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dublish
Oct 31, 2011


TorakFade posted:

:siren: Patch 1.0.1 fixing the most egregious bugs and crashes coming out "early next week", and a more substantial 1.1 patch aimed for release in June :siren:


That just solidifies further that they kinda rushed this out of the gate. It was a surprise when they announced it coming so soon, but maybe, just maybe they could've waited a few more months to polish the new mechanics and properly integrate the stuff from the previous games at least :D (and yeah, I know that this mindset leads to never completing a game, but going gold with oversights such as "you can't change your capital" or "there is only 1 type of boat" is perplexing)

That's a lot of changes. It's like releasing a whole expansion for free.

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MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

dublish posted:

That's a lot of changes. It's like releasing a whole expansion for free.

This week on “it came from the grognard thread.”

sauer kraut
Oct 2, 2004
Haven't followed this game at all and just watched a review video; I cannot believe they're still doing the "armies walking in place until they warp to next region" thing in 2019. C'mon man :smith:

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Is it just me or is starting as larger countries.. kinda way more boring with the Pop and family stuff?

dublish posted:

That's a lot of changes. It's like releasing a whole expansion for free.

I love it when I open a new page and there's a spicy hot take, right outta the oven.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
God drat the AI just will never accept a white peace. I've been in a war that's going back and forth loads and I just want it to loving end now please.
I think it's because the leader of the fight is miles away, not the person I'm directly engaged with, so the warscore barely moves as I take all these provinces, but it's not the first time and it's so very tedious.

Taear fucked around with this message at 00:15 on Apr 27, 2019

appropriatemetaphor
Jan 26, 2006

How do I steal characters money? I've got some rich dudes in prison with like +1000 ducats in their pockets..

shades of blue
Sep 27, 2012
Does anyone else think culture conversions happen way too quickly? Areas like Bactria and Iraq becomes almost entirely Macedonian in like less than fifty years.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Sampatrick posted:

Does anyone else think culture conversions happen way too quickly? Areas like Bactria and Iraq becomes almost entirely Macedonian in like less than fifty years.

Oratory power is quite useful and you use a lot of it but yea seeing Egypt be Macedonian after 200 years is a bit weird.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Sampatrick posted:

Does anyone else think culture conversions happen way too quickly? Areas like Bactria and Iraq becomes almost entirely Macedonian in like less than fifty years.

As much as I love Paradox games, the religious and cultural conversion systems in EUIV and Imperator are absolute steaming garbage. :colbert:

For the price of a couple hundred magic points in EUIV I was able to 'expel minority' all the Turks and Muslims in Istanbul to the Aleutian Isles, making it totally Russian Orthodox within a few years.

I feel like religious/cultural conversion should be largely out of the players direct control and set by high level policy. Set a religious policy for your minority religion and over generations make slow gradual progress. I suppose, if you spend a shitload of effort you should be able to slowly convert some of the local nobility to 'Your Culture' over a few generations. Then, when you lose control of the province those dudes flee or are killed by the locals and you have to start from scratch. If you conquer large swaths of wrong religion/wrong culture provinces you should expect them to present a challenge for the length of the game.


Of course, I'm a fun hating curmudgeon who thinks that making world conquest impossible should be a design goal for a game like EUIV.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Fintilgin posted:

I feel like religious/cultural conversion should be largely out of the players direct control and set by high level policy. Set a religious policy for your minority religion and over generations make slow gradual progress. I suppose, if you spend a shitload of effort you should be able to slowly convert some of the local nobility to 'Your Culture' over a few generations. Then, when you lose control of the province those dudes flee or are killed by the locals and you have to start from scratch. If you conquer large swaths of wrong religion/wrong culture provinces you should expect them to present a challenge for the length of the game.

Well it sounds like that will be the case to one degree or another come June.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Fintilgin posted:

As much as I love Paradox games, the religious and cultural conversion systems in EUIV and Imperator are absolute steaming garbage. :colbert:

For the price of a couple hundred magic points in EUIV I was able to 'expel minority' all the Turks and Muslims in Istanbul to the Aleutian Isles, making it totally Russian Orthodox within a few years.

I feel like religious/cultural conversion should be largely out of the players direct control and set by high level policy. Set a religious policy for your minority religion and over generations make slow gradual progress. I suppose, if you spend a shitload of effort you should be able to slowly convert some of the local nobility to 'Your Culture' over a few generations. Then, when you lose control of the province those dudes flee or are killed by the locals and you have to start from scratch. If you conquer large swaths of wrong religion/wrong culture provinces you should expect them to present a challenge for the length of the game.


Of course, I'm a fun hating curmudgeon who thinks that making world conquest impossible should be a design goal for a game like EUIV.

The thing is if that was the case in Rome it'd mean there'd be even less to do. Freemen/Citizens of the same culture group but different name are already pretty annoyed for a long while.

shades of blue
Sep 27, 2012

Fintilgin posted:

As much as I love Paradox games, the religious and cultural conversion systems in EUIV and Imperator are absolute steaming garbage. :colbert:

For the price of a couple hundred magic points in EUIV I was able to 'expel minority' all the Turks and Muslims in Istanbul to the Aleutian Isles, making it totally Russian Orthodox within a few years.

I feel like religious/cultural conversion should be largely out of the players direct control and set by high level policy. Set a religious policy for your minority religion and over generations make slow gradual progress. I suppose, if you spend a shitload of effort you should be able to slowly convert some of the local nobility to 'Your Culture' over a few generations. Then, when you lose control of the province those dudes flee or are killed by the locals and you have to start from scratch. If you conquer large swaths of wrong religion/wrong culture provinces you should expect them to present a challenge for the length of the game.


Of course, I'm a fun hating curmudgeon who thinks that making world conquest impossible should be a design goal for a game like EUIV.

FWIW, historically Constantinople became Turkish extremely fast because of resettlement policies. There shouldn't even be the possibility to press a button and have culture conversion happen, it should all just be resettling of populations and then some super slow culture conversions. The problem is that the game wants to represent the Latinization of Western Europe but while trying to do that it's loving up what's going on everywhere else.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Fintilgin posted:

Of course, I'm a fun hating curmudgeon who thinks that making world conquest impossible should be a design goal for a game like EUIV.

Seeing screenshots of tiny EU4 minors achieving complete global domination has always just made me wonder what was broken with the game, rather than be impressed at the dedication to playing some nowhere-ville country.

shades of blue
Sep 27, 2012
Also what the heck do you even do with Civic Power as a tribal? It just ticks up, you get all your inventions, and then???

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Sampatrick posted:

Also what the heck do you even do with Civic Power as a tribal? It just ticks up, you get all your inventions, and then???

Your research should be faster, running out of inventions is a rarity.
Also - you use it to move pops for colonisation!

Dr. Video Games 0031
Jul 17, 2004

Not cool that the AI will randomly dishonor calls to arms when the tooltip says they will accept. Like, really not cool. The tooltip should be absolute.

shades of blue
Sep 27, 2012

Taear posted:

Your research should be faster, running out of inventions is a rarity.
Also - you use it to move pops for colonisation!

As a tribal? I have like no research speed, I'm too busy conquering Britain.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Dr. Video Games 0031 posted:

Not cool that the AI will randomly dishonor calls to arms when the tooltip says they will accept. Like, really not cool. The tooltip should be absolute.

The tooltips in the game are loving bizzare. It tells you you're likely to lose sometimes even when you have 40k troops and they have 4k because "the terrain favours them" and all sorts of things.

Sampatrick posted:

As a tribal? I have like no research speed, I'm too busy conquering Britain.

Yea, absolutely. Make more of your people into Citizens. In fact as a British or Irish tribal you can do really well tech wise, I was steaming ahead when I was Ulaid.
I assume the AI is doing it too so if you fall behind you're likely to get mashed.

I think the white peace issue might make me stop playing for a while. I can't reach the war leader and while the game tells me that a white peace will automatically happen it's said that for maybe 50 years now.
I just want to stop this loving impossible boring war now thanks.

canepazzo
May 29, 2006



Dr. Video Games 0031 posted:

Not cool that the AI will randomly dishonor calls to arms when the tooltip says they will accept. Like, really not cool. The tooltip should be absolute.

It truly is the heir to Victoria 2 then...

dublish
Oct 31, 2011


MrYenko posted:

This week on “it came from the grognard thread.”

Beamed posted:

I love it when I open a new page and there's a spicy hot take, right outta the oven.

Sorry, let me rephrase.

It's like releasing a completely different game two months later.

Sydin
Oct 29, 2011

Another spring commute
So is there a way to get senate votes? I'm wracking up a ton of tyranny because they're milquetoast on everything I want to do and I seriously only need like 5-10 more votes on average.

Popoto
Oct 21, 2012

miaow

Sydin posted:

So is there a way to get senate votes? I'm wracking up a ton of tyranny because they're milquetoast on everything I want to do and I seriously only need like 5-10 more votes on average.

I haven’t tried it yet but Johan said earlier you can click on said hand and see why parties vote for/against a measure.

Dr. Video Games 0031
Jul 17, 2004

Sydin posted:

So is there a way to get senate votes? I'm wracking up a ton of tyranny because they're milquetoast on everything I want to do and I seriously only need like 5-10 more votes on average.

Click the thumbs up icon under a faction in the government screen to give them more seats at the cost of tyranny. Using tyranny once to secure senate support is preferable to using tyranny every time you want to do something. Pick the faction most likely to support you (oftentimes, the faction your consul belongs to).

Dr. Video Games 0031
Jul 17, 2004

Taear posted:

The tooltips in the game are loving bizzare. It tells you you're likely to lose sometimes even when you have 40k troops and they have 4k because "the terrain favours them" and all sorts of things.

The CTA tooltips are weird because it doesn't tell you what factors influence the defender's allies accepting or not accepting like it did in EU4. I don't know why that information is withheld. But it's also frequently wrong. I declared a war just now in Britain with two allies who said they'd accept and the enemy having four allies it said would accept. One of my enemy's allies was in a war on my side already. Predictably, that one did not join in the war despite the game saying they would. But what I did not expect was my two allies ditching me, even though it said they would join with a lot of room to spare in the acceptance modifiers. They were also fighting wars at the time, but it didn't mention any negative acceptance modifiers for being at war in the tooltip. So I suspect that there are simply hidden modifiers that affect the decision making that aren't shown in the tooltip that purports to show all the reasons. This is probably a bug.

Dr. Video Games 0031 fucked around with this message at 03:08 on Apr 27, 2019

Sydin
Oct 29, 2011

Another spring commute

Dr. Video Games 0031 posted:

Click the thumbs up icon under a faction in the government screen to give them more seats at the cost of tyranny. Using tyranny once to secure senate support is preferable to using tyranny every time you want to do something. Pick the faction most likely to support you (oftentimes, the faction your consul belongs to).

Cool, thanks.

I Am Fowl
Mar 8, 2008

nononononono
Is there any way to get a full accounting of what goods you have? The closest I could find was by mousing over the various regions and figuring it out but it would be more helpful if there was a ledger that listed what poo poo you had, particular given how important some of these trade goods seem to be.

Dr Kool-AIDS
Mar 26, 2004

I've only played the tutorial so far, and haven't quite finished it, but my take on it is that dumping you in with a bunch of resources and objectives is a good way to get you to actually start playing, which is a big pro, and probably part of why a lot of people are saying the game is so accessible. On the other hand, a tutorial that basically amounts to 'learn as you go with some training wheels on' makes it easy to get tunnel vision when it comes to conquering the peninsula and not learning a whole lot about the game's systems in the process. I'm not saying that's all bad--just getting people playing and worrying about actually knowing what they're doing isn't the worst thing in the world. I just wish there was a bit more guidance as it went on, but I guess that's ultimately what youtube videos (or non-tutorial starts once you're ready to dig in without the cheats) are for.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.

ColdIronsBound posted:

Not much content to add other than I'm having the same issue. Hands down the most difficult to read Paradox UI I've had to contend with. Reading the odd looking font on the 90's website backgrounds is a bit too much.

Yeah for real, a lot of it is a bit perplexing, I don't understand how they took some steps backward from EU4. Like why do the government tabs cover up the macrobuilder button now? Why doesn't it show us monetary values we'll be getting when we build buildings? Gameplay-wise I've been mostly enjoying it but I feel like I'm wrestling with the interface in ways I feel like I shouldn't have to.

Also the color choices for some of the icons...it's real fuckin' hard to tell at a glance whether the happiness drama mask is smiling or frowning, bronze everything looks neat and all but it hurts usability a bit. Conversely, while I agree with whoever said it that the god icons for tabs are a bit confusing, I think they're all distinctive enough that given a bit of time they will work well.

OTOH the audio is loving on point.

dublish posted:

That's a lot of changes. It's like releasing a whole expansion for free.

This is the upside of Paradox games. Assuming the game doesn't like, bomb or something, even without DLC I think it'll probably be pretty sweet like a year or two from now. IMO the core systems really are incredibly good, it completely fixes EU4's peacetime lack-of-gameplay issue.

I Am Fowl
Mar 8, 2008

nononononono

Koramei posted:

Yeah for real, a lot of it is a bit perplexing, I don't understand how they took some steps backward from EU4. Like why do the government tabs cover up the macrobuilder button now? Why doesn't it show us monetary values we'll be getting when we build buildings? Gameplay-wise I've been mostly enjoying it but I feel like I'm wrestling with the interface in ways I feel like I shouldn't have to.

Also the color choices for some of the icons...it's real fuckin' hard to tell at a glance whether the happiness drama mask is smiling or frowning, bronze everything looks neat and all but it hurts usability a bit. Conversely, while I agree with whoever said it that the god icons for tabs are a bit confusing, I think they're all distinctive enough that given a bit of time they will work well.

OTOH the audio is loving on point.


This is the upside of Paradox games. Assuming the game doesn't like, bomb or something, even without DLC I think it'll probably be pretty sweet like a year or two from now. IMO the core systems really are incredibly good, it completely fixes EU4's peacetime lack-of-gameplay issue.

Yeah, this really bugs me, I have no idea how profitable markets are. I haven't even found the number in the province tab that they modify yet. Just the total revenue. They're supposed to help commerce but I can't find that number!

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Mr. Fowl posted:

Is there any way to get a full accounting of what goods you have? The closest I could find was by mousing over the various regions and figuring it out but it would be more helpful if there was a ledger that listed what poo poo you had, particular given how important some of these trade goods seem to be.

it only applies per province tho

I Am Fowl
Mar 8, 2008

nononononono

Gamerofthegame posted:

it only applies per province tho

Well, I still need to know what strategic goods I got. I guess I just have to check the capital or something?

appropriatemetaphor
Jan 26, 2006

Hmm seems kinda silly that an enemy can get military access with a 3rd party, and just hide out there during a war. While you aren't able to.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
So I'm 9 hours in having done a few short campaigns as Aksum, Bosphoran Kingdom and Mauritania to get a feel for the game. I'm enjoying it a lot so far, especially the military system. I actually pay attention to what unit types I use and the terrain is super critical for winning a war. My main takeaway so far is that civil wars are the central game mechanic that glues together the consequences of your internal and external decisions and provides the main pushback to the player's ever growing blob.

It's a bit unfortunate then that if you have a large empire that isn't locked down with forts civil wars can become an instant frustrating hell war. This is because in a civil war if one faction looses its capital, it automatically shifts capital to the most populous city under its control. As a capital counts as a fort it immediately begins capturing any non-fort protected provinces next to it. So for the AI this can devolve into an endless whack-a-mole as the enemy capital jumps from one part of the empire to the next. This utterly crippled AI Scythia in my Bosphoran game (albeit I was supporting the loyalists and some other Greek colony in Bessarabia was supporting the pretender, plus a barbarian horde showed up at one point none of which helped matters.)

In my Mauretania game I was on the receiving end of the mechanic as I had run out of manpower and was using a mercenary stack to fight the war. I could have won easily except mercenary stacks can't be split up so I couldn't carpet-siege the enemy provinces. The mercenaries had to run back and forth until they captured the pretender and ended the war.

Also, in my Aksum game the pretender stacks had chariots in them even though Aksum uses the Arabic military traditions and can't recruit chariots.

aardvaard
Mar 4, 2013

you belong in the bog of eternal stench

Is there anything I can do about pirates other than outnumbering them on the sea? They've got 14 ships to my 4 and I don't want to build up that much of a navy if I can avoid it.

MegaZeroX
Dec 11, 2013

"I'm Jack Frost, ho! Nice to meet ya, hee ho!"



Is there anything I can do with religious power other than pop conversion, stability, and the blessings?

Wolfechu
May 2, 2009

All the world's a stage I'm going through


Protip: In a peace deal, ctrl click on the plus sign when adding gold, and it'll go to the maximum. I don't know if this is 'max gold the enemy has' or 'max gold they're prepared to give', but it beats clicking on that button 103 times.

cheesetriangles
Jan 5, 2011





How do I get the senate to approve an action? I see that they aren't voting in favor but I have no idea how to change their mind.

Eimi
Nov 23, 2013

I will never log offshut up.


So after playing Egypt for a bit to get more of a handle on things, I've learned a bit more about things, but not enough to be 'useful'. Beyond that the power difference between the majors and minors here is truly horrendous. At least I learned something of army comp, in that it's best to just ditch outlier units and build purely to your tactics. So if you have phalanx, ditch archers, go all in on HI/LC/LI. Or whatever other tactic you wish to use, just get rid of anything irrelevant. Not sure how to use this knowledge to get a smaller power to punch above it's weight, but it's something.

Egypt really lives up to the easy difficulty rating though. Even if you just fully embrace Kemetism and Egyptian culture and take the -40 loyalty hit on every character worth a drat in your court, it wasn't enough to bring about any problems. Your various cultured pops are incredibly chill, and everything just works smoothly.

Also on embracing culture, even in the western Empire, it took decades, if not a century to fully Romanize a region. The Gauls did not just abandon their traditions and put on togas and start speaking Latin. It was a concerted effort by the Romans that sparked unrest and took a long time to actually take root. It happened by just limited jobs to those who spoke Latin and acted Roman, meaning that if you wanted a job, you'd start acting Roman. I'd much rather have fusion cultures, to reflect actual melting, or just to reflect a more traditional ruling structure of elite who are primary culture/religion, and the plebs who were whatever they always were.

Eimi fucked around with this message at 04:58 on Apr 27, 2019

aardvaard
Mar 4, 2013

you belong in the bog of eternal stench

Wolfechu posted:

Protip: In a peace deal, ctrl click on the plus sign when adding gold, and it'll go to the maximum. I don't know if this is 'max gold the enemy has' or 'max gold they're prepared to give', but it beats clicking on that button 103 times.

Shift+Ctrl+Click adds max gold. It shows you the options if you hover over the button.

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appropriatemetaphor
Jan 26, 2006

Is it better to pick a tactic that plays to your strengths or pick one that counters the enemy?

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