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binge crotching posted:That feels like an accidental oversight, seeing as how if you use it as a guinea pig for testing your new planet cracker they immediately freak the gently caress out. You could even fire the same event with the same text.
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# ? Apr 15, 2019 17:48 |
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# ? May 25, 2024 03:38 |
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Yeah, they should be mad about that. Either oversight or perhaps 2.2. broke something (surely not!).
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# ? Apr 15, 2019 18:02 |
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Hey Darkrenown, any idea about what's been going wrong with liberation wars? Is a fix on your guy's radar? I just want to spread space-marxism and liberate the galactic proletariat
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# ? Apr 15, 2019 18:12 |
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Xerxes17 posted:Ascension Perk idea: Stellar Engineering. Gives you the ability to change stars into black-holes, pulsars, or neutron stars, or add nebula effects to a system. Another Ascension Perk idea: Hyperspace Manipulation. Gives you the ability to close hyper lanes or open up new ones between two target stars.
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# ? Apr 15, 2019 18:30 |
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Lysidas posted:I wondered whether the spiritualist fallen empire would be angry about terraforming one of their holy worlds into a machine planet, but they didn't notice.
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# ? Apr 15, 2019 18:31 |
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hobbesmaster posted:You could even fire the same event with the same text. Actually, yeah that works perfectly. It's as easy as updating on_actions/00_on_actions.txt with the same bit that is in 01_planet_destruction.txt: code:
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# ? Apr 15, 2019 18:32 |
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Baronjutter posted:Hey Darkrenown, any idea about what's been going wrong with liberation wars? Is a fix on your guy's radar? It's in the big ol' bug list with a high priority, but we're not going to patch anytime soon.
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# ? Apr 15, 2019 21:10 |
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Libluini posted:Another Ascension Perk idea: Hyperspace Manipulation. Gives you the ability to close hyper lanes or open up new ones between two target stars. Someones already made that https://steamcommunity.com/sharedfiles/filedetails/?id=1667726947 https://steamcommunity.com/sharedfiles/filedetails/?id=1350762827 [edit] Actually I wonder what lags more, 2000 star max hyperlanes or 10,000 star 0.5 hyperlane galaxy?
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# ? Apr 15, 2019 22:11 |
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A tip about pop employment. Generally, you should be thinking of your clerks as being "underemployed" and be providing more specialist jobs if you have some clerks. Also, hot drat do I love shared burdens. At the start of the game you can roll with Alloy, Alloy, Monument on your home world, and then on the colonies be rocking more alloy, labs or civilian industry without hitting amenity or CG limits too badly.
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# ? Apr 16, 2019 10:16 |
Xerxes17 posted:A tip about pop employment. Generally, you should be thinking of your clerks as being "underemployed" and be providing more specialist jobs if you have some clerks. Yeah I'll just block clerks altogether a lot of the times unless I'm playing some minmaxed fanatic xenophile corporate tradelord or just need something for overflow pops to do while I build proper jobs for them.
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# ? Apr 16, 2019 18:08 |
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Darkrenown posted:It's in the big ol' bug list with a high priority, but we're not going to patch anytime soon. Bummer this is broken again. Does anyone know if it is tied to particular criteria other than the causus beli? Like, is there any way to ensure liberation wars will work? I'm running a multiplayer game and was wanting to form a large pacifist federation.
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# ? Apr 16, 2019 18:39 |
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Gatekeeping the art installation, coordination center, science nexus, sentry array, and interstellar assembly behind Mega Engineering without altering how maddeningly frustrating Mega Engineering is to acquire entirely misses the problem with megastructures.
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# ? Apr 16, 2019 22:00 |
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Potato Salad posted:Gatekeeping the art installation, coordination center, science nexus, sentry array, and interstellar assembly behind Mega Engineering without altering how maddeningly frustrating Mega Engineering is to acquire entirely misses the problem with megastructures. Not really related, but it would be cool if you could put a research station around a ruined megastructure and scrape some valuable science out of it.
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# ? Apr 16, 2019 22:03 |
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prefect posted:Not really related, but it would be cool if you could put a research station around a ruined megastructure and scrape some valuable science out of it.
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# ? Apr 16, 2019 22:10 |
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Hopefully a simple question... Fairly new to the game, playing as a megacorp, and I'm in late game (nearing 2500) A fallen empire awoke a long time ago, beat them back. The other fallen empire woke up and joined my federation. We've declared war on the first FE. It's going well, and I just cleared out a few of their systems. All game long when this has happened, I think I've always been liberating federation territory that was previously taken. So after a few moments, control would revert back to the original owner. For two packed systems, though, they were previously owned by a non federation member who settled their war decades ago. So now these systems are staying as mine, and it's blowing me past the admin cap with poorly built garbage. Is there any way I can get rid of these planets? A four of these are habitats, two are regular planets. My three planets are already packed full, so I have nowhere to put the pops. I don't know what if anything I can do.
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# ? Apr 16, 2019 22:10 |
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AAAAA! Real Muenster posted:I cant believe that this isnt already a thing. I would love it if they gave the game more of that "exploring space and the unknown" feel and let you put a science station all sorts of places. You can get 10 Society research for a shielded world (also shielded habitats), which is what made me think of it. Sure, destroying a planet is impressive, but turning it into science? That's the way to go.
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# ? Apr 16, 2019 22:16 |
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brugroffil posted:For two packed systems, though, they were previously owned by a non federation member who settled their war decades ago. So now these systems are staying as mine, and it's blowing me past the admin cap with poorly built garbage. You can spin a sector off as a vassal, or just trade those systems away to a neighbour who might want them. But the correct answer is to ignore the admin cap, you're not supposed to stay under it. Tear down the garbage and build better stuff in it's place.
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# ? Apr 16, 2019 22:30 |
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brugroffil posted:Hopefully a simple question... That aside, you can gift planets and systems to people in the trade screen. I think they need to be adjacent to their territory though, it's a bit opaque.
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# ? Apr 16, 2019 22:30 |
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Admin cap penalties are harsher as a megacorp, 50% worse I think. Not enough to worry about?
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# ? Apr 16, 2019 22:32 |
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The Something Awful Forums > Discussion > Games > Stellaris 2.6: Ignore the 'Admin "Cap"'
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# ? Apr 16, 2019 22:41 |
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brugroffil posted:Admin cap penalties are harsher as a megacorp, 50% worse I think. Not enough to worry about? If you mouse over the admin cap icon on the top bar it will tell you exactly what the penalties are, you'd have to decide that for yourself. But generally, no, it's nothing to worry about. If you're already beating up AEs, then it's almost certainly nothing to worry about.
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# ? Apr 16, 2019 23:25 |
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Preston Waters posted:I wish this thread were more about cool poo poo that people have done in-game and less about goon ideas to ruin the game. Have you got a link? My desktop is a few years old but relatively beefy and Stellaris runs like rear end. I can run other Paradox titles just fine. Some lategame slowdown perhaps but not bordering on unplayable like Stellaris is.
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# ? Apr 17, 2019 04:15 |
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PittTheElder posted:You can spin a sector off as a vassal, or just trade those systems away to a neighbour who might want them. *unless you've developed your research to the point where you're adding another 15 admin cap about every year through the repeatable tech
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# ? Apr 17, 2019 04:34 |
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While I've got a good handle of how much I should be putting towards alloys, what kind of progress curve should I have with research? I feel like I'm always under-performing a little.
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# ? Apr 17, 2019 04:45 |
Xerxes17 posted:While I've got a good handle of how much I should be putting towards alloys, what kind of progress curve should I have with research? I feel like I'm always under-performing a little. I generally want to see my highest-level techs completing in about 4 years unless I'm deliberately focusing on (or ignoring) research. Once techs start costing more than that, it's time to build more labs. A tech-focused empire can go much faster than this, of course. And my last run, a warrior culture, got most of its research by scanning debris. I don't think I built a single lab until like 2350.
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# ? Apr 17, 2019 05:39 |
I'm starting to think Paradox should hide your empire sprawl and admin cap in the same screen as the cohesion modifier, having it in the top bar makes it seem more important than it is.
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# ? Apr 17, 2019 07:54 |
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Staltran posted:I'm starting to think Paradox should hide your empire sprawl and admin cap in the same screen as the cohesion modifier, having it in the top bar makes it seem more important than it is.
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# ? Apr 17, 2019 08:35 |
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Staltran posted:I'm starting to think Paradox should hide your empire sprawl and admin cap in the same screen as the cohesion modifier, having it in the top bar makes it seem more important than it is. After a couple of games where I got burned by cohesion, I cannot stop obsessing over it, even when I'm not close to a penalty.
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# ? Apr 17, 2019 11:16 |
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Slightly confused about something. I had the Great Khan event, became his satropy and now he's dead and I'm independent again. He's left behind an empire adjacent to mine called "Belmacosa Successor Khanate", whom I've been warring with and taking their systems. All good. But at some point during my enslavement it seems the Khan also took a system right in the middle of my empire. It is shown as being owned by "Belmacosa Star Republic". As far as I know they have no other systems. The confusing thing is Belmacosa Star Republic does not show up on the diplomacy screen, so I can't make a claim on this system to bring it back into my empire. I have invaded it and now control the planet within the system but I can't actually reclaim the system for my empire. I've tried seeing if the claim option is under the diplomacy screen for Belmacosa Successor Khanate but it's not. Who are these Belmacosa Star Republic pricks and why can't I take back this system? It's really annoying having this blob in the middle of my empire that's not mine, and it's actually at a chokepoint too so tons of my trade is passing through it.
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# ? Apr 17, 2019 15:41 |
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OneSizeFitsAll posted:Slightly confused about something. I had the Great Khan event, became his satropy and now he's dead and I'm independent again. He's left behind an empire adjacent to mine called "Belmacosa Successor Khanate", whom I've been warring with and taking their systems. All good. But at some point during my enslavement it seems the Khan also took a system right in the middle of my empire. It is shown as being owned by "Belmacosa Star Republic". As far as I know they have no other systems. I have also had the Khan take a random planet on two occasions. I don't know how to fix it, but you're not imagining it.
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# ? Apr 17, 2019 15:44 |
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Can you not use the claim button in the system screen?
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# ? Apr 17, 2019 15:48 |
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https://twitter.com/dmoregard/status/1118532127866400768?s=19 straight to my veiiiiiiiins Edit: doesn't deal with the tech or impact issue, but an important step in the right direction.
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# ? Apr 17, 2019 16:19 |
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More teasers! I love that poo poo.
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# ? Apr 17, 2019 16:38 |
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Jabor posted:Can you not use the claim button in the system screen?
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# ? Apr 17, 2019 16:51 |
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How can he occupy the system if he cant see the empire in diplomacy/he is not at war with them? If he has already occupied the system what does it matter if he makes a claim?
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# ? Apr 17, 2019 16:56 |
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Jabor posted:Can you not use the claim button in the system screen? If I hover over that it says "We have no need to claim the systems of hostile space entities". I just redestroyed the starbase there. My army occupies the planet, which has a population of one Belmacosa. Not sure what to do from here?
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# ? Apr 17, 2019 17:05 |
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Shouldn't it be up to me if I accept a surrender or not? Now I gotta wait another 10 years before I can declare war again.
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# ? Apr 17, 2019 17:23 |
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Ak Gara posted:Shouldn't it be up to me if I accept a surrender or not? Not if you have maxed out war exhaustion.
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# ? Apr 17, 2019 17:30 |
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Why doesn't every Maurader join to form the Khan?
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# ? Apr 17, 2019 17:53 |
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# ? May 25, 2024 03:38 |
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Raenir Salazar posted:Why doesn't every Maurader join to form the Khan? They are different species, aren't they? And they definitely have different motivations, with "She of the Void" and "Dwamaks" and so on.
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# ? Apr 17, 2019 18:12 |