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Weebus posted:Being able to hire mercenaries in enemy territory is colossal bullshit. loving love it when egypt hires 60000 mercenaries standing on top of rome and burns my capital down. There should at least be a notification when your enemies hire mercenaries in your territory. Yeah as noted above this just isn't a thing, or if it is it's a very fringe bug
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# ? May 2, 2019 15:13 |
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# ? May 29, 2024 15:00 |
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ilitarist posted:Those troops start exiled. They'll need to go to Egypt territory to be of any use. Obliterati posted:Yeah as noted above this just isn't a thing, or if it is it's a very fringe bug Yeah thats what happened when I reloaded. Could be a bug maybe? I'm pretty sure I exploited african mercenaries against carthage before but that might have involved some fuckery with boats.
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# ? May 2, 2019 15:22 |
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ilitarist posted:For those who ask who thinks oratory power is useless - here's an example. He doesn't say it's useless but he struggles to find an application. I've seen on Reddit people claim that Civic is the only thing you ever need and everything else is useless. and I do stand by it. I played from 450 to 680 or so (now the new patch broke the savegame so I'm going to restart) as Rome, and I always had a huge pile of both religious and oratory power. 1 claim is 180 oratory power or so, and since you only need 1 to go to war, it's not like you have to claim everything (doing that helps with AE so you can spend more of course, but still) promoting pops is 20 power each, but you get a pretty decent spread of pops already, and it's frankly too boring to convert/assimilate every single one when you're expanding like Rome does, so I preferred running the assimilation province policy so it would be sort of automated. No one ever revolted, probably because I beelined all the +loyalty inventions making friends is 25 oratory + 25 religion power, I guess, and then what else uses oratory? I'm sure that I am forgetting something, but I'm honestly struggling to think of anything, and I just played 40 hours of the game in 5 days edit: improve opinion of course. Lol, like you actually want people to like you? I will crush everyone beneath my iron boot first religion piles up even more, but that's probably going to change with the new stability mechanic meanwhile, civic is constantly used up by inventions (and to a lesser extent, being forced to move pops from my capital when it gets filled with slaves) and military just accumulates until you can get a tradition - which feels, and probably is, such a big jump in power that it makes sense that it'd drain your reserves - so it rarely goes over 1200/1500. I had many moments where I was at 2500+ oratory and religious power and told myself "Ok, time to convert and assimilate some pops" even if I did not really need it because playing as Rome is a drat cakewalk unless you purposefully push so hard you put yourself in trouble TorakFade fucked around with this message at 15:26 on May 2, 2019 |
# ? May 2, 2019 15:22 |
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TorakFade posted:and I do stand by it. I played from 450 to 680 or so (now the new patch broke the savegame so I'm going to restart) as Rome, and I always had a huge pile of both religious and oratory power. Oratory felt like it started off the most useful by a significant margin but it's utility started to fall off once I could use my enormous stockpile of Religious power to completely ignore the stability system and as my country and therefore army got bigger so any individual general or province being a unhappy wasn't such a big issue and could be dealt with with less urgency which combined with the inventions meant my use for Oratory power dropped off. Civic did the opposite thing, early on the only use I had for it was hoovering up inventions and occasionally moving one or two pops but the larger my empire got the more pops needed moving and the more trade deals needed to be made so I found myself constantly strapped for it and wanting more. Military power seems fairly constantly useful for military advances and army abilities but never in amounts that I was ever worried about it. Religious feels like the weak link to me, it's rarely useful enough that I don't end up with a few thousand of it, which means stability becomes a non-factor, which reduces the utility of Oratory power for claims to avoid no CB wars. This might change when stability is changed?
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# ? May 2, 2019 15:39 |
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TorakFade posted:and I do stand by it. I played from 450 to 680 or so (now the new patch broke the savegame so I'm going to restart) as Rome, and I always had a huge pile of both religious and oratory power. You are also playing Rome who gets a million free claims
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# ? May 2, 2019 16:43 |
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When looking at a unit, how can you tell what bonuses they've gained from advancements and inventions? Also how is attacker/ defender determined? Is it actually who is attacking into who? Or is it who owns the city? Or is it who controls the city at that time? Zotix fucked around with this message at 17:27 on May 2, 2019 |
# ? May 2, 2019 16:56 |
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Zotix posted:When looking at a unit, how can you tell what bonuses they've gained from advancements and inventions? In mechanics terms I'm pretty sure the defender is always the one who was already inside the tile before the battle started.
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# ? May 2, 2019 17:54 |
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Unless attacking an army seiging their fort.
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# ? May 2, 2019 17:57 |
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Well, I mean in that case the guys doing the siege are the ones "on the tile" so... yeah. I don't even think that counts as an exception. It's still just "the rule". Unless I'm not understanding what you're describing. Do you mean a siege army performing an assault?
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# ? May 2, 2019 18:00 |
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Chomp8645 posted:Well, I mean in that case the guys doing the siege are the ones "on the tile" so... yeah. If you attack an army that's sieging your (or your Ally's) owned fort, they will be the attacker even though normally they'd be the defender
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# ? May 2, 2019 18:07 |
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canepazzo posted:First patch is live I'm a bit disappointed that that's all we get for performance, unless there's more that just didn't get noted in the patch notes. Right now the game is noticeably laggy anytime a character sheet, or the characters or families window is visible. Like even with the game paused, just mousing around to look at tooltips is laggy.
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# ? May 2, 2019 18:08 |
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TorakFade posted:If you attack an army that's sieging your (or your Ally's) owned fort, they will be the attacker even though normally they'd be the defender Oh ok. That's kinda weird. Seems logically like they should still be the defender. Hell, Caeser did a double defense in both direction as a siege army. Learn your history, Paradorks!!!!!
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# ? May 2, 2019 18:45 |
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ilitarist posted:
Just a general note to anyone, please don't do this. I get it, sometimes you want to like a game or think it has great potential so you force yourself to play it and end up just feeling burned and regretful but that's basically just self-torture. Plenty of games may need more than 2 hours to really feel whether you like them or not, but after a good 10-20 or so don't force yourself to like/play a game you just don't like.
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# ? May 2, 2019 19:08 |
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Chomp8645 posted:Oh ok. That's kinda weird. Seems logically like they should still be the defender. Well it's easier and more advantageous to defend your own forts this way, so that smaller nations can still have a chance vs the big guys, just put forts EVERYWHERE and attack them while they siege, especially in hills and mountains otherwise a superior army will just trounce you everytime and having mountain forts becomes quite useless (I mean, you'd actually get penalties if you want to remove a siege from your mountain fort, defeating the point of having it in the first place) By the way, I started a game in Britain as one of the tribes there, and got my rear end handed to me quite quickly, everybody just allied eachother and I got impatient and attacked someone, but it became a long and grueling war that sent me into bankruptcy and left me the way I started, only now all my neighbors hate the gently caress out of me guess I should've declared day 1, or asap anyways Now I'll try a Gaul tribe in the north, they're a bit bigger and have smaller neighbors so I should have enough time to consolidate somewhat before the Romans arrive TorakFade fucked around with this message at 19:22 on May 2, 2019 |
# ? May 2, 2019 19:16 |
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nessin posted:Just a general note to anyone, please don't do this. I get it, sometimes you want to like a game or think it has great potential so you force yourself to play it and end up just feeling burned and regretful but that's basically just self-torture. Plenty of games may need more than 2 hours to really feel whether you like them or not, but after a good 10-20 or so don't force yourself to like/play a game you just don't like. Yes, too much time was spent on the stuff I don't like because I trusted people. They said it's good, they said I don't understand. But no more. No trusting anymore. Only cold, stone heart.
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# ? May 2, 2019 19:27 |
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So did the hotfix improve the game for people?
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# ? May 2, 2019 19:33 |
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Since you can't have governors local troops in your capital province, Ironic enough it's the capital region that has the most unrest. Nice one paradox.
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# ? May 2, 2019 19:50 |
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Descar posted:Since you can't have governors local troops in your capital province, Ironic enough it's the capital region that has the most unrest. historical
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# ? May 2, 2019 19:55 |
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Descar posted:Since you can't have governors local troops in your capital province, Ironic enough it's the capital region that has the most unrest. I mean... that sounds about right
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# ? May 2, 2019 19:58 |
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yeah historically rome was incredibly riotous and in natural demographic decline from all the people
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# ? May 2, 2019 20:24 |
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nessin posted:Just a general note to anyone, please don't do this. I get it, sometimes you want to like a game or think it has great potential so you force yourself to play it and end up just feeling burned and regretful but that's basically just self-torture. Plenty of games may need more than 2 hours to really feel whether you like them or not, but after a good 10-20 or so don't force yourself to like/play a game you just don't like. In case of Stellaris, it's pretty good at obfuscating its blandness behind meaningless mechanics (such as the Factions). This initially makes the game quite fun until you realize that 90% of things you were doing didn't serve any purpose and could have been ignored with no consequences. At this point you already have sunk at least several hours into the game, so you might as well try to finish it. Rinse and repeat the same process every time a major patch comes out and everyone claims OMG, it's a completely different game now! Add some hours spent just after each minor patch to check if it's still a buggy mess and you can easily end up with 100+ hours spent on a game which you didn't really enjoy.
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# ? May 2, 2019 20:33 |
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Gantolandon posted:In case of Stellaris, it's pretty good at obfuscating its blandness behind meaningless mechanics (such as the Factions). This initially makes the game quite fun until you realize that 90% of things you were doing didn't serve any purpose and could have been ignored with no consequences. At this point you already have sunk at least several hours into the game, so you might as well try to finish it. Rinse and repeat the same process every time a major patch comes out and everyone claims OMG, it's a completely different game now! Add some hours spent just after each minor patch to check if it's still a buggy mess and you can easily end up with 100+ hours spent on a game which you didn't really enjoy. Exactly that. I:R is different as it's immediately obvious that fundamental mechanics allow for interesting gameplay for a long time even if no mechanics are ever redone. Another example of such a game with 100 hours played negative reviews would be RPGs. They feed you mechanics but then turns out that you don't really need any of them and the game is much simpler than it pretends to be, and then the story gets out of steam and you're in the world of empty locations filled with trash fights. Really many RPGs do that, and you've already 20 hours in by the time you realize you're bored, but you need to finish it if only to see the story. And then it turns out that the ending is 80 hours away. That's Pathfinder: Kingmaker, for example. Stellaris adds to it major reworks that promise you that now it's a good game. Usually when RPGs get one of those (Divinity Original Sin, Witcher 1-2) they really mean it.
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# ? May 2, 2019 20:48 |
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OK, this has to be a bug when Pretenders to the throne raise an army in succession crisis, when they take attrition, they use your manpower... Just playing maurya, and having 2 pretenders with 50k troops each marching around in the jungle, making me lose 4k manpower a month.
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# ? May 2, 2019 20:50 |
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MazelTovCocktail posted:So did the hotfix improve the game for people? Stuttering is almost unnoticeable for me now, whereas when I tested it last night it was quite the opposite. Seems a lot less laggy in general, really. The other bugfixes are nice as well. Not bad for a first week patch.
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# ? May 2, 2019 21:29 |
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There's a bug in the hotfix that makes certain island cities or others that aren't directly connected by a land bridge impossible to take during a peace treaty. Allegedly they're working on a hotfix for the hotfix I ran into it today while trying to replicate the Macedonian wars as Rome, turns out I might actually need three of them after all!
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# ? May 2, 2019 22:19 |
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Sheep posted:Stuttering is almost unnoticeable for me now, whereas when I tested it last night it was quite the opposite. Seems a lot less laggy in general, really. Cool, okay I think that’s enough for me to give this a try.
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# ? May 2, 2019 22:24 |
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MIght be way behind on this topic, but it’s weird that Carthage is green right?
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# ? May 2, 2019 23:12 |
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SnoochtotheNooch posted:MIght be way behind on this topic, but it’s weird that Carthage is green right? Should be purple.
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# ? May 2, 2019 23:16 |
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ilitarist posted:https://www.youtube.com/watch?v=8uaRPRFx6_c Oratory is the most important by far in the early game for basically everybody but especially for tribals. Religious is also like useless 90% of the time because it's almost difficult to not have maxed out stability.
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# ? May 2, 2019 23:25 |
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Decided to start a game just to check if the stuttering was fixed for me and whelp didn't need those hours anyway! Started as Bosporan Kingdom, missed out on iron trade but got horses instead and have now proceeded to out-horse the steppe nomads 10k Light Cavalry stacks are great in low-supply areas, and the greeks havea a great military traditions tree for it.
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# ? May 2, 2019 23:36 |
ilitarist posted:One of the things I'm angry about in I:R is fog. I highly recommend using this mod: Thanks dude. Makes the map 1000% better.
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# ? May 2, 2019 23:52 |
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Hmm, I just noticed you can't form Gaul if you're a tribe. Is it actually worth becoming a democracy or monarchy if you're a federated tribe? I think I might be better off staying as Belgia for a while longer before I change to Gaul for the achievement. The free tribal armies seem extremely strong to me.
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# ? May 3, 2019 00:02 |
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SnoochtotheNooch posted:MIght be way behind on this topic, but it’s weird that Carthage is green right? The colors they chose for Carthage and Egypt really bother me. Luckily there are mods that make them white and yellow respectively. Also I'm probably going to poke at using a TW flag mod since I like their flags more.
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# ? May 3, 2019 00:47 |
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Walh Hara posted:Hmm, I just noticed you can't form Gaul if you're a tribe. Is it actually worth becoming a democracy or monarchy if you're a federated tribe? I think I might be better off staying as Belgia for a while longer before I change to Gaul for the achievement. The free tribal armies seem extremely strong to me. I think staying tribal vs. going to republic/monarchy is more of a function of civilization level and centralization. If both of those are high and you have lots of non-tribesman POPs, then transitioning to a Republic or Monarchy is a good choice.
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# ? May 3, 2019 01:24 |
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Yo Wiz I'll pay $20 for DLC that removes the fog of war over impassable terrain you border and/or encircle. There's one zoom level where you're high enough out that the fog doesn't get drawn but can still see your units, which is about the only way I can stand to look at the map (but unfortunately that zoom level doesn't draw forts or capitals for whatever reason).
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# ? May 3, 2019 01:31 |
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why are white and yellow the correct colors for carthage and egypt?
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# ? May 3, 2019 02:04 |
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that's a sincere question, btw
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# ? May 3, 2019 02:05 |
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total war games
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# ? May 3, 2019 02:05 |
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If you form Egypt as a country in the Egyptian culture group, you get an Egypt with a proper goldish hue and not that awful grey the Ptolemy's get.
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# ? May 3, 2019 02:07 |
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# ? May 29, 2024 15:00 |
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Senor Dog posted:why are white and yellow the correct colors for carthage and egypt? The carthaginian flag is white. So It confuses me that they would be ... suddenly green. But also THS posted:total war games
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# ? May 3, 2019 02:12 |