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Gadzuko posted:I only have 8gb but load times are pretty quick, I have it on a SSD though. That tends to speed things up much moreso than adding RAM in my experience. Anno definitively loves more then 8GB RAM though, but I guess it can manage below depending on settings and resolution
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# ? Apr 19, 2019 19:11 |
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# ? Jun 6, 2024 14:27 |
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I think I played myself into a corner by going wide over deep and not being used to the new workers demands system. I need to make a shitton of canned foods on my secondary island, but all my 3rd tier dudes live on the main one. Trying to split goods between the 2 (and witholding on the second island only for ascension ones) is slowly draining my main island's supply. Which leads to me making more production there and that needs more plebs and now I have little space left for the poo poo I was trying to build there in the first place. Shame the second island has a bad layout for cities else i'd just migrate tier3+ to there.
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# ? Apr 19, 2019 19:24 |
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Zedd posted:I think I played myself into a corner by going wide over deep and not being used to the new workers demands system. You eventually get a way to share workers between islands but I don't think that's until after the Artisan tier. I am just now getting that same production chain up and running and expect to have the same issue, so I'm only putting enough farmers on the island to man pepper fields and cow farms and then shipping those products from that island to the mainland where I have all my artisans who will take it from there. You can let that extra island run on a skeleton crew; give them some fishing piers and a small production chain to make clothing to keep the farmers happy, then ship anything else you might need like construction materials over from the mainland as needed.
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# ? Apr 19, 2019 19:35 |
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Pylons posted:Anyone having issues with Chapter 3 of the campaign? I'm supposed to pick some rebels up from prosperity, but moving my ship there does nothing. They should be standing on the dock for you to click on to pick up.
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# ? Apr 19, 2019 19:43 |
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explosivo posted:You eventually get a way to share workers between islands but I don't think that's until after the Artisan tier. Yup, once you have Engineers you have access to the commuter pier, which fully shares the labour/workforce pool of every island with one. The only downside is that they cost a bit, but maintenance is pretty low. (After the first 2 that you get for free, they're 15 influence a piece, along with a bunch of building materials.)
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# ? Apr 19, 2019 19:44 |
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Thom12255 posted:They should be standing on the dock for you to click on to pick up. I see the crowd standing there, but clicking on them does nothing either.
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# ? Apr 19, 2019 19:44 |
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SubNat posted:Yup, once you have Engineers you have access to the commuter pier, which fully shares the labour/workforce pool of every island with one. I never saw the ones you got for free.
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# ? Apr 19, 2019 20:13 |
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Game good?
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# ? Apr 19, 2019 20:23 |
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More specifically, free in the sense that they don't cost influence. I should have specified, I meant it in the same way that nearly everything that costs influence gives you a couple ones that don't cost influence at the start.
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# ? Apr 19, 2019 20:24 |
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victrix posted:Game good? Good game. I like the changes it's made from 1404 and it's pretty deep/time-consuming. UI could use some improvements, 1404 was clear from a glance and I have to spend more time fighting the interface now but I also like the X-series so nothing as bad as that. Thom12255 fucked around with this message at 20:33 on Apr 19, 2019 |
# ? Apr 19, 2019 20:27 |
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victrix posted:Game good? If you liked Anno in the past you will like this one.
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# ? Apr 19, 2019 20:52 |
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Thom12255 posted:Someone made a graph showing the consumption rate's per pop, it's fairly insane. We need this guy to go back and figure out the caloric content of the loving CELLPHONES the Eco Engineer in 2070 would consume. Goddamn, I just delivered 20 tons how are you out of them already? victrix posted:Game good? It's 1404 but modern. Like, complete with the same announcer asking you if you want to take a coffee break after 2 hours.
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# ? Apr 19, 2019 21:39 |
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It's a lot like a mashup of 1701 and 1404, but there are definitely some changes too. The workforce stuff adds a lot of nuance to map wide population management vs 1404, at least before the commuter docks, and some other stuff like that. It's good though, and worth grabbing if you like Anno. UI needing some love is my only major complaint. Zedd posted:I think I played myself into a corner by going wide over deep and not being used to the new workers demands system. One thing to try is trade unions, the prison offers a bunch of specialists that reduce workforce for specific buildings. It can be extremely useful for cutting the population needs of little satellite islands and with good layouts reduce farm pops a pretty tangible amount when totaled up This one trade union is reducing the workforce of those 9 sheep farms by 40% (and removing mills from the bread chain). That's 4 full houses worth of farmers, which isn't a lot in the bigger picture but on the smaller islands can be pretty important, like this: There are two trade unions on that island reducing the total workforce enough that 70 houses, split evenly between workers and farmers, are doing about 25% more jobs than I actually have people for. Not only that, but my slaughterhouses are running at 110% efficiency while also producing enough additional bonus tallow to run a 2nd soap maker. You can see on top I have like 12 workers left over after running everything you can see in that screenshot, including 4 mines I'm shipping off to my iron volcano hellscape and 2 brick makers. Mazz fucked around with this message at 23:45 on Apr 19, 2019 |
# ? Apr 19, 2019 22:04 |
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Is this game supposed to push your GPU real loving hard? I've got a 2080ti and this game challenges it more than anything else I've played on it.
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# ? Apr 19, 2019 22:10 |
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Update drivers?
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# ? Apr 19, 2019 22:15 |
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Alkydere posted:We need this guy to go back and figure out the caloric content of the loving CELLPHONES the Eco Engineer in 2070 would consume. Goddamn, I just delivered 20 tons how are you out of them already? Obviously it simulates the phones you deliver constantly being outdated by new models!
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# ? Apr 19, 2019 22:23 |
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FractalSandwich posted:There were multiple gold rushes in the 19th century, and they're pretty critical to Australian history, but in the game you already get all the gold you need in the New World, so I dunno what you do there. What's more interesting is that almost all of the world's opal is mined here, and in the modern day, at least, a huge amount of bauxite too. Aluminium is a perfect fit for an endgame resource, so that might be something to go with. They could do huge versions of existing buildings that churn out massive amounts of resources for export. The new world cattle farm is already different to the old world version for example.
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# ? Apr 19, 2019 23:28 |
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totalnewbie posted:How do you guys lay out your cities to keep attractiveness up? Build a big zoo, museum(s), fill up odd leftover spaces with various ornamental statues, parks etc. and gradually move out all the various icky stuff that gives vulgarity/pollution penalties to other islands.
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# ? Apr 20, 2019 00:38 |
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Pylons posted:I see the crowd standing there, but clicking on them does nothing either. You messed up the same way I did. Apparently if you wait far too long and build your island up way too much it breaks that quest. I suspect that if you do not pick them up before you upgrade your population on the new world the quest breaks. I had to reload an hour and a half old savegame to fix it. Silly quest, I really came here to settle a different island and make cigars.... Never liked my dad.....
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# ? Apr 20, 2019 01:07 |
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Game is still good and I really enjoy demolishing poorer neighborhoods to make way for railroads and theaters. I did just unlock Investors though, and they don't... what do they make?
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# ? Apr 20, 2019 02:20 |
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I just realised that city fences and park fences look slightly different..ngngngnnnn
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# ? Apr 20, 2019 02:30 |
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Ofaloaf posted:I did just unlock Investors though, and they don't... what do they make? Investments.
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# ? Apr 20, 2019 02:36 |
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FileNotFound posted:You messed up the same way I did. Apparently if you wait far too long and build your island up way too much it breaks that quest. I suspect that if you do not pick them up before you upgrade your population on the new world the quest breaks. I didn't upgrade my population, so that's not it.
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# ? Apr 20, 2019 02:37 |
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Ofaloaf posted:I did just unlock Investors though, and they don't... what do they make? Influence and tax money. I mean, you don't expect them to actually labor, do you? They're far too wealthy for that.
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# ? Apr 20, 2019 02:43 |
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Their biggest use is dirtying guillotines. But aside from that they are money powerhouses. Just slapping down a bank will make each investor residence spit out an additional.. 132coins? Just for that. And every residence that's investor tier will grant you 1extra influence. Dunno if they give more when you max them out or what.
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# ? Apr 20, 2019 03:00 |
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Yet another way to present the production data. This one I don't understand though.
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# ? Apr 20, 2019 03:34 |
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Pierson posted:I've only ever really played 2070 and 2205 (although I didn't really get into 2205 as hard for some reason). I assume 1800 is basically all that good trade route/managing production lines/cities stuff but in the industrial age? 1800 is Anno back to it's roots, the 2205 carryover is needing to build workforces on production islands, you can negate that later in the game, most notably trade unions are the replacement for island wide socket items so you can buff buildings in a small area or socket seeds without supplanting useful items. Two things that have changed are production buildings display their connection radius and not depots and that requires roads and implicitly encourages using blueprint mode and that expeditions are a much bigger commitment than in previous games and have a chance of bring back nothing or worse, killing your ship items. The global voting, ark items, extremely powerful manufactured island wide/ark items/constructed modules are not in 1800 which is a shame, they could've kept some degree of persistence like governors in tropico 5. There's supposed to be world events though. Delacroix fucked around with this message at 04:53 on Apr 20, 2019 |
# ? Apr 20, 2019 04:51 |
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Mayveena posted:
Columns indicate how many production buildings you have. Numbers are the population they'll support.
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# ? Apr 20, 2019 06:36 |
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I'm very bad at this game but I like it very much. I'm spiraling into debt in chapter 2 and I'm struggling to find where the losses are coming from exactly and what I could do to get back in the black.
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# ? Apr 20, 2019 06:55 |
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Pylons posted:I didn't upgrade my population, so that's not it. Whatever the cause is, you're screwed the same way I was, only way to fix it is to load an older save and rescue the people as soon as you are told to, if you ignore the quest it seems to vanish. Game still has a TON of bugs.
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# ? Apr 20, 2019 07:10 |
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Lugaloco posted:Is this game supposed to push your GPU real loving hard? I've got a 2080ti and this game challenges it more than anything else I've played on it. Run it in dx12 and put lighting down to low. Also the steam version has lower fps and that will be patched monday.\\ Edit: also Wibley owns and is a wizard. He asked me how do you do, fellow wizard. gently caress yeah wibley go. vandalism fucked around with this message at 07:29 on Apr 20, 2019 |
# ? Apr 20, 2019 07:25 |
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I've gotta say steel warships are proving to be a huge disappointment and should prolly be significantly buffed. Two frigates or a single ship of the line can sink them if they fire first, otherwise they will leave them with only a sliver of health left. The equivalent upkeep in sail ships (4x SOTL) will destroy the BC without even really sweating
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# ? Apr 20, 2019 07:26 |
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dropkickpikachu posted:I'm very bad at this game but I like it very much. I'm spiraling into debt in chapter 2 and I'm struggling to find where the losses are coming from exactly and what I could do to get back in the black. Easiest way by far to keep a positive balance is to just buy shares in the AI. (The AI isn't a fan of that so don't go too ham on the same AI) Easiest way to just make money is to sell a ton of ships. Second easiest is to make a dedicated soap island that makes absolutely disturbing quantities of soap and set up a route to sell it all to the prison. Most likely cause for your losses is that you're low on booze. A steady but not excessive supply of luxury goods will keep you highly profitable. Careful growing too much in either tier as the royal tax seems to kick in once you have over 1k of any population. I plopped down a zoo thinking the tourism would be a good source of income, but really given the effort and massive influence cost and all the expeditions you need to do for a chance at a rare animal - it's really not worth it. It's a fun thing to do, but overall it's a giant waste of space effort if you're looking for it purely from an efficiency perspective...
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# ? Apr 20, 2019 07:28 |
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I'm a bit pissed off with the campaign. I was doing fine, with a big surplus and some $300k+ in the bank until the act where you have to settle 500 engineers on Bright Sands. At that point I can only assume that my maintenance cost skyrocketed, because my income breakdwon shows it at -$21k on its own. I have no idea what made it climb so high. Needless to say, I'm in a pit where I can't recover and eventually the AIs just declare war on me as I flog off my assets to try to stay afloat and then I get my trade routes ruined and I lose. What the gently caress made the maintenance cost skyrocket so high? I genuinely can't find it and there's no easy breakdown to see what's costing so much.
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# ? Apr 20, 2019 10:28 |
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Delacroix posted:1800 is Anno back to it's roots, the 2205 carryover is needing to build workforces on production islands, you can negate that later in the game, most notably trade unions are the replacement for island wide socket items so you can buff buildings in a small area or socket seeds without supplanting useful items. Two things that have changed are production buildings display their connection radius and not depots and that requires roads and implicitly encourages using blueprint mode and that expeditions are a much bigger commitment than in previous games and have a chance of bring back nothing or worse, killing your ship items. Agreeing with people that the UI feels very un-intuitive and sloppy sometimes though. Edit: Is there a way to set it up so materials get delivered to a secondary island but only if it dips below a certain amount? Charter routes just seem to endlessly deliver even if I don't want them to. Pierson fucked around with this message at 11:56 on Apr 20, 2019 |
# ? Apr 20, 2019 11:39 |
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More current city building layout. The ones on the wiki as of Thursday were just the same old stuff. Anno 1800 punishes high density building by having residences catch fire more often. Also high density building doesn't include ornamental stuff which can help with attractiveness. Looking forward to more of these.
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# ? Apr 20, 2019 13:39 |
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Started a new sandbox and have 4 Islands within the Old World at around 10,000 pops total. I kinda like how it encourages you to have multiple settlements as in 1404 I rarely made anything but mining/farming outposts outside of the main Island. Gonna try and get a Hub and Spoke system set up so they're all getting their needs met. And gently caress George, sorry your Dad died in an Iron Mine but why be angry at me for building one when you've already got 3.
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# ? Apr 20, 2019 14:57 |
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Pierson posted:Thanks man. I picked it up and I've played about five hours so far and I'm already obsessed again. I've already decided to restart the campaign since I made some bad planning decisions earlier and it's loving me up seeing an ugly-rear end island. Keep in mind that in this you can click and drag a building to move it free of consequence. Makes it super easy to shuffle stuff around if you didn't plan properly or need to fit something else in that space.
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# ? Apr 20, 2019 14:59 |
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what's the fail state on the highest difficulty for the campaign? homeboy with the innuendo loaned me 25 k and then I was back to around 5 or 6 thousand negative and the game just ended without a prompt as to why
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# ? Apr 20, 2019 15:17 |
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# ? Jun 6, 2024 14:27 |
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boar guy posted:what's the fail state on the highest difficulty for the campaign? homeboy with the innuendo loaned me 25 k and then I was back to around 5 or 6 thousand negative and the game just ended without a prompt as to why You should have been getting warnings in your newspaper about bankruptcy.
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# ? Apr 20, 2019 15:32 |