RabidWeasel posted:It's mega confusing but wrong culture means that they're part of your culture group but not your primary culture and wrong culture group means what it sounds like. OK, thanks!
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# ? Apr 29, 2019 21:43 |
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# ? May 28, 2024 16:30 |
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So like, for Rome: an Etruscan would be wrong culture, while an Iceni would be wrong culture group? That basically how it goes?
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# ? Apr 29, 2019 21:49 |
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I'm a monarchy now and I'm not creating any armies automatically (which is good) but I've also got no manpower now (which is bad) so I can't build my own armies. And I'm suddenly in a civil war. It's really annoying that conquering somewhere can trigger that. I get that I have other unloyal provinces and it's taking me over 33% but there's so little time :-/ Can't it just gently caress off please. Taear fucked around with this message at 23:04 on Apr 29, 2019 |
# ? Apr 29, 2019 23:00 |
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I think one of the issues people are having regarding tribes is that you inherit clan retinues when the leader dies and the new leader builds his own new stack of dudes. So you have to disband the new troops you don't want. On the plus side this makes it cheap to build all-horse stacks. And someone was complaining about having a deficit for "maintaining clan retinues he couldn't control". I thought that was odd so I double checked: Double check that your armies and make sure you don't have a superfluous former clan retinue still on the books. e: The proper way to use tribal armies is to make all the clan retinues take the heavy losses and just keep your own elite stack somewhere to smack em down if they get uppity. The attrition issue for far-north barbarians is very very real however, you can keep at maximum manpower year round if you play your cards right. Zedhe Khoja fucked around with this message at 23:37 on Apr 29, 2019 |
# ? Apr 29, 2019 23:35 |
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here's my epirus save 50 years into the game: you can chew through greece and southern italy real quick. war exhaustion and aggression penalties are minor and the decay rate is fast. you can easily work around major power guarantees as well by dragging the guaranteed minor powers into third party conflicts. the speed of this conquest might actually be somewhat historically plausible. but aggression penalties should probably be higher in at least the greek world to reflect the incessant greek concern with freedom and the balance of power. one big comparative problem (this epirus playthrough vs. earlier seleucid playthrough) is that conquests in the far east earn far more war aggression because of the larger territories that change hands. the high war aggression penalties then create high unrest penalties for non-major culture groups. this meant that taking greater syria as the seleucids almost tore my entire empire apart. whereas taking most of southern italy as epirus created practically zero domestic/international problems. the diadochi did have big problems with the long-term stability of their kingdoms but this isn't very accurately represented by the war aggression/unrest mechanics as presently constituted. Zane fucked around with this message at 00:24 on Apr 30, 2019 |
# ? Apr 30, 2019 00:04 |
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The impact of wrong culture is maybe a bit too extreme at the moment, in both senses; expanding within your culture group at a crazy speed is absolutely fine but foreign pops will be mega rebellious and have zero happiness if you rack up a fair amount of AE. Since they're planning on nerfing culture conversion rates a bit in 1.1 I hope that they look at the various happiness penalties associated with cultural differences. The Seleucids are going to be even more crippled otherwise.
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# ? Apr 30, 2019 00:12 |
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RabidWeasel posted:Since they're planning on nerfing culture conversion rates a bit in 1.1 I hope that they look at the various happiness penalties associated with cultural differences. The Seleucids are going to be even more crippled otherwise. The big empires could use a bit of instability tbh. Seleukids sometimes explode, but I've yet to see Maurya ever do anything but expand. They're both Ming, but one is old Mingsplosion Ming and the other is Eternal Technology Wizard Ming.
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# ? Apr 30, 2019 00:19 |
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Zane posted:here's my epirus save 50 years into the game: Erm, is this being presented as an example of excessive growth? I see nothing wrong with this. 50 years is a long time, and I would honestly expect a player to be able to safely conquer most or all of greece and macedonia by this point (minus maybe phyrgia stuff, depending on how strong they are). edit: I didn't mean this to be a dig or anything. I just don't necessarily see anything wrong with this level of conquest, in a game where you ought to be able to paint the entire map your color in 300 years or so. Dr. Video Games 0031 fucked around with this message at 00:29 on Apr 30, 2019 |
# ? Apr 30, 2019 00:25 |
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Game is worth $40 imo but I really like these types of things.
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# ? Apr 30, 2019 00:46 |
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cheesetriangles posted:Playing as Rome and got real sick of Phrygia and Egypt being allied and also protecting Macedon so I did was what was only natural. Built a giant navy and blocked the strait crossing and proceeded to absolutely trash their armies as I slowly let them trickle across into my waiting armies. I lost about 10k men they lost about 200k and I lost not a single battle. Oh yeah, I've done this with Vijayanagar in EUIV. Kinda cheap, but fun. Let them march onto Ceylon, kill stack with your giant army hidden on the south end of the island. Hide army again and move fleet into port so their next army crosses over. Move fleet out and repeat as needed. Welcome to Ceylon.... https://www.youtube.com/watch?v=i1_fDwX1VVY
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# ? Apr 30, 2019 00:55 |
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Dr. Video Games 0031 posted:Erm, is this being presented as an example of excessive growth? I see nothing wrong with this. 50 years is a long time, and I would honestly expect a player to be able to safely conquer most or all of greece and macedonia by this point (minus maybe phyrgia stuff, depending on how strong they are). e: it would be better if my aggression were 10 or 20 or something after 50 years of incessantly conquering most of the 'civilized world.' but it's at 0.78. Zane fucked around with this message at 01:59 on Apr 30, 2019 |
# ? Apr 30, 2019 00:56 |
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I've got this shitlord in line to be king: But I'd rather have this guy, who's more popular anyway: How do I get the 2nd guy on the throne? Somehow kill my primary heir?
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# ? Apr 30, 2019 01:26 |
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Chomp8645 posted:Sometimes the troop counts are just real funny. Like as Rome I went after one of the tiny, 2-city powers inside the boot. They had 38 cohorts, and they had had that amount raised forever. They had almost no morale though. I'm guessing the AI just sometimes sees "army costing too much, need to reduce", and instead of sensibly disbanding some troops, it just puts it's giant unsustainable stack on low maintenance so their morale tanks and they aren't effective anyway. As for the manpower, I don't know how much two little cities should have but it seems like a lot. May just be standard AI cheats though. I just fought a war against a tribal kingdom in Lusitania who had 450,000 mean under arms, before mercs. Fortunately I had brought a hundred thousand screaming Scythian murderfuckers along with my own chariot hordes and so it only took three years to conquer them. I had multiple 200k-to-a-side engagements, including one notable one which apparently involved a hundred thousand charioteers. Khadesh eat your heart out. I’m thinking pop growth needs to chill the gently caress out.
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# ? Apr 30, 2019 01:50 |
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KOGAHAZAN!! posted:I just fought a war against a tribal kingdom in Lusitania who had 450,000 mean under arms, before mercs. Fortunately I had brought a hundred thousand screaming Scythian murderfuckers along with my own chariot hordes and so it only took three years to conquer them. I had multiple 200k-to-a-side engagements, including one notable one which apparently involved a hundred thousand charioteers. Khadesh eat your heart out.
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# ? Apr 30, 2019 01:51 |
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KOGAHAZAN!! posted:I just fought a war against a tribal kingdom in Lusitania who had 450,000 mean under arms, before mercs. Fortunately I had brought a hundred thousand screaming Scythian murderfuckers along with my own chariot hordes and so it only took three years to conquer them. I had multiple 200k-to-a-side engagements, including one notable one which apparently involved a hundred thousand charioteers. Khadesh eat your heart out. I would agree but on the other hand this sounds like it owned?
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# ? Apr 30, 2019 01:54 |
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Beamed posted:I would agree but on the other hand this sounds like it owned? Shuffling stacks back and forth, switching between forced march and reorganisation, was pretty fun for what it was, especially in a stage of a game where I've been conquering mostly on autopilot, but it would have been just have fun if everything was an order of magnitude. The huge army numbers don't really add anything for me except for, I guess, humour value.
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# ? Apr 30, 2019 01:59 |
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Dang that's a lot of dudes. Imperator: Barbarossa
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# ? Apr 30, 2019 02:01 |
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They need to make tribals settle down into kingdoms more reliably and faster. I only have 1/4 of spain and I'm wandering around with about 100k with a personal retinue of 25k horsemen. Why would I ever civilize when I can just have endless barbarians? e: Or make them explode into their constituent parts more reliably. e2: gimme barbarian gavelkind or something. 50% chance a clan just fucks off and form his own country when the ruler dies. Zedhe Khoja fucked around with this message at 02:23 on Apr 30, 2019 |
# ? Apr 30, 2019 02:21 |
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Zurakara posted:I think one of the issues people are having regarding tribes is that you inherit clan retinues when the leader dies and the new leader builds his own new stack of dudes. So you have to disband the new troops you don't want. On the plus side this makes it cheap to build all-horse stacks. At least for me the retinues are huge and expensive as gently caress, I can't afford to have my own. When the clan leaders die their retinue passes to me - but I tend to just fire it straight away because they're going to be making a new retinue really soon! As far as I can tell them doing this doesn't cost manpower so even if you're on like 200 they'll be hiring these armies It's jarring going from that to suddenly nothing when you stop being a tribe too, I can't make any armies now because I've got no manpower (for now). Kinda feels like going from a mechanic that completely didn't matter at all to it being mega important.
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# ? Apr 30, 2019 02:25 |
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Zurakara posted:
If you don't civilise you can't tag change. And the whole point of the game is map painting, why make it less fun by doing that? Gavelkind loving sucks.
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# ? Apr 30, 2019 02:27 |
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The mana in this drops so painfully slowly. Every time I get excited to do something the game goes "whoops, not so fast - time to sit here for two years first"
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# ? Apr 30, 2019 02:31 |
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TTBF posted:The mana in this drops so painfully slowly. Every time I get excited to do something the game goes "whoops, not so fast - time to sit here for two years first" Zane fucked around with this message at 03:39 on Apr 30, 2019 |
# ? Apr 30, 2019 03:37 |
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Taear posted:At least for me the retinues are huge and expensive as gently caress, I can't afford to have my own. Clan retinues shouldn't be costing you gold or manpower at all.
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# ? Apr 30, 2019 03:38 |
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Are there any guides available to explain CoA modding? I've been trying to set more pre-scripted flags for formable nations, but the game doesn't seem to accept that anything's changed in the "common/coat_of_arms/00_pre_scripted" file. For example, I add another section for Babylon, but it continues to use the old flag when tag switching from Tylos. Is there another file I'm missing?
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# ? Apr 30, 2019 04:03 |
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Am I blind or is there no way to make the clock display the year in BC? (I know you can mouse over it for this).
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# ? Apr 30, 2019 04:15 |
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Still in disbelief they shipped without the option to switch your capital city, I sometimes still look for a button even though they said it's to-be-added
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# ? Apr 30, 2019 05:16 |
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Chomp8645 posted:Am I blind or is there no way to make the clock display the year in BC? (I know you can mouse over it for this). Supposedly ironman compatible mods exist for this. I haven't tried them.
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# ? Apr 30, 2019 05:52 |
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reignonyourparade posted:Supposedly ironman compatible mods exist for this. I haven't tried them. I guess that works but it seems crazy to me that mods are needed for something like "display time in a format normal human beings after familiar with".
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# ? Apr 30, 2019 06:01 |
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Zurakara posted:The big empires could use a bit of instability tbh. Seleukids sometimes explode, but I've yet to see Maurya ever do anything but expand. They're both Ming, but one is old Mingsplosion Ming and the other is Eternal Technology Wizard Ming. Maurya is entirely all one culture group which kind of proves my point, I think. The stability of an empire is almost purely dictated by its level of cultural homogenity; large empires could do with a few more problems in exchange for making multicultural ones more stable.
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# ? Apr 30, 2019 07:20 |
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So let's talk about what looks strange but not broken in your games. I can see that Maurya barely expands. As others have noted it's also pretty stable. The most technologically advanced nation in my game is some city-state (later a small power) on the horn of Africa. The greatest thing we lost from antiquity were cool hats that were worn by everybody north of the Caucasus and east of Dniester. Unloyal character troops make me a pacifist. They just stand there doing nothing even if there's war. If I lose my troops in the war those guys will start a civil war. The game would have benefited from the sort of tooltip about you being able to marry your close family in the monarchy. I had to switch to agnatic-cognatic system when it turned out that my family now consists of 4 old women and 2 little girls. The real popularity boost comes not from winning a war but from gladiatorial fights between imprisoned rulers.
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# ? Apr 30, 2019 08:49 |
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So, how do you get vassals? I mean the kind of vassals that will help you in your wars, I don't care about money or manpower by now as Rome, but I sure wouldn't mind a few extra stacks from vassals. Whenever I go to war, the only CB I can get is the standard "claim" one, not sure if that will let me vassalize an enemy without killing me with AE ?
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# ? Apr 30, 2019 10:21 |
TorakFade posted:So, how do you get vassals? I mean the kind of vassals that will help you in your wars, I don't care about money or manpower by now as Rome, but I sure wouldn't mind a few extra stacks from vassals. Whenever I go to war, the only CB I can get is the standard "claim" one, not sure if that will let me vassalize an enemy without killing me with AE ? There are 4 sub menus when you sue for peace, provinces, cities, money and subject interaction. You can select feudatory or tributary in there, no matter the CB.
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# ? Apr 30, 2019 10:28 |
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canepazzo posted:There are 4 sub menus when you sue for peace, provinces, cities, money and subject interaction. You can select feudatory or tributary in there, no matter the CB. Funny, I know about the different submenus but I swear that vassalization was not there in my last war. Maybe I did not satisfy some conditions.. ? I was attacking a pretty huge settled tribe so maybe they were too big for vassalization? Oh well, it doesn't really matter - I still have a few years to go of this game then I'll be waiting for patch 1.0.1 before starting a second one
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# ? Apr 30, 2019 10:46 |
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Did anyone post this yet https://www.youtube.com/watch?v=HwnJ_2uW7Zg Makes some good points about how spending points and getting instant results doesn't lend itself to fun strategy.
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# ? Apr 30, 2019 11:19 |
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Yeah i like the game but i agree on that point, instans religous and cultural conversions makes no sense to me at all for example. I would prefer to just be able to use it to boost the chance for a short time, or make it still 100% convert a pop but it takes time for it to go through.
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# ? Apr 30, 2019 11:24 |
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Zurakara posted:Clan retinues shouldn't be costing you gold or manpower at all. They definitely cost manpower to refill - so say they're 45k and I've nowhere they can stand without attrition (which when you're big is basically always) I'm always ticking down on it and can never build my own stuff. Noir89 posted:Yeah i like the game but i agree on that point, instans religous and cultural conversions makes no sense to me at all for example. I would prefer to just be able to use it to boost the chance for a short time, or make it still 100% convert a pop but it takes time for it to go through. The problem is, like was said earlier, wrong culture causes SO MUCH unhappyness for such a long time that it'd hurt you tonnes and make expansion very hard.
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# ? Apr 30, 2019 11:31 |
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It's hard to take seriously that video about anti-strategy nature of mana. Instant spending of mana to get a result doesn't mean there's no planning. Because any big thing requires you to spend a lot of MP. And if you have even a hundred spare MPs then either you're planning to do something with it or you're playing ineffectually. You may redirect those MPs quickly, yes, but then it's mostly a matter of convinience - people don't care if you spend money on building, then cancel it halfway in, get all the money back and spend them on something else. Those instant decisions put decisions in focus instead of boring calculations and microcontrolling stuff. In fact, I'd say that, say, EU4 needs more of those instant things. Edicts look like a thing of the past where it pays to remember when can you turn off the edict as often you don't need it for most of its duration, like with development edict. In that video I see him having thousands of points stockpiled and that makes me think that this guy doesn't understand strategy at all.
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# ? Apr 30, 2019 11:41 |
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ilitarist posted:that makes me think that this guy doesn't understand strategy at all. uhhh did you miss the part where he quoted sun tzu
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# ? Apr 30, 2019 11:43 |
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My civil war had someone else declare war on it. When the peace happened the bits that other side had taken remained theirs. That's stupid! And something EU4/CK2 definitely avoids. Hell even CK1 avoided that after the beta!
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# ? Apr 30, 2019 11:48 |
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# ? May 28, 2024 16:30 |
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Taear posted:My civil war had someone else declare war on it. When the peace happened the bits that other side had taken remained theirs. Pretty sure you can declare on/take land from a CK2 revolt.
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# ? Apr 30, 2019 11:54 |