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Alaan posted:Common Corrupt is cool and good. I was more thinking about Pestilence at common tbh
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# ? Apr 19, 2019 15:30 |
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# ? Jun 10, 2024 05:01 |
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TacoNight posted:Ugin's conjurant is an incredible limited uncommon, right? Always on curve, it survives X combats, which is great if you're attacking and also a strong blocker. Plus you can grow it with proliferate. i don't think it's incredible for the reasons others have pointed out but i definitely think it's playable and probably will make most of my decks, it's a bear with a bonus mode of being a big creature late in the game that is slightly worse than a regular vanilla big creature
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# ? Apr 19, 2019 15:33 |
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Maro's initial pitch for what would become Yawgmoth's Bargain was: BBB Enchantment. Pay 2 life: Draw a card. So basically a better Greed or a "fixed" Necropotence if you will. You still got the card right away though. This originally had no activation cost until they remembered that Necropotence was a card that existed in the current Type2 format. And of course, in Maro's head the worst he could imagine players doing with Yawgmoth's Bargain (the real one) was playing it with Jasmine Seer and drawing a bunch of cards that way.
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# ? Apr 19, 2019 15:34 |
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Entropic posted:Its really bad. Endless One was pretty decent but never a bomb, and this has the massive downside of shrinking quickly down to uselessness the first time it gets in combat with a similarly sized creature. The downside isn't really that severe, you play it at whatever point it fits into your curve, and then you trade it off for one of your opponent's similar-sized creatures. The downside just means that your opponent can "trade" with a slightly smaller creature, if you allow them. I think it fits in a similar spot to Endless One - decent filler that you won't pick early, but will be happy to play a copy if it comes to you late.
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# ? Apr 19, 2019 15:34 |
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TheChirurgeon posted:I was more thinking about Pestilence at common tbh I couldn't remember ALL the broken Commons
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# ? Apr 19, 2019 15:36 |
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Anyone been testing/iterating on UR Drakes? Determining the best burn/removal suite will have to wait until the meta shakes out obvs but there's a few new toys to try out. I want to try a singleton Saheeli but I feel like she does too little on turn 3. I think some number of new Ral could be gas but I'm not sure how many and am wondering if Pheonix is where the deck will want to be.
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# ? Apr 19, 2019 15:46 |
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Lid posted:I'll admit conversely I haven't quite wrapped my head around Yagmoth's Will :/ 2B draw your graveyard
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# ? Apr 19, 2019 15:48 |
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I hope there's a solid Grixis Midrange Bolas Tribal Superfriends for me to enjoy over the summer standard.
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# ? Apr 19, 2019 15:56 |
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MrBling posted:Maro's initial pitch for what would become Yawgmoth's Bargain was: BBB Enchantment. Pay 2 life: Draw a card. Let be fair though, that was 20 years ago. They also though a 2/1 for 1 mana was broken.
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# ? Apr 19, 2019 16:00 |
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Can wait for 7 people in my playgroup to all be rocking Seb mats and the one other person is stuck on Sorin Jace loving by the fire
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# ? Apr 19, 2019 16:05 |
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In other news, MTGO still exists! Let’s see how that’s going.... https://twitter.com/lsv/status/1119083609208414210?s=21
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# ? Apr 19, 2019 16:07 |
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Entropic posted:In other news, MTGO still exists! Let’s see how that’s going.... Well karn's ultimate does restart the game…
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# ? Apr 19, 2019 16:10 |
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Entropic posted:In other news, MTGO still exists! Let’s see how that’s going.... After the clip ended MTGO would not let either player take game actions. It was hilarious.
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# ? Apr 19, 2019 16:10 |
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Entropic posted:In other news, MTGO still exists! Let’s see how that’s going.... I mean, legacy cube on MTGO has led to me not starting arena for at least two weeks. It’s just so much more fun than standard.
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# ? Apr 19, 2019 16:34 |
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Buffis posted:I mean, legacy cube on MTGO has led to me not starting arena for at least two weeks. It's hilarious seeing the reactions of twitch viewers that are used to seeing arena being horrified by MTGO when streamers start playing cube on stream.
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# ? Apr 19, 2019 16:47 |
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What the hell started this conversation? https://twitter.com/PatrickStocks/status/1118634989694988293?s=19
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# ? Apr 19, 2019 16:49 |
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So I'm still doing this podcast. In this episode we go over GP Sao Paulo, the new London Mulligan rule, and make some MC London predictions. Listen to it! Or else! Just look at all these links!! vvvvv iTunes: https://itunes.apple.com/us/podcast/the-dive-down/id1447762473 Spotify: https://open.spotify.com/show/6bQlj5dnv3u1bHdsEprHzp?si=dVOgnBud Stitcher: https://www.stitcher.com/podcast/the-dive-down?refid=stpr Google Play: https://play.google.com/music/m/I44dze6yll6uh5q34dxjo4tikpq?t=The_Dive_Down YouTube: https://youtu.be/WcK09GzkOco
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# ? Apr 19, 2019 16:50 |
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Crackbone posted:Let be fair though, that was 20 years ago. They also though a 2/1 for 1 mana was broken. im pretty sure that card with no mana cost plus yawgmoths bargain would mean you draw your deck so putting a mana cost on it was a good thing, imo
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# ? Apr 19, 2019 16:56 |
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Tainen posted:There were some positive impressions of the London Mull here after the first day or so but does any one have any updated impressions now that it has been a full week? It is exceptionally good and needs to stay, and if that means a boatload of broken nonsense gets banned in Modern/Legacy/Vintage/Pauper then good, gently caress all of it. Star Man posted:What the hell started this conversation? https://twitter.com/PatrickStocks/status/1118634989694988293?s=19 Max hand size of 7 punishes the player on the draw WAY more than the player on the play. If the player on the draw uses a bounceland or a Compulsive Research or whatever without playing an early creature, they have to discard to hand size, while the player on the play, the player who already has a notable advantage, would not have to discard. Max hand size of 10 is an easy change.
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# ? Apr 19, 2019 17:09 |
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Crackbone posted:Let be fair though, that was 20 years ago. They also though a 2/1 for 1 mana was broken. Serra Angel was once too Good to be in Type II.
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# ? Apr 19, 2019 17:11 |
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Hellsau posted:Max hand size of 7 punishes the player on the draw WAY more than the player on the play. If the player on the draw uses a bounceland or a Compulsive Research or whatever without playing an early creature, they have to discard to hand size, while the player on the play, the player who already has a notable advantage, would not have to discard. Then maybe don't do that? A max hand size of 10 rewards control and card draw more than the mythical scenario of someone getting land screwed because the guy who's getting land screwed probably isn't winning the game anyway (ironically, without card draw or ramp to make up the difference)
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# ? Apr 19, 2019 17:13 |
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Think I remember Maro saying it's a likely future change.
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# ? Apr 19, 2019 17:13 |
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Star Man posted:What the hell started this conversation? https://twitter.com/PatrickStocks/status/1118634989694988293?s=19 He speculated on 400 copies of Black Vise and wants to be able to 1-shot his opponents with running Blue Sun's Zenith on end step and upkeep
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# ? Apr 19, 2019 17:14 |
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How often are control players discarding to hand size? And when they do is that what's keeping them in check?
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# ? Apr 19, 2019 17:15 |
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odiv posted:How often are control players discarding to hand size? And when they do is that what's keeping them in check? Don't forget its not necessarily discarding at the end step, but using cards you other wise wouldn't instead of doing so.'
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# ? Apr 19, 2019 17:17 |
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dump your library of lengs before the bottom falls out. sell! sell! sell!
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# ? Apr 19, 2019 17:17 |
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A seven-card hand size just feels so fundamental to the game that I think it would shift a lot of things in ways that might not be obvious. It'd be more of a change to how the game functions than changing the mulligan rules IMO. Also as others have said, giving your cards a (nominal) shelf life means that you have to do something eventually or lose out on resources.
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# ? Apr 19, 2019 17:21 |
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My reading of limiting hand size is that it requires some kind of activity. Even if it's as meaningless of a play as draw, land, go.
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# ? Apr 19, 2019 17:22 |
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Just give every card an invisible “Cycle 2” and problem solved! Easy!
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# ? Apr 19, 2019 17:22 |
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The most common way hand size comes up is the player on the draw missing land drops (often on mulligans to make it worse!), which just feels awful and leads to non-games. Any other side effects of removing hand size limits can be dealt with as they come up.
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# ? Apr 19, 2019 17:24 |
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Kurieg posted:Then maybe don't do that? You are incorrect about all of this. Literally all of it is wrong. Punishing players for being on the draw is bad - not getting to use your mana on a card draw spell or bounceland without discarding simply because you lost your die roll is just an extra punishment for the player at a disadvantage. Control is not rewarded, because if they're discarding to hand size for reasons other than mana screw then you've already lost or it doesn't matter, because if they're discarding to hand size against an aggro deck then either they're discarding unneeded cards, or they're going to just die and/or win before getting to play 7+ cards and having the card they discarded become relevant. Discarding in the control mirror again punishes the player on the draw, and also there's generally a LOT of unnecessary cards available to toss away so it doesn't particularly matter except for in spots where the discarding player is already at a substantial disadvantage. People keep 2 or 3 landers and discard to hand size and end up winning frequently enough that I don't think you've thought that particular statement through. You are extremely incorrect.
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# ? Apr 19, 2019 17:24 |
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A turn 3 divination as your first play is not an outlandish scenario in limited. Being forced to waste mana (which you likely can't afford) or discard feels awful.
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# ? Apr 19, 2019 17:29 |
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odiv posted:How often are control players discarding to hand size? And when they do is that what's keeping them in check? In this standard? All the time. Same for Rev standard.
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# ? Apr 19, 2019 17:34 |
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make the maximum hand size 4
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# ? Apr 19, 2019 17:35 |
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Helping the player on the draw by increasing hand size is a really weird proposal to me. If we really need to do something to mitigate that disadvantage more than the bo3 structure already does, why not be more direct about it? To me it pretty clearly advantages slower strategies that have difficulty dropping their hand size and strategies that draw a lot. It certainly isn't going to help an aggro deck, and rarely a midrange deck.
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# ? Apr 19, 2019 17:37 |
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I think Magic should let the player going second start with a Lotus Petal token in play more than anything else. That’s a good thing Hearthstone did and it’s something I think is worth emulating here.
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# ? Apr 19, 2019 17:39 |
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Justin_Brett posted:There was artchat a page ago but does anyone feel like the flavor text this set took a nosedive? It feels like every other card that has it is either a lame quip, or a character quote that's just describing what the art means without any flair or imagination. I agree with this. There is a lot of interesting story going on with the art and card effects, but the flavor text is the driest poo poo ever. ‘Jace thought it was a trap’. ‘Bolas was mean’. ‘Leliana did a thing’. Even the Gideon riding a circus demon card is dumb and wordy.
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# ? Apr 19, 2019 17:45 |
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Hellsau posted:Punishing players for being on the draw is bad - not getting to use your mana on a card draw spell or bounceland without discarding simply because you lost your die roll is just an extra punishment for the player at a disadvantage. All of this could be fixed by having the player on the draw have a max handsize of 8, which probably wouldn't change the game significantly otherwise. Even in control mirrors it'd probably not be much more advantageous than being on the play. Getting rid of handsize or capping it at 10 or w/e would have an impact on a decent number of this Standard's games. Control matches would slow down, midrange would get even grindier.
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# ? Apr 19, 2019 17:49 |
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C-Euro posted:A seven-card hand size just feels so fundamental to the game No it doesn’t. You could remove hand size entirely and it would make no difference in 90%+ of games.
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# ? Apr 19, 2019 17:52 |
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# ? Jun 10, 2024 05:01 |
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increasing the maximum hand size is fine but i really couldn't see any more than 8, which solves the bounceland/divination problem and gives an extra turn in case of stumbling on mana but i think it's reasonable to punish players for keeping risky hands and/or failing to construct proper curves or mana bases. note that im only talking about limited.
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# ? Apr 19, 2019 17:53 |