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Sekiro is a souls game. It’s missing some stuff but it’s fundamentally a souls game
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# ? May 7, 2019 01:24 |
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# ? Jun 1, 2024 04:05 |
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Barudak posted:I powered through Dark Souls 3 and was like thats really meh, but everyone says bloodborne is amazing maybe that will rekindle my Demon Souls/Dark Souls 1 feeling and I ended up enjoying bloodborne so little I didnt buy sekiro and will probably never play it and am kinda done with Fromsoft. Sekiro is really good, but it doesn't come close to Bloodborne. Your Computer posted:i've got some good news for you about Sekiro Yes is it.
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# ? May 7, 2019 01:25 |
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Going back through a fuckton of games and updating them all has revealed a lot of impressive, updated icons
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# ? May 7, 2019 01:26 |
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Araxxor posted:Have you all considered that maybe the reason some people don't like gyro is because they flat out can't use them? Gyro controls are incredibly unfriendly towards players with disabilities, which is really bad for accessibility. Especially in multiplayer games where they have such a huge advantage over players using stick controls, that people stuck with sticks might as well not bother playing. How bad are you people with sticks that gyros are somehow an improvement
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# ? May 7, 2019 01:36 |
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RBA Starblade posted:How bad are you people with sticks that gyros are somehow an improvement
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# ? May 7, 2019 01:37 |
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Ciaphas posted:I wonder how much of gyro aim being useful or not is purely down to the player perspective on what’s being controlled the gyro controls in the shrines seemed to fight you pretty regularly, but I never had that issue while aiming the bow/runes. probably down to bad programming rather than a problem with the gyroscope
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# ? May 7, 2019 01:42 |
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indigi posted:the gyro controls in the shrines seemed to fight you pretty regularly, but I never had that issue while aiming the bow/runes. probably down to bad programming rather than a problem with the gyroscope Gyro/pointer controls in shooting games can be pretty good. Partly because you're adjusting your aim in tandem with joystick controls which resets your center. Shrine puzzles don't have this; the best you can do to reset is to disengage with the puzzle, which is cumbersome. And if you're in handheld mode, you might as well go gently caress yourself
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# ? May 7, 2019 01:57 |
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RBA Starblade posted:How bad are you people with sticks that gyros are somehow an improvement Good gravy, I was arguing in favor of the people who didn't like gyro, and agree that it's just a bad addition overall. Shooters can have good stick controls, and there are plenty of console shooters with good ones. Games like Splatoon are not one of them. They're utterly horrific there, with them being far too sensitive and having a lot of dead zones compared to actual shooters.
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# ? May 7, 2019 02:15 |
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Araxxor posted:They're utterly horrific there, with them being far too sensitive and having a lot of dead zones compared to actual shooters. I love gyro in Splatoon for the opposite reason, I have the stick sensitivity maxed out and I still want it to be about 50% higher.
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# ? May 7, 2019 02:17 |
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Araxxor posted:Good gravy, I was arguing in favor of the people who didn't like gyro, and agree that it's just a bad addition overall. They don't have aim assist because you don't need it because the gyro is precise enough. All stick shooters that have "good" controls actually have "the computer does all of the fine aiming for you" controls.
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# ? May 7, 2019 02:22 |
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As the foremost gyro researcher, the gyro in botw is bad because it requires you to not use the thumb stick at the same time, which can ruin your aim at the best of times. Fortnite still has the most comprehensive method, allowing for super granular control of almost every action.
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# ? May 7, 2019 02:29 |
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The gyros were great with Doom. It made it a lot easier to quickly shift my aim back and forth between different elevations and go for headshots that I wouldn't bother with otherwise unless I was playing with a mouse and keyboard. It made the platforming segments feel a bit better too. edit: I haven't really gotten into Sekiro yet. I burned myself out because I went and graveyarded myself like a dumbass by going into that memory thingy way underleveled and bashing my head against all of that poo poo before I finally just gave up after seeing Madame Butterfly has a second form. THE FUCKING MOON fucked around with this message at 02:35 on May 7, 2019 |
# ? May 7, 2019 02:30 |
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Your Computer posted:i've got some good news for you about Sekiro The combat is fun but the exploration is boring and that’s a big part of why I love Dark Souls.
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# ? May 7, 2019 02:30 |
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Gyro is an additional degree of control built on top of stick controls. Sticks cannot in any sense of the word outperform gyro without the game generously doing all of the aiming for you. How good or bad the sticks are in any given game does not bear any weight in an argument as to which is a better control scheme for that game.
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# ? May 7, 2019 02:39 |
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Lemming posted:They don't have aim assist because you don't need it because the gyro is precise enough. I wasn't even talking about aim assist. Splatoon's stick controls can't even aim at all in the first place. Dead zones, handles diagonal movement poorly, and a poor aiming curve. Aim assist wouldn't really help with that.
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# ? May 7, 2019 02:55 |
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Splatoon's stick is locked to your turning radius. It's not supposed to be used for aiming.
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# ? May 7, 2019 02:59 |
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American McGay posted:Splatoon's stick is locked to your turning radius. It's not supposed to be used for aiming. Didn't stop me but I didn't play for long so maybe I just got really lucky for a long stretch Unrelatedly (or maybe relatedly) I didn't find the game particularly interesting though I think its kiddy pop punk style is an oddly refreshing breath of fresh air
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# ? May 7, 2019 03:09 |
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CharlestheHammer posted:Sekiro is a souls game. It’s missing some stuff but it’s fundamentally a souls game If it doesn’t have stamina management (posture isn’t the same thing) it’s not a Souls game
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# ? May 7, 2019 03:50 |
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Pablo Nergigante posted:If it doesn’t have stamina management (posture isn’t the same thing) it’s not a Souls game A croque madame has a fried egg, and a croque monsieur does not, but it's still loving grilled cheese ham my dude.
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# ? May 7, 2019 04:02 |
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Sekiro : Tenchu :: Devil May Cry : Resident Evil
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# ? May 7, 2019 04:03 |
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HMS Beagle posted:A croque madame has a fried egg, and a croque monsieur does not, but it's still loving grilled cheese ham my dude. What a bizarre analogy
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# ? May 7, 2019 04:06 |
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If anything Sekiro is the Cubano to Dark Souls’ grilled cheese. Bloodborne is a Monte Cristo
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# ? May 7, 2019 04:09 |
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The posture meter is the pickle.
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# ? May 7, 2019 04:10 |
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well now i just want a loving sandwich
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# ? May 7, 2019 04:17 |
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What kind though?
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# ? May 7, 2019 04:18 |
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American McGay posted:Splatoon's stick is locked to your turning radius. It's not supposed to be used for aiming. It never even occurred to me that this is why it feels sluggish to me, but it being from having a limit on how fast the player character can physically turn themselves around makes perfect sense for both control and gameplay purposes. I'm too used to Doom II and UT where 180 degree turns have to happen instantly. I don't doubt that there are bad gyro aiming implementations, but even when it's "bad" it makes so I don't constantly feel like I'm fighting against the game to get my character to turn.
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# ? May 7, 2019 04:19 |
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Ciaphas posted:well now i just want to gently caress a sandwich Buddy...
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# ? May 7, 2019 04:22 |
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You can do a quick 180 degree turn in Splatoon by quickly moving back and pressing the reorientation reset button. Or you could set the gyro turning to high if you want to be nimble in the expense of precision in long range aiming. Also gyro is the future, old men.
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# ? May 7, 2019 05:37 |
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I couldn’t really get a grasp of Wii pointer controls for shooters but I love gyro on Wii U and Switch. It’s really hard for me to play shooters on other consoles that don’t have it now.
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# ? May 7, 2019 05:55 |
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I'm the old guy that still can't play shooters without running everywhere diagonally.
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# ? May 7, 2019 06:08 |
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I'm not very good at modern shooters but I could circle strafe like a MF using the C buttons on an N64 controller in GE/PD.
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# ? May 7, 2019 06:18 |
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Ibram Gaunt posted:I always feel like I'm from another dimension when Bloodborne gets mentioned. Bought it at launch, got the true ending, then never touched it again. I feel like I'm from another dimension when people mention the frame rate in it because I only noticed it once when it dropped to 4fps after defeating a boss and was obviously just a random glitch.
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# ? May 7, 2019 06:28 |
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Ibram Gaunt posted:I always feel like I'm from another dimension when Bloodborne gets mentioned. Bought it at launch, got the true ending, then never touched it again. You're in another dimension alright. The bad opinion haver dimension!
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# ? May 7, 2019 08:12 |
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I hope they port bloodborne to the ps5 or something at least. That game deserves better performance
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# ? May 7, 2019 08:56 |
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Zodiac Age question again: I know changing jobs/resetting your license board with Montblanc returns your LP to you, but do quickenings also get undone? ie: I would get to pick my quickenings all over again?
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# ? May 7, 2019 09:07 |
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Mass Effect 1 & 2 when....
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# ? May 7, 2019 09:14 |
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Holy poo poo is mk11 on switch bad... wow...
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# ? May 7, 2019 09:35 |
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Andrast posted:I hope they port bloodborne to the ps5 or something at least. PS5 will most likely be natively backward compatible with PS4, so Bloodborne should run fine on it without even needing a port.
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# ? May 7, 2019 10:28 |
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Inferior Third Season posted:I didn't notice any slowdown at all on PS4 Pro. Bloodborne still has garbage frame pacing whether you run it on a normal PS4 or a pro. It never runs fine because of it.
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# ? May 7, 2019 10:39 |
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# ? Jun 1, 2024 04:05 |
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The trifecta of bad Nintendo thread opinions: Bloodborne bad, gyro aiming good, don’t notice bad frame rates
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# ? May 7, 2019 11:28 |