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mbt
Aug 13, 2012

wafflethief posted:

Thanks, i'll get it installed and see what i remember at the weekend.

Dont forget to read the op and get your mandatory bug fixes, modern resolutions, and speed and stamina mod

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Fantastic Foreskin
Jan 6, 2013

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

Meyers-Briggs Testicle posted:

Dont forget to read the op and get your mandatory bug fixes, modern resolutions, and speed and stamina mod

But use these textures instead of the one listed in the OP.

Musical_Daredevil
Dec 23, 2008

Need some backup NOW!

ItBreathes posted:

But use these textures instead of the one listed in the OP.

Huh, I thought those were the ones listed in the OP. I'll fix that as soon as I'm not phone posting.

Edit: turns out it was in the OP, but in a different part.

Musical_Daredevil fucked around with this message at 02:42 on Apr 11, 2019

mbt
Aug 13, 2012

insane new mod, Ghost Revenge, part of rot's random mods

"Dead NPCs can appear again in their family's ancestral tomb."
https://streamable.com/v00bd

https://www.nexusmods.com/morrowind/mods/45674?tab=files

Jesustheastronaut!
Mar 9, 2014




Lipstick Apathy
I know that modpacks are a big taboo in the morrowind community, and I guess I get it, but man I'd love to save days worth of debugging and loving around with mod managers. But such is life when you want to get back into Morrowind after being away for several years - theres so much new stuff out, and I really want to check out

I saw this posted online, and I was wondering if anyone could rate this mod list or have any recommendations of things to add or take away from this list, or if there is a better direction to take to modding in general. Thanks!

https://github.com/Tyler799/Morrowind-2019/blob/master/Morrowind_2019.md


edit: one aside on the topic of modpacks and such. I had a heavily modded Morrowind installation years ago which was lost in a hard drive crash. If I mod my GOG installation and then compress my installation in a .rar file and back that up, is that something that would work if I extracted it down the road to avoid having to do all this poo poo over again once I finally get all this stuff installed?

Jesustheastronaut! fucked around with this message at 07:58 on Apr 15, 2019

BBJoey
Oct 31, 2012

Well, a lot of effort clearly went into that list. But personally, my feeling is that the more you mod Morrowind's graphics, the more it shows its age. You can throw all the texture packs at the game you want, you're still predominantly stuck with meshes, level design, animations, shaders etc. from 2002, and having crystal clear textures will only highlight how dated the game is. That's not to mention that using 50 different texture packs from as many different authors will necessarily mean you have clashing styles, standards and designs.

My recommendation is using MGE XE for shadows and distant land, Morrowind Enhanced Textures for textures and then just play the game, searching out and using mods to improve any bits you particularly dislike. That mod list might be a good resource for finding specific replacers once you have a feel for what you like and dislike of the vanilla game, but I wouldn't use it as a start and end point for modding the game, not least because it seems like it'd take hours to follow.

BBJoey fucked around with this message at 12:07 on Apr 15, 2019

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


BBJoey posted:

Well, a lot of effort clearly went into that list. But personally, my feeling is that the more you mod Morrowind's graphics, the more it shows its age. You can throw all the texture packs at the game you want, you're still predominantly stuck with meshes, level design, animations, shaders etc. from 2002, and having crystal clear textures will only highlight how dated the game is. That's not to mention that using 50 different texture packs from as many different authors will necessarily mean you have clashing styles, standards and designs.

My recommendation is using MGE XE for shadows and distant land, Morrowind Enhanced Textures for textures and then just play the game, searching out and using mods to improve any bits you particularly dislike. That mod list might be a good resource for finding specific replacers once you have a feel for what you like and dislike of the vanilla game, but I wouldn't use it as a start and end point for modding the game, not least because it seems like it'd take hours to follow.

To an extent I agree, but that list (which has been around for years, if it's the one I'm thinking of) tries to be as lore friendly as reasonably possible. I've removed a few wood textures and some of the loading screens, but otherwise it really manages to keep the original style. Except for Telvanni maybe, but it clearly borrows from the newer TES titles there.

The animated main menu and concept art loading screens are particularly nice.

mbt
Aug 13, 2012

Morrowinds graphics mods are constantly in flux. This isnt a tiny mod community, its more active than oblivion's and cranks out new shaders, utilities, textures and models on a daily basis. A modpack is going to depend entirely on personal taste and the second you release one its going to be outdated.

That being said someone is already developing a mod program to do the heavy lifting for you and download/install batches of files from a mod list

RickVoid
Oct 21, 2010

Meyers-Briggs Testicle posted:

insane new mod, Ghost Revenge, part of rot's random mods

"Dead NPCs can appear again in their family's ancestral tomb."
https://streamable.com/v00bd

https://www.nexusmods.com/morrowind/mods/45674?tab=files

I love this.

Wait, can we trap those ghosts in soul gems?

Average Bear
Apr 4, 2010
Morrowind's modding community is much less toxic than skyrim's so a modpack would probably be well accepted. That said, people should do the same thing for skyrim until the hold on "modders rights" is broken in two like goons did for minecraft.

mbt
Aug 13, 2012

https://cdn.discordapp.com/attachments/210394599246659585/567451000319901716/placement_beta_6.mp4

holy poo poo, hrnchamd's item placement (beta release tomorrow)

e: don't ask me why it's an mp4 I don't understand discord

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I always thought modders were OK with mod lists (as portrayed here) but were against mod packs which would be a bunch of mods in a single download. That kinda makes sense because you want people getting their downloads from your mod page versus someone else's

hooah
Feb 6, 2006
WTF?

Meyers-Briggs Testicle posted:

https://cdn.discordapp.com/attachments/210394599246659585/567451000319901716/placement_beta_6.mp4

holy poo poo, hrnchamd's item placement (beta release tomorrow)

e: don't ask me why it's an mp4 I don't understand discord

That's pretty cool! Would it work for weapons and armor as well?

mbt
Aug 13, 2012

hooah posted:

That's pretty cool! Would it work for weapons and armor as well?

Yes

Stuporstar
May 5, 2008

Where do fists come from?

SolidSnakesBandana posted:

I always thought modders were OK with mod lists (as portrayed here) but were against mod packs which would be a bunch of mods in a single download. That kinda makes sense because you want people getting their downloads from your mod page versus someone else's

The problem with modpacks is staying up to date. You're relying on the modpack maker to check for updates on all the mods they included, plus get rid of old poo poo when something better comes along to replace it. Most often they abandon their modpacks long before the hype over them dies, ending up with people installing half-broken trash like MGSO and refusing to install anything better overtop because it's "good enough." And people making way better mods get ignored because people are too lazy to look beyond that simple out-of-date modpack

The guy that just arrived on the Morrowind Modding Discord to help Thastus update the Github guide is doing something way cooler right now, which is making some kind of app that checks if the recommended mods need updating and do a bunch of other stuff (I've only been skimming the chat about all that).

The other advantage of a guide over a modpack is if it includes poo poo you don't like, you can ignore it--like for ages that guide and its predecessor recommended Darknut's textures, and I loving hated the texture he plastered on everything to hide the bad upscaling. For ages it also recommended Mesh Improvements, which is the worst, goddamn. With MGSO, it was incredibly difficult to excise that garbage from it if you didn't want it.

And if you made a modpack that included individual zips with instructions on installing, it would still be better for someone to download the mods themselves because chances are the modpack will need regular updating and what's worse: updating one or two mods in your install, or downloading the whole mega modpack over and over again?

I've let people include my mods in modpacks, and every single one of those modpack makers have retired while I'm still updating, so they all contain lovely older versions of my mods. I tell the compilers to link my mods so people can update them, but let's face it those people never will. They'll continue using the poo poo versions. :eng99:

Stuporstar fucked around with this message at 22:29 on Apr 15, 2019

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

Meyers-Briggs Testicle posted:

That being said someone is already developing a mod program to do the heavy lifting for you and download/install batches of files from a mod list

Stuporstar posted:

The guy that just arrived on the Morrowind Modding Discord to help Thastus update the Github guide is doing something way cooler right now, which is making some kind of app that checks if the recommended mods need updating and do a bunch of other stuff (I've only been skimming the chat about all that).

This sounds a lot like CKAN for Kerbal Space Program. CKAN is great and having a CKAN-equivalent for Morrowind would be amazing.

kazr
Jan 28, 2005

Just got MGSO installed, any other recommendations? I hear Rebirth is pretty good?

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
Reinstall and don't start with MGSO because it's old and was trash even when it was new is the recommendation you're going to get.

Babe Magnet
Jun 2, 2008

Also Rebirth is bad I think is the consensus here. From what I understand it just adds a bunch of stuff with no consideration for any function or reason, just bloat for bloat's sake. Someone who's got more time with it may be able to be more specific.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
I wouldn't recommend Rebirth either. A lot of anti-fun changes.

e:fb

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

chaosapiant posted:

One of my fondest memories of Morrowind was the first time I found the cave of the incarnate. I'd been wandering around the ash desert for what seemed like weeks in an ash-storm getting picked apart by the wild life. It felt really cool to finally come across those doors and get inside. Later I realized that I'd only been wandering in circles in the same 100 sq ft of area for all of about 20 minutes. But man did it feel epic!

For all of its clunks and faults Morrowind provided so, so many little moments like that. Tedious as it could get sometimes eventually finding the thing and being all I FOUND IT! YAY!!! could really be a good feeling. So much love went into hand crafting basically everything in the world and it shows.

Dreamsicle
Oct 16, 2013

WhiskeyWhiskers posted:

I wouldn't recommend Rebirth either. A lot of anti-fun changes.

e:fb

I thought a bunch of those got moved to separate plugins?

chaosapiant
Oct 10, 2012

White Line Fever

kazr posted:

Just got MGSO installed, any other recommendations? I hear Rebirth is pretty good?

The music in rebirth is fantastic. Download the mod, copy over the music files, then delete the rest of the poo poo.

mbt
Aug 13, 2012

Dreamsicle posted:

I thought a bunch of those got moved to separate plugins?

Nothing in rebirth is worth dealing with

The city overhauls range from ok to lorebreakingly awful (mushrooms in ebonheart) and the latest version is incompatible with TR

UP AND ADAM
Jan 24, 2007

by Pragmatica
I didn't see this get linked, so in case anyone one's missed it: https://www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda

A lengthy interview/retrospective of Morrowind's development. It's pretty great to hear about the details of people like Kirkbride (pbuh) and Todd interacting 20 years ago.

PolarPear
Apr 4, 2010

kazr posted:

Just got MGSO installed, any other recommendations? I hear Rebirth is pretty good?

MGSO version of the Lord's Mail on the right.


MGSO is not good.

mbt
Aug 13, 2012

mods that will release in the next month:
MWSE graphic herbalism - extreme lightweight, compatible with everything, no esps

Journal writing mod -

hrnchamd (the king) perfect placement - https://streamable.com/u94v1

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

PolarPear posted:

MGSO is not good.

I just assumed kazr was trolling.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

UP AND ADAM posted:

I didn't see this get linked, so in case anyone one's missed it: https://www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda

A lengthy interview/retrospective of Morrowind's development. It's pretty great to hear about the details of people like Kirkbride (pbuh) and Todd interacting 20 years ago.

There's a lot of good stuff, but this is my favorite

Todd Howard posted:

So I wrote the first demo for Morrowind; I wrote the beginnings of the editor. Poorly, I will add. I’m not a very good programmer...

Edit: Nope, I was wrong, this is the best part

Mark Nelson (writer and quest designer) posted:

Todd and I once got into a 45-minute-long screaming match about how high werewolves should jump.

Air Skwirl fucked around with this message at 09:01 on Apr 17, 2019

Whorelord
May 1, 2013

Jump into the well...

the story of how mk got his theological blowjob treatise past todd is pretty great as well

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Rebirth's design philosophy basically turns Morrowind into an MMO level grind. All the balancing seems cool at first but it doesn't have a place in a game like this. I played Rebirth for like 20 hours just to get to basically the same level of power as a decent vanilla character which made me seriously wonder why the gently caress I just did all that

Lunchmeat Larry
Nov 3, 2012

reminder that Rebirth removed the hair shirt of st alabrol from the game entirely, making the temple questline impossible to complete, because as a unique award artefact it was a bit unbalanced and therefore should be destroyed

Sekenr
Dec 12, 2013




Stuporstar posted:

The problem with modpacks is staying up to date. You're relying on the modpack maker to check for updates on all the mods they included, plus get rid of old poo poo when something better comes along to replace it. Most often they abandon their modpacks long before the hype over them dies, ending up with people installing half-broken trash like MGSO and refusing to install anything better overtop because it's "good enough." And people making way better mods get ignored because people are too lazy to look beyond that simple out-of-date modpack


Well, you are also relying on modlist creator on keeping it up to date. MGSO had one major advantage - it saves time. And for that I can forgive a lot. Last time I tried to use a modlist I literally spent 3 hours downloading and tweaking all these mods, submods and compatibility patches and than just quit because this is not how I want to spend my afternoon. MGSO for all it's faults at least enabled me to play Morrowind for the first time in years.

Cat Mattress
Jul 14, 2012

by Cyrano4747

quote:

Literally the moment I walked into the space to interview, there’s porn on the monitor.

quote:

It was like working out in the Wild West. There were no rules; we didn’t have any QA.

quote:

He writes exhaustive volumes of information and backstory and setting, and he had huge documents that were hundreds of pages for us to ignore completely.

quote:

There weren’t a lot of things where we were bright enough to know that we shouldn’t do it.

quote:

Sometimes we all hated each other by the end of the day. But you didn’t have people looking over your shoulder; you didn’t have a giant QA department sending you a whole lotta bugs; the bugs just shipped.

quote:

What we didn’t count on is the degree to which we totally intimidated Microsoft’s testing.

quote:

And my assumption is that Microsoft said, “This is a product people are going to love even if it’s broken.”

But more than punchy one-liner, what I liked most from this was Rolston's general idea of "it's a good thing they were too inexperienced and clueless to realize they were going at it completely wrong" because it does a lot to explain why Morrowind is so unique and why neither Oblivion nor Skyrim recaptured that spark.

mbt
Aug 13, 2012

Sekenr posted:

Well, you are also relying on modlist creator on keeping it up to date. MGSO had one major advantage - it saves time. And for that I can forgive a lot. Last time I tried to use a modlist I literally spent 3 hours downloading and tweaking all these mods, submods and compatibility patches and than just quit because this is not how I want to spend my afternoon. MGSO for all it's faults at least enabled me to play Morrowind for the first time in years.

You dont need all those mods. Higher res candles does literally nothing for your experience. All of mgso can be distilled into 'it gives you mgexe and some textures'

chaosapiant
Oct 10, 2012

White Line Fever

As time goes by, I find myself playing a less and less modded version of Morrowind. I'll end up on YouTube or on some retrospective article and see the screenshots and think "man, I haven't played THAT game since 2002, the version I play is much different." Nowadays I just uses MCP and MGEXE for widescreen, and Tamriel Rebuilt, or I'll just use TR with Open MW. The old muddy textures and lovely faces make me feel at home. Also, I really wish Open MW could use the original "refresh reflections every 5 seconds" water shader from the game.

mbt
Aug 13, 2012

Iirc theres an option for a better water shader but it isnt quite the same

chaosapiant
Oct 10, 2012

White Line Fever

Meyers-Briggs Testicle posted:

Iirc theres an option for a better water shader but it isnt quite the same

Yep, there's the rub. It looks better in the vanilla game than anything else. I think there's a way to do it in MGEXE, by using the original shader in the launcher and using the MGEXE app just for widescreen/fov and disabling all the other extra land poo poo.

Frionnel
May 7, 2010

Friends are what make testing worth it.

Sekenr posted:

Well, you are also relying on modlist creator on keeping it up to date. MGSO had one major advantage - it saves time. And for that I can forgive a lot. Last time I tried to use a modlist I literally spent 3 hours downloading and tweaking all these mods, submods and compatibility patches and than just quit because this is not how I want to spend my afternoon. MGSO for all it's faults at least enabled me to play Morrowind for the first time in years.

Hell, same, i get all the arguments against MGSO but sometimes i don't want to spend my whole day learning how to mess with all the modding tools. I'd rather have an updated version of MGSO even if it ended up with all the same problems later.

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chaosapiant
Oct 10, 2012

White Line Fever

Frionnel posted:

Hell, same, i get all the arguments against MGSO but sometimes i don't want to spend my whole day learning how to mess with all the modding tools. I'd rather have an updated version of MGSO even if it ended up with all the same problems later.

If there was an actual, updated and completely vetted version of MGSO and it didn't use clashing textures, I'd be down for it as well. But at least at the moment, one doesn't exist. Eventually you'll run into big rear end exclamation points or the game will crash if you hit "barter" with a certain merchant, or any number of other issues that you might not notice immediately, but as you play your game will slowly fall apart around you.

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