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So they have just posted a video showing what it looks like when the period of The Three Kingdoms truly kicks off.
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# ? May 2, 2019 15:21 |
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# ? Jun 7, 2024 12:29 |
Looks fun. I like that the AI relocates it’s capital when it declares and that there’s a handful of ways for those titles to change. Should make for some good variety in multiple playthroughs. Also like in this case it can break up larger alliances pretty well.
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# ? May 2, 2019 20:26 |
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Definitely sounds like a better mechanic than the Shogun 2 realm divide
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# ? May 2, 2019 20:46 |
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I am curious if you get a free capital move once the period kicks off or should you keep at least 10k (the cost to relocate a capital) in the bank so that you can quickly relocate your capital if it looks like someone else will beat you to the punch.
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# ? May 2, 2019 21:15 |
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game has dating, 1 million sold guarentee https://mobile.twitter.com/Mastahful/status/1123969310475599874
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# ? May 2, 2019 23:55 |
I wonder if Cao Cao will have a negative trait that breaks up said sort of marriages too?
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# ? May 3, 2019 01:31 |
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Poor Diaochan =(
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# ? May 3, 2019 04:08 |
Mantis42 posted:Poor Diaochan =( The worst fate to become the pet obsession with several Three Kingdoms bad boys.
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# ? May 3, 2019 13:19 |
A new video out talking about one of the DLC factions: https://youtu.be/2k5k0GQH2eM Looks like a pretty hard start but a cool theme and play style.
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# ? May 3, 2019 14:19 |
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Attila Total War question: I'm playing a game as the Eastern Roman Empire so that I can abuse its 5% treasury interest mechanic, which has been a lot of fun, essentially getting paid to turtle. A very different, nice experience compared to the usual Total War game. But despite me breaking my alliance with the Western Roman Empire on turn 1 and providing no material support, they are still doing remarkably well 50+ turns in. They've lost Britain, but otherwise hold all their territory and have even taken a province from the Franks. This is supposed to be a game about Rome falling, but Rome won't fall. I've looked at the various overhaul mods out there--Radious, XAI, etc. Do any of them improve the AI / make it aggressive enough to actually kill off the WRE?
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# ? May 4, 2019 17:54 |
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Plan Z posted:Unironically proud of TW community for shouting down the guys mad about women in Rome II, then a few months later focusing on freaking out over the latest GoT episode. ??? ?? It's a really bad episode from the specific perspective of deployment and tactics. I think the stuff I saw from total war YTbers focused entirely on battle commentary. Indiepride had a pretty good video on it with zero objectionable/chud poo poo at all.
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# ? May 4, 2019 18:22 |
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Cantorsdust posted:Attila Total War question: Sounds like you just got lucky (or unlucky?) Usually the WRE gets torn to shreds.
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# ? May 4, 2019 19:57 |
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Cantorsdust posted:Attila Total War question: This is..really surprising to see/hear. Gaul is lucky to not be completely lost by 400.
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# ? May 4, 2019 20:07 |
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Cantorsdust posted:Attila Total War question:
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# ? May 4, 2019 20:30 |
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Hmm. The only thing I can think of is that I aggressively hunted down all the hordes coming across my territory. Maybe I stemmed the tide enough for them to survive? Doesn't explain keeping Gaul though. Or North Africa. Maybe the difficulty? I was playing on normal, I don't know if that affects AI on AI aggressiveness. I might just need to restart then.
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# ? May 4, 2019 20:49 |
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Cantorsdust posted:Hmm. The only thing I can think of is that I aggressively hunted down all the hordes coming across my territory. Maybe I stemmed the tide enough for them to survive? Doesn't explain keeping Gaul though. Or North Africa. Maybe the difficulty? I was playing on normal, I don't know if that affects AI on AI aggressiveness. I might just need to restart then. How far into the game are you? It can sometimes take a while for the ai to really turn up the heat in the wre, usually while waiting for it to get a bunch of uprisings
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# ? May 4, 2019 21:23 |
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Well I installed Radious mod and restarted, and now in 405 the WRE holds only a handful of cities across Italy and Hispania. There must have been something in the AI that got stuck, damned if I know.
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# ? May 5, 2019 03:23 |
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Anno posted:A new video out talking about one of the DLC factions: https://youtu.be/2k5k0GQH2eM
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# ? May 5, 2019 04:22 |
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This popped up in my recommended and I liked it because he showed off close-ups of the battles much more than other channels: https://www.youtube.com/watch?v=zezZpXBCv_4 Seems like a good channel deserving of a boosting, too.
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# ? May 5, 2019 04:51 |
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For people that've watched a bunch, how is it looking?
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# ? May 5, 2019 05:00 |
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I was under the impression that Dong Zhuo wasn't playable, is he?
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# ? May 5, 2019 05:43 |
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he's unlockable, last heard by either directly defeating his army in battle or reaching emperor rank, although idk if that's still the case
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# ? May 5, 2019 05:45 |
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I started trying to summarize my impression of the half dozen early campaign previews I have seen by various streamers by this point, but the best way to put it is this: there is a good chance you will spend as much time on the diplomatic screen in this game as you will be fighting battles.
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# ? May 5, 2019 07:03 |
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As much as I love the battle improvements over the last few titles, the strategy layer of Rome 2, Shogun 2, and WH games has never grabbed me as much as the Rome/Medieval 2-era did. Watching the Three Kingdoms stuff, though, has shown that there's enough of a change that I think I'm amenable to and the new battle implementation of generals and customisation is something that looks super fun. That, and the game comes out at the end of semester for me, so it's just perfect timing.
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# ? May 5, 2019 07:54 |
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Cantorsdust posted:Well I installed Radious mod and restarted, and now in 405 the WRE holds only a handful of cities across Italy and Hispania. There must have been something in the AI that got stuck, damned if I know. Unless its different in attila the AI in TW operates at random so there is always the odd campaign where the ai decides to do nothing all game or only does stupid stuff all game. Mantis42 posted:I started trying to summarize my impression of the half dozen early campaign previews I have seen by various streamers by this point, but the best way to put it is this: there is a good chance you will spend as much time on the diplomatic screen in this game as you will be fighting battles. Uh oh
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# ? May 5, 2019 14:35 |
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To be fair part of that is diplomacy being a bit more or at least visibly deterministic -- as long as you can get the total out of the red/negative to green/at least +0.0 the AI will accept, so instead of just throwing up your hands and writing off diplomacy as bullshit you can consciously min-max agreements or even get the AI to accept outcomes that don't include their original request at all. EDIT: The 'Quick Deals' UI can also be useful because if any faction shows up as a Yes for the given agreement, they probably want it enough for the total to be greater than +0.0 so you may be able to get a little more out of them through the full negotiation UI. Chortles fucked around with this message at 21:14 on May 5, 2019 |
# ? May 5, 2019 16:09 |
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It seems like you'll actually get rewarded for using diplomacy in this. In recent games, I only ever really opened the diplo menu to see if I could trade with anyone new because it just never seemed like anything else was worth pursuing. Nobody ever lets you vassalize them. I felt punished for having any allies whatsoever. Anyone I ever got an NAP with would raid me or send agents to gently caress with me (no penalty for it of course). I confederated a lot in Warhammer, but it was rare in other games that had it. In Empire/Napoleon, I loved trading regions and technology and all of that stuff. Rarely touched it in Rome I, used it a fair bit in Med 2. Another thing that took me out of games were if menus felt bad. Like lots of mushy buttons, or getting frame drops before windows would load. As simple as they are, I love Rome and Med 2's menus because they were so clicky and quick.
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# ? May 5, 2019 20:48 |
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Hentai Jihadist posted:Is there a good three kingdoms comic or manga? I like to read that kinda thing before I go to sleep, I'm finishing up Lone Wolf and Cub so today as soon as I finished work I jumped on Shogun 2.
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# ? May 6, 2019 06:00 |
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KazigluBey posted:??? ?? It's a really bad episode from the specific perspective of deployment and tactics. I think the stuff I saw from total war YTbers focused entirely on battle commentary. Indiepride had a pretty good video on it with zero objectionable/chud poo poo at all. Wasn't doing the "oooooh so glaaaaad" sarcastic thing, those parts of the episode were infuriating. Just like that the shitheads of the TW community are entirely relegated to the TW Center forums and even the Reddit has a low bullshit tolerance. Also cool that Indey got a big-rear end boost after Kotaku shared the video. I'm unreasonably excited for 3K. These extra few months look like they've been good for the game. Plan Z fucked around with this message at 14:27 on May 8, 2019 |
# ? May 8, 2019 03:46 |
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Terrible Opinions posted:Watch the Three Kingdoms Chinese costume drama. It's good. What is it's name?
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# ? May 8, 2019 12:23 |
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three kingdoms! https://www.youtube.com/watch?v=7llSbAPwg-0
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# ? May 8, 2019 12:33 |
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Several Kingdoms.
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# ? May 8, 2019 14:27 |
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Armchair historians out there, are there any records of other cultures than Rome that used an infantry Cycling system to combat exhaustion on the front lines?
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# ? May 8, 2019 14:57 |
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Assuming you mean pre-firearms then no, I've not heard of this happening anywhere else though I'd love to hear otherwise.
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# ? May 8, 2019 15:23 |
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I mean it makes sense to cycle your frontline, otherwise the front ranks will suffer 100% casualties in a fight every time unless you managed to rout the enemy quickly. Romans cycling your lines means legionaries fight for five minutes or so and then get a forty minute break at the back of the line. Fresh bodies to then grind down the opposition until they break.
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# ? May 8, 2019 15:54 |
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are there unit rosters listed any place?
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# ? May 8, 2019 17:52 |
Zerkovich did a partial unit roster video when they got the mini preview build a couple of weeks back. I don’t know that it was comprehensive of all the base units, though, and I don’t know that it included any of the faction specific units.
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# ? May 8, 2019 18:33 |
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Cant see a phalanx being able to rotate too easily, especially pikes
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# ? May 8, 2019 23:23 |
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Davincie posted:three kingdoms! i actually remembered this existed the other day and ive been binging it i sure hope everything turns out alright for lu bu and diaochan, its funny how it goes from like 3 hours of war stuff to 7 hours of love triangle intrigue but i like it
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# ? May 9, 2019 00:27 |
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# ? Jun 7, 2024 12:29 |
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Plan Z posted:This popped up in my recommended and I liked it because he showed off close-ups of the battles much more than other channels: its still kinda weird that the armies are so small. the models for the basic troops look super simple compared to warhammer and there is almost no visual diversity within a unit at all which seems like stuff you would do to enable larger battles without framerate drops. since the battles look the same size if not a little smaller than warhammer it just kinda looks... a bit bad? in battles up close I mean. a thousand men in loose formation running into eachother isnt really what im thinking of when I think Three Kingdoms battles everyone in this tv show is constantly being like "oops i lost 100,000 men in an ambush" i'm obviously not expecting that but with those very basic looking graphics im pretty sure the engine can handle at least twice as many men per unit/twice as many units in an army. the biggest battle in that stream seems to only be 2000 vs 3500 which is a pretty small fight by warhammer standards i'd like to know their thinking on it, anyone know if they've addressed it? i guess i'll have to quickly learn to mod unit sizes, surely that cant be too hard? i remember playing an attila mod i think that made each battle like 10000 men v 10000 men and it worked pretty well but my computer caught fire if the enemies brought reinforcements
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# ? May 9, 2019 00:37 |