|
Why is it sometimes resources from mods are able to be brought/sold on the internal market and other times they can't? Does the galactic market happening get in the way?
|
# ? Apr 21, 2019 22:32 |
|
|
# ? May 24, 2024 23:40 |
|
AnEdgelord posted:I've been playing on and off since Utopia and I can confidently say federations have always been poo poo no matter the patch I still really like them. You get an enormous fleet (that you now always have) and you don't have to do anything for it. Plus you get allies that stay with you forever.
|
# ? Apr 21, 2019 22:49 |
|
Taear posted:I still really like them. You get an enormous fleet (that you now always have) and you don't have to do anything for it. Yeah but who needs allies when you can just have infinite power with Ecumenopolises/being a Machine Intelligence
|
# ? Apr 21, 2019 23:32 |
|
Splicer posted:b) You still seem very angry. Did you see my post about the arachnoid pack? lol what Maybe it's because I lost my bernie gang tag
|
# ? Apr 22, 2019 01:04 |
|
As I've mentioned before, I'd way prefer it if Ring Worlds were changed to be like the Halo rings and changed to be built like Habs in that they are much smaller rings in orbit around the sun/gas giants. That would make their housing numbers much more reasonable.
|
# ? Apr 22, 2019 01:05 |
|
If you colonize Fen Habonis as a hive mind / machine empire, does it change it to a hive world / machine world or does it stay as a ecumenopolis?Raenir Salazar posted:As I've mentioned before, I'd way prefer it if Ring Worlds were changed to be like the Halo rings and changed to be built like Habs in that they are much smaller rings in orbit around the sun/gas giants. That would make their housing numbers much more reasonable. That would make zero sense because they have to be built in the goldilocks zone. Preston Waters fucked around with this message at 01:19 on Apr 22, 2019 |
# ? Apr 22, 2019 01:16 |
|
Preston Waters posted:If you colonize Fen Habonis as a hive mind / machine empire, does it change it to a hive world / machine world or does it stay as a ecumenopolis? It stays as an ecumenopolis, which is fantastic.
|
# ? Apr 22, 2019 01:20 |
|
Preston Waters posted:If you colonize Fen Habonis as a hive mind / machine empire, does it change it to a hive world / machine world or does it stay as a ecumenopolis? A Halo Ring world? Not really? The atmosphere is artificial and probably uses shields; so you can probably have them in the middle of deep space if you wanted to. The point of the goldilocks zone is the distance from a light source for heat; but this obviously can be adjusted if the atmosphere is protected by shielding; you can be closer with thicker shields, or have artificial means of generating heat when further. But by "gas giant" I meant to say the gas giant is in the goldilocks zone or the orbit around the sun at 1 AU; but in reality this isn't needed for higher order civilizations.
|
# ? Apr 22, 2019 01:28 |
|
Preston Waters posted:If you colonize Fen Habonis as a hive mind / machine empire, does it change it to a hive world / machine world or does it stay as a ecumenopolis? Yeah it stays as an Ecumenopolis. A Devouring Swarm that rolls First League is nigh unstoppable.
|
# ? Apr 22, 2019 02:13 |
|
I would agree that downsizing the ring worlds would make a lot of sense and let them fit into the scale of the rest of the game much better.
|
# ? Apr 22, 2019 03:13 |
|
That's just a weird looking Habitat then. The whole point of a ring world is to be a ridiculously massive object around a star.
|
# ? Apr 22, 2019 05:13 |
|
I for one find my 500 corvette federation fleet intensely amusing. I changed the ship designs to feature missiles so imagine 500 torpedos deleting whatever was on the receiving end from existence.
|
# ? Apr 22, 2019 05:49 |
|
Raenir Salazar posted:A Halo Ring world? Not really? The atmosphere is artificial and probably uses shields; so you can probably have them in the middle of deep space if you wanted to. My understanding is that it's a structure built in a circular orbit around star that matches the habitable / "goldilocks" zone of whatever type of said star.
|
# ? Apr 22, 2019 06:04 |
|
Preston Waters posted:My understanding is that it's a structure built in a circular orbit around star that matches the habitable / "goldilocks" zone of whatever type of said star. That’s the Niven ringworld. Everyone should read the first book, it goes into all this stuff. Then gets weird.... but that’s mainly the sequels I think
|
# ? Apr 22, 2019 06:22 |
|
Nosfereefer posted:Feudalism still broken? Supposedly [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1590362799]Dynamic Difficulty can fix the feudalism issues, although I haven't tried it. You have to apply the modifiers yourself, but that seems simple enough. If you try it, let us know how it goes! I've been wanting to do a feudal run for a while.
|
# ? Apr 22, 2019 06:23 |
|
Since they don't spin, in order for gravity to work the ringworlds texture of the bit people live on should be on the side away from the sun so gravity can still pull them downwards.
|
# ? Apr 22, 2019 06:48 |
|
Assuming it's built at the approximate radius of Earth's orbit, the gravitational force from the sun would be tiny, about 0.0005 times the surface gravity on Earth; the average person would weigh approximately 0.1 lbs. About half a Mandarin orange. You'd have to spin that poo poo and live on the inside.
|
# ? Apr 22, 2019 07:06 |
|
There's also not much point in building it in the habitable zone if you live on the side that gets no sunlight.
|
# ? Apr 22, 2019 07:19 |
|
Ringworlds don't spin, but planets also don't orbit.
|
# ? Apr 22, 2019 07:45 |
obviously build the ring tighter in and have the sun shine in thru windows in the floor. Also these are oceans.
|
|
# ? Apr 22, 2019 09:14 |
Ak Gara posted:Since they don't spin, in order for gravity to work the ringworlds texture of the bit people live on should be on the side away from the sun so gravity can still pull them downwards. Personally I think they should crank the gently caress out of Ringworlds. It should, in fact, be absolutely feasible to comfortably move your entire civilization, literally every single pop, onto the Ring. There should simply be unlimited housing. If this means that civilizations transition into Ringworlds naturally in the late game, so be it, fewer things to have on the planner even if you might still need or want "Ringworlds" to have multiple segments for the sake of stacking specialist bonuses. The limit of a Ringworld should be mineral income. Nothing else. e: They should also crank the gently caress out of everything, because the big thing that makes me stop playing this drat game is how same-y it is. The only difference in a certain playthrough is which sorts of aliens I get into, or don't get into, wars with. But if I could in fact cram ten thousand biotrophies and thirty thousand screaming hulkamaniac caretakers onto a Ringworld, that would at least be a change of pace. As it is I mostly limp through the same poo poo and just barely touch the actual game-changing technologies by the time I get bored with the run. Nessus fucked around with this message at 10:28 on Apr 22, 2019 |
|
# ? Apr 22, 2019 10:22 |
|
Clarste posted:That's just a weird looking Habitat then. The whole point of a ring world is to be a ridiculously massive object around a star. It's just so inconsistent.
|
# ? Apr 22, 2019 10:29 |
|
Nessus posted:e: They should also crank the gently caress out of everything, because the big thing that makes me stop playing this drat game is how same-y it is. The only difference in a certain playthrough is which sorts of aliens I get into, or don't get into, wars with. But if I could in fact cram ten thousand biotrophies and thirty thousand screaming hulkamaniac caretakers onto a Ringworld, that would at least be a change of pace. As it is I mostly limp through the same poo poo and just barely touch the actual game-changing technologies by the time I get bored with the run. Splicer fucked around with this message at 10:58 on Apr 22, 2019 |
# ? Apr 22, 2019 10:40 |
rogue servitors should be able to build a ship that just takes amoebas for walks around the cluster and then feeds them treats when they get back to the home system
|
|
# ? Apr 22, 2019 11:23 |
|
PittTheElder posted:Assuming it's built at the approximate radius of Earth's orbit, the gravitational force from the sun would be tiny, about 0.0005 times the surface gravity on Earth; the average person would weigh approximately 0.1 lbs. About half a Mandarin orange. I think the maths works out to 0.025 AU for a 1 M☉ for 1g.
|
# ? Apr 22, 2019 14:31 |
|
Splicer posted:Seriously. The choices are so anaemic. Dial everything up to 11. Give my psychic ships built out of zro and meatships made of food and xenophiles riding tyanki and robot ships crewed entirely by TA style mind uploads. Yes. Spiritualist Fanatic Purifiers should be able to undertake a ritual that imposes the End Times effect on every other empire, if they build an Altar megastructure and sacrifice enough other pops.
|
# ? Apr 22, 2019 14:59 |
|
Ak Gara posted:I think the maths works out to 0.025 AU for a 1 M☉ for 1g. Dunno how that maths out for how long it'd take a single point on the ring to make a full rotation (ie a year), but it occured to me that you could place satellite features in stationary orbit to give the various phases of the year different things (moons and such). You'd probably want some blockers arranged to give night cycles as well, which I'd image would be plastered with energy collectors and could go a long ways towards powering the actual rotation of the ring.
|
# ? Apr 22, 2019 17:12 |
|
Aethernet posted:Yes. Spiritualist Fanatic Purifiers should be able to undertake a ritual that imposes the End Times effect on every other empire, if they build an Altar megastructure and sacrifice enough other pops.
|
# ? Apr 22, 2019 17:36 |
|
ZypherIM posted:Dunno how that maths out for how long it'd take a single point on the ring to make a full rotation (ie a year), but it occured to me that you could place satellite features in stationary orbit to give the various phases of the year different things (moons and such). You'd probably want some blockers arranged to give night cycles as well, which I'd image would be plastered with energy collectors and could go a long ways towards powering the actual rotation of the ring. The shadow squares things is literally exactly how it works in Niven's ringworld, right down to using energy generated by the squares to power everything from the ac to gigantic attitude thrusters that keep the whole thing from flexing too hard and snapping into (comparatively) tiny pieces. If anybody decides to read Ringworld I wouldn't bother going past the 2nd book, Ringworld Engineers, unless the story really grabs you. lotsa xenocompatability going on over thur
|
# ? Apr 22, 2019 17:39 |
|
The Ringworld didn't snap apart because it was made of unobtanium; the attitude adjusters were used to keep the Ringworld from just sliding off or colliding with its host star because it doesn't actually orbit. After a bunch of nerds pointed out "the Ringworld is unstable" it became the plot point of the second book.
|
# ? Apr 22, 2019 17:57 |
|
Splicer posted:Psionic Ascension gives you psychic ships with psychic weapons built out of zro and a thing to turn energy into zro. The shroud isn't the benefit anymore, it's the cost. You don't call them, they call you. Make Space Weird Again
|
# ? Apr 22, 2019 18:01 |
|
If a governer gives a research boost for jobs, is it just for each research job, or any job? I'd have assumed the former, but it does just say "jobs". Also, still got pretty bad unemployment. Maybe it's my inexperience, but I'm building all the time and the little red "unemployed" icon is just a permanent feature up and down my outliner. I've converted my robot factories to other stuff, build some commercial buildings for the high job numbers and discouraged growth on all my planets with no more district space. Started building a ringworld now so hope to ship a bunch of excess people out there when it's done. Also got a potential jump to social welfare in my back pocket too, so not exactly getting killed by this. It just feels like a constant battle. I should probably queue buildings and districts a bit more instead of building one at a time, and have another look at sector management. I kind of like micromanagement but it's getting a bit much, I guess that's another question - how good is the AI at managing sectors for you? Am I going to get big fluctations in my various resource incomes from letting it manage things (of particularly concern would be more precious commodities like exotic gases, mote, crystals etc, some which obviously power upgraded buildings).
|
# ? Apr 22, 2019 18:32 |
|
Any tips for a machine empire early game?
|
# ? Apr 22, 2019 18:35 |
|
Autism Sneaks posted:The Ringworld didn't snap apart because it was made of unobtanium; the attitude adjusters were used to keep the Ringworld from just sliding off or colliding with its host star because it doesn't actually orbit. After a bunch of nerds pointed out "the Ringworld is unstable" it became the plot point of the second book. Ah gotcha. I just remembered that simply building it in place and setting it spinning wasn't enough and they needed the thrusters for reasons but couldn't remember exactly why.
|
# ? Apr 22, 2019 18:36 |
|
Splicer posted:Psionic Ascension gives you psychic ships with psychic weapons built out of zro and a thing to turn energy into zro. The shroud isn't the benefit anymore, it's the cost. You don't call them, they call you. I've been waffling about this mod, but that Shroud change makes me think it would be worth the grab. Nessus posted:I assume they don't spin as a convenience for the game's graphic designers. I mean, I've stated before that I love the idea of making megastructures be some style-defining element of your empire, and this fits great into that niche for Tall builds. What's taller than moving your entire civilization to an artificially constructed habitat with more living space then you could reasonably use in a thousand years?
|
# ? Apr 22, 2019 18:38 |
|
I'd like something that does something like increase the number of jobs per building by 50% and reduce their productivity by 25%. Three day work week.
|
# ? Apr 22, 2019 18:38 |
|
Warmachine posted:I've been waffling about this mod, but that Shroud change makes me think it would be worth the grab.
|
# ? Apr 22, 2019 18:40 |
|
OneSizeFitsAll posted:If a governer gives a research boost for jobs, is it just for each research job, or any job? I'd have assumed the former, but it does just say "jobs". Any job. That applies to any modifier that increases an output without specifying a particular job. OneSizeFitsAll posted:I guess that's another question - how good is the AI at managing sectors for you? Am I going to get big fluctations in my various resource incomes from letting it manage things (of particularly concern would be more precious commodities like exotic gases, mote, crystals etc, some which obviously power upgraded buildings). It's not great. I still use them once I hit 5-10 actively developing planets and I don't bother dropping my Ecus into sectors as the sheer number of jobs they provide can turbofuck your economy if it suddenly decides you need 15 industrial districts and you run the Automatic Pop Migration mod. Which you should, as it solves so many annoying micromanagement fiddly shits without excessively punishing you like discourage growth does.
|
# ? Apr 22, 2019 20:12 |
|
Splicer posted:I'd like something that does something like increase the number of jobs per building by 50% and reduce their productivity by 25%. Three day work week. That would be a nice policy option, but it would probably have a be -33% output to make it more of a trade-off. -25% is basically nothing, and would mean enabling that policy from the start and never thinking about it again.
|
# ? Apr 22, 2019 20:51 |
|
|
# ? May 24, 2024 23:40 |
|
So the last time I played Stellaris was shortly after the launch of Leviathans, and I can see a -lot- has changed. As someone that has found Paradox games largely too dense to get into but liked what I played of Stellaris before, is there anywhere I can read up/see videos on the changes or view a general tutorial that's updated for the most recent expansion?
|
# ? Apr 22, 2019 21:10 |