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Party In My Diapee
Jan 24, 2014
Is there a way to go from province to province with undercities same way you use the arrows to change regular provinces? And have them in the province list...
I think CA doesn't want me to cover the map with skaven.

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Eimi
Nov 23, 2013

I will never log offshut up.


Azran posted:

Tyrion's squire in the cinematic is dead, actually :v: Both the real and the fake one.

I'd say Eltharion has the best chance, what with having a monstrous mount, being a wizard/fighter combo and being one of the oldest characters in the franchise.

Being dead never stopped someone getting a lord spot before. :v:

But yeah it's gonna be Eltharion for that reason. If we can have nobles on griffins though, worth it.

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
Eltharion or Imrik would be great choices if they were going to add more to the high elves but honestly I'd be down to seeing factions without four LLs just getting bumped up there.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
My minor-faction buddies are being slowly overrun by Morrslieb's Howlers (one of the black-and-red fusion factions).

Once I finish consolidating that's going to be a fun fight, I suspect.

TwatHammer
Sep 29, 2014

As someone who's not played in a fair while, Did the new update break the mods on the launcher? None of my mods want to work.

Additionally, What ever happened to C&C? Tried to find it in my mod collection but seems to have upsticks and left?

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
CA has some mod launcher issues. Search the last page or two for a secondary mod launcher until CA fixes that.

C&C is now called Luckys.

neonchameleon
Nov 14, 2012



The Crotch posted:

Yeah, one of the issues with Tehen's unique buffs is that it's all so poison-centric but poison doesn't stack with itself. They want you to use a bunch of poison-damage infantry in conjunction with poison-vortex monsters and a lord with a big ol' poison aura. At some point you get diminishing returns!

In the opening section of the campaign it's good - you pile it into the middle of a mass of skaven and unless they are storm vermin they basically can't hurt it because it's a bastilodon and they aren't AP. So the damage over time aura eats through three units of chaff, taking about a third to half their health per application or more units if you're forcing the skaven to blob up. But it would work a lot better as the center of a saurus battle line either to clean those chaff units out of the way or to give everyone else the benefit of the poison. But I'm well into diminishing returns even before finishing Clan Fester because I'm using javelins on most of my skinks.

And is it me or has Khalida been completely blocked by Fester and is basically Tehen's second opponent?

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
The Kroak quest battle is pretty difficult - I went in with my Tehen stack of mostly redcrests with the buff and by the time Kroak's reinforcements arrived I was running kinda low on, uh, everything.

But Kroak is nuts. :stare:

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
also salamanders, while hilariously flimsy, are an excellent addition to the lizardman roster

very shooty for their speed / very fast for their shootiness

I might even go so far as to say they're the actual best roster addition - jezzails are great, ratling guns are great as long as they don't run into their direct-fire-related weaknesses, but salamanders shore up a huuuuuuge gap in the Lizardman loadout.

Goatse James Bond fucked around with this message at 02:26 on Apr 21, 2019

sassassin
Apr 3, 2010

by Azathoth

Third World Reagan posted:

CA has some mod launcher issues. Search the last page or two for a secondary mod launcher until CA fixes that.

It also did break a lot of mods though as the startpos file is currently locked.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

GreyjoyBastard posted:

also salamanders, while hilariously flimsy, are an excellent addition to the lizardman roster

very shooty for their speed / very fast for their shootiness

Ancient Salamanders aren't even that flimsy and have ridiculous range/splash which lets you use them as mobile artillery.

Its like if Solar Engines were actually good and fast.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Zore posted:

Ancient Salamanders aren't even that flimsy and have ridiculous range/splash which lets you use them as mobile artillery.

Its like if Solar Engines were actually good and fast.

I was wondering about them but I haven't built any in the campaign yet.

I love non-ancient stegadons, so I assume I'll like ancient salamanders.

Hunt11
Jul 24, 2013

Grimey Drawer
A couple salamanders do horrible things when you are going up against big single units.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Hunt11 posted:

A couple salamanders do horrible things when you are going up against big single units.

My second stack is a saurus melee line and a salamander gunline.

It's pretty good, for not having an LL leading it.

TwatHammer
Sep 29, 2014

Third World Reagan posted:

CA has some mod launcher issues. Search the last page or two for a secondary mod launcher until CA fixes that.

C&C is now called Luckys.

How does the new mod launcher work anyhow?

im struggling to find it, you got a name i can pin it down to?

Scandalous
Jul 16, 2009

Hunt11 posted:

A couple salamanders do horrible things when you are going up against big single units.
During the quest battle for the Hand of the Gods my two salamander packs supported by chameleon skinks shot the dragon out of the air before it had a chance to land

The skinkterceptor is sulking and refusing to confederate because Grimloq ate all the Brettonian ex-pats. Like dude did you get the memo re: great plan no manthings in the sandpit gosh

Noir89
Oct 9, 2012

I made a dumdum :(
I am pretty sure deploying Lord Kroak counts as a warcrime :stare:

Yeah you can keep your nukes Ikit, I think I will stick with the old dead toad over here.

Azran
Sep 3, 2012

And what should one do to be remembered?

Eimi posted:

Being dead never stopped someone getting a lord spot before. :v:

But yeah it's gonna be Eltharion for that reason. If we can have nobles on griffins though, worth it.

Come to think of it it's weird they made up a new squire for Tyrion when Eldyra already existed. Granted, she was basically a footnote in 8e, so either they missed her or maybe they just went with someone they could actually kill without repercussions.

TwatHammer posted:

How does the new mod launcher work anyhow?

im struggling to find it, you got a name i can pin it down to?

The new mod launcher basically doesn't work at the moment. :v: I'd recommend using Kaedrin's Mod Manager. https://github.com/Kaedrin/warhammer-mod-manager

Also, here it is: Lucky's Overhaul. https://steamcommunity.com/sharedfiles/filedetails/?id=1334469565 C&C is the name of the modding discord for this game, that's why he changed the name of the mod.

Twigand Berries
Sep 7, 2008

Noir89 posted:

I am pretty sure deploying Lord Kroak counts as a warcrime :stare:

Yeah you can keep your nukes Ikit, I think I will stick with the old dead toad over here.

How is he acquired?

Arc Hammer
Mar 4, 2013

Got any deathsticks?
How exactly do you use Terradons? Maybe I'm just poo poo with them but I'm not seeing these amazing results of bombing the enemy with rocks.

Hunt11
Jul 24, 2013

Grimey Drawer

Twigand Berries posted:

How is he acquired?

Get to level 15 and do the quest chain.

Floppychop
Mar 30, 2012

loving hell. I saw level 3 Workshop requires a lvl 15 warlock and lvl 15 engineer. I though Ikit counted.

He doesn't.

Xae
Jan 19, 2005

GreyjoyBastard posted:

also salamanders, while hilariously flimsy, are an excellent addition to the lizardman roster

very shooty for their speed / very fast for their shootiness

I might even go so far as to say they're the actual best roster addition - jezzails are great, ratling guns are great as long as they don't run into their direct-fire-related weaknesses, but salamanders shore up a huuuuuuge gap in the Lizardman loadout.

Salamanders are even more amazing for Tiktakto because you have a ton of fire bolo teradons which can apply a fire resist debuff.

Arcsquad12 posted:

How exactly do you use Terradons? Maybe I'm just poo poo with them but I'm not seeing these amazing results of bombing the enemy with rocks.


Fly over enemy unit
PRESS BUTTAN

Look for high model, low armor units. If you mouse over the skill it'll show where the rock will land.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Cult of Sotek it pretty fun as their quest chain ends up starting a world war between Skaven and Lizardmen.

terrorist ambulance
Nov 5, 2009

Arcsquad12 posted:

How exactly do you use Terradons? Maybe I'm just poo poo with them but I'm not seeing these amazing results of bombing the enemy with rocks.

Drop them on clumps of infantry. Using the renown unit in sieges as Sotek I can get 100+ kills with one rock drop with them against tomb kings or skaven

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

Acute Grill posted:

Nukes are also great for freeing up real estate that you want but isn't worth a war. Thanks for helping me out with Bretonnia, Barrow Legion. Gonna need that Pastures settlement you took though...

I thought nuking declared war... this changes EVERYTHIIIIINGGGGG

Zore posted:

Its like if Solar Engines were actually good and fast.

Hey! Solar engines ARE good... :(

The Crotch
Oct 16, 2012

by Nyc_Tattoo
Solar engines get way too hosed over by terrain.

I do still make one "oops, all solar engines" army whenever I do a lizard campaign, and I like them against dark elves in quick play (can probably swap them out for salamanders now, though).

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

The Crotch posted:

Solar engines get way too hosed over by terrain.

I do still make one "oops, all solar engines" army whenever I do a lizard campaign, and I like them against dark elves in quick play (can probably swap them out for salamanders now, though).

never had that problem, plus its not like you can't manuver them, unlike other seige type units they gently caress poo poo up in melee and don't get bogged down by soldiers... they're practically tanks!

DOCTOR ZIMBARDO
May 8, 2006
Sentinels of Xeti declines to confederate with me (but it's yellow in the panel). That's fine, declare war on them. Right away, peace treaty is green, confederate is green. Pleasure doing business with you big purple guy.

Small and Blue
Apr 24, 2008
I like under-cities



Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.
fun as it is to nuke woodelves its actually kind've a waste, their forests are mad profitable and they're locked in permanent stasis so you can harvest huge dough from them passively almost indefinitely. Just stick the undermining building and both stealth upgrades on the oak of ages and even if they disocover your individual undercities they can never really get rid of you

Motherfucker fucked around with this message at 08:16 on Apr 21, 2019

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

The Crotch posted:

Solar engines get way too hosed over by terrain.

I do still make one "oops, all solar engines" army whenever I do a lizard campaign, and I like them against dark elves in quick play (can probably swap them out for salamanders now, though).

Yeah, what's up with that? I've had them on perfectly flat terrain facing unmoving enemy formations, and they still hit the ground a good distance in front pretty consistently.

LOS troubles are why I like the Necrofex so much.

Asehujiko
Apr 6, 2011

Motherfucker posted:

fun as it is to nuke woodelves its actually kind've a waste, their forests are mad profitable and they're locked in permanent stasis so you can harvest huge dough from them passively almost indefinitely. Just stick the undermining building and both stealth upgrades on the oak of ages and even if they disocover your individual undercities they can never really get rid of you
On harder difficulties, Orion sends out his second stack to seize your minor settlements in the greater Bretonia area. Secondly, killing him is a victory condition.

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.
Oh... I've never once tried to pursue victory in mortal empires, couldn't you just kill him last and get some allies to do your hellwarring for you? my orion is in a constant battle with the dreadfleet

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Re: terradons (and phoenixes, gyros, etc.), note that the kills you get from “bomb” abilities don’t show up in their kill counter. This can make them look underwhelming when they’ve actually done great work.

SkySteak
Sep 9, 2010
When it comes to Vortex Ritual Chaos, are they merely single armies aimed roughly at your provinces, or is it more a couple of doomstacks next to each other? Tehenhauin tends to dictate you snaking up the west coast of Lustria, causing travel time to be a slight issue, and thus if there are multiple clumped Chaos stacks, I'd rather have my entire army ready to deal with it. Otherwise you could just put two armies at either end and whack-a-mole the Ruinous Powers.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

SkySteak posted:

When it comes to Vortex Ritual Chaos, are they merely single armies aimed roughly at your provinces, or is it more a couple of doomstacks next to each other? Tehenhauin tends to dictate you snaking up the west coast of Lustria, causing travel time to be a slight issue, and thus if there are multiple clumped Chaos stacks, I'd rather have my entire army ready to deal with it. Otherwise you could just put two armies at either end and whack-a-mole the Ruinous Powers.

Multiple stacks plus some skaven stacks, and possibly other factions intervention stacks. It gets increasingly savage in subsequent rituals. The last ritual stacks can more or less be defined as the pain train.

Asehujiko
Apr 6, 2011
Ikit with all the warp lightning discounts gets ridiculously powerful:

This is with just 40 winds of magic, I'm sure that the province hadn't been at -50 I could've cleared the entire stack/garrison with just him alone.

99pct of germs
Apr 13, 2013

Asehujiko posted:

Ikit with all the warp lightning discounts gets ridiculously powerful:

This is with just 40 winds of magic, I'm sure that the province hadn't been at -50 I could've cleared the entire stack/garrison with just him alone.

It does annoy me slightly that Ikit is so absurdly overpowered broken. Teeny Weeny in comparison, including his pretty lame campaign gimmick are just so ho hum. I mean would have killed them to at least give poor Tehenhauin an ancient Salamander to start with? Would have made his early campaign less of a nightmare.

That said I gleefully abused the poo poo out of all the stupid new Skaven stuff and have enjoyed every drat minute of it.

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SkySteak
Sep 9, 2010

Angry Lobster posted:

Multiple stacks plus some skaven stacks, and possibly other factions intervention stacks. It gets increasingly savage in subsequent rituals. The last ritual stacks can more or less be defined as the pain train.

That sounds like a case of grouping the pair of stacks I have and smashing my face against The Rite of Sotek. Ambushing may make everything less painful, and thankfully, sacrifices certainly will!

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