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Ak Gara
Jul 29, 2005

That's just the way he rolls.
Why is it sometimes resources from mods are able to be brought/sold on the internal market and other times they can't? Does the galactic market happening get in the way?

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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

AnEdgelord posted:

I've been playing on and off since Utopia and I can confidently say federations have always been poo poo no matter the patch

I still really like them. You get an enormous fleet (that you now always have) and you don't have to do anything for it.
Plus you get allies that stay with you forever.

AnEdgelord
Dec 12, 2016

Taear posted:

I still really like them. You get an enormous fleet (that you now always have) and you don't have to do anything for it.
Plus you get allies that stay with you forever.

Yeah but who needs allies when you can just have infinite power with Ecumenopolises/being a Machine Intelligence

Preston Waters
May 21, 2010

by VideoGames

Splicer posted:

b) You still seem very angry. Did you see my post about the arachnoid pack?

lol what

Maybe it's because I lost my bernie gang tag

Raenir Salazar
Nov 5, 2010

College Slice
As I've mentioned before, I'd way prefer it if Ring Worlds were changed to be like the Halo rings and changed to be built like Habs in that they are much smaller rings in orbit around the sun/gas giants. That would make their housing numbers much more reasonable.

Preston Waters
May 21, 2010

by VideoGames
If you colonize Fen Habonis as a hive mind / machine empire, does it change it to a hive world / machine world or does it stay as a ecumenopolis?

Raenir Salazar posted:

As I've mentioned before, I'd way prefer it if Ring Worlds were changed to be like the Halo rings and changed to be built like Habs in that they are much smaller rings in orbit around the sun/gas giants. That would make their housing numbers much more reasonable.

That would make zero sense because they have to be built in the goldilocks zone.

Preston Waters fucked around with this message at 01:19 on Apr 22, 2019

Korgan
Feb 14, 2012


Preston Waters posted:

If you colonize Fen Habonis as a hive mind / machine empire, does it change it to a hive world / machine world or does it stay as a ecumenopolis?


That would make zero sense because they have to be built in the goldilocks zone.

It stays as an ecumenopolis, which is fantastic.

Raenir Salazar
Nov 5, 2010

College Slice

Preston Waters posted:

If you colonize Fen Habonis as a hive mind / machine empire, does it change it to a hive world / machine world or does it stay as a ecumenopolis?


That would make zero sense because they have to be built in the goldilocks zone.

A Halo Ring world? Not really? The atmosphere is artificial and probably uses shields; so you can probably have them in the middle of deep space if you wanted to.

The point of the goldilocks zone is the distance from a light source for heat; but this obviously can be adjusted if the atmosphere is protected by shielding; you can be closer with thicker shields, or have artificial means of generating heat when further.

But by "gas giant" I meant to say the gas giant is in the goldilocks zone or the orbit around the sun at 1 AU; but in reality this isn't needed for higher order civilizations.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Preston Waters posted:

If you colonize Fen Habonis as a hive mind / machine empire, does it change it to a hive world / machine world or does it stay as a ecumenopolis?

Yeah it stays as an Ecumenopolis. A Devouring Swarm that rolls First League is nigh unstoppable.

Xerxes17
Feb 17, 2011

I would agree that downsizing the ring worlds would make a lot of sense and let them fit into the scale of the rest of the game much better.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
That's just a weird looking Habitat then. The whole point of a ring world is to be a ridiculously massive object around a star.

Warmachine
Jan 30, 2012



I for one find my 500 corvette federation fleet intensely amusing. I changed the ship designs to feature missiles so imagine 500 torpedos deleting whatever was on the receiving end from existence.

Preston Waters
May 21, 2010

by VideoGames

Raenir Salazar posted:

A Halo Ring world? Not really? The atmosphere is artificial and probably uses shields; so you can probably have them in the middle of deep space if you wanted to.

The point of the goldilocks zone is the distance from a light source for heat; but this obviously can be adjusted if the atmosphere is protected by shielding; you can be closer with thicker shields, or have artificial means of generating heat when further.

But by "gas giant" I meant to say the gas giant is in the goldilocks zone or the orbit around the sun at 1 AU; but in reality this isn't needed for higher order civilizations.

My understanding is that it's a structure built in a circular orbit around star that matches the habitable / "goldilocks" zone of whatever type of said star.

hobbesmaster
Jan 28, 2008

Preston Waters posted:

My understanding is that it's a structure built in a circular orbit around star that matches the habitable / "goldilocks" zone of whatever type of said star.

That’s the Niven ringworld. Everyone should read the first book, it goes into all this stuff.

Then gets weird.... but that’s mainly the sequels I think

Kestral
Nov 24, 2000

Forum Veteran

Nosfereefer posted:

Feudalism still broken?

Supposedly [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1590362799]Dynamic Difficulty can fix the feudalism issues, although I haven't tried it. You have to apply the modifiers yourself, but that seems simple enough. If you try it, let us know how it goes! I've been wanting to do a feudal run for a while.

Ak Gara
Jul 29, 2005

That's just the way he rolls.
Since they don't spin, in order for gravity to work the ringworlds texture of the bit people live on should be on the side away from the sun so gravity can still pull them downwards.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Assuming it's built at the approximate radius of Earth's orbit, the gravitational force from the sun would be tiny, about 0.0005 times the surface gravity on Earth; the average person would weigh approximately 0.1 lbs. About half a Mandarin orange.

You'd have to spin that poo poo and live on the inside.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
There's also not much point in building it in the habitable zone if you live on the side that gets no sunlight.

Fister Roboto
Feb 21, 2008

Ringworlds don't spin, but planets also don't orbit.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
obviously build the ring tighter in and have the sun shine in thru windows in the floor. Also these are oceans.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Ak Gara posted:

Since they don't spin, in order for gravity to work the ringworlds texture of the bit people live on should be on the side away from the sun so gravity can still pull them downwards.
I assume they don't spin as a convenience for the game's graphic designers.

Personally I think they should crank the gently caress out of Ringworlds. It should, in fact, be absolutely feasible to comfortably move your entire civilization, literally every single pop, onto the Ring. There should simply be unlimited housing. If this means that civilizations transition into Ringworlds naturally in the late game, so be it, fewer things to have on the planner even if you might still need or want "Ringworlds" to have multiple segments for the sake of stacking specialist bonuses.

The limit of a Ringworld should be mineral income. Nothing else.

e: They should also crank the gently caress out of everything, because the big thing that makes me stop playing this drat game is how same-y it is. The only difference in a certain playthrough is which sorts of aliens I get into, or don't get into, wars with. But if I could in fact cram ten thousand biotrophies and thirty thousand screaming hulkamaniac caretakers onto a Ringworld, that would at least be a change of pace. As it is I mostly limp through the same poo poo and just barely touch the actual game-changing technologies by the time I get bored with the run.

Nessus fucked around with this message at 10:28 on Apr 22, 2019

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Clarste posted:

That's just a weird looking Habitat then. The whole point of a ring world is to be a ridiculously massive object around a star.
The megastructure/ecumenopolis situation is baffling to me. Fleet travel and unlimited raw materials and living space are consistently treated extremely conservatively and are still gated behind a single end game bottleneck tech + ascension and cost vast, vast resources. Then the ecumenopolis yeets in and not only destroys the mid game economy if taken legit, but is given out to one empire per game for free. If this had been a general movement toward more dramatic game changer perks and rewards that would be one thing, but as of the latest dev diary megastructures can be best described as "fine if it weren't for the megastructures tech requirement" unless master builders no longer requires voideborne but still gives your the tech.

It's just so inconsistent.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Nessus posted:

e: They should also crank the gently caress out of everything, because the big thing that makes me stop playing this drat game is how same-y it is. The only difference in a certain playthrough is which sorts of aliens I get into, or don't get into, wars with. But if I could in fact cram ten thousand biotrophies and thirty thousand screaming hulkamaniac caretakers onto a Ringworld, that would at least be a change of pace. As it is I mostly limp through the same poo poo and just barely touch the actual game-changing technologies by the time I get bored with the run.
Seriously. The choices are so anaemic. Dial everything up to 11. Give my psychic ships built out of zro and meatships made of food and xenophiles riding tyanki and robot ships crewed entirely by TA style mind uploads.

Splicer fucked around with this message at 10:58 on Apr 22, 2019

SniperWoreConverse
Mar 20, 2010



Gun Saliva
rogue servitors should be able to build a ship that just takes amoebas for walks around the cluster and then feeds them treats when they get back to the home system

Ak Gara
Jul 29, 2005

That's just the way he rolls.

PittTheElder posted:

Assuming it's built at the approximate radius of Earth's orbit, the gravitational force from the sun would be tiny, about 0.0005 times the surface gravity on Earth; the average person would weigh approximately 0.1 lbs. About half a Mandarin orange.

You'd have to spin that poo poo and live on the inside.

I think the maths works out to 0.025 AU for a 1 M☉ for 1g.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Splicer posted:

Seriously. The choices are so anaemic. Dial everything up to 11. Give my psychic ships built out of zro and meatships made of food and xenophiles riding tyanki and robot ships crewed entirely by TA style mind uploads.

Yes. Spiritualist Fanatic Purifiers should be able to undertake a ritual that imposes the End Times effect on every other empire, if they build an Altar megastructure and sacrifice enough other pops.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Ak Gara posted:

I think the maths works out to 0.025 AU for a 1 M☉ for 1g.

Dunno how that maths out for how long it'd take a single point on the ring to make a full rotation (ie a year), but it occured to me that you could place satellite features in stationary orbit to give the various phases of the year different things (moons and such). You'd probably want some blockers arranged to give night cycles as well, which I'd image would be plastered with energy collectors and could go a long ways towards powering the actual rotation of the ring.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Aethernet posted:

Yes. Spiritualist Fanatic Purifiers should be able to undertake a ritual that imposes the End Times effect on every other empire, if they build an Altar megastructure and sacrifice enough other pops.
Psionic Ascension gives you psychic ships with psychic weapons built out of zro and a thing to turn energy into zro. The shroud isn't the benefit anymore, it's the cost. You don't call them, they call you.

THE FUCKING MOON
Jan 19, 2008

ZypherIM posted:

Dunno how that maths out for how long it'd take a single point on the ring to make a full rotation (ie a year), but it occured to me that you could place satellite features in stationary orbit to give the various phases of the year different things (moons and such). You'd probably want some blockers arranged to give night cycles as well, which I'd image would be plastered with energy collectors and could go a long ways towards powering the actual rotation of the ring.

The shadow squares things is literally exactly how it works in Niven's ringworld, right down to using energy generated by the squares to power everything from the ac to gigantic attitude thrusters that keep the whole thing from flexing too hard and snapping into (comparatively) tiny pieces.

If anybody decides to read Ringworld I wouldn't bother going past the 2nd book, Ringworld Engineers, unless the story really grabs you. lotsa xenocompatability going on over thur :grin:

Autism Sneaks
Nov 21, 2016
The Ringworld didn't snap apart because it was made of unobtanium; the attitude adjusters were used to keep the Ringworld from just sliding off or colliding with its host star because it doesn't actually orbit. After a bunch of nerds pointed out "the Ringworld is unstable" it became the plot point of the second book.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Splicer posted:

Psionic Ascension gives you psychic ships with psychic weapons built out of zro and a thing to turn energy into zro. The shroud isn't the benefit anymore, it's the cost. You don't call them, they call you.

Make Space Weird Again

OneSizeFitsAll
Sep 13, 2010

Du bist mein Sofa
If a governer gives a research boost for jobs, is it just for each research job, or any job? I'd have assumed the former, but it does just say "jobs".

Also, still got pretty bad unemployment. Maybe it's my inexperience, but I'm building all the time and the little red "unemployed" icon is just a permanent feature up and down my outliner. I've converted my robot factories to other stuff, build some commercial buildings for the high job numbers and discouraged growth on all my planets with no more district space. Started building a ringworld now so hope to ship a bunch of excess people out there when it's done. Also got a potential jump to social welfare in my back pocket too, so not exactly getting killed by this. It just feels like a constant battle. I should probably queue buildings and districts a bit more instead of building one at a time, and have another look at sector management. I kind of like micromanagement but it's getting a bit much,

I guess that's another question - how good is the AI at managing sectors for you? Am I going to get big fluctations in my various resource incomes from letting it manage things (of particularly concern would be more precious commodities like exotic gases, mote, crystals etc, some which obviously power upgraded buildings).

brugroffil
Nov 30, 2015


Any tips for a machine empire early game?

THE FUCKING MOON
Jan 19, 2008

Autism Sneaks posted:

The Ringworld didn't snap apart because it was made of unobtanium; the attitude adjusters were used to keep the Ringworld from just sliding off or colliding with its host star because it doesn't actually orbit. After a bunch of nerds pointed out "the Ringworld is unstable" it became the plot point of the second book.

Ah gotcha. I just remembered that simply building it in place and setting it spinning wasn't enough and they needed the thrusters for reasons but couldn't remember exactly why.

Warmachine
Jan 30, 2012



Splicer posted:

Psionic Ascension gives you psychic ships with psychic weapons built out of zro and a thing to turn energy into zro. The shroud isn't the benefit anymore, it's the cost. You don't call them, they call you.

I've been waffling about this mod, but that Shroud change makes me think it would be worth the grab.


Nessus posted:

I assume they don't spin as a convenience for the game's graphic designers.

Personally I think they should crank the gently caress out of Ringworlds. It should, in fact, be absolutely feasible to comfortably move your entire civilization, literally every single pop, onto the Ring. There should simply be unlimited housing. If this means that civilizations transition into Ringworlds naturally in the late game, so be it, fewer things to have on the planner even if you might still need or want "Ringworlds" to have multiple segments for the sake of stacking specialist bonuses.

The limit of a Ringworld should be mineral income. Nothing else.

e: They should also crank the gently caress out of everything, because the big thing that makes me stop playing this drat game is how same-y it is. The only difference in a certain playthrough is which sorts of aliens I get into, or don't get into, wars with. But if I could in fact cram ten thousand biotrophies and thirty thousand screaming hulkamaniac caretakers onto a Ringworld, that would at least be a change of pace. As it is I mostly limp through the same poo poo and just barely touch the actual game-changing technologies by the time I get bored with the run.

I mean, I've stated before that I love the idea of making megastructures be some style-defining element of your empire, and this fits great into that niche for Tall builds. What's taller than moving your entire civilization to an artificially constructed habitat with more living space then you could reasonably use in a thousand years?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I'd like something that does something like increase the number of jobs per building by 50% and reduce their productivity by 25%. Three day work week.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Warmachine posted:

I've been waffling about this mod, but that Shroud change makes me think it would be worth the grab.
That was me waffling, I don't think there's a mod that does that. It are you saying you were thinking of making a mod?

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

OneSizeFitsAll posted:

If a governer gives a research boost for jobs, is it just for each research job, or any job? I'd have assumed the former, but it does just say "jobs".

Any job. That applies to any modifier that increases an output without specifying a particular job.

OneSizeFitsAll posted:

I guess that's another question - how good is the AI at managing sectors for you? Am I going to get big fluctations in my various resource incomes from letting it manage things (of particularly concern would be more precious commodities like exotic gases, mote, crystals etc, some which obviously power upgraded buildings).

It's not great. I still use them once I hit 5-10 actively developing planets and I don't bother dropping my Ecus into sectors as the sheer number of jobs they provide can turbofuck your economy if it suddenly decides you need 15 industrial districts and you run the Automatic Pop Migration mod. Which you should, as it solves so many annoying micromanagement fiddly shits without excessively punishing you like discourage growth does.

binge crotching
Apr 2, 2010

Splicer posted:

I'd like something that does something like increase the number of jobs per building by 50% and reduce their productivity by 25%. Three day work week.

That would be a nice policy option, but it would probably have a be -33% output to make it more of a trade-off. -25% is basically nothing, and would mean enabling that policy from the start and never thinking about it again.

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Verranicus
Aug 18, 2009

by VideoGames
So the last time I played Stellaris was shortly after the launch of Leviathans, and I can see a -lot- has changed. As someone that has found Paradox games largely too dense to get into but liked what I played of Stellaris before, is there anywhere I can read up/see videos on the changes or view a general tutorial that's updated for the most recent expansion?

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