole bunch of those along with an army of angry antmen.

Shame you can't get one yourself in vanilla. Way I found out about them was actually kinda amusing.

My base around Stobe is still being set up, so I decided to send out my still at home primary force out to fight them. Half of my primary poo poo kickers were running back to my original base to grab more supplies. So 8 fairly strong guys. ran around a mountain where I saw they were coming on the map and went "oh, this might be more dangerous than I thought".

Still won, but my 8 guys were hurting a bit.

mauman fucked around with this message at 09:23 on Apr 16, 2019

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках

The Lone Badger posted:

So you're in the hub with your two badasses. What should you do next? Crimes.

Your Stealth, Assassination and Lockpicking are probably sky-high on at least one character, which means you can take basically anything you want from shops. Wait till midnight then sneak in, knock everyone out, and help yourself to whatever you like. The bartender in the Hub will buy anything you steal. Squin is a good place to hit first. Avoid fights when travelling between cities - if you have enough Stealth you can run fast while sneaky.
Buy membership in the Thieves so you can get some thiefing backpacks.
Also, hit up the bars everywhere you visit and see if you can get people to sign up. You're going to need warm bodies. To support them just buy food from the bars using your crime profits.

But a building in the Hub, repair it, and put in a Research bench. Have one guy doing Research full time using all the books you 'buy' (steal). The key technologies you need are Armour Crafting and Imprisonment.
At some point some nomads will wander through the Hub. Buy a bull and put a bull backpack on it. It can carry an insane amount, which will help your thieving and will be important in a bit.

Buy more buildings in the hub to keep putting stuff in them that you've researched and want. Once you can, put someone full-time onto training Armoursmithing. You need to get to 80 skill eventually.
My chosen method was to hire Tech Hunters from waystations then go hunting Beak Things. My character wouldn't participate in the combat to avoid being eaten, but just collected the skins at the end. Tanning skins trains Armoursmithing, and then you can use the leather to make stuff training it even more.
You'll need Cloth too though. At this point I started regularly sending the bull + a runner to nearby cities and waystations to buy them out of iron plates, cloth, animal skins and cotton (to make more cloth with). A circuit of the Hive Villages nets you a lot, they each have a Trader. Also buy armour plate and steel bars, though you don't need as much of those.
Optionally have a different person start making weapons (use the lowest-level weapon bench so you only need iron, not steel + cloth)

Get the Samurai Armour blueprint. You may need to send a runner to the United Cities. Also buy some rusted junk weapons from the hub bartender, or put a completely unskilled person on the weapon bench to make your own.
Build a complete set of Samurai armor for all your melee characters, plus a spare set.
Put some Prisoner Cages on the roof of one of the buildings you own in the Hub, and some beds downstairs.
Use your Assassinate-ninja to grab some people to put in the cages. Preferably enemies (like Dust Bosses etc) or you'll be pissing people off, but you may be fine with that. I grabbed some Holy Sentinels myself. Strip all your prisoners.
Gather all your characters you want to train on the roof, then lock the door to stop the ninjas interfering. Equip everyone with a rusted junk weapon of your choice, then equip a prisoner with the spare set of armour and a rusted junk sabre. Let them out of the cage, then beat them down. Put them back in the cage, apply first aid, then go downstairs and sleep of your own wounds. Since you're sleeping in a bed you heal 8x faster than they will, so you'll need multiple prisoners to keep up the pace - just take the armour and weapon from the wounded prisoner and give them to the next one in line.
Remember to feed your prisoners.

During this process you may wish to send your runners out around the world. Stealing from ancient ruins is tricky but rewarding.

Once your armour crafter gets to 80 skill, make a new set of samurai armor* for everyone plus either a leather turtleneck or chainmail (chainmail is a pain-in-the-rear end and also requires ancient science books, but offers better protection). By this point everyone in your combat team should be a badass from all the rooftop fights, so equip them with a good version of their weapon of choice (either stolen or from your weapon smith) plus the armour you just made. You now have a team of well-equipped, well trained combatants.

Go forth.


* I actually favour the Masked Helmet over the Samurai Helmet as it has no melee attack penalty

If you want to make this a little faster but not too cheesy, get a Training Weapons mod so you can give everyone boffers for Rooftop LARP Club.

dogstile
May 1, 2012

fucking clocks
how do they work?

Tabletops posted:

ah, figured they'd weigh the 30 + whatever gear they have. good to know.


well i managed to save the merc, but now I have a merc with no armor or weapons, missing a leg. I had to hire him again to not be kidnapping. Not sure what to do with him now, wish i could just recruit him permanently.

There is a mod that lets your hire mercs permanently. You could use that. I downloaded it once my merc squad got torn apart by spiders, gave em the limbs i was carrying and the armour/weapons (which was all specialist at least, i was on a trading run) and dragged em back to my base. Perma hire. They're kicking rear end.

Tabletops
Jan 27, 2014

anime

dogstile posted:

There is a mod that lets your hire mercs permanently. You could use that. I downloaded it once my merc squad got torn apart by spiders, gave em the limbs i was carrying and the armour/weapons (which was all specialist at least, i was on a trading run) and dragged em back to my base. Perma hire. They're kicking rear end.

nice, i may do that. at least so I can hire the ones that are permanently crippled. Feel bad for them:( their bros just leave them behind.



anyway, I'm thinking of settling down somewhere. I've been scouting out good base locations and so far I've found an area in the south west of the swamp, next to the entrance to the grid that has good resources and 100% swamp and arid, not sure what the land types mean exactly but i'm guessing it's related to farming. What would a 20% arid area mean? like arid growing plants only grow at 20% speed?

Fog islands has a lot of good resources as well, large areas for building and copper, iron and all 3 ground types.

Vain also seems good, but loving beak things are the worst. I'm not sure how I'd get a base going fast enough to not get overrun.

gonna attach some images of prospecting i've done
Stormgap


Swamp

Fog Islands





also, those are in reverse order. so yes I did not make it to mongrel unscathed.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
That little plateau in the Fog Islands is one of my preferred spots. The prospecting values are amazing and the place is incredibly easy to defend. There are only three ways to get up there at all and you can easily and permanently close off two of them with only a short stretch of wall. The fogmen don't even have a chance.

BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


Tabletops posted:

What would a 20% arid area mean? like arid growing plants only grow at 20% speed?

https://steamcommunity.com/app/233860/discussions/0/365163686059866699/

Tabletops
Jan 27, 2014

anime
I'm looking at mods since it seems many of them revolve around player cities and bases.

Any suggestions on which ones I should get, that aren't game breaking or cheatery? like the strength training, dex training etc ones?

also I've seen people mention recruitable prisoners as a thing, but it seems there are a few different mods that do this. is there a preferred version? one that was linked earlier (Paradise Falls Slavers Edition) seems to change... a lot of things besides just recruiting prisoners (though it seems to be just slaving people to work for you?).

Also see reactive world mentioned a lot, wondering if it's good/cool enough that I should install it?

Tabletops
Jan 27, 2014

anime

thanks, that makes a lot more sense. Seems like a mixed biome one like Fog islands wouldn't be too bad, but the swamp one seems really good. Though I'm not really sure what the different plants are used for or useful.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
All of the mods that basically do nothing except make setpieces player-constructable are fine. You won't break the game by becoming able to construct bridges over rivers or anything like that. It's kind of cool to be able to construct those ancient lab-fortresses yourself. I posted a list of all mods that I use only a few pages ago. Look it up and check out everything that involves buildings and furniture. The same applies to the ones that just add weapon recipes into the game. It adds variety at no real cost to balance.

Another one that I'd recommend is the Belt Mod. It's basically the only way you'll ever get a use out of the belt slot. With appropriate amounts of research, you can churn out ninja belts that make you extra sneaky, but in a way that really isn't game-breaking.

quote:

also I've seen people mention recruitable prisoners as a thing, but it seems there are a few different mods that do this. is there a preferred version? one that was linked earlier (Paradise Falls Slavers Edition) seems to change... a lot of things besides just recruiting prisoners (though it seems to be just slaving people to work for you?).
It changes pretty little, really. If you don't know what to look for, you won't know the difference. There's also a more recent mod just called Player Slavery that does the same stuff, but with less bells and whistles. They're compatible enough that you can even install them over each other.

The big thing it does is to give your starting squad slaver AI if you use one of its predefined starts, which means that your starting squad will automatically grab unconscious people, disarm them, and stuff them in the nearest cage. To recruit, you just talk to people and say "join me." It also is supposed to give them slave AI so that you can just release them and they'll do menial labor, but I can never quite make it work right.

quote:

thanks, that makes a lot more sense. Seems like a mixed biome one like Fog islands wouldn't be too bad, but the swamp one seems really good. Though I'm not really sure what the different plants are used for or useful.
Anything except Hemp and Cotton is basically just an ingredient for food. Cotton can be turned into cloth. Hemp can be turned into cloth or turned into :catdrugs:.

Otherwise, the only real difference is that each type of farm needs to be researched separately, so there's a degree of investment there. Not nearly as bad as it sounds, though.

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?




Hemp is also good for fuel, which you’ll need in the swamps since there’s no wind.

BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


Cardiovorax posted:

Another one that I'd recommend is the Belt Mod. It's basically the only way you'll ever get a use out of the belt slot.

The lanterns are incredibly useful, actually (put them on all your crossbowmen)

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

BMan posted:

The lanterns are incredibly useful, actually (put them on all your crossbowmen)
Very fair point, I totally forgot that those go on the belt slot. They also give you full skill productivity when working or researching.

deadseedinside
Jul 6, 2018

Possibly a confused chimpanzee. Approach with caution and snacks.
Hemp is better than cotton in all regards and much more efficient for the applications like making cloth.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Pretty much, yeah, by about a 1:2 ratio. The big advantage of cotton over hemp is that hemp grows well only in swampy areas while cotton grows well in green biomes, which are just way, waaaay more common. The Swamp, the Burning Forest and the Wetlands, that's pretty much it, with some minor percentage in the Vain. If you want to be a drug lord, you have only so many places available to be it in.

BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


Cardiovorax posted:

Pretty much, yeah, by about a 1:2 ratio. The big advantage of cotton over hemp is that hemp grows well only in swampy areas while cotton grows well in green biomes, which are just way, waaaay more common. The Swamp, the Burning Forest and the Wetlands, that's pretty much it, with some minor percentage in the Vain. If you want to be a drug lord, you have only so many places available to be it in.

Cotton:
- Arid 0%
- Green 100%
- Swamp 0%

Hemp:
- Arid 40%
- Green 100%
- Swamp 50%

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Huh, sorry about that, I hadn't looked at that yet. I was going by the information on the Kenshi wiki, which makes it sound like growth rates of Hemp are determined by Swamp biome percentages.

Paranoid Peanut
Nov 13, 2009


Any way to get other npc's nameplates by pressing alt?

Characters get lost sometimes for looting after brawls.

Saul Kain
Dec 5, 2018

Lately it occurs to me,

what a long, strange trip it's been.


Cardiovorax posted:

Pretty much, yeah, by about a 1:2 ratio. The big advantage of cotton over hemp is that hemp grows well only in swampy areas while cotton grows well in green biomes, which are just way, waaaay more common. The Swamp, the Burning Forest and the Wetlands, that's pretty much it, with some minor percentage in the Vain. If you want to be a drug lord, you have only so many places available to be it in.

Hydroponics brah.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Yeah, but they cost AI Cores to even research and really aren't a consideration until you're like 10-20 hours deep into a typical game.

quote:

Any way to get other npc's nameplates by pressing alt?

Characters get lost sometimes for looting after brawls.
I wish. I even mailed the devs a feature request because there's just no reason at all that a game these days shouldn't at least have standard RTS unit circles, but they just categorically refused to even consider putting in usability stuff like that. God knows why. The downside of a game made by a nerd-core enthusiast, I guess, a bit like Dwarf Fortress that way.

BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


I've discovered that if you put someone on hemp auto-loom duty, they will run back and forth putting single hemps in constantly. Annoying for multitasking, but it's great for strength training! yes I know there's a weight bench mod

Dareon
Apr 6, 2009

by vyelkin
It would be nice to be able to say "Finish doing one round of this job, then haul this poo poo over here," but your priority setup either means "Drop everything to handle this task" or "Completely finish everything you might ever want to do with this workstation before moving on to this task." Handy for putting people on mining duty in their off-season, but makes it difficult to have one cook who runs both cookstoves and booze stills, especially when both use the same veggie. And having two cooks with different priorities set just made them switch places whenever one got distracted for a moment.

Tabletops
Jan 27, 2014

anime

Paranoid Peanut posted:

Any way to get other npc's nameplates by pressing alt?

Characters get lost sometimes for looting after brawls.

i wish there was a way to highlight corpses, speaking of. it bothers me that the item highlight doesn't :(. bodies can be so hard to see on the ground sometimes.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Tell me about it. It gets worse when you're fighting Fogmen and are looking around for Fog Princes. It's got to the point where I've tried modding in coloured clothing for them- haven't tested it yet, here's to hoping it works.

Leal
Oct 2, 2009
Fogmen have different colored blood :eng101:

The Lone Badger
Sep 24, 2007

Tabletops posted:

thanks, that makes a lot more sense. Seems like a mixed biome one like Fog islands wouldn't be too bad, but the swamp one seems really good. Though I'm not really sure what the different plants are used for or useful.

There are three plants worth growing: riceweed, greenfruit and hemp.
Riceweed + greenfruit make gohan, and without the huge amount of extra hauling of anything involving wheatstraw.
Hemp makes fabric, and is better at it than cotton.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
In theory, it's as easy as finding the Fogmen config file that determines the RGB values that are applied to the standard Hiver skin. Little bit easier said than done, though.

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RazzleDazzleHour
Mar 31, 2016

I was gonna do an MTV Crips version of my base but I really want to eat dinner so instead here's my Leviathan Coast pitch:



Right in this spot there's two iron deposits with 100% quality and 3 workers available and a low-quality copper deposit for two workers. 80% Water yields for wells, green fertility for growing hemp and greenfruit (you'll need hydroponics for rice), plus you're right along the shore so you can build your gate in the water to force enemies to swim to your base. Roaming Garru bands, the occasional Beak Thing, and plentiful River Raptors will prove minor annoyances until you have walls, then are great for providing leather for armor crafting and meat for making food or rotten meed for animal fodder. You're out of cannibal range once you overcome the one scripted raid, then you only have to worry about the Band of Bones who take forever to get to you, but will rarely ever make it because they often aggro the Leviathans and get wiped before even showing up. Leviathans themselves are great for crossbow and harpoon target practice, killing a single one will bring a character from Turret skill 0 up to 13, and Leviathans won't retaliate if you blast them from a wall-mounted turret, so they're walking cash baloons you can pop for 12k apiece.

If you're newer to the game and are looking for an incredibly safe and comfortable base to begin your industry, big recommendation for the Leviathan Coast.

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