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Kill Team: Elites preview - Mentions Termies, Flash Gitz, Wraithguard, and Custards - New commanders: Lord of Contagion and T’au Commander are listed - "Legendary Operatives": Boss Snikrot, Ilic Nightspear, and Sly Muthafukin Marbo - Subfaction rules - Three new elite Kill Team boxes: Flash Gitz, DG Termies, TS Termies
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# ? May 6, 2019 17:01 |
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# ? May 31, 2024 01:34 |
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Inspector_666 posted:My immediate reaction to the Elites ToC is that I'm surprised to see no Kataphrons for AdMech, and I'm very interested to see how they price the Electo-priests since in a unit size of one I don't know why I would take them over Sicarians. Realistically the Electro-priests are tougher than kataphrons against multi-damage or high ap stuff, especially since you can bump them to a 4++ with a tactic. They're also significantly more killy against a lot of targets. 6" move and no good shooting means that they'll need a price drop though to be viable.
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# ? May 6, 2019 17:02 |
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NovemberMike posted:Realistically the Electro-priests are tougher than kataphrons against multi-damage or high ap stuff, especially since you can bump them to a 4++ with a tactic. They're also significantly more killy against a lot of targets. 6" move and no good shooting means that they'll need a price drop though to be viable. Yeah I'm probably underrating the 5++/5+++ on them in terms of toughness, and a Combat/Zealot Fulgerite could definitely lay out some hurt if he gets the charge off.
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# ? May 6, 2019 17:12 |
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Cross-posting some finished gross boys. Zuul the Cat posted:Well, I managed to get my 6 Plague Marines finished for Kill Team. I went a little heavy on the grime and fluids because I wanted it to be visible from the tabletop. Pretty happy with how they turned out. I need to still add snow to their bases.
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# ? May 6, 2019 17:16 |
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Inspector_666 posted:Yeah I'm probably underrating the 5++/5+++ on them in terms of toughness, and a Combat/Zealot Fulgerite could definitely lay out some hurt if he gets the charge off. Fulgurites are also interesting because you don't really want to throw chaff at them. If you throw a random model there to keep them off your important thing they might end up with a 3++ that can be upgraded to a 2++ for a turn.
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# ? May 6, 2019 17:27 |
Doesn't look like eldar get warlocks. My disappointment is immense and my day is ruined.
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# ? May 6, 2019 17:29 |
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No assault marines. I am disappoint. Curious what that Veteran datasheet is going to be. One-sheet solution for adding Vanguard and Sternguard Vets? (Also, no Aggressors? It made sense not to put them in the main rulebook, but if you're letting Terminators in....) Stephenls fucked around with this message at 17:34 on May 6, 2019 |
# ? May 6, 2019 17:32 |
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I'm curious what makes it over to Deathwatch, probably just terminator stuff, veterans. It'd be nice to get rules for Shadowspear stuff, but I won't hold my breath
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# ? May 6, 2019 17:42 |
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TheBigAristotle posted:I'm curious what makes it over to Deathwatch, probably just terminator stuff, veterans. On the one hand, I feel like GW was hinting earlier that Deathwatch might get Shadowspear stuff eventually, which I took at the time to mean "When we're selling a multipose kit with modular shoulder pads," and I assume Warhammer Fest will kick off the Vanguard release wave. And it'd be weird for them to publish a Kill Team Elites book that obsoletes itself within a few weeks. On the other hand, there's no guarantee the Vanguard stuff is coming out right away, GW hasn't exactly been shy about publishing books without stuff and then releasing a one-page errata later that adds it in, and in any case the Vanguard are kind of being positioned as replacements for Scouts, which Deathwatch don't get. So... I, too, am curious. Stephenls fucked around with this message at 18:02 on May 6, 2019 |
# ? May 6, 2019 17:59 |
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Hihohe posted:Doesn't look like eldar get warlocks. Aren’t warlocks in commanders?
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# ? May 6, 2019 18:18 |
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NovemberMike posted:Fulgurites are also interesting because you don't really want to throw chaff at them. If you throw a random model there to keep them off your important thing they might end up with a 3++ that can be upgraded to a 2++ for a turn. I'm interested to see how Siphoned Vigor looks in KT, since it seems like it would be pretty overpowered if they just have to kill one model to get the 3++ for the rest of the game.
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# ? May 6, 2019 18:21 |
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What do you all use for transport? I'm putting together my Doom Scythe and I just know this thing is going to fall apart after one trip to my game store.
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# ? May 6, 2019 18:23 |
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Somberbrero posted:What do you all use for transport? I'm putting together my Doom Scythe and I just know this thing is going to fall apart after one trip to my game store. https://www.krmulticase.com/
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# ? May 6, 2019 18:53 |
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Stephenls posted:More cross-posting. This one is real good
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# ? May 6, 2019 18:59 |
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Ayn Marx posted:This one is real good Thanks. That one was sort of also a test of the level of effort I want to put into my Dark Imperium officers, now that I’ve almost reached them.
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# ? May 6, 2019 19:39 |
Flavivirus posted:Aren’t warlocks in commanders? oh poo poo your right. Disrgard my dispointment and my day has returned to mediocre.
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# ? May 6, 2019 19:40 |
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One of these guys is lost. Where's
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# ? May 6, 2019 20:06 |
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Should I paint my eldar as Ulthwe, Iyanden or Mymeara? Give me some inspiration please.
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# ? May 6, 2019 21:34 |
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Harvey Mantaco posted:So are big name players mostly all annoying turds? Quite the opposite in fact. I'll freely admit that my experience with top tier players is fairly limited, but all of my interactions have been extremely pleasant. They've always come off as really friendly, smart people who know every single loving detail about the game.
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# ? May 6, 2019 22:00 |
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Ulthwe sound good, but black armies tend to vanish or blend in on the tabletop, and painting black is an experience in misery. If you can handle yellow, go with Iyanden.
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# ? May 6, 2019 22:00 |
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Painting black is misery. Paint yellow
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# ? May 6, 2019 22:10 |
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evol262 posted:Painting black is misery. Yeah, good point. Painting black is hard. Edge highlighting black takes a lot of time and practice - I have yet to paint a black model that I'm happy with. Painting yellow is also hard, but with a cheap airbrush you can get get good results, and they'll really stand out on a tabletop.
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# ? May 6, 2019 22:17 |
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Yeah that's what I'm thinking too: The black and bone would look pretty class but a bit of a pain to paint, though I think I prefer ulthwe's craftworld attribute. Iyanden willl also be cool, I absolutely love wraith units so it's kind of fluffy now. On the other hand the turquoise and green of Mymera would be cool as well.
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# ? May 6, 2019 22:23 |
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Yellow is so much easier if you prime white.
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# ? May 6, 2019 22:40 |
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Battlewagon’s
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# ? May 6, 2019 22:42 |
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moths posted:Yellow is so much easier if you prime white.
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# ? May 6, 2019 22:42 |
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OhDearGodNo posted:Battlewagon’s Holy poo poo this rules so hard.
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# ? May 6, 2019 22:46 |
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evol262 posted:Painting black is misery. Especially if you don't shade it. paging Sleazy to the thread.
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# ? May 6, 2019 22:49 |
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mango sentinel posted:Knights can be incredibly narrative focused Oh yeah! I mean it sounds like they're not obnoxious to play in a friendly setting.
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# ? May 6, 2019 22:50 |
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Mymeara are surprisingly easy to paint. Also they haven't had their craftworld attribute set. (I play mine as Ulthwe most of the time anyway)
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# ? May 6, 2019 22:55 |
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I think people are overstating how hard it is to paint black and you should join in the song of Ulthanash.
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# ? May 6, 2019 23:00 |
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I paint my Stygies guys black with a rattlecan of Rustoleum as the basecoat and then call it a day. (I should highlight the edges of the robes or something tbh.)
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# ? May 6, 2019 23:01 |
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Harvey Mantaco posted:Gw store owner told me they sell pots because of patent issues but he's kinda odd so I don't know. Whatever it is i bet it's just whatever, that's my opinion. Yeah thats not true.
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# ? May 6, 2019 23:02 |
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# ? May 6, 2019 23:21 |
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OhDearGodNo posted:Battlewagon’s This is a work of art.
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# ? May 6, 2019 23:30 |
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So no elites for harlequins in the new kt expansion then?
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# ? May 6, 2019 23:46 |
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Harvey Mantaco posted:So no elites for harlequins in the new kt expansion then? nothing for the rogue trader factions either it looks like. laaaame
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# ? May 7, 2019 00:15 |
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Inspector_666 posted:Holy poo poo this rules so hard. Legendary Ptarmigan posted:This is a work of art. Thanks- anyone have any ideas on sail material?
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# ? May 7, 2019 00:29 |
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I'm taking my 1000pts of Space Wolves against Eldar and Thousand Sons this weekend. I'm excited to see what happens with this list. It's just a shitload of ss/th terminators with Arjac and a terminator wolf priest, multi-role terminators leading grey hunters and long fangs. The terminator leaders with new storm bolters rules did ok last game so I think they'll be alright versus Eldar. It's a fat slow army but when it gets close it's going to rain blows upon people like Frank Costanza.
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# ? May 7, 2019 00:40 |
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# ? May 31, 2024 01:34 |
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OhDearGodNo posted:Thanks- anyone have any ideas on sail material? I'd cut the top and bottom off a plastic bottle, slice the remaining cylinder vertically, then use a heat gun or hair dryer to uncurl it. It should also have a "wavy" appearance, work with model cement, and be easy to cut / bend into a shape you want.
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# ? May 7, 2019 00:50 |