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Technowolf
Nov 4, 2009




When leveling Starship Mastery, does it have to be XP gained from ship combat or can it be from any space mission?

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Rx King
Mar 4, 2003

Technowolf posted:

When leveling Starship Mastery, does it have to be XP gained from ship combat or can it be from any space mission?

Combat XP. Go to the Argala System in the Delta Quadrant on Advanced Difficulty and leave on the last wave so you can go back in without a cool down. You'll get the best ship XP there.

Technowolf
Nov 4, 2009




timjin posted:

Combat XP. Go to the Argala System in the Delta Quadrant on Advanced Difficulty and leave on the last wave so you can go back in without a cool down. You'll get the best ship XP there.

Thanks! I was actually gonna run through the Romulan patrols on my Dil'Hadar to get the T6 mastery on my Vanguard DreadCruiser, but since The Delta stuff is polaron I might give that a shot.

Moon Slayer
Jun 19, 2007

I've maxed out 1 ship and am on 3/5 for another just from doing Operation Riposte.

g0del
Jan 9, 2001



Fun Shoe

Moon Slayer posted:

I've maxed out 1 ship and am on 3/5 for another just from doing Operation Riposte.
They actually allowed you to get starship mastery XP from an STF? That has to be a bug, I'm sure they'll fix it soon.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Yeah, it's not much but hey it's something.

Asimo
Sep 23, 2007


Yeah I was bitching about it recently and I noticed they made enemies give XP about halfway through the run of the prior featured STF, and that continued into this one. I guess they finally realized that incentivizing people to not shoot things was a bad idea after all.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Asimo posted:

Yeah I was bitching about it recently and I noticed they made enemies give XP about halfway through the run of the prior featured STF, and that continued into this one. I guess they finally realized that incentivizing people to not shoot things was a bad idea after all.

The other good thing about the new one is it is bookended by portions that you can blaze down with enough DPS. That actually incentivizes playing rather than just loving around with admiralty to run out the clock. Sure the middle portions are timer things, but they're also short enough that half the time I'm already kind of in the groove of blowing poo poo up so whatever.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.
The middle bit where you pick off surface to air missiles is super fun in a fast escort, too. Challenge yourself to get all of them.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Coq au Nandos posted:

The middle bit where you pick off surface to air missiles is super fun in a fast escort, too. Challenge yourself to get all of them.

A carrier is good for that. The sheer volume of attacks fighters put out, and how fighters will engage well beyond 10km, makes dealing with the missiles pretty easy.

Hunter Noventa
Apr 21, 2010

Cythereal posted:

A carrier is good for that. The sheer volume of attacks fighters put out, and how fighters will engage well beyond 10km, makes dealing with the missiles pretty easy.

Speaking of carriers, how is the Fleet Heavy Escort Carrier? My main maxed out enough Reps for another 5 Fleet Modules and variety would be nice, since I plan to spend my first T6 discount on something cross-faction like one of the Temporal or Cardassian ships.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Hunter Noventa posted:

Speaking of carriers, how is the Fleet Heavy Escort Carrier? My main maxed out enough Reps for another 5 Fleet Modules and variety would be nice, since I plan to spend my first T6 discount on something cross-faction like one of the Temporal or Cardassian ships.

It’s one of my favourites. Good seating, you can mess around with pilot seating and you can run a hanger of fighters. I’m super biased though, the Armitage was the first ship I ever bought.

greasythepirate
Aug 13, 2016
Here is your new rep grind:

https://www.arcgames.com/en/games/star-trek-online/news/detail/11152283-introducing-the-discovery-legends-reputation

Enjoy!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Somewhere in the distance, Klingon, Romulan, and Dominion mains are weeping.

Tunicate
May 15, 2012

Cythereal posted:

Somewhere in the distance, Klingon, Romulan, and Dominion mains are weeping.

With time, I'm sure both of us will get over it.

Asimo
Sep 23, 2007


Cythereal posted:

Somewhere in the distance, Klingon, Romulan, and Dominion mains are weeping.
Eh, there's lots to whine about there but a new disco rep isn't it. And I admit, it seems like the devs were having fun coming up with it.

Hunter Noventa
Apr 21, 2010

Coq au Nandos posted:

It’s one of my favourites. Good seating, you can mess around with pilot seating and you can run a hanger of fighters. I’m super biased though, the Armitage was the first ship I ever bought.

Yeah it does look nice, though at the same time I was looking at the Chronos Temporal Dreadnought for my free T6 from the coupons which also has fighters...but you know what? That's for everyone else, not my main.

MikeJF
Dec 20, 2003




quote:

Non-Baryonic Asteroid
Activating this trait will deploy an asteroid with unusual gravitational properties behind your ship, tethered by tractor beams. It follows behind your ship, pulling in all nearby enemies and dealing damage over time to them.

I look forward to combining this with as many farting skills and anomaly making GBS threads and energy trail effects as possible.

AGGGGH BEES
Apr 28, 2018

by LITERALLY AN ADMIN
Qugh goode

galenanorth
May 19, 2016

This game would be better if it halved the amount of enemies per mission, in the same way that it's common for MMOs to make the experience curve easier as content is added so that users can experience it faster

Asimo
Sep 23, 2007


They already did that ages ago. :ssh:

Mondian
Apr 24, 2007

bring back the lazarus medic centurions imo

galenanorth
May 19, 2016

Mondian posted:

bring back the lazarus medic centurions imo

What are those? Did the Medic Centurions used to have a problem where people thought they healed other enemy NPCs too rapidly

Mondian
Apr 24, 2007

Romulan medics used to come in packs and would just chain heal and resurrect each other endlessly, iirc even being able to raise vaporized ones. You'd basically have to kill them all simultaneously and that was a problem, considering at the time the prescribed ground meta was "All engineers, drop 15 phaser turrets and afk for 5 minutes while they chipped away at one squad"

Tunicate
May 15, 2012

If you had two of then next to each other they could outheal a lot of pubbie builds and be impossible to kill

Mondian
Apr 24, 2007

I think the real problem was it happened on Big Dig. People were already mostly clueless on what to do there and it didn't help that ground combat was loving miserable.

Asimo
Sep 23, 2007


Mondian posted:

bring back the lazarus medic centurions imo
:negative:

Tunicate posted:

If you had two of then next to each other they could outheal a lot of pubbie builds and be impossible to kill
Yeah their res happened whenever an enemy was downed and had a short cast time, about the same as a player res, that brought the target back at full health. It was atrocious.

There was also those mistuned random alien bosses in the now-extinct exploration missions, where the dual pistol ones would one-shot anything in front of them. And you'd only found out what sort of boss it was after very slowly killing dozens of groups.

bij
Feb 24, 2007

:getin:

Rx King
Mar 4, 2003

:coolfish: I'm getting there myself

AGGGGH BEES
Apr 28, 2018

by LITERALLY AN ADMIN
NoP colony appears to be out of provisions.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.
https://twitter.com/trekonlinegame/status/1125504491279642624

[Borat voice] My Wife-Angle Dual Beam Banks

Rx King
Mar 4, 2003


Page no longer exists. What was it?

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

timjin posted:

Page no longer exists. What was it?

Haha, just that typo in a tweet announcing some minor changes to the Disco rep weapons. The dual beam bank will now be wide-angle, which will likely make it worth using on FAW or mixed builds.

AGGGGH BEES
Apr 28, 2018

by LITERALLY AN ADMIN

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

Bootcha posted:

Well, it was cumulative EC from both endeavors and admiralty, but I'll try to track the two separate.

So, after a week, I've come up with some interesting results:

7 days of 2-4 hours of gameplay.

All Endeavors on one toon done and collected every day brought in 3,975,000 EC, for an average of 567,857 EC per day. This is 41% of total EC earned per day's average.
Admiralty, done on one toon as two collections per day with as much skipping/curating missions as time permitted, brought in 1,405,500 EC, for an average of 200,785 per day. This is 14% of total EC earned per day's average.
Tour of the Galaxy on one toon every day brought in 4,136,910 EC, for an average of 590,987 EC a day. This is 42% of total EC earned per day's average. (NOTE: There is some random Doff cycling in there, hence non-rounded numbers, but tracking that was too much effort, and did not influence its share of gains on the whole.)

The three methods above made up 98% of all EC earnings. Doffs and vendor selling made of the other ~2%.

Total EC gained over the 7 day experiment was 9,676,827 EC, for an average of 1,382,403 EC a day.

It is my conclusion that Admiralty, while passive and low effort, does not contribute to EC earnings, and should be kept to dil earnings. I also conclude that Endeavors and TotG are the most effective ways to actively earn EC through normal gameplay.

With Endeavors and TotG, a single toon can earn on average 1.16 mil EC a day over the course of a week. That means it takes 3 days to earn the same income of a lockbox key exchange selling that would fund the 3.4 mil needed for 110 contraband, instead of last week's 7 days estimate. Essentially, the 42500 dil needed to exchange into Zen to purchase a lockbox key, would only provide EC earning that could be made with 3 days of Endeavors and TotG.

There are some caveats to this though. There were/are endeavors that require access to later missions for efficient completion. While this is partially nullified by the new season/episode access mechanic, a toon that ends its gameplay at the Dyson Sphere missions will have to spend more time unlocking replays of later missions for endeavor efficiency.

Tour of the Galaxy requires a few late game pieces of equipment to be effective, and admittedly my attempts only went so far. The Obelisk war drive from the Sphere of Influence mission is useful, as are Task Force Omega impulse engine rewards. However those are late game rewards, and the Task Force Omega rewards requires months of mark turn-ins.

Anyway, It's interesting to see what works and what doesn't.

I think next time I'll delve into some of the more meta-game-y EC earners to see what works and what doesn't.

Bootcha fucked around with this message at 03:30 on May 7, 2019

Lorak
Apr 7, 2009

Well, there goes the Hall of Fame...

Bootcha posted:

Total EC gained over the 7 day experiment was 9,676,827 EC, for an average of 1,382,403 EC a day.

It is my conclusion that Admiralty, while passive and low effort, does not contribute to EC earnings, and should be kept to dil earnings. I also conclude that Endeavors and TotG are the most effective ways to actively earn EC through normal gameplay.
...
Anyway, It's interesting to see what works and what doesn't.

I think next time I'll delve into some of the more meta-game-y EC earners to see what works and what doesn't.

One column of data I ask to consider: hourly wages, or EC earned per hour (minutes) of game played, i.e. how much you make for the time you put into making it.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

Lorak posted:

One column of data I ask to consider: hourly wages, or EC earned per hour (minutes) of game played, i.e. how much you make for the time you put into making it.

I'll see what I can do, but that's a bit more min-max than I think I can handle.

Tour of the Galaxy is by design a 15 minute EC earner. And I'd say the endeavors can be done within an hour, with exception to the "Do X of Y type TFOs" hard endeavors which can take an hour on their own.

Dil tends to be the big time sink. Doing missions, doing mining, doing TFOs, doing doffs, doing admiralty. Everything associated with dil tends to be set around that old measurement (by the old Foundry standards) of 480 dil per hour invested, unless it is a once-per-day activity.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

You can have a steady dill income with little time investment if you don’t worry about maxing out the refine cap. Just make a bunch of alts and run contraband turn ins. 5 alts = 10k refined pet day = 30Z at current market rates.

It’s a trickle but it’s enough to get your foot in the door and eventually get your first T6. This is also about as :effort: as it gets. It’s literally 5 min for all 5 alts. If you have a main that you actually play getting 8k/day on that is trivial in which case you are earning faster. Once you get a T6 ship you can stomach sink your Z into more alt slots, expand your farm, and from there just passively skim zen with nearly zero time investment

Time is the real resource here. STO can be fun but the grind for credits or dil is profoundly boring and there are tons of games that you could be playing Instead of doing that. I prefer to keep the actual daily grind in STO down to under ten minutes and save my time in-game for when I want to actually play it.

g0del
Jan 9, 2001



Fun Shoe

Bootcha posted:

So, after a week, I've come up with some interesting results:

7 days of 2-4 hours of gameplay.

<snip>

Total EC gained over the 7 day experiment was 9,676,827 EC, for an average of 1,382,403 EC a day.

It is my conclusion that Admiralty, while passive and low effort, does not contribute to EC earnings, and should be kept to dil earnings. I also conclude that Endeavors and TotG are the most effective ways to actively earn EC through normal gameplay.

<snip>

I think next time I'll delve into some of the more meta-game-y EC earners to see what works and what doesn't.
I currently have 17 admiralty characters, and can cycle through them in about 40 minutes while watching a tv show on another screen. I don't hit a ToD every day, but pretty close, and between that and contra turnins, I can get roughly 5k dil per toon per day. That's 260 zen per day, or two single keys per day. Selling them would earn 10.2 million EC per day, for less than half the time you spent.

And that's pretty much the lowest possible amount. My average is higher than 5k dil per toon, because I have a bunch that have large unrefined backlogs. And keys are cheaper if you buy in bulk, or you can earn even more EC if you wait and buy promotional T6 packs then sell them later once they're off the store again. You can also hit a lot more ToD missions if you login twice a day, and speed up the whole process if you look into AHK to automate parts of it.

g0del fucked around with this message at 15:54 on May 7, 2019

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g0del
Jan 9, 2001



Fun Shoe
Dammit, quote is not edit.

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