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Is there a way to go from province to province with undercities same way you use the arrows to change regular provinces? And have them in the province list... I think CA doesn't want me to cover the map with skaven.
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# ? Apr 21, 2019 01:15 |
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# ? Jun 7, 2024 12:30 |
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Azran posted:Tyrion's squire in the cinematic is dead, actually Both the real and the fake one. Being dead never stopped someone getting a lord spot before. But yeah it's gonna be Eltharion for that reason. If we can have nobles on griffins though, worth it.
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# ? Apr 21, 2019 01:16 |
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Eltharion or Imrik would be great choices if they were going to add more to the high elves but honestly I'd be down to seeing factions without four LLs just getting bumped up there.
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# ? Apr 21, 2019 01:26 |
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My minor-faction buddies are being slowly overrun by Morrslieb's Howlers (one of the black-and-red fusion factions). Once I finish consolidating that's going to be a fun fight, I suspect.
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# ? Apr 21, 2019 01:33 |
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As someone who's not played in a fair while, Did the new update break the mods on the launcher? None of my mods want to work. Additionally, What ever happened to C&C? Tried to find it in my mod collection but seems to have upsticks and left?
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# ? Apr 21, 2019 01:50 |
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CA has some mod launcher issues. Search the last page or two for a secondary mod launcher until CA fixes that. C&C is now called Luckys.
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# ? Apr 21, 2019 01:54 |
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The Crotch posted:Yeah, one of the issues with Tehen's unique buffs is that it's all so poison-centric but poison doesn't stack with itself. They want you to use a bunch of poison-damage infantry in conjunction with poison-vortex monsters and a lord with a big ol' poison aura. At some point you get diminishing returns! In the opening section of the campaign it's good - you pile it into the middle of a mass of skaven and unless they are storm vermin they basically can't hurt it because it's a bastilodon and they aren't AP. So the damage over time aura eats through three units of chaff, taking about a third to half their health per application or more units if you're forcing the skaven to blob up. But it would work a lot better as the center of a saurus battle line either to clean those chaff units out of the way or to give everyone else the benefit of the poison. But I'm well into diminishing returns even before finishing Clan Fester because I'm using javelins on most of my skinks. And is it me or has Khalida been completely blocked by Fester and is basically Tehen's second opponent?
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# ? Apr 21, 2019 02:06 |
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The Kroak quest battle is pretty difficult - I went in with my Tehen stack of mostly redcrests with the buff and by the time Kroak's reinforcements arrived I was running kinda low on, uh, everything. But Kroak is nuts.
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# ? Apr 21, 2019 02:10 |
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also salamanders, while hilariously flimsy, are an excellent addition to the lizardman roster very shooty for their speed / very fast for their shootiness I might even go so far as to say they're the actual best roster addition - jezzails are great, ratling guns are great as long as they don't run into their direct-fire-related weaknesses, but salamanders shore up a huuuuuuge gap in the Lizardman loadout. Goatse James Bond fucked around with this message at 02:26 on Apr 21, 2019 |
# ? Apr 21, 2019 02:15 |
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Third World Reagan posted:CA has some mod launcher issues. Search the last page or two for a secondary mod launcher until CA fixes that. It also did break a lot of mods though as the startpos file is currently locked.
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# ? Apr 21, 2019 02:25 |
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GreyjoyBastard posted:also salamanders, while hilariously flimsy, are an excellent addition to the lizardman roster Ancient Salamanders aren't even that flimsy and have ridiculous range/splash which lets you use them as mobile artillery. Its like if Solar Engines were actually good and fast.
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# ? Apr 21, 2019 02:25 |
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Zore posted:Ancient Salamanders aren't even that flimsy and have ridiculous range/splash which lets you use them as mobile artillery. I was wondering about them but I haven't built any in the campaign yet. I love non-ancient stegadons, so I assume I'll like ancient salamanders.
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# ? Apr 21, 2019 02:26 |
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A couple salamanders do horrible things when you are going up against big single units.
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# ? Apr 21, 2019 02:32 |
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Hunt11 posted:A couple salamanders do horrible things when you are going up against big single units. My second stack is a saurus melee line and a salamander gunline. It's pretty good, for not having an LL leading it.
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# ? Apr 21, 2019 02:36 |
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Third World Reagan posted:CA has some mod launcher issues. Search the last page or two for a secondary mod launcher until CA fixes that. How does the new mod launcher work anyhow? im struggling to find it, you got a name i can pin it down to?
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# ? Apr 21, 2019 02:40 |
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Hunt11 posted:A couple salamanders do horrible things when you are going up against big single units. The skinkterceptor is sulking and refusing to confederate because Grimloq ate all the Brettonian ex-pats. Like dude did you get the memo re: great plan no manthings in the sandpit gosh
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# ? Apr 21, 2019 02:42 |
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I am pretty sure deploying Lord Kroak counts as a warcrime Yeah you can keep your nukes Ikit, I think I will stick with the old dead toad over here.
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# ? Apr 21, 2019 02:45 |
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Eimi posted:Being dead never stopped someone getting a lord spot before. Come to think of it it's weird they made up a new squire for Tyrion when Eldyra already existed. Granted, she was basically a footnote in 8e, so either they missed her or maybe they just went with someone they could actually kill without repercussions. TwatHammer posted:How does the new mod launcher work anyhow? The new mod launcher basically doesn't work at the moment. I'd recommend using Kaedrin's Mod Manager. https://github.com/Kaedrin/warhammer-mod-manager Also, here it is: Lucky's Overhaul. https://steamcommunity.com/sharedfiles/filedetails/?id=1334469565 C&C is the name of the modding discord for this game, that's why he changed the name of the mod.
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# ? Apr 21, 2019 03:41 |
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Noir89 posted:I am pretty sure deploying Lord Kroak counts as a warcrime How is he acquired?
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# ? Apr 21, 2019 03:50 |
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How exactly do you use Terradons? Maybe I'm just poo poo with them but I'm not seeing these amazing results of bombing the enemy with rocks.
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# ? Apr 21, 2019 03:58 |
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Twigand Berries posted:How is he acquired? Get to level 15 and do the quest chain.
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# ? Apr 21, 2019 04:49 |
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loving hell. I saw level 3 Workshop requires a lvl 15 warlock and lvl 15 engineer. I though Ikit counted. He doesn't.
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# ? Apr 21, 2019 05:02 |
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GreyjoyBastard posted:also salamanders, while hilariously flimsy, are an excellent addition to the lizardman roster Salamanders are even more amazing for Tiktakto because you have a ton of fire bolo teradons which can apply a fire resist debuff. Arcsquad12 posted:How exactly do you use Terradons? Maybe I'm just poo poo with them but I'm not seeing these amazing results of bombing the enemy with rocks. Fly over enemy unit PRESS BUTTAN Look for high model, low armor units. If you mouse over the skill it'll show where the rock will land.
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# ? Apr 21, 2019 05:02 |
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Cult of Sotek it pretty fun as their quest chain ends up starting a world war between Skaven and Lizardmen.
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# ? Apr 21, 2019 05:48 |
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Arcsquad12 posted:How exactly do you use Terradons? Maybe I'm just poo poo with them but I'm not seeing these amazing results of bombing the enemy with rocks. Drop them on clumps of infantry. Using the renown unit in sieges as Sotek I can get 100+ kills with one rock drop with them against tomb kings or skaven
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# ? Apr 21, 2019 06:27 |
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Acute Grill posted:Nukes are also great for freeing up real estate that you want but isn't worth a war. Thanks for helping me out with Bretonnia, Barrow Legion. Gonna need that Pastures settlement you took though... I thought nuking declared war... this changes EVERYTHIIIIINGGGGG Zore posted:Its like if Solar Engines were actually good and fast. Hey! Solar engines ARE good...
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# ? Apr 21, 2019 06:50 |
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Solar engines get way too hosed over by terrain. I do still make one "oops, all solar engines" army whenever I do a lizard campaign, and I like them against dark elves in quick play (can probably swap them out for salamanders now, though).
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# ? Apr 21, 2019 06:59 |
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The Crotch posted:Solar engines get way too hosed over by terrain. never had that problem, plus its not like you can't manuver them, unlike other seige type units they gently caress poo poo up in melee and don't get bogged down by soldiers... they're practically tanks!
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# ? Apr 21, 2019 07:12 |
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Sentinels of Xeti declines to confederate with me (but it's yellow in the panel). That's fine, declare war on them. Right away, peace treaty is green, confederate is green. Pleasure doing business with you big purple guy.
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# ? Apr 21, 2019 07:36 |
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I like under-cities
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# ? Apr 21, 2019 08:00 |
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fun as it is to nuke woodelves its actually kind've a waste, their forests are mad profitable and they're locked in permanent stasis so you can harvest huge dough from them passively almost indefinitely. Just stick the undermining building and both stealth upgrades on the oak of ages and even if they disocover your individual undercities they can never really get rid of you
Motherfucker fucked around with this message at 08:16 on Apr 21, 2019 |
# ? Apr 21, 2019 08:09 |
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The Crotch posted:Solar engines get way too hosed over by terrain. Yeah, what's up with that? I've had them on perfectly flat terrain facing unmoving enemy formations, and they still hit the ground a good distance in front pretty consistently. LOS troubles are why I like the Necrofex so much.
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# ? Apr 21, 2019 09:29 |
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Motherfucker posted:fun as it is to nuke woodelves its actually kind've a waste, their forests are mad profitable and they're locked in permanent stasis so you can harvest huge dough from them passively almost indefinitely. Just stick the undermining building and both stealth upgrades on the oak of ages and even if they disocover your individual undercities they can never really get rid of you
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# ? Apr 21, 2019 11:02 |
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Oh... I've never once tried to pursue victory in mortal empires, couldn't you just kill him last and get some allies to do your hellwarring for you? my orion is in a constant battle with the dreadfleet
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# ? Apr 21, 2019 11:12 |
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Re: terradons (and phoenixes, gyros, etc.), note that the kills you get from “bomb” abilities don’t show up in their kill counter. This can make them look underwhelming when they’ve actually done great work.
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# ? Apr 21, 2019 12:06 |
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When it comes to Vortex Ritual Chaos, are they merely single armies aimed roughly at your provinces, or is it more a couple of doomstacks next to each other? Tehenhauin tends to dictate you snaking up the west coast of Lustria, causing travel time to be a slight issue, and thus if there are multiple clumped Chaos stacks, I'd rather have my entire army ready to deal with it. Otherwise you could just put two armies at either end and whack-a-mole the Ruinous Powers.
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# ? Apr 21, 2019 13:30 |
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SkySteak posted:When it comes to Vortex Ritual Chaos, are they merely single armies aimed roughly at your provinces, or is it more a couple of doomstacks next to each other? Tehenhauin tends to dictate you snaking up the west coast of Lustria, causing travel time to be a slight issue, and thus if there are multiple clumped Chaos stacks, I'd rather have my entire army ready to deal with it. Otherwise you could just put two armies at either end and whack-a-mole the Ruinous Powers. Multiple stacks plus some skaven stacks, and possibly other factions intervention stacks. It gets increasingly savage in subsequent rituals. The last ritual stacks can more or less be defined as the pain train.
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# ? Apr 21, 2019 13:34 |
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Ikit with all the warp lightning discounts gets ridiculously powerful: This is with just 40 winds of magic, I'm sure that the province hadn't been at -50 I could've cleared the entire stack/garrison with just him alone.
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# ? Apr 21, 2019 13:37 |
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Asehujiko posted:Ikit with all the warp lightning discounts gets ridiculously powerful: It does annoy me slightly that Ikit is so absurdly That said I gleefully abused the poo poo out of all the stupid new Skaven stuff and have enjoyed every drat minute of it.
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# ? Apr 21, 2019 13:51 |
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# ? Jun 7, 2024 12:30 |
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Angry Lobster posted:Multiple stacks plus some skaven stacks, and possibly other factions intervention stacks. It gets increasingly savage in subsequent rituals. The last ritual stacks can more or less be defined as the pain train. That sounds like a case of grouping the pair of stacks I have and smashing my face against The Rite of Sotek. Ambushing may make everything less painful, and thankfully, sacrifices certainly will!
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# ? Apr 21, 2019 14:15 |