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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Alkydere posted:

Aw Shiet, just dropped on Steam.

Woah cool, where did that come from?

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Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



gently caress if I know, but I ain't complaining.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


I found the secret to making 2070 fun (no enemies and full refunds) and my greatest struggle right now is finding farm layouts that won't bother me. They're so uneven.

SubNat
Nov 27, 2008

Huh, the expansion influence bonus just gives you +50(/100/150) of each workforce to each island, not just farmers or workers..
That's not too shabby.

A shame all the influence bonuses are basically irrelevant until you hit the endgame, unless you make a dedicated effort to fill one up.

For anyone who hasn't noticed them:
Click on the influence icon in the top left. Then browse to the second page of it.
You get passive bonuses like +50/100/150 workforce per island, ship movement speed, ship attack speed, etc based on how much influence is dedicated to the associated tier.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Black Griffon posted:

I found the secret to making 2070 fun (no enemies and full refunds) and my greatest struggle right now is finding farm layouts that won't bother me. They're so uneven.

I always tried to play so that I utilize all the space of a given island, partly an OCD thing and partly because I just like doing that, and I find it works really well in this game because of the small modular farming. The union houses make this even more interesting because it means I can make 1 giant island pretty much cover all my major needs by having small fertility zones for the other crops the island doesn't otherwise support. It won't scale up to massive populations terribly well (pullution for one) but I find it to be really neat compared to the more static designs required in the other games. Also since adding trees as filler has its own benefits, having a couple tiles left over is still a benefit and makes things look nice. I haven't noticed any efficiency falloff problems either so long as I keep enough warehouses in play to keep travel times down and keep chains connected by road/proximity, as the farms/crafts both still do direct delivers and will use whatever warehouse is available which keeps things flowing.

I'm just playing the campaign for now, so you can see how I used that island in this case; draw out the city planning (basically just extend the roads out, and then use the outside of that road as my industry areas). I leave the designs open ended, the only rule being to use all the space I can and not cross the road into the city area.







Just an additional cool shot, again the decorative thing being an actual feature this time I find I'm more interested in doing thing like boulevards, and I like that a lot.



EDIT: I just realized you were probably still talking about 2070 in which case, :rip:, yeah the farms are weirdly shaped in that game.

Mazz fucked around with this message at 13:47 on Apr 16, 2019

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
This unlocks in 3 hours for us non-vpn plebs, right?

Communist Bear
Oct 7, 2008

Thom12255 posted:

This unlocks in 3 hours for us non-vpn plebs, right?

It should already be unlocked?

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

Communist Bear posted:

It should already be unlocked?

In US East?

Mr.PayDay
Jan 2, 2004
life is short - play hard
Already 20k concurrent playing on steam, and it’s not even afternoon/ evening. So they presold a serious amount on steam alone.

Communist Bear
Oct 7, 2008

Thom12255 posted:

In US East?

Yup.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Thom12255 posted:

In US East?

Yes, I was able to unlock it on Steam at ~7:30 this morning. No idea why the sudden change but I won't be home for another 8 or 9 hours so I guess it was just to taunt me.

SubNat
Nov 27, 2008

I would not mind if there was an item that cost like 100,000 credits, but let you move around clay deposits.
Those and oil just have a habit of spawning in awkward locations, extra so in the new world where the rivers already present a big issue.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I went on an expedition for animals, it said I got three, went to the pre-built zoo to house my animals and no animals. Any help much appreciated.

(So glad to see Mazz is playing this as well!!!)

FractalSandwich
Apr 25, 2010
After getting used to the massive maps in 2205, going back to the classic individual islands makes me feel kinda cramped.

Delacroix
Dec 7, 2010

:munch:

SubNat posted:

Huh, the expansion influence bonus just gives you +50(/100/150) of each workforce to each island, not just farmers or workers..
That's not too shabby.

A shame all the influence bonuses are basically irrelevant until you hit the endgame, unless you make a dedicated effort to fill one up.

For anyone who hasn't noticed them:
Click on the influence icon in the top left. Then browse to the second page of it.
You get passive bonuses like +50/100/150 workforce per island, ship movement speed, ship attack speed, etc based on how much influence is dedicated to the associated tier.

I tried spending a bucket of influence in the beta to get free engineers but I couldn't build trains without a tier 4 material. None of the investment passives are amazingly good besides free workforce to fit in an extra building or two on production islands to overproduce and make some trading money.

Mr.PayDay posted:

Already 20k concurrent playing on steam, and it’s not even afternoon/ evening. So they presold a serious amount on steam alone.

After 2205 got panned by the German fanbase, they are back with a vengeance.

The Bramble
Mar 16, 2004

FractalSandwich posted:

After getting used to the massive maps in 2205, going back to the classic individual islands makes me feel kinda cramped.

You need to build empty exhibits first, and then assign animals to the exhibit. It works like placing fields for farms does, so click the zoo building and then the enclosure button from the card. Hope you left a lot of room in the center of your city...

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

The Bramble posted:

You need to build empty exhibits first, and then assign animals to the exhibit. It works like placing fields for farms does, so click the zoo building and then the enclosure button from the card. Hope you left a lot of room in the center of your city...

Quoted the wrong post I think

Also did anyone else play 1701? This game feels like it has a ton of direct ties to that, almost like they refreshed that game in a way. This is not at all a complaint, just interesting to notice.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

The Bramble posted:

You need to build empty exhibits first, and then assign animals to the exhibit. It works like placing fields for farms does, so click the zoo building and then the enclosure button from the card. Hope you left a lot of room in the center of your city...

I did, I built the empty exhibits. Thing is, was I supposed to click on the animals when the expedition came back? This I didn't do :(

Delacroix
Dec 7, 2010

:munch:

Mazz posted:

Quoted the wrong post I think

Also did anyone else play 1701? This game feels like it has a ton of direct ties to that, almost like they refreshed that game in a way. This is not at all a complaint, just interesting to notice.

1701 was about setting up colonies, paying taxes to the Queen and building with bricks. Plantations are in a separate map instead of the southern half of the map, they built on the guest visits with festivals and tourism bringing in specialists but the former could use more info other than 'happens when people are happy'. The instant trade button was introduced by 1701, people might remember trenchcoat's shipment ability in 2070, I hope it wasn't replaced by trade charters. There's a horse statue in 1800 so that's a direct nod to 1701.

Mayveena posted:

I did, I built the empty exhibits. Thing is, was I supposed to click on the animals when the expedition came back? This I didn't do :(

Unlike specialists or goods you can find during expeditions (i.e not the finishing rewards), animals and artifacts go straight to your main island warehouse. You need to click on empty enclosures individually and select which animal to slot in, each plot can only hold one item.

LASER BEAM DREAM
Nov 3, 2005

Oh, what? So now I suppose you're just going to sit there and pout?
Is anyone else having problems trying to find the Demolition Expert? I've searched around the lumbar yard it warps you to for 10 minutes and can't find him. Apparntly that is where the campaign ended in beta, so I'm hoping its not a bug.

Edit: Never mind I'm an idiot. Its a building you have to click on.

Communist Bear
Oct 7, 2008

LASER BEAM DREAM posted:

Is anyone else having problems trying to find the Demolition Expert? I've searched around the lumbar yard it warps you to for 10 minutes and can't find him. Apparntly that is where the campaign ended in beta, so I'm hoping its not a bug.

Edit: Never mind I'm an idiot. Its a building you have to click on.

Yeah the quest kind of points you at the wrong area.

vandalism
Aug 4, 2003
I have work AND a fairly large research project going on. This game coming out now is not opportune. Anno is a black hole for time. It sucks it all up. The beta was sweet; I'm pumped to play the full game.

FileNotFound
Jul 17, 2005


Is there any way to deal with pollution without building heavy industry on a dedicated shithole island?

I tried to distance my industry from the residential area and the residents still got all bent out of shape about the ironwork and pig farms smelling bad.

deathbagel
Jun 10, 2008

I ALMOST called off D&D last night just so I could play Anno 1800, but getting our group together is such a hassle that I decided to suck it up and wait until tonight after work to play (adult scheduling sucks when some of your friends don't work 9-5 jobs.)

I've been at work for almost 3 hours but it feels like 12 so far. First world problems and all, but I still feel like complaining!

Abisteen
Sep 30, 2005

Oh my God what the fuck am I?

FileNotFound posted:

Is there any way to deal with pollution without building heavy industry on a dedicated shithole island?

I tried to distance my industry from the residential area and the residents still got all bent out of shape about the ironwork and pig farms smelling bad.

They should add a propaganda story that says "it's 1800 you smell like pig poo poo and soot also shut up" that removes those modifiers.

In seriousness so far I haven't found anything that would alleviate that other than shithole island.

Omnicarus
Jan 16, 2006

FileNotFound posted:

Is there any way to deal with pollution without building heavy industry on a dedicated shithole island?

I tried to distance my industry from the residential area and the residents still got all bent out of shape about the ironwork and pig farms smelling bad.

Nope, hellhole islands are there best way. Honestly you want to export your poo poo industries and poor people anyway, it frees up more land for gardens and wealthy classes. If they weren't intended to look down on people they wouldn't have been able to reach such heights.

FileNotFound
Jul 17, 2005


Omnicarus posted:

Nope, hellhole islands are there best way. Honestly you want to export your poo poo industries and poor people anyway, it frees up more land for gardens and wealthy classes. If they weren't intended to look down on people they wouldn't have been able to reach such heights.

Yeah - I intend to do that, but it's really rough that my income went from +700 to -300 as soon a I built my steel mills because the happiness of all my pops dropped from the pollution.

It's not THAT big of a deal as I just built a ton more housing to get a larger tax base (of now less than thrilled peasants) who still pay taxes.

I am still in the campaign stage where I just have a single island but I am pretty sure I have been expanding horizontally way more than the game intended me to do with like 2k farmers and 3k workers...

Been procrastinating doing my missions because not all my roads are stone yet and all that fluff...

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
This game is really pretty.

haldolium
Oct 22, 2016



This game is so good. Classic Anno again, perfect.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



The layouts being huge compared to 1404/2070 will throw me off for a bit ("only" played like 50h of 2205 so I forgot if they where huge there as well). But game so good.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Being able to plant fields one square at a time allows you to utilize so much more of your island and cram things into spaces that would otherwise be useless is a very, very nice change. You still have to fiddle around with livestock pens but at least most of them are sized in such a way that it's easy to fit them together (that I've seen so far).

Anime Store Adventure
May 6, 2009


The new fields are huge, yes, but it does make for a very satisfying vista when you put them against each other and they merge into massive, uniform fields. Being able to tuck them in nonuniform corners of the island is great and makes me wish the animal fields had the same mechanic (though those are fairly easy to get into a simple block.)

Aesthetics being made into a useful mechanic is amazing and now I actually plan cities around parks and greenways in between rows of houses.

I can’t tell if it changed or if my building philosophy changed but it seems like it’s easier to provide services for the population than it was in 2205, so I’m not having to build massive service buildings every few feet.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Just went through the artbook. The pictures are spectacular. I mean so well researched and well done. The artbook was part of the deluxe package.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
I've barely gotten a chance to play this, but I'm suprised by the relatively low review scores, it's currently sitting at %81 on Metacritic. The game looks fantastic and so far its doing everything right for an Anno game. I guess the only criticism I could see is that it's nothing really new but that's a good thing in my book, it feels great to be playing an upgraded and improved Anno 1404.

Drone
Aug 22, 2003

Incredible machine
:smug:


Game is extremely good imo and it's hooked me in even moreso than 1404 did.

Also what the hell are character items used for? I've gotten a few from quests in my sandbox game and I have no idea what they even do.

boar guy
Jan 25, 2007

Drone posted:

Game is extremely good imo and it's hooked me in even moreso than 1404 did.

Also what the hell are character items used for? I've gotten a few from quests in my sandbox game and I have no idea what they even do.

in the tutorial they make you accept a crank that you install in the guild hall that raises production on certain buildings while also increasing the maintenance cost on the same buildings

FileNotFound
Jul 17, 2005


Popete posted:

I've barely gotten a chance to play this, but I'm suprised by the relatively low review scores, it's currently sitting at %81 on Metacritic. The game looks fantastic and so far its doing everything right for an Anno game. I guess the only criticism I could see is that it's nothing really new but that's a good thing in my book, it feels great to be playing an upgraded and improved Anno 1404.

There are legitimate flaws in the game, it's very hard to get a solid understanding of your income/maintenance and overall cashflow.

The trade interface is horrible.

The campaign hasn't exactly gripped me and the "find waldo" quests are annoying.

Really the game needs a MUCH clearer interface on finances and overall production flow for a resource.

I mean - maybe I'm retarded but I can't find a way to tell how many sawmills I have vs lumberyards easily. Do I have 10 pig farms or 12? I dunno!

My clipper that I bought for 10k is running soap to trade to the prison, but how much money is it making per month? Is it even covering it's upkeep cost vs just selling the soap from the island? I dunno!


I am really enjoying the game - but I'm not surprised to see 80s scores rather than 90s...

Drone
Aug 22, 2003

Incredible machine
:smug:


boar guy posted:

in the tutorial they make you accept a crank that you install in the guild hall that raises production on certain buildings while also increasing the maintenance cost on the same buildings

yes but that's not a character item, it's a thing you equip in your Trade Union.

maybe I should have capitalized it to make it a keyword

"Character Item."

Davincie
Jul 7, 2008

theyre gonna release a statistics building in free dlc that will probably help a lot


anyone else have way worse performance in the launch version than the open beta? feels like i lost al the performance upgrades from closed to open

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boar guy
Jan 25, 2007

pleasantly surprised that the Season Pass is reasonable. i bought every extra for 2070 and 2205 piecemeal

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