|
wafflethief posted:Thanks, i'll get it installed and see what i remember at the weekend. Dont forget to read the op and get your mandatory bug fixes, modern resolutions, and speed and stamina mod
|
# ? Apr 10, 2019 21:50 |
|
|
# ? Jun 5, 2024 19:52 |
|
Meyers-Briggs Testicle posted:Dont forget to read the op and get your mandatory bug fixes, modern resolutions, and speed and stamina mod But use these textures instead of the one listed in the OP.
|
# ? Apr 10, 2019 21:53 |
|
ItBreathes posted:But use these textures instead of the one listed in the OP. Huh, I thought those were the ones listed in the OP. I'll fix that as soon as I'm not phone posting. Edit: turns out it was in the OP, but in a different part. Musical_Daredevil fucked around with this message at 02:42 on Apr 11, 2019 |
# ? Apr 10, 2019 22:12 |
|
insane new mod, Ghost Revenge, part of rot's random mods "Dead NPCs can appear again in their family's ancestral tomb." https://streamable.com/v00bd https://www.nexusmods.com/morrowind/mods/45674?tab=files
|
# ? Apr 14, 2019 18:10 |
|
I know that modpacks are a big taboo in the morrowind community, and I guess I get it, but man I'd love to save days worth of debugging and loving around with mod managers. But such is life when you want to get back into Morrowind after being away for several years - theres so much new stuff out, and I really want to check out I saw this posted online, and I was wondering if anyone could rate this mod list or have any recommendations of things to add or take away from this list, or if there is a better direction to take to modding in general. Thanks! https://github.com/Tyler799/Morrowind-2019/blob/master/Morrowind_2019.md edit: one aside on the topic of modpacks and such. I had a heavily modded Morrowind installation years ago which was lost in a hard drive crash. If I mod my GOG installation and then compress my installation in a .rar file and back that up, is that something that would work if I extracted it down the road to avoid having to do all this poo poo over again once I finally get all this stuff installed? Jesustheastronaut! fucked around with this message at 07:58 on Apr 15, 2019 |
# ? Apr 15, 2019 07:46 |
|
Well, a lot of effort clearly went into that list. But personally, my feeling is that the more you mod Morrowind's graphics, the more it shows its age. You can throw all the texture packs at the game you want, you're still predominantly stuck with meshes, level design, animations, shaders etc. from 2002, and having crystal clear textures will only highlight how dated the game is. That's not to mention that using 50 different texture packs from as many different authors will necessarily mean you have clashing styles, standards and designs. My recommendation is using MGE XE for shadows and distant land, Morrowind Enhanced Textures for textures and then just play the game, searching out and using mods to improve any bits you particularly dislike. That mod list might be a good resource for finding specific replacers once you have a feel for what you like and dislike of the vanilla game, but I wouldn't use it as a start and end point for modding the game, not least because it seems like it'd take hours to follow. BBJoey fucked around with this message at 12:07 on Apr 15, 2019 |
# ? Apr 15, 2019 11:58 |
|
BBJoey posted:Well, a lot of effort clearly went into that list. But personally, my feeling is that the more you mod Morrowind's graphics, the more it shows its age. You can throw all the texture packs at the game you want, you're still predominantly stuck with meshes, level design, animations, shaders etc. from 2002, and having crystal clear textures will only highlight how dated the game is. That's not to mention that using 50 different texture packs from as many different authors will necessarily mean you have clashing styles, standards and designs. To an extent I agree, but that list (which has been around for years, if it's the one I'm thinking of) tries to be as lore friendly as reasonably possible. I've removed a few wood textures and some of the loading screens, but otherwise it really manages to keep the original style. Except for Telvanni maybe, but it clearly borrows from the newer TES titles there. The animated main menu and concept art loading screens are particularly nice.
|
# ? Apr 15, 2019 12:45 |
|
Morrowinds graphics mods are constantly in flux. This isnt a tiny mod community, its more active than oblivion's and cranks out new shaders, utilities, textures and models on a daily basis. A modpack is going to depend entirely on personal taste and the second you release one its going to be outdated. That being said someone is already developing a mod program to do the heavy lifting for you and download/install batches of files from a mod list
|
# ? Apr 15, 2019 13:49 |
|
Meyers-Briggs Testicle posted:insane new mod, Ghost Revenge, part of rot's random mods I love this. Wait, can we trap those ghosts in soul gems?
|
# ? Apr 15, 2019 13:57 |
|
Morrowind's modding community is much less toxic than skyrim's so a modpack would probably be well accepted. That said, people should do the same thing for skyrim until the hold on "modders rights" is broken in two like goons did for minecraft.
|
# ? Apr 15, 2019 20:41 |
|
https://cdn.discordapp.com/attachments/210394599246659585/567451000319901716/placement_beta_6.mp4 holy poo poo, hrnchamd's item placement (beta release tomorrow) e: don't ask me why it's an mp4 I don't understand discord
|
# ? Apr 15, 2019 21:51 |
|
I always thought modders were OK with mod lists (as portrayed here) but were against mod packs which would be a bunch of mods in a single download. That kinda makes sense because you want people getting their downloads from your mod page versus someone else's
|
# ? Apr 15, 2019 21:54 |
|
Meyers-Briggs Testicle posted:https://cdn.discordapp.com/attachments/210394599246659585/567451000319901716/placement_beta_6.mp4 That's pretty cool! Would it work for weapons and armor as well?
|
# ? Apr 15, 2019 22:16 |
|
hooah posted:That's pretty cool! Would it work for weapons and armor as well? Yes
|
# ? Apr 15, 2019 22:20 |
|
SolidSnakesBandana posted:I always thought modders were OK with mod lists (as portrayed here) but were against mod packs which would be a bunch of mods in a single download. That kinda makes sense because you want people getting their downloads from your mod page versus someone else's The problem with modpacks is staying up to date. You're relying on the modpack maker to check for updates on all the mods they included, plus get rid of old poo poo when something better comes along to replace it. Most often they abandon their modpacks long before the hype over them dies, ending up with people installing half-broken trash like MGSO and refusing to install anything better overtop because it's "good enough." And people making way better mods get ignored because people are too lazy to look beyond that simple out-of-date modpack The guy that just arrived on the Morrowind Modding Discord to help Thastus update the Github guide is doing something way cooler right now, which is making some kind of app that checks if the recommended mods need updating and do a bunch of other stuff (I've only been skimming the chat about all that). The other advantage of a guide over a modpack is if it includes poo poo you don't like, you can ignore it--like for ages that guide and its predecessor recommended Darknut's textures, and I loving hated the texture he plastered on everything to hide the bad upscaling. For ages it also recommended Mesh Improvements, which is the worst, goddamn. With MGSO, it was incredibly difficult to excise that garbage from it if you didn't want it. And if you made a modpack that included individual zips with instructions on installing, it would still be better for someone to download the mods themselves because chances are the modpack will need regular updating and what's worse: updating one or two mods in your install, or downloading the whole mega modpack over and over again? I've let people include my mods in modpacks, and every single one of those modpack makers have retired while I'm still updating, so they all contain lovely older versions of my mods. I tell the compilers to link my mods so people can update them, but let's face it those people never will. They'll continue using the poo poo versions. Stuporstar fucked around with this message at 22:29 on Apr 15, 2019 |
# ? Apr 15, 2019 22:24 |
|
Meyers-Briggs Testicle posted:That being said someone is already developing a mod program to do the heavy lifting for you and download/install batches of files from a mod list Stuporstar posted:The guy that just arrived on the Morrowind Modding Discord to help Thastus update the Github guide is doing something way cooler right now, which is making some kind of app that checks if the recommended mods need updating and do a bunch of other stuff (I've only been skimming the chat about all that). This sounds a lot like CKAN for Kerbal Space Program. CKAN is great and having a CKAN-equivalent for Morrowind would be amazing.
|
# ? Apr 16, 2019 03:30 |
|
Just got MGSO installed, any other recommendations? I hear Rebirth is pretty good?
|
# ? Apr 17, 2019 00:20 |
|
Reinstall and don't start with MGSO because it's old and was trash even when it was new is the recommendation you're going to get.
|
# ? Apr 17, 2019 00:22 |
|
Also Rebirth is bad I think is the consensus here. From what I understand it just adds a bunch of stuff with no consideration for any function or reason, just bloat for bloat's sake. Someone who's got more time with it may be able to be more specific.
|
# ? Apr 17, 2019 00:23 |
|
I wouldn't recommend Rebirth either. A lot of anti-fun changes. e:fb
|
# ? Apr 17, 2019 00:24 |
|
chaosapiant posted:One of my fondest memories of Morrowind was the first time I found the cave of the incarnate. I'd been wandering around the ash desert for what seemed like weeks in an ash-storm getting picked apart by the wild life. It felt really cool to finally come across those doors and get inside. Later I realized that I'd only been wandering in circles in the same 100 sq ft of area for all of about 20 minutes. But man did it feel epic! For all of its clunks and faults Morrowind provided so, so many little moments like that. Tedious as it could get sometimes eventually finding the thing and being all I FOUND IT! YAY!!! could really be a good feeling. So much love went into hand crafting basically everything in the world and it shows.
|
# ? Apr 17, 2019 00:30 |
|
WhiskeyWhiskers posted:I wouldn't recommend Rebirth either. A lot of anti-fun changes. I thought a bunch of those got moved to separate plugins?
|
# ? Apr 17, 2019 01:30 |
|
kazr posted:Just got MGSO installed, any other recommendations? I hear Rebirth is pretty good? The music in rebirth is fantastic. Download the mod, copy over the music files, then delete the rest of the poo poo.
|
# ? Apr 17, 2019 01:52 |
|
Dreamsicle posted:I thought a bunch of those got moved to separate plugins? Nothing in rebirth is worth dealing with The city overhauls range from ok to lorebreakingly awful (mushrooms in ebonheart) and the latest version is incompatible with TR
|
# ? Apr 17, 2019 02:19 |
|
I didn't see this get linked, so in case anyone one's missed it: https://www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda A lengthy interview/retrospective of Morrowind's development. It's pretty great to hear about the details of people like Kirkbride (pbuh) and Todd interacting 20 years ago.
|
# ? Apr 17, 2019 02:45 |
|
kazr posted:Just got MGSO installed, any other recommendations? I hear Rebirth is pretty good? MGSO version of the Lord's Mail on the right. MGSO is not good.
|
# ? Apr 17, 2019 04:24 |
|
mods that will release in the next month: MWSE graphic herbalism - extreme lightweight, compatible with everything, no esps Journal writing mod - hrnchamd (the king) perfect placement - https://streamable.com/u94v1
|
# ? Apr 17, 2019 04:32 |
|
PolarPear posted:MGSO is not good. I just assumed kazr was trolling.
|
# ? Apr 17, 2019 06:34 |
|
UP AND ADAM posted:I didn't see this get linked, so in case anyone one's missed it: https://www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda There's a lot of good stuff, but this is my favorite Todd Howard posted:So I wrote the first demo for Morrowind; I wrote the beginnings of the editor. Poorly, I will add. I’m not a very good programmer... Edit: Nope, I was wrong, this is the best part Mark Nelson (writer and quest designer) posted:Todd and I once got into a 45-minute-long screaming match about how high werewolves should jump. Air Skwirl fucked around with this message at 09:01 on Apr 17, 2019 |
# ? Apr 17, 2019 08:28 |
|
the story of how mk got his theological blowjob treatise past todd is pretty great as well
|
# ? Apr 17, 2019 09:20 |
|
Rebirth's design philosophy basically turns Morrowind into an MMO level grind. All the balancing seems cool at first but it doesn't have a place in a game like this. I played Rebirth for like 20 hours just to get to basically the same level of power as a decent vanilla character which made me seriously wonder why the gently caress I just did all that
|
# ? Apr 17, 2019 12:35 |
|
reminder that Rebirth removed the hair shirt of st alabrol from the game entirely, making the temple questline impossible to complete, because as a unique award artefact it was a bit unbalanced and therefore should be destroyed
|
# ? Apr 17, 2019 12:52 |
|
Stuporstar posted:The problem with modpacks is staying up to date. You're relying on the modpack maker to check for updates on all the mods they included, plus get rid of old poo poo when something better comes along to replace it. Most often they abandon their modpacks long before the hype over them dies, ending up with people installing half-broken trash like MGSO and refusing to install anything better overtop because it's "good enough." And people making way better mods get ignored because people are too lazy to look beyond that simple out-of-date modpack Well, you are also relying on modlist creator on keeping it up to date. MGSO had one major advantage - it saves time. And for that I can forgive a lot. Last time I tried to use a modlist I literally spent 3 hours downloading and tweaking all these mods, submods and compatibility patches and than just quit because this is not how I want to spend my afternoon. MGSO for all it's faults at least enabled me to play Morrowind for the first time in years.
|
# ? Apr 17, 2019 13:04 |
|
quote:Literally the moment I walked into the space to interview, there’s porn on the monitor. quote:It was like working out in the Wild West. There were no rules; we didn’t have any QA. quote:He writes exhaustive volumes of information and backstory and setting, and he had huge documents that were hundreds of pages for us to ignore completely. quote:There weren’t a lot of things where we were bright enough to know that we shouldn’t do it. quote:Sometimes we all hated each other by the end of the day. But you didn’t have people looking over your shoulder; you didn’t have a giant QA department sending you a whole lotta bugs; the bugs just shipped. quote:What we didn’t count on is the degree to which we totally intimidated Microsoft’s testing. quote:And my assumption is that Microsoft said, “This is a product people are going to love even if it’s broken.” But more than punchy one-liner, what I liked most from this was Rolston's general idea of "it's a good thing they were too inexperienced and clueless to realize they were going at it completely wrong" because it does a lot to explain why Morrowind is so unique and why neither Oblivion nor Skyrim recaptured that spark.
|
# ? Apr 17, 2019 13:29 |
|
Sekenr posted:Well, you are also relying on modlist creator on keeping it up to date. MGSO had one major advantage - it saves time. And for that I can forgive a lot. Last time I tried to use a modlist I literally spent 3 hours downloading and tweaking all these mods, submods and compatibility patches and than just quit because this is not how I want to spend my afternoon. MGSO for all it's faults at least enabled me to play Morrowind for the first time in years. You dont need all those mods. Higher res candles does literally nothing for your experience. All of mgso can be distilled into 'it gives you mgexe and some textures'
|
# ? Apr 17, 2019 13:48 |
|
As time goes by, I find myself playing a less and less modded version of Morrowind. I'll end up on YouTube or on some retrospective article and see the screenshots and think "man, I haven't played THAT game since 2002, the version I play is much different." Nowadays I just uses MCP and MGEXE for widescreen, and Tamriel Rebuilt, or I'll just use TR with Open MW. The old muddy textures and lovely faces make me feel at home. Also, I really wish Open MW could use the original "refresh reflections every 5 seconds" water shader from the game.
|
# ? Apr 17, 2019 15:14 |
|
Iirc theres an option for a better water shader but it isnt quite the same
|
# ? Apr 17, 2019 15:28 |
|
Meyers-Briggs Testicle posted:Iirc theres an option for a better water shader but it isnt quite the same Yep, there's the rub. It looks better in the vanilla game than anything else. I think there's a way to do it in MGEXE, by using the original shader in the launcher and using the MGEXE app just for widescreen/fov and disabling all the other extra land poo poo.
|
# ? Apr 17, 2019 15:52 |
|
Sekenr posted:Well, you are also relying on modlist creator on keeping it up to date. MGSO had one major advantage - it saves time. And for that I can forgive a lot. Last time I tried to use a modlist I literally spent 3 hours downloading and tweaking all these mods, submods and compatibility patches and than just quit because this is not how I want to spend my afternoon. MGSO for all it's faults at least enabled me to play Morrowind for the first time in years. Hell, same, i get all the arguments against MGSO but sometimes i don't want to spend my whole day learning how to mess with all the modding tools. I'd rather have an updated version of MGSO even if it ended up with all the same problems later.
|
# ? Apr 17, 2019 15:56 |
|
|
# ? Jun 5, 2024 19:52 |
|
Frionnel posted:Hell, same, i get all the arguments against MGSO but sometimes i don't want to spend my whole day learning how to mess with all the modding tools. I'd rather have an updated version of MGSO even if it ended up with all the same problems later. If there was an actual, updated and completely vetted version of MGSO and it didn't use clashing textures, I'd be down for it as well. But at least at the moment, one doesn't exist. Eventually you'll run into big rear end exclamation points or the game will crash if you hit "barter" with a certain merchant, or any number of other issues that you might not notice immediately, but as you play your game will slowly fall apart around you.
|
# ? Apr 17, 2019 16:00 |