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Plan Z
May 6, 2012

Yeah, same amount of time for me. I was determined to find every secret on my own and mission accomplished.

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treat
Jul 24, 2008

by the sex ghost
9 hours over here. I did every single thing there is to do in the teaser aside from play on easier difficulties and even came back to play the hell out of bombs only, survival mode, and the new map. I'm a patient boy though, so I'm definitely happy to wait for them to work through the build limitations they've been struggling with. Entity limits ended multiple attempts at 100%ing the first map and it was incredibly frustrating. There are only so many bullet casings Build can handle, apparently.

Barudak
May 7, 2007

Wrath looks fun except the soul tether and oxygen breather are both items Im not fond of at all

chaosapiant
Oct 10, 2012

White Line Fever

So I'm trying to play the original (not bfg) edition of Doom 3, to get the intended experience. Has anyone had any luck getting this game to play nice on an Ultrawide monitor without the image being stretched? I don't mind the UI getting stretched, but anything wider than 16x9 seems to stretch the image sideways. I downloaded the mod Doom 3 Redux, which adds better textures, sounds, and more configurable resolutions and FOV settings. But even there the best I can do is play 1920x1080.

Zedsdeadbaby
Jun 14, 2008

You have been called out, in the ways of old.

chaosapiant posted:

So I'm trying to play the original (not bfg) edition of Doom 3, to get the intended experience. Has anyone had any luck getting this game to play nice on an Ultrawide monitor without the image being stretched? I don't mind the UI getting stretched, but anything wider than 16x9 seems to stretch the image sideways. I downloaded the mod Doom 3 Redux, which adds better textures, sounds, and more configurable resolutions and FOV settings. But even there the best I can do is play 1920x1080.

It's pretty lame. They knew this would become a popular request and it basically formed the basis of the BFG edition

From tried a very similar trick with Dark Souls remastered despite the existence of a fan-made mod that added basic graphics capabilities at no cost

Plan Z
May 6, 2012

Civvie plays Prodeus:

https://www.youtube.com/watch?v=CzHOq42B7LU

He plays it without the helmet HUD which is nice and brings up the kind of issues that we would have in the thread, but also that he's impressed by it being pre-alpha.

Mordja
Apr 26, 2014

Hell Gem
Installed and played some RAGE on a whim, mainly to see if texture streaming still happens (it does) and that game has negative an art-style.

Plan Z
May 6, 2012

Yeah, the biggest compliment I can pay RAGE 1 is that it has impressive animations and some decent weapons.

the nucas
Sep 12, 2002

Mordja posted:

Installed and played some RAGE on a whim, mainly to see if texture streaming still happens (it does) and that game has negative an art-style.

this reminded me of this interview with todd hollenshead and one of the lead artists on rage i read a while ago where the interviewer is asking sensible seeming questions about the direction of the game, assuming there was a cohesive vision or deliberate intent behind the decision making.. the interview has this semi-belligerent tone as the art guy seems to be agitated by the interviewer assuming there was anything intentional about what they were doing.

quote:

Within the mythology of the game, is there a reason why these guys [the bandits] are so art-inclined?
AC: It's because they were made by guys that were art-inclined.

this shouldn't really surprise me at all considering this was still john carmack's id software. "Story in a game is like a story in a porn :v:"

Name Change
Oct 9, 2005


ETPC posted:

https://www.youtube.com/watch?v=ZEIssMMT1z8

matt did a video on prodeus and this is the only time i've felt like i want this game

Doom '16 but looks pixely for literally no reason

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
Have we gotten any news at all about when ion maiden is gonna actually get released

ETPC
Jul 10, 2008

Wheel with it.
'Q2' is all they are willing to say

The Kins
Oct 2, 2004
https://www.youtube.com/watch?v=cxOgtewUomo

  • Heretic mapping is being resurrected this Easter Sunday (how apt) with a new GZDoom-centric episode by Jimmy (Adventures of Square, A Boy & His Barrel, Joy of Mapping) called Faithless.
  • Ubisoft's kinda-forgotten cel-shaded FPS XIII is getting a remake by another French publisher, Microids. It's hitting PC and consoles November 13. Hopefully they make the stealth bits less terrible while they're at it.
  • Romero's Sigil mapset has been dated for the second week of May.
  • KeksDose did a funny.

Barudak
May 7, 2007

Forget the stealth bit, enemy damage was rude as hell in XIII

Convex
Aug 19, 2010

The Kins posted:

https://www.youtube.com/watch?v=cxOgtewUomo

  • Heretic mapping is being resurrected this Easter Sunday (how apt) with a new GZDoom-centric episode by Jimmy (Adventures of Square, A Boy & His Barrel, Joy of Mapping) called Faithless.
  • Ubisoft's kinda-forgotten cel-shaded FPS XIII is getting a remake by another French publisher, Microids. It's hitting PC and consoles November 13. Hopefully they make the stealth bits less terrible while they're at it.
  • Romero's Sigil mapset has been dated for the second week of May.
  • KeksDose did a funny.

These recaps are really useful, thanks!

Looking forward to that XIII remake. Hopefully they manage to keep the Adam West VO :)

BaconCopter
Feb 13, 2008

:coolfish:

:coolfish:
My neighbor got XIII around the time I was really into Counter-Strike and I beat the first few levels pistol only just annihilating everything with headshots. Don't really remember anything besides it being a very standard FPS with cool cell-shading.

Plan Z
May 6, 2012

I'll never forgive devs who put insta-fail stealth sections with like one checkpoint every 30 minutes in otherwise cool action games.

The Kins
Oct 2, 2004

Plan Z posted:

I'll never forgive devs who put insta-fail stealth sections with like one checkpoint every 30 minutes in otherwise cool action games.
The early 2000s were pretty bad for this. XIII, one of the Raven Star Wars games... I think RTCW as well? My memory sucks.

Mordja
Apr 26, 2014

Hell Gem

The Kins posted:

The early 2000s were pretty bad for this. XIII, one of the Raven Star Wars games... I think RTCW as well? My memory sucks.
Only the first half of one level, I think.

Plan Z
May 6, 2012

The Kins posted:

The early 2000s were pretty bad for this. XIII, one of the Raven Star Wars games... I think RTCW as well? My memory sucks.

I think pretty much every Bond game once the PS2 era happened had it as well. I forget if the NOLF games' stealth parts were bad, but at least you could Quicksave in those.

Plan Z fucked around with this message at 05:56 on Apr 19, 2019

Flannelette
Jan 17, 2010



Greetings, mortal are you ready for an unforgettable luncheon?

Zedsdeadbaby
Jun 14, 2008

You have been called out, in the ways of old.

The Kins posted:

The early 2000s were pretty bad for this. XIII, one of the Raven Star Wars games... I think RTCW as well? My memory sucks.

Soldier of Fortune 2 had some terrible instant-fail stealth sections. When it got ported to Xbox they made it so you could just fight your way through if you got spotted. The early 2000s really were a bad time for the genre (except for Halo, which spawned its own line of clunky derivatives throughout the 00s that could never capture the magic)

Barudak
May 7, 2007

What do you mean Pariah and Haze were so abahahhahh nah Im not finishing that.

Haze is 11 years old now, by the way.

WeedlordGoku69
Feb 12, 2015

by Cyrano4747
Pariah had a neat map editor.

Cat Mattress
Jul 14, 2012

by Cyrano4747

Flannelette posted:

Greetings, mortal are you ready for an unforgettable luncheon?

My servants can steam your hams, human.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

The Kins posted:

The early 2000s were pretty bad for this. XIII, one of the Raven Star Wars games... I think RTCW as well? My memory sucks.

There’s a “stealth section” in one level Jedi Outcast, but it’s just as bad as you say so the thing to do is jump right the hell out of it

https://youtube.com/watch?v=FcHnU1d5Z_I&t=30m55s

“I better try not to attract too much attention.”

Solaris 2.0
May 14, 2008

skasion posted:

There’s a “stealth section” in one level Jedi Outcast, but it’s just as bad as you say so the thing to do is jump right the hell out of it

https://youtube.com/watch?v=FcHnU1d5Z_I&t=30m55s

“I better try not to attract too much attention.”

Myy memory is fuzzy on this as i haven't played Jedi Knight II since it came out, but i remember the stealth section in that game being especially outrageous.

Like at this point in the game, you are an incredibly powerful Jedi Knight and have been murdering your way through an Imperial space station and nothing could touch you. Swarms of storm troops, reborn, dark troops all fell to your light saber, choked to death, or force-pushed en-mass off of ledges into reactor cores. Not even rapid fire turrets could touch you.

Then you get to some hangar and Kyle Katarn is like "there's too many of them, better approach this quietly!" and if one storm trooper spots you it's insta-fail. :psyduck:

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
Yeha it’s quite absurd. It feels like the guy who designed the Mind Trick power was really salty that no one was using it, so they gave him a level that exists only to force you to try it.

happyhippy
Feb 21, 2005

Playing games, watching movies, owning goons. 'sup
Pillbug

Zedsdeadbaby posted:

Soldier of Fortune 2 had some terrible instant-fail stealth sections. When it got ported to Xbox they made it so you could just fight your way through if you got spotted. The early 2000s really were a bad time for the genre (except for Halo, which spawned its own line of clunky derivatives throughout the 00s that could never capture the magic)

SoF2 had really poo poo AI, all enemy locked onto you when you started a map and kept that lock until you got into trigger reach.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

That Jedi Knight II level is much better on a second playthrough. The first time around you will just get caught multiple times and be frustrated. On a replay you remember the sections where you can just wail on people and prevent anyone in the nearby area from hitting the alarm switch.

That would also explain how something like this makes it through playtesting. Although there are several sections in JKII that make me suspect they didn't listen to play-testers to begin with.

Solaris 2.0
May 14, 2008

I actually want to replay JKII as it is in my steam list, just to see how well (or not well) it has aged. I don't even mind the first few levels where it is a bog-standard early 2000s FPS and you don't have your lightsaber or force powers yet. I remember those being a nice throw back to the original Dark Forces game.

But gently caress NAR SHADAA forever. Not only is the whole level a boring slog. You face grenadier enemies that just love chilling on high ledges spamming thermals at you. Oh and while you are trying to dodge the grenade spam Greedo look-alikes are sniping you from distances you can barely make out, and if they hit you it's a one-shot kill. I'd be tempted to find some way to skip that entire chapter completely when I replay it.

Oh and seta g_dismemberment "1" and seta g_saberRealisticCombat "1" is the only way to play JKII and JA. :colbert:

*EDIT*

This is a pretty good write up of what made the Jedi Knight series special, and why similar games (Force Unleashed) just could not measure up

https://www.denofgeek.com/us/games/star-wars/263133/jedi-knight-ii-jedi-outcasts-worst-levels-made-it-a-great-star-wars-game

quote:

espite the promise of motion control lightsaber battles and VR experiences, no game has ever really come close to replicating the sublime brilliance of Jedi Outcast’s brand of acrobatic melee mayhem. Lightsabers in this game are not treated like bright swords that deal "X" points of damage with each successful hit. They are beams of pure energy that can destroy a foe in a single blow if the person wielding the weapon is able to use his agility and Force powers to land the perfect strike.

Solaris 2.0 fucked around with this message at 18:43 on Apr 19, 2019

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
The other Nar Shaddaa levels aren’t that bad, the first one is the one that really insists on hazing you with snipers and grenade throwers. They’re all way too drat dark which is the real problem.

Outcast definitely has more than its fair share of cheap poo poo, but there’s some really fun levels in there as well.

chaosapiant
Oct 10, 2012

White Line Fever

So, I'm finally putting some real time into Unreal Gold. I have mixed feelings about this game. I've been an PC FPS dude since Doom on Shareware, so the 90s was my jam, but out of all the games that came out, I never got into the original Unreal. I can easily see how awesome this game must've been when it came out. It still looks pretty drat good. My issues with the game stem from the areas seem to be so goddamn huge that it takes a while to get anywhere. And the other issues is the enemies. I can see how they can be kinda fun to fight, but i'm not a fan of the "less enemies, stronger enemies" approach. I'm going to keep going and give it a shot. It's the last relic of that time that I haven't played.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
Unreal makes me think of the original Halo in a lot of ways. Like that game, the scale is quite impressive, but while it’s fantastic for the atmosphere, the way it makes the player feel small, slow and vulnerable isn’t always for the best.

haveblue
Aug 15, 2005



Toilet Rascal
Yeah, at least in Halo you have vehicles. In Unreal it can take minutes to walk somewhere and it isn't always guaranteed something interesting will happen along the way.

chaosapiant
Oct 10, 2012

White Line Fever

Yea, never owned an Xbox so I’ve never played Halo, but the comparison makes sense. I prefer things with tightly tuned gameplay, hordes of enemies, some tougher than others, and a good mix of indoor and outdoor environments. Unreal is really pretty like I said, but it feels really strange to me.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Solaris 2.0 posted:

But gently caress NAR SHADAA forever. Not only is the whole level a boring slog. You face grenadier enemies that just love chilling on high ledges spamming thermals at you. Oh and while you are trying to dodge the grenade spam Greedo look-alikes are sniping you from distances you can barely make out, and if they hit you it's a one-shot kill. I'd be tempted to find some way to skip that entire chapter completely when I replay it.

Save some hate for the small droid you need to protect in Bespin too. "Ah, a pathway riddled with tripbombs, GOTTA GO FAST." And don't play on the hardest difficulty unless you like to replay the section where you need to man a turret to protect the prisoners.

BaconCopter
Feb 13, 2008

:coolfish:

:coolfish:
Jumping onto the gently caress Nar Shadaa bandwagon and say that the version of it in hard difficulty Dark Forces is totally absurd. There's one specific room that should seriously go gently caress itself where there are 2 or three Trandoshan, shooting nearly hitscan explosive projectiles that do crazy damage, up way above you that you can only barely see once you've maxed out how high you can look. It was the only level that killed me more then once.

the nucas
Sep 12, 2002
any time you're thinking of replaying jedi outcast you should probably just play jedi academy instead.

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Casimir Radon
Aug 2, 2008


Nar Shadaa is where I run out of steam every time I try to replay JO. I don't remember the snipers being so quick to instakill you.

Also it's crazy that it's taken 14 years since the last good SW singleplayer game to release another one.

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