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I'm watching it too -- makes for great entertainment. He also tweaks stuff mid-stream and sets up some artificial limitations to himself... he got these rocket launchers and decided in his mind that they should take two gear slots in the load-out so he doesn't equip anything else on the soldiers carrying them. I've also noticed that reloading ends the soldiers turn; which makes Lost missions much more dangerous.
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# ? Apr 16, 2019 16:33 |
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# ? May 9, 2024 22:57 |
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Shrimp or Shrimps posted:Want to start an rpgo run but afraid I'm just gonna min max and end up with a bunch of samey dudes rather than actually role playing. RPGO doesn't have the feature which would make it killer for me: the MINT-style of providing four randomly selected skilltrees rather than everyone having access to everything.
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# ? Apr 16, 2019 16:40 |
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Affi posted:Will beagle eventually release the modlist? Anyone know? IIRC, when he started out he said he probably would but was going to wait to see if the setup was actually any fun/he’d stabilized it somewhat since this is still something of an experiment and he’s screwing with it constantly. But I think that’ll happen because beagle and pretty much everyone else seems to be enjoying it. I’m hoping something along these lines is eventually released as a package or at least a set of “install these mods and change these configs” because an XCOM 2 where more than a minority of fights last longer than XCOM’s turn and where an enemy getting to do a thing isn’t automatically terrifying sounds really fun, I just don’t want his exact masochistic level of difficulty on top of it (his lost swarms literally plop down a solid 6x6 box of lost which is kinda funny but then take 20 minutes to kill). Owl Inspector fucked around with this message at 17:15 on Apr 16, 2019 |
# ? Apr 16, 2019 17:12 |
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Captain Foo posted:RPGO doesn't have the feature which would make it killer for me: the MINT-style of providing four randomly selected skilltrees rather than everyone having access to everything. Seriously I miss Training Roulette so goddamn much.
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# ? Apr 16, 2019 17:54 |
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Nordick posted:Seriously I miss Training Roulette so goddamn much.
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# ? Apr 16, 2019 17:56 |
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Also I just had a pretty cut-and-dry situation go completely pear-shaped, because a goddamn civilian opened a door, giving the enemy I was maneuvering to ambush line of sight to my guys, when half my squad had done their turn already. Lost one of my best Majors and a promising Lt to that clusterfuck. loving collaborators man I swear to god
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# ? Apr 16, 2019 18:04 |
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Nordick posted:Also I just had a pretty cut-and-dry situation go completely pear-shaped, because a goddamn civilian opened a door, giving the enemy I was maneuvering to ambush line of sight to my guys, when half my squad had done their turn already. Lost one of my best Majors and a promising Lt to that clusterfuck. It makes me incredibly happy that there's no penalty for killing ADVENT civilians. On at least one mission when I was a little bored and had a spare rocket, I put one directly into a crowd just for kicks. I may be a terrible person, but I was an entertained terrible person.
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# ? Apr 16, 2019 19:12 |
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Traitor collaborators deserve no sympathy.
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# ? Apr 16, 2019 19:28 |
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https://www.youtube.com/watch?v=L2VVM8xbuKw And then you get a "faceless hide in every mission" event and get a plausible deniability-justified reason to blow up random people
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# ? Apr 16, 2019 19:43 |
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Digirat posted:https://www.youtube.com/watch?v=L2VVM8xbuKw That is exactly what happened to me, with the exception that I knew precisely where the enemy pod was and was gonna nuke them with a claymore + shredder cannon through walls combo. Also, quoting myself from 2016: Nordick posted:
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# ? Apr 16, 2019 19:51 |
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Shrimp or Shrimps posted:Want to start an rpgo run but afraid I'm just gonna min max and end up with a bunch of samey dudes rather than actually role playing. make your favorite videogame/movie/whatever characters and try to pick stats that match their usual abilities. sometimes they'll be great. sometimes maybe not. alternatively, roll some dice! or just pick a couple weapons/trees per unit and see if you can stick to those. this is what you will probably do anyway, since skills of the same tree tend to synergize better.
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# ? Apr 16, 2019 22:00 |
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Killing civvies nukes the killer's Will.
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# ? Apr 16, 2019 22:57 |
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Bogart posted:Killing civvies nukes the killer's Will. Is this true?
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# ? Apr 16, 2019 22:57 |
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With mods anything is possible.
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# ? Apr 16, 2019 23:10 |
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kidkissinger posted:Is this true? Chuck a nade at the civilians on Gatecrasher. See for yourself.
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# ? Apr 16, 2019 23:45 |
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Hardly a deterrent, tbh.
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# ? Apr 17, 2019 01:11 |
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Latest beagle was a loving doozy.
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# ? Apr 17, 2019 01:14 |
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New beta build for Xenonauts 2 came out, including some non-placeholder research reports, and I can confirm that the the head scientist is still a glorious snarky shitlord.
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# ? Apr 17, 2019 15:30 |
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Please do not send me any more cryssalids THANK YOU
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# ? Apr 17, 2019 17:30 |
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Bogart posted:Please do not send me any more cryssalids THANK YOU Did you recently take a trip to Newfoundland?
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# ? Apr 17, 2019 22:57 |
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The Beagle campaign is a blast. He's got these mods tuned in to the point where it seems just barely not impossible. Barely.
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# ? Apr 18, 2019 04:14 |
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PostNouveau posted:The Beagle campaign is a blast. He's got these mods tuned in to the point where it seems just barely not impossible. Barely. After he strolled through the blacksite without any issue I thought he had maybe pushed the game too much into his advantage. Little did I know. Little. Did. I. Know. Owen Wilson is a goddamn hero
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# ? Apr 18, 2019 05:16 |
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Dang. I've either gotten some kind of a bug, or I am completely failing at this - I can't seem to add any weapon mods to my guys, even after researching hybrid materials.
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# ? Apr 18, 2019 21:05 |
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Have you done modular weapons? That's the one that unlocks them
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# ? Apr 18, 2019 21:10 |
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Yeah I have. I have also modded my game, I wonder if that's managed to remove it. How do you upgrade guns again?!
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# ? Apr 18, 2019 22:05 |
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Samovar posted:Yeah I have. I have also modded my game, I wonder if that's managed to remove it. How do you upgrade guns again?! You're going to have to be a lot more specific about your mods
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# ? Apr 18, 2019 22:26 |
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Captain Foo posted:You're going to have to be a lot more specific about your mods No, no. I'm just an idiot, n/m.
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# ? Apr 19, 2019 08:41 |
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Anyone have experience with the Wotc Jedi Class Beta on the workshop? it feels deeply under powered compared to things like the biotic or even core game ranger. No ranged attacks, having to blue move next to an alien to attack, expensive, indulgent lightsaber build system, powers that are expensive to use on a limited resource with its Force Pool.
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# ? Apr 19, 2019 18:28 |
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Being wildly impractical and easily gunned down by superior forces is like the Jedi MO.
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# ? Apr 19, 2019 19:13 |
winterwerefox posted:Anyone have experience with the Wotc Jedi Class Beta on the workshop? it feels deeply under powered compared to things like the biotic or even core game ranger. No ranged attacks, having to blue move next to an alien to attack, expensive, indulgent lightsaber build system, powers that are expensive to use on a limited resource with its Force Pool. I'm currently playing a campaign where I picked this up. My biggest criticism is that it includes something like fifty additional items in the engineering item build menu as sabre mods, next to the medpacks and whatnot. It's totally unwieldy and clearly designed by someone who had an exhaustive knowledge of starwars. The actual class is ok but not great. Melee only (one crap ranged attack that does 1/3 damage), attacks shred armor, there's some mobility upgrades and a heal. The big mobility upgrade is once-per-mapThough attacking isn't limited to blue moves. One other big gripe on the class is I haven't figured out why sometimes only one melee hit lands, and then only half damage, other times it's both full damage. So your dps is like 3-12 when everyone else is 9-12. I wouldn't recommend. Ranger is better.
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# ? Apr 19, 2019 19:28 |
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I think I am going to download the Lightsaber mod, and Warrior of Light for my melee wizard with a laser sword needs over the Jedi. A good point of balance in a class is "Does it compare well to a core class", and compared to Rangers, Templar, Psions in the Melee to Wizard spectrum, it falls flat with tons of limited use powers. im better bringing anything else over the Jedi.
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# ? Apr 19, 2019 19:48 |
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I haven't used it myself, but I am actually stunned by the fact that someone made a Jedi class only to make it underpowered
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# ? Apr 19, 2019 20:02 |
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Just use Akimbo and get all the melee upgrades, or Samurai if you wanna go all in.
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# ? Apr 19, 2019 20:16 |
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Bogart posted:Just use Akimbo and get all the melee upgrades, or Samurai if you wanna go all in. samurai: 11 missions, 52 kills (lost disabled but more/bigger pods)
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# ? Apr 19, 2019 20:53 |
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also akimbo is really fun
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# ? Apr 19, 2019 20:54 |
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Akimbo is so good and cool, I would like to think the Xcom team would wanna hire the guy who made it.
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# ? Apr 19, 2019 20:56 |
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Bogart posted:Akimbo is so good and cool, I would like to think the Xcom team would wanna hire the guy who made it. That's iridar, right? He's done some awesome stuff
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# ? Apr 19, 2019 20:56 |
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loving ATs
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# ? Apr 19, 2019 21:05 |
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Captain Foo posted:I haven't used it myself, but I am actually stunned by the fact that someone made a Jedi class only to make it underpowered Its weird because Musashi normally leans to making stuff way too good (same dude behind Samurai, Spec-Ops class and RPGO). It also hasn't been updated since October and was clearly a pretty rough first pass (Bladestorm doesn't work with Lightsabers, powers hilariously overcosted with super limited force points, etc) so its pretty up in the air if it'll ever actually be finished or fixed.
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# ? Apr 20, 2019 04:53 |
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# ? May 9, 2024 22:57 |
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Jedi are intended to also equip a holocron as a secondary to boost stats, and the lightsaber parts effect damage and shred and all that. So maybe try that? I haven't dug too much into them myself either yet, SOON.
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# ? Apr 20, 2019 05:12 |