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Nakar
Sep 2, 2002

Ultima Ratio Regum

where the red fern gropes posted:

idea: contracts mode, guard as a target: if they spot you trespassing and escort you out, and you walk past a bunch of people who can't see you because you're being escorted, will you retain SA after you kill them?
Excellent question and I'll test it this weekend if someone doesn't beat me to it. I imagine you could devise a means to have a guard target escort you into an isolated area with an unusual two-handed melee weapon that's otherwise nigh-impossible to smuggle and just grab it and axe them in the face and run off snickering.

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Pirate Jet
May 2, 2010
It’s impossible to still get the Lifetime Achievement Coin, right?

where the red fern gropes
Aug 24, 2011


Nakar posted:

Excellent question and I'll test it this weekend if someone doesn't beat me to it. I imagine you could devise a means to have a guard target escort you into an isolated area with an unusual two-handed melee weapon that's otherwise nigh-impossible to smuggle and just grab it and axe them in the face and run off snickering.

another idea: apparently sedative/accident knockouts don't count for body found anymore, so you can have contracts requiring fiber wire on targets while wearing their own unique disguise, and still get SA

Kempo
Oct 8, 2006

Was the SA tracker not in yesterday's update? I didn't see an icon anywhere.

Flayer
Sep 13, 2003

by Fluffdaddy
Buglord

Kempo posted:

Was the SA tracker not in yesterday's update? I didn't see an icon anywhere.
It was in the update but it's turned off by default. The toggle is near the bottom of gameplay settings.

Kempo
Oct 8, 2006

That explains that then, thanks!

Nakar
Sep 2, 2002

Ultima Ratio Regum

where the red fern gropes posted:

another idea: apparently sedative/accident knockouts don't count for body found anymore, so you can have contracts requiring fiber wire on targets while wearing their own unique disguise, and still get SA
Are you sure of this? Or does it only count if another target wakes them? I ask because sedatives did not count as Body Found in HM16 until the NPC who spotted the body actually reached it and began trying to wake them, at which point it did. If it does work this way now there's a ton of interesting potential, and if it requires a second target to do it that could still be intriguing depending on how you set it up.

double nine
Aug 8, 2013

god, santa fortuna ghost is bad, even for a ghost level. I had one target that was in the mansion, literally frozen in place, but that was the worst one. Everything just takes forever to navigate to. Killed someone in the mansion? Time to haul rear end to the hippo enclosure. Done that? The shaman has an extra guest he wants to get rid of. Okay, now go to the submarine tunnels. eugh.

this was also present in miami ghost, but is extra bad because of the long tunnels that cut each area off of each other. Miami is so much more porous.

double nine fucked around with this message at 19:54 on May 1, 2019

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



Is there a way to turn on aim assist or lockon for (mostly) sniper rifles? I have always struggled with sniping in games and I am getting sick of having to reload all the time cause I can't line up a shot with how twitchy the controls can be and the sway. Mostly talking about the sniper maps but won't complain about it in normal ones. PC version if it matters.

Dabir
Nov 10, 2012

Get the Ghost, hold shift or half-press the trigger to slow time and remove sway temporarily, I like to switch to mouse to aim.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
So is ghost mode just killing everyone around the target so they can't be witnesses and then shooting the target?

double nine
Aug 8, 2013

Cojawfee posted:

So is ghost mode just killing everyone around the target so they can't be witnesses and then shooting the target?

you lose points killing non-targets, so that's only a viable strategy for the first target. The other four targets, you need to KO everyone around them, lure them into bathrooms or assorted small places, or set up ambushes near push opportunities.

Usually it ends up in a clowncar of chaos though, especially if an enterprising opponent is good at timing his ghost coins like a dick.



Overall, I think they need to add at least one complication, in having session rules - e.g. "only accidents", "suit only", etc. because gently caress doing those challenges while your opponent is ignoring them.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Cojawfee posted:

So is ghost mode just killing everyone around the target so they can't be witnesses and then shooting the target?

Killing non-targets in Ghost Mode costs you points, so don't do that.

double nine
Aug 8, 2013

StrixNebulosa posted:

Killing non-targets in Ghost Mode costs you points, so don't do that.

well, in some cases, I have ko'd 2 guards before throwing a crowbar at a target. sure I get compromised, but if you do it near secluded guards it can work out. Again, this is because santa fortuna has a bunch of secluded areas, whereas there is almost always one or more npcs within earshot in Miami.

Jack Trades
Nov 30, 2010

Zedd posted:

Is there a way to turn on aim assist or lockon for (mostly) sniper rifles? I have always struggled with sniping in games and I am getting sick of having to reload all the time cause I can't line up a shot with how twitchy the controls can be and the sway. Mostly talking about the sniper maps but won't complain about it in normal ones. PC version if it matters.

Are you using the Hold Breath mechanic? Hold Shift (i think that's the default key) to slowdown time and remove all sway.

Fuego Fish
Dec 5, 2004

By tooth and claw!
Is Ghost Mode still a case of watching your opponent sprint at full speed towards each target to kill them in whatever haphazard way they can, just so you're left perpetually off-balance while the angry voiceover lady tells you you're poo poo?

No lie, half the games I've tried have had my opponent just grab some random lethal weapon from a chest, hurl it at the target's head, and then set off running for the next target before the body's even hit the ground. Over and over until somehow I've lost.

Zaffy
Sep 15, 2003


I'm looking to do some multiplayer stuff on PC.

I made this in case anyone else was interested: https://discord.gg/J4gpDGN

steam name is Sargocentron

where the red fern gropes
Aug 24, 2011


Nakar posted:

Are you sure of this? Or does it only count if another target wakes them? I ask because sedatives did not count as Body Found in HM16 until the NPC who spotted the body actually reached it and began trying to wake them, at which point it did. If it does work this way now there's a ton of interesting potential, and if it requires a second target to do it that could still be intriguing depending on how you set it up.

https://www.youtube.com/watch?v=guJEbNSL91E

looks promising

apparently only works with non-targets though?


e: knocked out robert with tranq, they woke him up, SA still seems active?



where the red fern gropes fucked around with this message at 05:52 on May 2, 2019

where the red fern gropes
Aug 24, 2011


inspired by one of nakar's contracts back in 2016, quoted here:

Nakar posted:

Hold Up, BRB (Hokkaido): 1-10-7159983-02

TARGETS: The two guys in the bathroom as Jason Portman.
COMPLICATIONS: Time Limit (2:45), Required Exit (Mountain Path).
NOTES: This contract is easy, but not as easy as it looks.

i created one a few months ago which was deliberately designed to be impossible to SA. i gave it a lovely name and description because it was a joke contract

where the red fern gropes posted:

think i got one for you; the surgeon who unwraps jason portman's bandages, as jason portman (bandages on), then any other target anywhere else on the map, as jason portman (bandages off)

e: here it is



1-10-8950406-95

PC

however, recent changes to how sedative knockouts work mean that this contract can now be SAed. my current time is 6:40 - this could very easily be improved with some explosion accidents or whatever you want to use

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

quote:

May 3 / Elusive Target
The Undying Returns in Miami.

Sean Bean is back in HITMAN 2 as Mark Faba, an Elusive Target that will be active in the game for an entire month. From May 3 to June 3, you’ll have your one chance to eliminate Mark Faba and unlock Lil’ Flashy. In fact, you only need to launch the mission to add the flash grenade disguised as a robot into your inventory.

All HITMAN 2 players with access to Miami will have the chance to play The Undying Returns and completing it will count towards your progress of unlocking Elusive Target suits.

Sounds like it's a new ET!

e: Also aha, the legacy ET is going to be 2 ETs in one map.

StrixNebulosa fucked around with this message at 15:31 on May 2, 2019

CharlestonJew
Jul 7, 2011

Illegal Hen
I wonder if he'll have new dialogue or if it'll just be the exact same mission with a different unlock

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

CharlestonJew posted:

I wonder if he'll have new dialogue or if it'll just be the exact same mission with a different unlock

It's an entirely new mission.

Nakar
Sep 2, 2002

Ultima Ratio Regum

where the red fern gropes posted:

however, recent changes to how sedative knockouts work mean that this contract can now be SAed. my current time is 6:40 - this could very easily be improved with some explosion accidents or whatever you want to use
Brainstorm here: Portman's disguise actually changes when the bandages are off, as your contract notes. Is there some way we can force the player to kill a target as unbandaged Portman, then knock out Portman again for the bandaged disguise, without the player being able to do it in the other order?

Probably not, but these are the kind of ideas we should be looking into. Have you checked into the trespassing escort target thing yet?

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
I've been theorycrafting (my system can't run hitman 2 as it turns out) about fiberwiring the ambassador and riot leader...as the prisoner.

Nakar
Sep 2, 2002

Ultima Ratio Regum
Note also that certain characters alter their behavior after waking up and changing back into their original outfits. Doctor Lafayette goes to sulk on a bench or something, there are probably other examples. This has rarely been bothered with because waking a KO'd person has always been a body found, but apparently now it isn't.

Also be aware of what is specifically causing this: Accidents (I presume being KO'd from a FE or being not quite close enough to propane) and sedatives. Choke-outs and melee/thrown KOs probably don't work, but tranquilizer darts do (because they're just sedative shots). Shaman Powder should be tested as it's a unique effect, also Concussion Explosives.

Something to consider: Starting in an elevated location with the Kalmer and KOing someone far away in order to trigger a script change (not sure if their script changes without a disguise swap).

Also worth considering: Tranq-and-change in broad-rear end daylight so long as no NPCs are looking directly at you, then just run off and not worry about it because yeah they'll find the body, but it doesn't count and you still jacked their disguise.

double nine
Aug 8, 2013

there is definitely something wonky going on though, I was doing the butler challenges on Sgail and had a bunch of KOd people lying around - for thethe cannonballs & iron pipe challenges. I decided to kill Zoe with the funeral event, and just as I start lying down at the mini-stonehenge, someone stumbles across one of the people I knocked out.

I did not lose SA for that. Now it's unknown what complication made this happen - maybe the cutscene interfered with SA status changing, or maybe the Constant found the body and because of the Constant's blue objective status, he gives a freebie for SA purposes, or maybe it just bugged out. Either way, the icon said that I was fine, and I did, I got out with five stars at the end.

double nine fucked around with this message at 23:55 on May 2, 2019

Nakar
Sep 2, 2002

Ultima Ratio Regum
It may well be the Constant's anti-target status, which might make for some interesting scenarios, but I think he's non-flagged in Contracts Mode so perhaps not.

freebooter
Jul 7, 2009

Not surprised Sean Bean is back, quite surprised it's Miami again. I would've thought the logical thing to do would be have him go through all the maps and then you eventually kill him for good at Sgail.

where the red fern gropes
Aug 24, 2011


Nakar posted:

Brainstorm here: Portman's disguise actually changes when the bandages are off, as your contract notes. Is there some way we can force the player to kill a target as unbandaged Portman, then knock out Portman again for the bandaged disguise, without the player being able to do it in the other order?

Probably not, but these are the kind of ideas we should be looking into.

just to confirm order of operations here:

1. steal bandaged disguise, prevent portman from being killed while in bandaged disguise
2. get bandages removed from disguise. kill random target as bareface portman
3. knock out portman again, steal bandaged disguise, kill portman as bandaged

e: reading it again, i think the contract i made requires this. you have to kill the surgeon who removes the bandages, as bandaged portman. and then the female doctor who escorts you to him, as unbandaged portman. so you have to get the bandages removed, kill the lady, knock out portman again for his disguise, then go back and kill the surgeon.

if you want to make it even nastier... add a requirement to kill portman in there. either bandages on or off, which one do you think would be more difficult? most people will be tripped up initially just by the disguise trick ("oh, there's two different ones") but then you trip them up again ("oh, i killed him while wearing the bandages, which is what you're meant to do, but now i can't re-obtain the disguise after i get the bandages removed").

and then require it to be done with the fiber wire, so you have to knock the poor guy out 3 times. 2 times? i've even confused myself here. he has to be woken up twice...

Nakar posted:

Have you checked into the trespassing escort target thing yet?

i haven't checked this one yet, but i'll try it out soon. i also have to check whether being spotted by a target (or having them find a body or whatever) during a contract actually counts as spotted for the purpose of contract failure, or if they have to convey the information first.

i have been thinking of where the best place to do this would be, as it has to be an area where i can be spotted by a single guard target, then escorted past several NPCs (who cannot have seen me get caught initially) and into an isolated area where the target can be killed. current idea is sapienza tower ruins for testing purposes, and then if it works the way i'm hoping i would probably try hokkaido hospital waiting room (the one full of bodyguards) as a proper contract location.

e2: test complete, it works, SA is retained if you're escorted by a target guard. here's the contract, start in the ruins. i should have played it a bit more before writing the contract text, as the "escort final destination" marker (at the bottom of the cliff next to the door to the caves) gave me the hilarious idea that this guy would be escorting me through the ether lab. instead, he escorts you through the villa wine cellars. not as fun but oh well.



PC

1-03-6207401-95

i reckon this could be used to make a suit-only contract requiring you to kill a bunch of people in villa caruso as you walk past them, escorted by a guard. anyway, this is just the proof of concept.

where the red fern gropes fucked around with this message at 06:26 on May 3, 2019

Nakar
Sep 2, 2002

Ultima Ratio Regum
What happens if you KO Portman and take his disguise after he gets the bandages off himself? You might be able to do that contract the roundabout way, by KOing him and leaving a bandaged disguise on the ground, then getting him woken up fast enough to get to his appointment, then going back for Portman after the fact and getting the unbandaged disguise from him then.

where the red fern gropes
Aug 24, 2011


Nakar posted:

What happens if you KO Portman and take his disguise after he gets the bandages off himself? You might be able to do that contract the roundabout way, by KOing him and leaving a bandaged disguise on the ground, then getting him woken up fast enough to get to his appointment, then going back for Portman after the fact and getting the unbandaged disguise from him then.

i wasn't aware he ever got the bandages removed himself, i'd always assumed he just wandered around the hospital and never actually meeting the surgeon. i'll check that, since my whittleton creek plans have been scuttled - there are only 2 NPCs on the map who will ever eat from any of the food plates, so no BBQ King shenanigans

Nakar
Sep 2, 2002

Ultima Ratio Regum

where the red fern gropes posted:

i wasn't aware he ever got the bandages removed himself, i'd always assumed he just wandered around the hospital and never actually meeting the surgeon. i'll check that, since my whittleton creek plans have been scuttled - there are only 2 NPCs on the map who will ever eat from any of the food plates, so no BBQ King shenanigans
You can get a lot of people at the party to eat if you serve them as a Server. In general, people can be prompt-drugged if you can get them close enough to the blend in spot.

where the red fern gropes
Aug 24, 2011


Nakar posted:

You can get a lot of people at the party to eat if you serve them as a Server. In general, people can be prompt-drugged if you can get them close enough to the blend in spot.

yeah i was trying that earlier - getting the BBQ king himself with an emetic is surprisingly difficult - but wanted something a bit broader. unfortunately looks like this is the only spot where you can choose who gets poisoned, unless you want to poison random drinks around the map. actually i forgot to check if the BBQ king can serve food. maybe a contract to poison his wife? hmm

i'm trying to make it interesting by requiring you to pick up every poison item on the map (there are two) as well as bring all the poison you can (again, two), but also require you to bring your own emetic poison (so you can't bring a lockpick) and then also require sedative knockouts to not ruin SA (so no glockpicking). on top of that, i have to make it interesting, which is the hardest part


regarding portman:



the surgeon does not remove the bandages from portman himself

where the red fern gropes fucked around with this message at 09:46 on May 3, 2019

thebardyspoon
Jun 30, 2005

freebooter posted:

Not surprised Sean Bean is back, quite surprised it's Miami again. I would've thought the logical thing to do would be have him go through all the maps and then you eventually kill him for good at Sgail.

Well they're making the miami map it's own separate thing you can buy so it makes sense they'd do it on that map again for the people just buying it. I reckon that it is the plan to eventually do it on each map though yeah.

where the red fern gropes
Aug 24, 2011


my submission for the featured contracts of this month:



PC

1-22-7604142-95

double nine
Aug 8, 2013

ET is up and ... we have thirty days to complete?!

And based on the mission briefing and faba's mug shot, I don't think this is the same mission. edit: doesn't seem like there's anything different this time.

Also there's a striker in the top floor security booth, missed that one the first time.

double nine fucked around with this message at 15:15 on May 3, 2019

repiv
Aug 13, 2009

The mission plays out exactly the same, they just slightly changed Diana's dialogue during the briefing, and gave Faba an eyepatch to imply he survived the Joker magic trick kill from last time.

edit: Although he doesn't have an eyepatch in the version they uploaded to YouTube, are there multiple versions depending on how (or whether) you killed him last time?

repiv fucked around with this message at 15:41 on May 3, 2019

double nine
Aug 8, 2013

he has gauze over one of his eyes in my game. I shot him with a pistol the first time.

nekoxid
Mar 17, 2009

repiv posted:

edit: Although he doesn't have an eyepatch in the version they uploaded to YouTube, are there multiple versions depending on how (or whether) you killed him last time?

Not sure. I killed him with a screwdriver the first time and he had an eyepatch. Maybe the first time most of the players killed him with the pen and the devs just followed up on that. Maybe.

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SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

I drowned him in the crapper the first time. What will he wear in that case?

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