|
Spiderfist Island posted:Does anyone know if there’s a quick/ easy way to play as a country with Cybelene religion as its majority state religion? Cappadocia seems to be the best tag for this but I don’t know how to get the ruling class / government to be majority Cybelene or Anatolian in culture. I haven’t found a way to release and play as a different nation or to change your culture outside that one Egyptian event, so I’m not sure if it can be done
|
# ? Apr 29, 2019 16:21 |
|
|
# ? May 30, 2024 12:10 |
|
Dr. Video Games 0031 posted:New dev diary available detailing balance changes not coming in the next patch, but the patch after that (to be released in a couple months): https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-29th-april-2019.1172430/ Finesse.
|
# ? Apr 29, 2019 17:28 |
|
Megalopolis is really easy if you can get to the point where you unlock the Raid button on fleets of 10 or more, just trawl the coast of the Mediterranean hoovering up slaves until you hit 80. You'll generate a ton of unrest in the capital but since you're Greek you should be swimming in olives to make them happier and you can save power to convert/assimilate/promote or build granaries to chill them out. What will really get you is the explosive aggressive expansion, at around 40 or 50 you'll have everyone hating your guts. It's much safer to do it the natural way (also slaves, but from sieges) but this works faster.
|
# ? Apr 29, 2019 17:30 |
|
Honestly I feel like a lot of the issues I have encountered could have been caught by a larger beta test? There’s certain things that I see everyone has said that make me curious how they didn’t pop up.
|
# ? Apr 29, 2019 17:39 |
Playing as Rome and got real sick of Phrygia and Egypt being allied and also protecting Macedon so I did was what was only natural. Built a giant navy and blocked the strait crossing and proceeded to absolutely trash their armies as I slowly let them trickle across into my waiting armies. I lost about 10k men they lost about 200k and I lost not a single battle.
|
|
# ? Apr 29, 2019 17:44 |
|
cheesetriangles posted:Playing as Rome and got real sick of Phrygia and Egypt being allied and also protecting Macedon so I did was what was only natural. Built a giant navy and blocked the strait crossing and proceeded to absolutely trash their armies as I slowly let them trickle across into my waiting armies. I lost about 10k men they lost about 200k and I lost not a single battle. Roma Invicta
|
# ? Apr 29, 2019 17:49 |
|
Dr. Video Games 0031 posted:Huh. I dunno how to feel about this one. This makes excursions into enemy territory far riskier. Yeah I kind of don't like that either. I *already* thought it was some bullshit that while I could purposely bait a larger army into attacking my smaller but superior quality one, inflict 2 to 1 losses on them, retreat, repeat, etc., it wrecks my general's popularity because it just counts as defeat after defeat (especially when there is another fresh legion coming down the road to now stomp on the exhausted and brutalized enemy army). That's not a string of defeats, that's a dude using maneuver properly. Certain traits/stats should affect their ability to do an organized retreat etc. It shouldn't just be a straight 50% strength hit across the board. Maybe if you try it with some scrub idiot yeah you'll get your force wiped. If you do the same with a genius tactician you should be able to use it to great effect. There was one battle where I lost maybe 500-1000 men and did 3500 casualties on the other one, but because I retreated early before the numbers could do me in that was a 'massive defeat' for my guy. It's kind of just... dumb to do that. Voluntary retreat / harassment is absolutely a valid tactic. Harassment of a larger army with a bunch of skirmishers / light cavalry was absolutely a Thing that happened. There should be more micro in what the player can do tactically versus just "pick a strat hope it's good rock-paper-scissors wise." "Envelopment" should mean "I put this on my numerically huge army and if I can bait a smaller foe into the trap then they are entirely eliminated." There should be more feedback in the battle screen - you are losing against a larger foe trying to envelop you and you *don't* retreat then after a certain point you are successfully enveloped and will lose your army to a man. The player should be able to make more command level decisions like that if they are zoomed in to the battle, versus just setting a tactic when you create the army and forgetting about it. The 'deception' tactic should be put on light cav / infantry to bait and harass better. Idk if that's how it works now (or is intended to be) but it's really just rock-paper-scissors match percentages boringness at the moment. The usefulness of 'Bottleneck' should more or less depend entirely on terrain, which it doesn't seem to? IE a defending army in a mountain pass set on bottleneck should be a hard nut to crack, even if outnumbered. Presumably you'd also want to make something like "envelopment" useless for the attacker in that situation - can't flank around them if there's no 'around' to go to. If you're not about that then you can let your generals handle it and set tactics dynamically based on what their judgement is (affected by their military scores - again a scrub general might just leave it on shock tactics 90% of the time). The tactics system is a good thought but if it is just "set some % bonuses based on army comp" then it is boring and kind of another fiddly system that just punishes people if they don't pay attention to it. Moridin920 fucked around with this message at 18:19 on Apr 29, 2019 |
# ? Apr 29, 2019 18:04 |
|
Fabius, a historical figure well noted for his extreme popularity.
|
# ? Apr 29, 2019 18:18 |
|
Zurakara posted:Fabius, a historical figure well noted for his extreme popularity. Well... yeah initially he was thought cowardly and whatnot but quote:Shortly after Fabius had laid down his dictatorship, Gaius Terentius Varro and Ameilus Paullus were elected as consuls. They rallied the people through the assemblies, and won their support for his plan to abandon Fabius' strategy, and engage Hannibal directly. Moridin920 fucked around with this message at 18:32 on Apr 29, 2019 |
# ? Apr 29, 2019 18:20 |
|
Top Hats Monthly posted:Honestly I feel like a lot of the issues I have encountered could have been caught by a larger beta test? There’s certain things that I see everyone has said that make me curious how they didn’t pop up.
|
# ? Apr 29, 2019 18:32 |
|
I feel like attrition could be a little less brutal, especially with the manpower situation being as dire as it is.
|
# ? Apr 29, 2019 18:33 |
|
pdxjohan posted:Finesse. You should have kept this in the oven longer Johan. 1.1 should have been the release version
|
# ? Apr 29, 2019 18:42 |
|
I'm guessing he is well aware and also had little choice in the matter.
|
# ? Apr 29, 2019 18:47 |
|
Guys, am I correct with thinking that tribesmen should be promoted asap as they are almost useless? At least when I play as a Republic
|
# ? Apr 29, 2019 18:52 |
|
TorakFade posted:Thanks. Well I think I'm going for Dan Carlin's one, it's kinda cheap and it seems like the guy is fun to listen to, which is ideal since I want to listen to a podcast to alleviate boredom, not compound it Dan Carlin has ten or so free episodes up on Spotify, which doesn't sound like much but is a TON of content (I think the WW1 series alone is something like 15-16 hours) and then has a bunch more episodes on his website you have to buy. IMO they're pretty darn worth it, and if it's Roman History you're looking for specifically he has two series on his website called "Death Throes of the Republic" and "Punic Nightmares" that cover the rise of Sulla and the Second Punic Wars. Carlin has a tendency to get some details wrong but he's engaging and broadly paints an accurate enough picture of events, while also doing a very good job of bringing in the human element of of history vs a dry statement of facts. The History of Rome is definitely far drier, but Duncan finds his footing part way into it and while he's never super engaging in the way Carlin is, he comes off as far less stiff. If you want to give him another shot, he's doing another podcast these days called Revolutions that is trying to chart the history of what we conceive of modern social revolution, and has covered a staggering amount history. If you want more recommendations check out the Historical Podcast Thread in RGD. Anyway, sorry for the derail. On the actual topic of Imperator: are my outlying provinces ever supposed to be making me decent money? My capital province and a couple around it I micro-managed the pops in are churning out decent money, but every where else is sitting on 0.10-0.20 gold per city.
|
# ? Apr 29, 2019 18:57 |
Somehow Egypt went from about 50 cohorts to 330 cohorts on only 3000 pops 170k max manpower. I suspect something funky with a series of revolts they had because it doesn't make any sense for them to have that many.
|
|
# ? Apr 29, 2019 19:16 |
|
Moridin920 posted:Yeah I kind of don't like that either. They're talking about the "shattered retreat function" which instantly makes you army "black flagged" and moves it back towards your territory, sounds like you're talking about ordered retreats which this change won't impact at all?
|
# ? Apr 29, 2019 19:26 |
|
Mantees posted:Guys, am I correct with thinking that tribesmen should be promoted asap as they are almost useless? I'm trying to figure this out as well. I think they add base tax at half the rate of slaves and manpower at half the rate of freemen. I actually think freemen aren't useful enough right now except to drive fodder for soldiers.
|
# ? Apr 29, 2019 19:28 |
|
Sydin posted:Dan Carlin Thanks, that's really useful I never had manpower issues the whole game as Rome, besides maybe the first couple of wars... But then Rome gets huuuuge within a few decades. Really, I never built a training camp beside the first 8 or so, and just converted tribesman to Freeman as I went and now have 2.5 million manpower I was in a hellwar with Iberian tribes recently, they killed way more of my men than I killed theirs, and yet I am still over 2 million Also, late game when you inevitably mash tons of different armies in one megabattle, what decides which general / tactic gets used?
|
# ? Apr 29, 2019 19:30 |
|
Sydin posted:Dan Carlin has ten or so free episodes up on Spotify, which doesn't sound like much but is a TON of content (I think the WW1 series alone is something like 15-16 hours) and then has a bunch more episodes on his website you have to buy. IMO they're pretty darn worth it, and if it's Roman History you're looking for specifically he has two series on his website called "Death Throes of the Republic" and "Punic Nightmares" that cover the rise of Sulla and the Second Punic Wars. Carlin has a tendency to get some details wrong but he's engaging and broadly paints an accurate enough picture of events, while also doing a very good job of bringing in the human element of of history vs a dry statement of facts. Seconding this, and also pointing out that his Celtic Holocaust (Gallic wars) and King of Kings (Achaemenid empire up to Alexander) series are also relevant to the time period covered by Imperator.
|
# ? Apr 29, 2019 19:44 |
|
Is this worth getting?
|
# ? Apr 29, 2019 19:58 |
|
Mugsbaloney posted:Is this worth getting? No. Might be in a few months, but definitely not now.
|
# ? Apr 29, 2019 19:59 |
|
Mugsbaloney posted:Is this worth getting? Yes. It's certainly fun already. Granted, it's a bit of an early access release, but you know they will keep patching and improving it.
|
# ? Apr 29, 2019 20:02 |
|
So how the heck do you even play migratory tribes? I tried to do anything at all but I just constantly lose 200+ manpower per month because attrition in my own province even though I have less units than the limit so I run out instantly and the only ones that have any people left are my chieftains and they're losing loyalty at a rate of like 0.50+ per month because they have so many loyal troops so I get a civil war in no time at all.
|
# ? Apr 29, 2019 20:06 |
|
The kind of person who loves these games so much that they'd enjoy this release state already own the game. Everyone else should wait for the Summer update at a minimum.
|
# ? Apr 29, 2019 20:07 |
|
Aaaaagh I can't decide
|
# ? Apr 29, 2019 20:07 |
|
Mugsbaloney posted:Aaaaagh I can't decide It has pretty serious performance problems (for me and many others at least), so at least wait until next week for the 1.0.1 patch and see if that fixes it, and hopefully something else too. Otherwise it's barebones but enjoyable. If you played Stellaris at release, imo this is better, warts and all... for 35€ (got it on sale) it's fine, and God knows TorakFade fucked around with this message at 20:16 on Apr 29, 2019 |
# ? Apr 29, 2019 20:11 |
|
Mugsbaloney posted:Aaaaagh I can't decide I guarantee that 100% of people who have ever posted this in a games thread ended up buying the same day.
|
# ? Apr 29, 2019 20:12 |
|
Chomp8645 posted:The kind of person who loves these games so much that they'd enjoy this release state already own the game. Everyone else should wait for the Summer update at a minimum. I often buy early access games, I don't mind that a game is not 100% release state if it's already fun and you know they'll keep improving it. I can understand waiting for a sales action, but if you're planning on buying it full price at the next patch (release state), why not buy already? Best case you already enjoy it, worst case you wait a few months.
|
# ? Apr 29, 2019 20:14 |
Mugsbaloney posted:Aaaaagh I can't decide Bare minimum wait until June when 1.1 is out. But you already purchased didn't you
|
|
# ? Apr 29, 2019 20:16 |
|
Mugsbaloney posted:Aaaaagh I can't decide The game is an unfinished disaster right now but if you like paradox sandbox GS games then you're still going to wring some enjoyment out of it. I hate it but I already have 10 hours in it, which is probably where a lot of people in this thread are right now.
|
# ? Apr 29, 2019 20:23 |
|
Mugsbaloney posted:Is this worth getting? I kind of like it, though as others said it can be pretty shallow at times. Having said that, I already have almost 30 hours in it after playing one game, which is already more than I usually get on non-Paradox games, so maybe it's worth it if you're looking at it that way??
|
# ? Apr 29, 2019 20:24 |
|
I'll come back in a few months then- gonna stick with exploring the new stellar is update for now.
|
# ? Apr 29, 2019 20:26 |
|
Walh Hara posted:I often buy early access games, I don't mind that a game is not 100% release state if it's already fun and you know they'll keep improving it. I can understand waiting for a sales action, but if you're planning on buying it full price at the next patch (release state), why not buy already? Best case you already enjoy it, worst case you wait a few months. This is exactly why I preordered, I knew that I would want to play the game earlier than the first decent sale so I might as well get in on day 1
|
# ? Apr 29, 2019 20:49 |
|
cheesetriangles posted:Somehow Egypt went from about 50 cohorts to 330 cohorts on only 3000 pops 170k max manpower. I suspect something funky with a series of revolts they had because it doesn't make any sense for them to have that many. Definitely something going on here because I was just about to invade 4 city Knossos, who I then found out had 60k troops.
|
# ? Apr 29, 2019 21:17 |
|
cheesetriangles posted:Somehow Egypt went from about 50 cohorts to 330 cohorts on only 3000 pops 170k max manpower. I suspect something funky with a series of revolts they had because it doesn't make any sense for them to have that many. The AI seems to switch over to mercs exclusively after manpower is depleted which might be it
|
# ? Apr 29, 2019 21:22 |
I see the game often make the distinction between wrong culture happiness and wrong cultural group happiness. Is "wrong culture" the more general one, since it covers both other Latin cultures and non-Latin cultures (if you are playing Rome)? This is what I would think, but then it makes certain things weird from a balance perspective (ie: why would you take the Lex Plautia Papiria over the Lex Aetilia Senita).
|
|
# ? Apr 29, 2019 21:24 |
|
Fellblade posted:Definitely something going on here because I was just about to invade 4 city Knossos, who I then found out had 60k troops. Sometimes the troop counts are just real funny. Like as Rome I went after one of the tiny, 2-city powers inside the boot. They had 38 cohorts, and they had had that amount raised forever. They had almost no morale though. I'm guessing the AI just sometimes sees "army costing too much, need to reduce", and instead of sensibly disbanding some troops, it just puts it's giant unsustainable stack on low maintenance so their morale tanks and they aren't effective anyway. As for the manpower, I don't know how much two little cities should have but it seems like a lot. May just be standard AI cheats though.
|
# ? Apr 29, 2019 21:24 |
|
RabidWeasel posted:They're talking about the "shattered retreat function" which instantly makes you army "black flagged" and moves it back towards your territory, sounds like you're talking about ordered retreats which this change won't impact at all? Well, gently caress me lol
|
# ? Apr 29, 2019 21:38 |
|
|
# ? May 30, 2024 12:10 |
|
MegaZeroX posted:I see the game often make the distinction between wrong culture happiness and wrong cultural group happiness. Is "wrong culture" the more general one, since it covers both other Latin cultures and non-Latin cultures (if you are playing Rome)? This is what I would think, but then it makes certain things weird from a balance perspective (ie: why would you take the Lex Plautia Papiria over the Lex Aetilia Senita). It's mega confusing but wrong culture means that they're part of your culture group but not your primary culture and wrong culture group means what it sounds like.
|
# ? Apr 29, 2019 21:41 |