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Valtonen
May 13, 2014

Tanks still suck but you don't gotta hand it to the Axis either.

The_White_Crane posted:

I don't remember this one. Where does it come up?

If i had to guess id say Its talking to a bartender in Paris but I dont feel Ive Heard it either.

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Simiain
Dec 13, 2005

"BAM! The ole fork in the eye!!"

sebmojo posted:

Deus ex had comically bad writing, it was just bad in a particularly fascinating way that games hadn't been before and haven't often been since.

It's almost a bloody masterpiece in camp. The dialogue, like the story, is over blown and ridiculous but is taken so seriously and do earnestly by the characters that you're carried along with it. It's like They Live, or Flash Gordon in that respect.

Eidos Montreal didn't have the nuance to successfully replicate proper campy dialogue and so replaced it with fourth-wall breaking snark from Pritchard or bland caricatures like Sarif (though they did a good job with Jensen).

I think it's a bit like Duke Nukem. 3D Realms and Gearbox failed to replicate the campy dialogue and characterization of Duke Nukem 3D and so it devolved into bland self parody with duke Nukem flinging literal poo poo around. Eventually Machine Games made the true spiritual successor to Duke Nukem with their new Wolfenstein games

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Bah, I liked Sarif. That VA (as crazy as he turned out in real life) got down the voice of some hipster CEO who maybe had good intentions but was too far up his own rear end to see the forest for the trees.

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.
Does Sarif have the same VA in HR and MD? He sounds a bit off in MD.

Casimir Radon
Aug 2, 2008


Look Sir Droids posted:

Does Sarif have the same VA in HR and MD? He sounds a bit off in MD.
Nope. The first VA went crazy and released a video where he claimed that he was being spied on by fruit flies with little tiny cameras.

It rhymes, it's like poetry.

El_Elegante
Jul 3, 2004

by Jeffrey of YOSPOS
Biscuit Hider
What a shame.

Gobblecoque
Sep 6, 2011
A big part of what makes Deus Ex such a masterpiece is that its writing is simultaneously ridiculously funny yet also probably the most thoughtful and relevant that has ever appeared in a video game. And, of course, when other games try their hand at being insightful they often go the route of being grim and humorless about it which makes it all the more funny when their attempts almost inevitably fall flat on their face.

Solaris 2.0
May 14, 2008

Also the game itself just feels like an epic adventure. I replayed it last year (granted it was with the Revision mod but still) for the first time in about 10 years, and I had forgotten how how big the game is. Unless it is a RPG, games in general are never more than 30 hours these days. It took me 50 hours to slog through Deus Ex on my replay, but that's because there is so much lore to expose.

In HR (I actually haven't played much of MD yet) you got the odd single page newspaper and I think some PDAs? But in Deus Ex there were whole books written just for the game, data logs, side character conversations, newspapers, terminals, ect. It really builds out the world. Combine it with the campy but dead-serious dialogue and it becomes really engrossing.

Hexyflexy
Sep 2, 2011

asymptotically approaching one

Solaris 2.0 posted:

Also the game itself just feels like an epic adventure. I replayed it last year (granted it was with the Revision mod but still) for the first time in about 10 years, and I had forgotten how how big the game is. Unless it is a RPG, games in general are never more than 30 hours these days. It took me 50 hours to slog through Deus Ex on my replay, but that's because there is so much lore to expose.

In HR (I actually haven't played much of MD yet) you got the odd single page newspaper and I think some PDAs? But in Deus Ex there were whole books written just for the game, data logs, side character conversations, newspapers, terminals, ect. It really builds out the world. Combine it with the campy but dead-serious dialogue and it becomes really engrossing.

I replayed it late last year, and both the new ones too. I think they're a pretty good setup for the original as far as they go, but you're never going to get anything like the original again without duplicating it - where would you get all the madness to draw on?

Which reminds me, I need to play metal gear solid again.

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.

Hexyflexy posted:


Which reminds me, I need to play metal gear solid again.

God I want a full scale PC port for the whole series. The one impediment to me playing the whole series regularly is I don't want to crank up my PS3.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.
The original Deus Ex was one of those few right idea at the right time games like Doom. If it came out a few years earlier or later than it did I doubt it would have the same impact. it would have either being over ambitious for the technology of the day or would have seemed out of place with modern gaming sensibilities.

chaosapiant
Oct 10, 2012

White Line Fever

I don't play horror games in general. I've played Doom 3 and Bioshock, which have horror elements, but that's about it. But I can say for certain the most scared I ever got in a game was the original Deus Ex, sneaking around some vents somewhere (maybe versalife?) and I got shot in the face with acid by a greasal who was just past my range of vision. Just trying to sneak, and sitting perfectly still always had my heart throbbing also.

I honestly wish when the game came out that I had a better general knowledge of the conspiracies like Illuminati or M12. I was 20 when it came out, but had never studied any of that poo poo or watched X-Files. So I didn't realize that a lot of the stuff was based on real world theories. Except Roswell. I knew about that because Hangar 18 I know too muuuuuch.

Solaris 2.0
May 14, 2008

Hank Morgan posted:

The original Deus Ex was one of those few right idea at the right time games like Doom. If it came out a few years earlier or later than it did I doubt it would have the same impact. it would have either being over ambitious for the technology of the day or would have seemed out of place with modern gaming sensibilities.

Deus Ex coming out at the height of the late 90s (every conspiracy is real) craze was definitely right game, at the right time.

This was the Pre-11 but post cold-war America of my childhood. poo poo like XFiles, New World Order, UFO/Area 51 documentaries on TV, Enemy of the State, Men in Black, Independence Day were all over TV/Movies. Deus Ex felt like a distillation of all of that crazy 1990s conspiracy theory media into one game.

Neurosis
Jun 10, 2003
Fallen Rib

Simiain posted:

It's almost a bloody masterpiece in camp. The dialogue, like the story, is over blown and ridiculous but is taken so seriously and do earnestly by the characters that you're carried along with it. It's like They Live, or Flash Gordon in that respect.

Eidos Montreal didn't have the nuance to successfully replicate proper campy dialogue and so replaced it with fourth-wall breaking snark from Pritchard or bland caricatures like Sarif (though they did a good job with Jensen).

I think it's a bit like Duke Nukem. 3D Realms and Gearbox failed to replicate the campy dialogue and characterization of Duke Nukem 3D and so it devolved into bland self parody with duke Nukem flinging literal poo poo around. Eventually Machine Games made the true spiritual successor to Duke Nukem with their new Wolfenstein games

Again I am in almost total agreement. There's more to writing well than meeting abstract formalist ideas of how writing should be (although for most purposes such standards are undoubtedly very good guides). Cheesy and low-rent as many lines sound, they fit a world that constantly nudges the line of presenting a conspiracy theorist's nightmare in such a comically serious way as to be a farce.

The_White_Crane
May 10, 2008

SolidSnakesBandana posted:

Tanks fer gettin' me in!

"Nah adrisible to risit zhuh canars ah night."

"I ad not zought to zee zis pwace aghen."

God DX had some fantastically dreadful voice acting. :allears:

Blankspace
Dec 13, 2006
Deus Ex Mankind Divided was a game that got me so incredibly excited with it's first hub world and some of the neat side missions I found, I completionisted the heck out of that place, enjoyed the helltown the augs were living in despite the god awful anime-writing-level aug rebellion bullshit, and was so stoked to finish up the stupid James Bond mission with the bullet sponge boss to get to the cool endgame equivalent of Human Revolution and now I don't think I'll ever buy a Deus Ex game ever again even if some miracle created one. Did any of the DLC give some sort of feeling of accomplishment or "ending" to the whole deal instead of it feeling like the season finale to a show that gets cancelled? I even bought the lovely book tie-in and all it did was make me never buy a video game book again which I frankly should've known not to do long beforehand. Kinda cracks me up that they could've re-used the HR resources to make the book plot into the intro hub and mission super easily and also introduced all the new characters but nope instead enjoy your barely porno-quality writing.

Does anyone ever acknowledge how augs seem to be such an issue when there aren't like... that many people missing limbs in the first world? Do they ever mention it being like a fad to get your arms and legs chopped off for robot poo poo? I get the whole "oh i'm a construction worker with robot arms" which I'll pass even though it's stupid they wouldn't just automatize it like they obviously can with 0 issues but it seems like they acted like it was this huge population when I don't really get how that could be possible. Is it because the augs include anyone with like... augs that let them jack into the cyber internet or something? Were they standard like cell phones for something important? Did I miss all this? am I dumb?

It would be if there was like a wheelchair lives matter cyberpunk game with dudes riding around in cyber wheelchairs and blowing people up but it's like... ok, that's bad but I feel like corporate paramilitary deathsquads and quantum cyberterrorism and growing AI capabilities would be a far bigger concern than a small fraction of the population going nuts one time. It feels very under thought compared to Deus Ex, the game where the Hong Kong section existed. Human Revolution is still my favorite because I have brain worms. Fight me if you disagree.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Did you completely miss all the stuff in HR about how employers were press ganging employees into getting augs for maximum productivity and / or to get them dependent on management for their neuropozene?

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.
Yeah, augs for the working class in HR were treated as career training. Aug your workers so you get automated productivity and keep them compliant relying on you for a paycheck and aug drugs.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole
The game had something going with that, and it even finds relevance in the real world considering manual labor jobs are being replaced with automation. The problem is that the writers saw this and came to the conclusion that the issue is the augs, and not the people pushing them.

The beginning of the game is literally about Adam's boss deciding to chop off his limbs and make him a walking advertisement, and the game never acknowledges this in any real way. By the sequel they're downright friendly with each other.

Momomo fucked around with this message at 16:15 on Apr 18, 2019

chaosapiant
Oct 10, 2012

White Line Fever

Look Sir Droids posted:

Yeah, augs for the working class in HR were treated as career training. Aug your workers so you get automated productivity and keep them compliant relying on you for a paycheck and aug drugs.

Not to mention the quest where augments were being pushed onto prostitutes by their pimps.

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.

Momomo posted:

The game had something going with that, and it even finds relevance in the real world considering manual labor jobs are being replaced with automation. The problem is that the writers saw this and came to the conclusion that the issue is the augs, and not the people pushing them.

The beginning of the game is literally about Adam's boss deciding to chop off his limbs and make him a walking advertisement, and the game never acknowledges this in any real way. By the sequel they're downright friendly with each other.

They weren’t that unfriendly in HR tbh.

Solaris 2.0
May 14, 2008

To be fair to Blankspace's point the way HR and then MD doubles down on "Augs are turning over society" or "Augs oppressed" IS a bit obnoxious when considering the universe the games are supposed to be a apart of.

Like, outside of a few mentions of how Augmentations have evolved, they really were not treated as that big of a deal in the original game. They were hugely influential yes, and many people had them, but there is never any mention of some sort of rebellion or social strife caused by augmentations.

I feel like instead of doubling down on Augs, HR and MD would have had a better narrative arc discussing how political institutions were failing due to rising nationalism against perceived over-reach by world organizations (referenced heavily in the original game) AND environmental destruction / climate change (referenced in both the original game and HR). Toss in some class warfare because of the growing power of corporations and weakening national governments(Versa life, ect) and how the poors are exploited, especially by shadow orgs such as "The Illuminated" and I think that's a compelling narrative.

chaosapiant
Oct 10, 2012

White Line Fever

The thing I want most out of the series right now is the sequel we were promised before HR ever came out: the game that would actually show the Liberty Island attack and the forming of the NSF and Unatco. It feels like MD was moving toward that direction, so I hope it comes out one day. I'd especially love an "in-universe" explanation for why the world went backwards technically. I get the real reason is processing power, but I'd like to see it explained in the story.

Lemon-Lime
Aug 6, 2009
They've basically shitcanned the new Deus Ex series after MD sold too poorly, so if anything happens it'll be a reboot in 5-10 years.

Casimir Radon
Aug 2, 2008


Lemon-Lime posted:

They've basically shitcanned the new Deus Ex series after MD sold too poorly, so if anything happens it'll be a reboot in 5-10 years.
They blew too much money on stupid Final Fantasy poo poo.

Solaris 2.0
May 14, 2008

I don't think I even care about a proper MD sequel at this point, especially a reboot. If Cyberpunk 2077 is anything close to the quality that Witcher III was then it will be a hell of a treat and scratch that cyberpunk theme for all of us Deus Ex fans.

Not to derail the thread but I don't even like open world games (never could get into GTA, Fall Out, Elder Scrolls) but Witcher III is easily in my top 5 for greatest games of all time. So I'm super stoked to see if they can carry that magic into Cyberpunk 2077

Two Owls
Sep 17, 2016

Yeah, count me in

MD went so far into the aug discrimination angle it got really silly. I remember reading an email from someone desperately trying to keep quiet about the fact he had an augmented liver, of all the things.

Would an artificial liver need wiring into your nervous system at all? Would it have been affected by THE INCIDENT? I suppose being able to sober up just by thinking about it would be handy.

GUI
Nov 5, 2005

A ton of MD's drama (and this sort of applies to HR too) falls flat to me due to the zombie outbreak angle. HR's final act with augs going berserk was really stupid and went against the game's tone and the sequel making it the core reason for them being hated is just stupid.

As I said before either on this thread or another many moons ago, even with their flaws I'm still fond of them. I like how depressing the setting is and how whatever Growly Manly Man Adam Jensen does won't save the world and things will only get worse before they get possibly better. It's pretty bleak in a way most AAA games aren't.

GUI fucked around with this message at 21:52 on Apr 18, 2019

Linguica
Jul 13, 2000
You're already dead

there's no point in making any new deus ex games because they already came true.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Linguica posted:

there's no point in making any new deus ex games because they already came true.

I forget who quoted some material on this in another thread, but this is very true. Cyberpunk capitalist dystopia has lost its appeal as a fantasy genre largely due to the fact that so many things inherent to that genre are now reality. If dragons and wizards and pixies suddenly existed, I guarantee that sword & sorcery fantasy would become far less popular in various art forms.

Solaris 2.0
May 14, 2008

Yea but we got all the lovely aspects of cyberpunk and none of the cool poo poo. Where's my flying cars ala blade runner? Where are my augmentations?

I guess we have rapid communication devices (cell phones) and VR but still. I just want the option to get an aqualung so I can see the coral bleaching first hand. :(

haldolium
Oct 22, 2016



Solaris 2.0 posted:

Where are my augmentations?



soon

https://twitter.com/biohackinfo/status/1117547493082972160

Spun Dog
Sep 21, 2004


Smellrose

So when you go into bullet time you're really just standing around getting poo poo on by birds.

Willie Tomg
Feb 2, 2006

JustJeff88 posted:

I forget who quoted some material on this in another thread, but this is very true. Cyberpunk capitalist dystopia has lost its appeal as a fantasy genre largely due to the fact that so many things inherent to that genre are now reality. If dragons and wizards and pixies suddenly existed, I guarantee that sword & sorcery fantasy would become far less popular in various art forms.

William Gibson

quote:

How well do you think your earlier novels such as Neuromancer have stood the test of time?

Gibson: Any imaginary future as soon as you get it down on screen starts to acquire an instant patina of quaintness--it's just the nature of things.

If I were a smart 12-year-old picking up Neuromancer for the first time today I'd get about 20 pages in and I'd think "Ahhaa I've got it--what happened to all the cell phones? This is a high-tech future in which cellular telephony has been banned."

So I completely missed that (mobile phones). When people ask me about Neuromancer as a predictive construct, they always ask about the technology. They don't ask about globalization, which wasn't even a word when I started that book. The world of Neuromancer is a post-globalized world and it's hurting from it and that may carry a lot of people through it today. But if that wasn't there then maybe it would be hopelessly dated.

Except for the Soviet Union--which is another whopping anachronism looming in the background of Neuromancer--there don't seem to be any nation-states in that world, it's completely corporate.

honestly the whole interview is pro as gently caress

Cat Mattress
Jul 14, 2012

by Cyrano4747
Set your hair on fire every morning. And then, after a few weeks of this treatment, wait until noon to set your hair on fire -- you will enter the Matrix. #lifehacks

chiasaur11
Oct 22, 2012



Cat Mattress posted:

Set your hair on fire every morning. And then, after a few weeks of this treatment, wait until noon to set your hair on fire -- you will enter the Matrix. #lifehacks

Oh drat, you must've got one of them combustible heads.

I read an article all about them.

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.
MD is feeling like a slog. I just did the cultist mission. I think most of it is my OCD playstyle, reloading every time I gently caress up perfect stealth. All the new augs seem useless or very situational. Like how often can I remote hack? So I’ve been playing with HR augs only.

El_Elegante
Jul 3, 2004

by Jeffrey of YOSPOS
Biscuit Hider
Remote hack level 1 is for interacting with objects you can’t normally. It allows access to ladders and ledges (and in one case, a vault) you may not otherwise use.

Level 2 is extremely useful for giving a 30 second window to get past cameras and bots.

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.
I guess I’ll get that then. I just haven’t needed any of those things to solve a problem.

I bet this game is so simple to no aug.

Something I’ve noticed is no matter how much I upgrade my max battery, it won’t recharge all the way. So I can only head punch clothesline one person before I have to sit and wait. Biocells push it back to max but those are one use consumables.

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sebmojo
Oct 23, 2010


Legit Cyberpunk









Look Sir Droids posted:

MD is feeling like a slog. I just did the cultist mission. I think most of it is my OCD playstyle, reloading every time I gently caress up perfect stealth. All the new augs seem useless or very situational. Like how often can I remote hack? So I’ve been playing with HR augs only.

Remote hack is great for cameras. I never bother with perfect stealth though, I think I murdered the crap out of the cultists.

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