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RazzleDazzleHour posted:I was gonna do an MTV Crips version of my base but I really want to eat dinner so instead here's my Leviathan Coast pitch: i went to the leviathan coast basically first thing on my first character. it sounded like a cool place and I had found a map thing that gave me an ancient armoury location. It was pretty loving tough with a single character with basically no stats, but I came out eventually with a ton of masterwork gear, 100k+ gold and my character was up to around 30-40 in most stats (besides dex cause i didn't know how to train it). Also found a few spots that seemed really good for an outpost, I didn't know how to take a screenshot at the time so I just tried to memorize how it looked on the map hah, I'll see if I can find it again. It had iron, copper, high fertility, water and stone all there in close proximity. edit: i wanna say it's around where my cursor is but I can't remember exactly. I'm pretty sure it was though, cause I remember it being in a little nook/divet into the mountains there. yeah that was it, I ran a guy up there from mongrel just now to check. only one copper node though. Tabletops fucked around with this message at 00:46 on Apr 17, 2019 |
# ? Apr 17, 2019 00:32 |
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# ? Jun 8, 2024 09:38 |
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Made it to shark. Umm.. Wtf is going on.
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# ? Apr 17, 2019 05:13 |
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We got into a fight with zombies (thanks to the zombie mod) and it was a real shitshow, managed to save everyone's lives because I micromanaged one of my ranged people to evac people getting eaten but we lost four or five limbs in total and Aurora is literally the only conscious person at the moment. Going to have to start hauling people one at a time to Ashiba for healing. I love how an rear end-kicking in this game can take days to recover from.
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# ? Apr 17, 2019 05:32 |
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Paranoid Peanut posted:Made it to shark. Umm.. Wtf is going on. 1) Take the Mexican drug cartels 2) Give them swords Ok that's Shark
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# ? Apr 17, 2019 05:47 |
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"Narko's Trap", huh? Sounds like there could be some good loot there- welp.
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# ? Apr 17, 2019 06:10 |
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The Lone Badger posted:1) Take the Mexican drug cartels In my first play through everyone in Shark fought each other. Sadly this was not the case in my second play through. However, I joined the hounds and set up a base in the swamps. The hound guy who always demands money got stuck on one of my walls, and then later on so did a hive trader. So I had free body guards right by my gate on top of the kill box. Unfortunately I wiped HN before they could Wrath of God my base and somehow Retribution went to the jail in Squint instead of my base and the Hundred Guardians hosed them all up.
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# ? Apr 17, 2019 06:22 |
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BMan posted:I've discovered that if you put someone on hemp auto-loom duty, they will run back and forth putting single hemps in constantly. Annoying for multitasking, but it's great for strength training! yes I know there's a weight bench mod The weight bench mod only goes up to 60...and it takes a VERY long time to get there. Realistically you'd go up to mid 40's, which is nice but not game breaking. Moving hemp/fabric (or another of my favorites, stocking water in water tanks) with a shitton of weight and carrying a body of some sort is still the best way to get your strength to the higher end so you can use those delicious edge 3/meitou heavy weapons and hackers.
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# ? Apr 17, 2019 06:31 |
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Strength is relatively easy to train, Dexterity is hard. I haven't found a better method than giving someone a rusty wakazashi and having them go nuts on a skeleton prisoner. Then they end up with tons of katana skill and you're tempted to give them one for real, which is bad because katanas are bad.
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# ? Apr 17, 2019 10:05 |
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Dodging is pretty good Dex practice, more so than you would think really. My recent Hiver with the Rebirth slave start got to around 60 dex and dodge simply from constant escape attempts and the associated beatdowns, as well as the absence of further beatdowns once dodging got to an appreciable level. It leveled faster than Toughness, almost. I think you could simulate the experience by making a standard thunderdome and setting your guy to taunt-defend, which just makes you stand there and endeavour to not die. Pick a bunch of starving bandits (or something comparably weak) to be your target practice and you could probably do it AFK.
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# ? Apr 17, 2019 10:16 |
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By the way, what happens when the holy sentinels expend their first aid supplies? Do you stop getting patched up?
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# ? Apr 17, 2019 10:36 |
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That's actually a pretty good question. I can't say one way or another, but with the sheer number of guards around, I do not think this is likely to ever happen in practice. After a particularly spirited escape attempt, I once had 20 guys trying to fix me back up at the same time, it looked kind of silly. Worship the cage bug! The guards also respawn, so you'll eventually refill the available medical supplies simply by way of picking one or two off every so often.
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# ? Apr 17, 2019 10:44 |
Cardiovorax posted:That's actually a pretty good question. I can't say one way or another, but with the sheer number of guards around, I do not think this is likely to ever happen in practice. After a particularly spirited escape attempt, I once had 20 guys trying to fix me back up at the same time, it looked kind of silly. Worship the cage bug! They will run out, but what happens is that there are about 10-15 guards per outer tower who will rotate in on duty if the inner guards are killed or caged. I've emptied all of rebirth as a slave, eventually you need to be very careful or you'll be left dying in a dead camp because the last two guys won't patrol by you after you get knocked out.
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# ? Apr 17, 2019 15:12 |
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hmm. so today I went back to one of my spots I had found for a base and prospected again to compare to some other spots in the same area. yesterday this exact spot was 70/75/20 arid/green/swamp, now it's just 70/75 arid/green? does this just change at random? Tabletops fucked around with this message at 17:41 on Apr 17, 2019 |
# ? Apr 17, 2019 16:43 |
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Tabletops posted:hmm. so today I went back to one of my spots I had found for a base and prospected again to compare to some other spots in the same area. You're probably off a few yards. Prospecting only gives you the fertility % for the ground right under your feet (I think?). If you wanna see how crops will grow you should go into build mode and wave a farm plot around the area you're interested in
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# ? Apr 17, 2019 18:11 |
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Clark Nova posted:You're probably off a few yards. Prospecting only gives you the fertility % for the ground right under your feet (I think?). If you wanna see how crops will grow you should go into build mode and wave a farm plot around the area you're interested in Fertility (left) and Biome percentages (upper right) are separate values from each other, btw. The first determines growth rate, the second determines maximum yield per farm plot. A 50/100 plot will grow half as slow but everything will be harvested while a 100/50 will grow at full speed, but only about half of the displayed crop will actually be retained on harvest. Hydroponics, of course, make all of this entirely irrelevant.
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# ? Apr 17, 2019 19:37 |
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Clark Nova posted:You're probably off a few yards. Prospecting only gives you the fertility % for the ground right under your feet (I think?). If you wanna see how crops will grow you should go into build mode and wave a farm plot around the area you're interested in game crashed and it was back to showing 20% swamp everywhere in fog islands. crashed again 30 minutes later, now it's showing arid and green only again I tried to do the farm plot thing, which was useful. It only let me choose Greenfruit though, I needed riceweed to test the swamp biome availability (not sure how to get it). guess I need to research it, probably. Tabletops fucked around with this message at 19:58 on Apr 17, 2019 |
# ? Apr 17, 2019 19:56 |
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Tabletops posted:I tried to do the farm plot thing, which was useful. It only let me choose Greenfruit though, I needed riceweed to test the swamp biome availability (not sure how to get it). guess I need to research it, probably.
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# ? Apr 17, 2019 20:12 |
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if you're prospecting take your dude with the highest science skill btw, it'll give you a much bigger map
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# ? Apr 17, 2019 20:17 |
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You need to do research to unlock some of the crops. Riceweed requires two riceweeds and some books. You can buy the plants reliably in the swamp villages
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# ? Apr 17, 2019 20:42 |
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My new favorite place to build is fishman island. 150 water for self watering farms, 120 fertility, 100 green and 50 swamp for crops and plenty of 100% stone and iron for resources. Only pain is finding the few scattered copper nodes and constant kungfu fishmen attacks.
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# ? Apr 17, 2019 20:48 |
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Cardiovorax posted:Yes, you do. Also, there are two little arrows to the left and the right of the building's name on the right side. This will let you do things like choose between different upgrade levels of a building, for example if you don't have enough resources for an MK3 ore drill. The game is kind of inconsistent about whether it wants you to use these or whether different resources get displayed as a distinct entry in the left-hand list, so always be ready to experiment. well, Looking all over fog islands now. Places I was at before with 20% swamp won't let me build a riceweed farm anywhere at all. weird bug i guess?
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# ? Apr 17, 2019 20:54 |
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Tabletops posted:game crashed and it was back to showing 20% swamp everywhere in fog islands. Can't you build every farm in every location, they just unbelievably suck? Sounds like you don't have the crops researched yet.
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# ? Apr 17, 2019 21:39 |
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Why would you want to farm riceweed at 20% anyway?
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# ? Apr 17, 2019 21:47 |
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No, the game straight won't let you build anywhere your expected crop yield would be zero. 10% crop yield, 10% percent fertility? Just fine. Trying to grow Riceweed on 100% arid ground? Just no.
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# ? Apr 17, 2019 21:48 |
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Or trying to grow anything in a dead environment Who'da thunk that dead ground and acidrain wouldn't be all that great for farming. I've considered doing a deadlands base, but it would have been extremely annoying at the time I was making bases. You'd either have to ferry in water manually (annoying) while relying on hydroponics, ferry food in manually (also annoying), or build a shitton of those moisture mod thingies as they're EXTREMELY slow to produce water in comparison to a well even at below half water efficiency (so also annoying) while once again relying on hydroponics. Or play as an all skeleton group, but that's boring And I can't recommend a leviathan base just because of how far you are from everything. Some might see that as an advantage, but it just annoys me to have to travel even more. mauman fucked around with this message at 00:59 on Apr 18, 2019 |
# ? Apr 18, 2019 00:40 |
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Turning the guards into prisoners might be backfiring. There's not enough guards around anymore to patch people back up or let slaves out. Edit: Huh. If you get on one of the prisoner poles in the group of 10 and go sneak, your stealth rockets up from hiding in plain sight and the slavers dont come to let you out. I'm up to 70 and 90 stealth already :v Synthbuttrange fucked around with this message at 05:52 on Apr 18, 2019 |
# ? Apr 18, 2019 01:38 |
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If I have an all-skeltal crew will fogmen/cannibals ignore me?
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# ? Apr 18, 2019 06:08 |
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The Lone Badger posted:If I have an all-skeltal crew will fogmen/cannibals ignore me? They'll still beat you up, but they won't haul you off to be eaten.
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# ? Apr 18, 2019 07:12 |
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Hahah took down a beak thing. I dont see what the fuss is about. *three much MUCH bigger beak things charge out of the storm surrounding my camp* Oh.
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# ? Apr 18, 2019 10:57 |
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Synthbuttrange posted:Edit: Huh. If you get on one of the prisoner poles in the group of 10 and go sneak, your stealth rockets up from hiding in plain sight and the slavers dont come to let you out. I'm up to 70 and 90 stealth already :v
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# ? Apr 18, 2019 11:36 |
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Synthbuttrange posted:Hahah took down a beak thing. I dont see what the fuss is about. Relax, enjoy death.
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# ? Apr 18, 2019 11:58 |
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I high tailed it back to the hiver village and cowered inside.
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# ? Apr 18, 2019 13:30 |
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The trick with beak things is to only have one person fight each one. Do not bunch up. (Crossbows are good)
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# ? Apr 18, 2019 14:00 |
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Was just training and a high paladin mauled Green's arm off with a rusted junk iron stick
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# ? Apr 18, 2019 15:41 |
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Now you get to upgrade
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# ? Apr 18, 2019 17:24 |
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Fewd posted:Was just training and a high paladin mauled Green's arm off with a rusted junk iron stick He did you a favor - now you can buy the arm that improves his crossbow skill without getting into the weird ethical territory of forcibly amputating him via peelers or feeding part of him to the fogmen.
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# ? Apr 18, 2019 17:29 |
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The Lone Badger posted:The trick with beak things is to only have one person fight each one. Do not bunch up. Chad punches beak things with his bare hands. Be like Chad.
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# ? Apr 18, 2019 17:32 |
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How many fighters would be ideal for an expedition squad? I'm thinking 8 or so, with one being a medic who hangs back to patch ppl up. EDIT: also, are there any mods that allow you to build within or close to a town or something? There are some outposts I'd like to take for myself (looking at you Dust King tower).
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# ? Apr 18, 2019 17:57 |
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LuiCypher posted:He did you a favor - now you can buy the arm that improves his crossbow skill without getting into the weird ethical territory of forcibly amputating him via peelers or feeding part of him to the fogmen. Indeed... I bought a masterwork steady arm from Black Desert City and it's +25% crossbow and +20% dex. Go ahead and sacrifice rest of the weak flesh Green, I will rebuild you. Rebuild you BETTER. REBUILD YOU INTO A CYBERNETIC POST-APOCALYPTIC MACHINE GOD, AN ETERNAL METAL COLOSSUS TO REIGN OVER THE RUINS OF THIS DEAD WORLD like Beep
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# ? Apr 18, 2019 17:59 |
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# ? Jun 8, 2024 09:38 |
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LuiCypher posted:He did you a favor - now you can buy the arm that improves his crossbow skill without getting into the weird ethical territory of forcibly amputating him via peelers or feeding part of him to the fogmen.
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# ? Apr 18, 2019 18:01 |