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The VR inventory interface sounds really good. You can drag and drop from your wrist with holograms to move things around. Sounds way better than the current mouse based system, especially for VR.
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# ? Apr 3, 2019 18:41 |
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# ? May 27, 2024 12:27 |
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Dont Touch ME posted:I still dont understand wth people are talking about with vr nausea. If its that bad just tough it out. Eventually your broke brain will learn to stop being dumb and we won't have to deal with these dumb teleportation move systems. What is there to not understand? I put on a VR headset at E3 in like 2012 or 2013 and was pretty much immediately sick, leading to me vomiting into a trashcan on the show floor. It's not exactly something people just need to "tough out," VR just isn't for everyone. I'm sure headsets are much more advanced in 2019, and i'm sure I'll try it again either at work or a convention but I'm not hopeful that newer versions of the hardware will completely eliminate the issue. I get a similar feeling if a FPS game has a Field of View lower than around 100, but nowhere near as strong as wearing a VR headset was.
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# ? Apr 3, 2019 20:05 |
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I mean I think VR is a really dumb gimmick, don't get me wrong, but it shoulsn't make you sick. You should build up tolerance because your brain is malfunctioning and who knows how it might help you.
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# ? Apr 4, 2019 12:48 |
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You can acclimate your brain to VR but you can't tough out motion sickness if you try your brain will literally associate VR with motion sickness. You have to play in small increments and gradually increase your tolerance and that dedication to play some vidja games really isnt worth it to some people. That being said my rift is great and I'm glad my braon isn't broke.
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# ? Apr 4, 2019 13:04 |
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fargom posted:What is there to not understand? I put on a VR headset at E3 in like 2012 or 2013 and was pretty much immediately sick, leading to me vomiting into a trashcan on the show floor. It's not exactly something people just need to "tough out," VR just isn't for everyone. I'm sure headsets are much more advanced in 2019, and i'm sure I'll try it again either at work or a convention but I'm not hopeful that newer versions of the hardware will completely eliminate the issue. VR only become worthwhile once they started tracking position, as a result just about every commercially available HMD released before 2016 is complete garbage. Prior HMDs only tracked rotation of the head so any movement outside of that wasn't reflected in the display. In those old headsets unless you sit extremely still you're effectively always artifically locomoting, there's a constant mismatch between your real and virtual head positions, nausea is kind of inevitable. You shouldn't feel any sickness at all from simply wearing a Vive or Rift, however there's still some odd artifacts caused by the fixed focus of the lenses (around ~2m in front of you) that bothers some people, tends to cause eye strain more than nausea though. Teleporting should be comfortable, cockpits can be a bit more difficult. SCheeseman fucked around with this message at 15:16 on Apr 4, 2019 |
# ? Apr 4, 2019 14:47 |
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Dont Touch ME posted:I mean I think VR is a really dumb gimmick, don't get me wrong, but it shoulsn't make you sick. You should build up tolerance because your brain is malfunctioning and who knows how it might help you. This is the weirdest take. Quite the opposite happens. If you have a bad experience in your HMD and the. You force it, you can get to the point where even the smell of it makes you sick.
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# ? Apr 4, 2019 15:03 |
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I don't think there is a "one size fits all answer" here. If a person got sick from an early model headset, it's still worth trying a later model, if you're interested. If you're not interested, its a moot point. VR is awesome and I think NMS in VR would be a perfect fit. If you're struggling with motion sickness, then you need to weigh your interests with that. If you really want to play in VR, then you might need to start testing your endurance and incrementally increasing it. But that ain't gonna work for everyone. Some folks will get sick no matter what. Besides, if a person is really interested in trying VR, they'll Google on their own methods to avoid sickness. And if it doesn't work, it doesn't work.
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# ? Apr 4, 2019 15:09 |
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All diseases and ailments can be cured through willpower and vitamins. Medicine and science are lies and scams. Unlock your true power by freeing your mind.
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# ? Apr 4, 2019 17:22 |
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Jim Silly-Balls posted:This is the weirdest take. Quite the opposite happens. If you have a bad experience in your HMD and the. You force it, you can get to the point where even the smell of it makes you sick. Disagree.
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# ? Apr 4, 2019 21:31 |
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I picked this up in anticipation of playing it on my PSVR. Is there anything to unlock or any reason to play it before VR support releases or should I just wait?
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# ? Apr 4, 2019 21:38 |
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Dont Touch ME posted:Disagree. Beginning to think this isn't in good faith
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# ? Apr 4, 2019 21:39 |
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Scholtz posted:I picked this up in anticipation of playing it on my PSVR. Is there anything to unlock or any reason to play it before VR support releases or should I just wait? When VR is enabled it will work on savegames so you might as well start.
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# ? Apr 4, 2019 21:59 |
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Dont Touch ME posted:I mean I think VR is a really dumb gimmick, don't get me wrong, but it shoulsn't make you sick. You should build up tolerance because your brain is malfunctioning and who knows how it might help you. Thank you for your input on something you literally don't know poo poo about, how much VR have you done?
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# ? Apr 4, 2019 22:00 |
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s.i.r.e. posted:Thank you for your input on something you literally don't know poo poo about, how much VR have you done? Do you really want to engage with someone who is either that dumb or is trying that hard to be a troll?
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# ? Apr 4, 2019 22:12 |
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Eh, better than what the thread currently has to offer.
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# ? Apr 4, 2019 22:17 |
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This Gek knows one trick to make threads eat themselves. Interlopers hate them!
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# ? Apr 4, 2019 22:34 |
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ToastyPotato posted:Do you really want to engage with someone who is either that dumb or is trying that hard to be a troll? to be fair he does keep catching people with it, no need to "try" very hard at all lol
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# ? Apr 4, 2019 22:51 |
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Dont Touch ME posted:Disagree.
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# ? Apr 5, 2019 01:16 |
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s.i.r.e. posted:Thank you for your input on something you literally don't know poo poo about, how much VR have you done? Enough to know that it doesn't actually add much to basically any game I've tried it with. Maybe if you're like a super duper graphics dude, the "immersive experience" might be cool. But I'd rather just play normally to preserve the ability to have a nice glass of water, and get up to go pee while playing my dumb, mindless game of pressing left click on rocks to unlock the next countdown timer. (And also not gently caress up my hair or leave weird lines all over my face, lol)
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# ? Apr 5, 2019 04:19 |
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how can you even call yourself a gamer if you don't have rashes from pissing yourself.
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# ? Apr 5, 2019 04:30 |
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Dont Touch ME posted:Enough to know that it doesn't actually add much to basically any game I've tried it with. Maybe if you're like a super duper graphics dude, the "immersive experience" might be cool. But I'd rather just play normally to preserve the ability to have a nice glass of water, and get up to go pee while playing my dumb, mindless game of pressing left click on rocks to unlock the next countdown timer. These are all fair points, a lot of the times VR doesn't really add poo poo to things and NMS won't get deep, interesting gameplay just because it has VR. It will make for the best VR space vacation game though! I want to play NMS in VR but it probably won't last long but seeing the scale of things in VR is going to be incredible. For about an hour and then you put it down because the actual gameplay isn't that good. You can't brute force yourself into VR if you get sick from it though; early into my Vive days I played something that made me insanely ill and had to go outside and lay on the grass in the fetal position for a half hour because I was on the verge of vomiting. It was absolutely miserable, if I tried to push through it I would have threw up all over myself.
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# ? Apr 5, 2019 05:10 |
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3D is the main selling point of VR to me and barely anyone brings it up but it contributes so much. Being able to judge distance instinctively is a huge boon, especially in racing games and the like. Also being able to keep an eye on your surroundings while firing at an enemy "offscreen" can be super helpful, not to mention badass as hell.
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# ? Apr 5, 2019 15:42 |
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For NMS the killer feature is going to be the sense of scale. Flying up to a mile-long capital ship on a TV is one thing, but being able to turn around and see the bow receding into the distance behind you while you're still far away from the docking bay and random superstructures are looming up all around you is going to be mindblowing. Same for creatures and plants- those readouts that say "3.5 meters tall" are going to really mean something now when the VR fully conveys that 3.5 meters is almost twice as tall as you are.
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# ? Apr 5, 2019 15:56 |
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Lmao its obvious that guy has never tried VR because while its implementation isnt perfect yet the one thing undeniable about it is how insane it is and everyone whos actually experienced REAL vr would agree it isnt a gimmick. Like theres issues with VR but what that poster keeps bringing up is exactly what people who havent actually tried it say. That being said i dont have high expectations for this games implementation, especially with only having a psvr. The game can barely run on a ps4 already and they will have to give it a significant fidelity hit to get it non nausea inducing. On top of that the psvr isnt very high res to begin with, but maybe theyll make it work.
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# ? Apr 5, 2019 20:15 |
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HORMELCHILI posted:Lmao its obvious that guy has never tried VR because while its implementation isnt perfect yet the one thing undeniable about it is how insane it is and everyone whos actually experienced REAL vr would agree it isnt a gimmick. Like theres issues with VR but what that poster keeps bringing up is exactly what people who havent actually tried it say. I've owned a Vive and now a Rift and yeah, PC VR is the real deal. But things like the cord get in the way and lower resolution. Once those things are gone I could see myself spending a lot of time in a game like NMS exploring things.
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# ? Apr 5, 2019 20:23 |
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HORMELCHILI posted:That being said i dont have high expectations for this games implementation, especially with only having a psvr. The game can barely run on a ps4 already and they will have to give it a significant fidelity hit to get it non nausea inducing. On top of that the psvr isnt very high res to begin with, but maybe theyll make it work. yeah VR rules but it seems like in a bunch of those interviews Murray harped on about how optimization for VR has had a huge effect on the normal game, and that the performance increase is substantial. Considering the game was glued together like a scrapbook by like 7 people in a mad rush it doesn't surprise me they're able to wring out some performance 2 years after the game's release
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# ? Apr 5, 2019 20:39 |
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Making VR versions of games is a good excuse to do an optimization pass, at least if you're competent developer (ie not Bethesda).
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# ? Apr 6, 2019 05:13 |
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Yeah ill believe it when i see it
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# ? Apr 6, 2019 19:07 |
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One change in Next that I wasn't aware of was that black holes no longer take you to a random point in the galaxy. The destination still isn't known until you use it, but it is fixed. This means that with a large enough group of nerds you could map the black hole network and use it to calculate the most efficient route from A to B. Which is what reddit has done: https://darc.blackholesuns.com/ They're at 3,000 black holes mapped so far which is only a fraction of the galaxy, but it's enough that you can actually plan some routes. If a collaborative black hole map was in the actual game I would have been way more inclined to explore the galaxy.
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# ? Apr 8, 2019 15:13 |
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Instead of switching between your jump ship and your black hole ship (rather than repairing) between black holes and putting a lot of thought and effort into it, you could merely just put a lot of effort into getting your hyperdrive ship 6 of the best upgrades and making a straight shot for the center while listening to podcasts for a couple hours. It might seem like tedium. Because it is. Every option to the center is pointlessly tedious because it's bad game design which they quietly abandoned.
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# ? Apr 8, 2019 17:41 |
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Party Boat posted:One change in Next that I wasn't aware of was that black holes no longer take you to a random point in the galaxy. The destination still isn't known until you use it, but it is fixed. This means that with a large enough group of nerds you could map the black hole network and use it to calculate the most efficient route from A to B. Which is what reddit has done: It's 3000, but the destination systems are different on PS4 than they are on PC/Xbox for some reason. So 1800 + 1200 between the two platforms, unfortunately. Still really impressive though. I wish there was a quick explainer on what you need to do to put info in to add to it. the link they give just takes you to a Google doc
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# ? Apr 9, 2019 04:05 |
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Alpine Mustache posted:It's 3000, but the destination systems are different on PS4 than they are on PC/Xbox for some reason. So 1800 + 1200 between the two platforms, unfortunately. All you have to do is put a line in the spreadsheet on the Log Black Holes tab, and some administrator goes through and puts them in the main database. Seems pretty insecure but it's a start.
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# ? Apr 9, 2019 21:35 |
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Started playing this in preparation of VR goggles eventually, i.e. wanting to get set up. Meh, is it tedious in regards to inventory and sentinels. I suppose using a savegame editor won't get be banned or something?
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# ? Apr 11, 2019 20:33 |
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Combat Pretzel posted:I suppose using a savegame editor won't get be banned or something? Not likely. expanding your inventory it's pretty easy though.
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# ? Apr 11, 2019 21:02 |
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So, did they tone down planet biomes? The first time I played it was around release, and there were a lot of cool looking colorful planets, quite a bit of improbable geography that however looked cool. I've been jumping around a bit, and things look rather tame up until now.
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# ? Apr 12, 2019 21:23 |
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Combat Pretzel posted:So, did they tone down planet biomes? The first time I played it was around release, and there were a lot of cool looking colorful planets, quite a bit of improbable geography that however looked cool. I've been jumping around a bit, and things look rather tame up until now. They made it so that the more interesting planets are in the "higher" tier of stars
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# ? Apr 12, 2019 21:29 |
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Never saw a Mega Exotic. That might've broken up the monotony.
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# ? Apr 13, 2019 12:47 |
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The problem with those planets is that once you have found one, they are all pretty much identical. They have even less variance than normal planets.
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# ? Apr 13, 2019 18:00 |
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I found an extreme weather / extreme sentinels mega exotic that doesn't have the incredibly oppressive hyper red saturated atmosphere, so I landed an island with a nice cluster of resources and built a base on it just to say I did. Otherwise yeah, they're all pretty much the same aside from which plant they turned into a gigantic indestructible rock formation.
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# ? Apr 13, 2019 18:15 |
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# ? May 27, 2024 12:27 |
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NMS on PC now has Vulkan support. https://www.nomanssky.com/2019/04/vulkan-update/ Hello Games posted:Hello everyone,
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# ? Apr 18, 2019 13:53 |