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sebmojo posted:(Andrew WK quote) That would be triumphant. Andrew is one of the great party philosophers, arguably the greatest one.
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# ? May 5, 2019 21:40 |
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# ? Jun 9, 2024 19:25 |
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I'd settle for a DOOM/Bulletstorm hybrid.
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# ? May 6, 2019 03:59 |
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Some more footage from various points in the early game, there's some really cool poo poo throughout this one. He stops talking around 6 minutes https://www.youtube.com/watch?v=keMIUUFd550
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# ? May 8, 2019 00:43 |
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Launch Trailer https://www.youtube.com/watch?v=PLQg-Vq2zQk Okay yeah this got a chuckle out of me.
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# ? May 9, 2019 16:14 |
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David D. Davidson posted:Launch Trailer Yeah, that takes the slow road from "heh" to actually funny.
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# ? May 9, 2019 16:24 |
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I got a laugh when they talked poo poo about Rage’s ending
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# ? May 9, 2019 17:00 |
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There's a point in the second act when you can tell the devs/writers ran out of time and/or interest and had to wrap things up. Not that the story in Rage was particularly creative or nuanced but it kinda just skips straight to "... then the bad guy died. The good guys won and everyone lived happily ever after. THE END."
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# ? May 9, 2019 17:12 |
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Rage 2 launch trailer quite literally has the "*freeze frame* Yup, that's me. You're probably wondering how I got here..." Al Cu Ad Solte fucked around with this message at 21:47 on May 9, 2019 |
# ? May 9, 2019 17:30 |
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Holy poo poo giant Sandworm! Good trailer, very self aware.
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# ? May 9, 2019 18:18 |
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Review copies are out and the embargo lifts on the 13th, usually a good indication the devs have faith in the game. Here's a preview from the guy who's probably spent the most time in rage 2 so far: link
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# ? May 9, 2019 18:19 |
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Oh, I thought Bethesda didn't send out prerelease copies anymore.
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# ? May 9, 2019 18:25 |
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Mordja posted:Oh, I thought Bethesda didn't send out prerelease copies anymore. Bethesda is already still in hot poo poo about 76 and the fact that Bethnet is a tire fire of codework. They likely didn't want that to spill into any other game at the moment.
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# ? May 9, 2019 18:30 |
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Someone let me know when the Polygon Doom guy releases his gameplay footage.
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# ? May 9, 2019 19:36 |
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I said come in! posted:Someone let me know when the Polygon Doom guy releases his gameplay footage. I'm sorry to inform you that the "Polygon Doom guy" finally slipped into a vegetative state at the end of last year and has yet to recover.
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# ? May 9, 2019 19:38 |
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Don't worry we can have Cuphead tutorial guy sub in.
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# ? May 9, 2019 19:41 |
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Mordja posted:I'm sorry to inform you that the "Polygon Doom guy" finally slipped into a vegetative state at the end of last year and has yet to recover. Woah for real? That's awful
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# ? May 9, 2019 19:45 |
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Crabtree posted:If you don't care about language barriers here's a french bethesda stream of them playing the game for about an hour. From a missionish area, to looking into towns, driving around, generic combat, some exploration around and - unfortunately, the return of racing minigames. The racing minigames weren't bad. The board game one wasn't either. That five finger filet one can go gently caress itself though...
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# ? May 9, 2019 19:58 |
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Mordja posted:I'm sorry to inform you that the "Polygon Doom guy" finally slipped into a vegetative state at the end of last year and has yet to recover. Wait, you mean he wasn't in a vegetative state when he recorded that footage 3 years ago?
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# ? May 9, 2019 23:22 |
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I said come in! posted:Someone let me know when the Polygon Doom guy releases his gameplay footage. Donovan Trip posted:Woah for real? That's awful No. Doom guy is Arthur Gies and he's fine. He's been pursuing an Fine Arts degree for the past ~two years while still doing freelance reviews and consulting (he gave input on Spider Man during development, for example) and is about to graduate.
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# ? May 10, 2019 10:01 |
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I had Rage for the 360, I must've picked it up for £10 not more than a couple of months after launch. I actually really enjoyed the gunplay, the various ammo types for the guns was a great little addition as who doesn't love a game that's so stupid you can shoot bullets that shoot more bullets themselves?? One of the things about it that I enjoyed and was kinda surprised at when I found out about it was the way you got out of the various bases you wandered into. Most games would have you complete it then re-load you into the main area or have you wander back. Rage always had a quick escape route back to the main map in the form of a zipline. It was such a simple thing to do I wondered why I'd never seen it before. 2 looks really fun, I'll definitely grab it.
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# ? May 10, 2019 11:46 |
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The first RAGE had probably the best bullet impact physics&animations of the shooter genre. Stuff actually reacted properly to being hit. Not sure how I feel about the sequel though, to me it seems they wanted to go all out Fury Road but drifted into Borderlands 2 territory.
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# ? May 10, 2019 11:49 |
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Olympic Mathlete posted:I had Rage for the 360, I must've picked it up for £10 not more than a couple of months after launch. I actually really enjoyed the gunplay, the various ammo types for the guns was a great little addition as who doesn't love a game that's so stupid you can shoot bullets that shoot more bullets themselves?? I like that stuff too. I think the Souls games are the king of that kind of design. Some people might think of this design as contrived but I always love walking into a space and being wowed by the fact that the game was able to hide that I circled around back to where I started. If it's done well, and it usually is, you don't even notice it. The zipline technique is cool too. Whatever way they do it, anything is better than the Skyrim way of making you trudge alllllll the loving way back through the big empty dungeon you just cleared. GreatGreen fucked around with this message at 14:58 on May 10, 2019 |
# ? May 10, 2019 14:54 |
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GreatGreen posted:The zipline technique is cool too. Whatever way they do it, anything is better than the Skyrim way of making you trudge alllllll the loving way back through the big empty dungeon you just cleared. Then you better get ready for more of that cause opening up a ladder/zipline back to the start is how Mad Max handled getting back to the start of the larger outposts/bases.
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# ? May 10, 2019 15:07 |
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GreatGreen posted:The zipline technique is cool too. Whatever way they do it, anything is better than the Skyrim way of making you trudge alllllll the loving way back through the big empty dungeon you just cleared. Not sure how Just Cause handled things as I haven't played any of the recent games but hopefully they'll keep design philosophy similar to Mad Max and either give you a shortcut out the location or build things in such a way that you enter on on side and exit out another so you don't need to run back through an area you already cleared.
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# ? May 10, 2019 15:33 |
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Hammerstein posted:The first RAGE had probably the best bullet impact physics&animations of the shooter genre. Stuff actually reacted properly to being hit. Not sure how I feel about the sequel though, to me it seems they wanted to go all out Fury Road but drifted into Borderlands 2 territory. I still hope a lot of it is just the usual Bethesda/Zennimax being terrible at marketing. Had been true for doom 4, prey and Dishonored.
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# ? May 10, 2019 18:13 |
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To encourage streaming, they have a minigame for twitch where you revive the player. Uh, no thanks?
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# ? May 11, 2019 00:50 |
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Crabtree posted:To encourage streaming, they have a minigame for twitch where you revive the player. Uh, no thanks? I'm not really clear what's bad about that?
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# ? May 11, 2019 01:02 |
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ImpAtom posted:I'm not really clear what's bad about that? Guessing it's the "it's Twitch so it's bad"
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# ? May 11, 2019 01:15 |
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Just a little bit dumb and unnecessary for a single player game. Hopefully nothing good is tied to streamer drops only.
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# ? May 11, 2019 01:27 |
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Time to start poo poo posting the gaming press https://twitter.com/RAGEgame/status/1126926930966654977 Some ones maddddddddd https://twitter.com/jasonschreier/status/1126943209903611904
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# ? May 11, 2019 01:33 |
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Psychotic Weasel posted:Most dungeons in Skyrim twisted back on themselves and gave the player a handy shortcut right back to the entrance (mostly via inaccessible doors or one way switches), didn't they? They don't do dungeons in Just Cause, the whole thing is basically that Rico can fly and his grapple hook lets him zip along to anything within like 50 meters super fast. So the game design doesn't even touch on a concept like a linear dungeon.
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# ? May 11, 2019 01:33 |
Crabtree posted:Just a little bit dumb and unnecessary to be clear: no, you this looks like a fun game, gameplay looks nothing like Borderlands to be honest, which is a good thing since Borderlands is a poo poo game for retarded children BexGu posted:Some ones maddddddddd gently caress you Jason Shrill
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# ? May 11, 2019 01:35 |
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Bethesda: "We need to distance ourselves from Fallout 76 as much as possible." Also Bethesda: "lol gently caress off Forbes"
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# ? May 11, 2019 01:44 |
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I mean, that Forbes dude isn't wrong, Bethesda's marketing continues to be some of the worst in the business but lol at Schreir's reply.
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# ? May 11, 2019 01:45 |
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Wheeee posted:to be clear: no, you I'm not watching your stream to revive you. I also don't know how much you can stream this game to possibly collect anything - especially when I'd rather be killing the mutants and whatever than watching someone do it badly.
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# ? May 11, 2019 02:04 |
Mordja posted:I mean, that Forbes dude isn't wrong, Bethesda's marketing continues to be some of the worst in the business but lol at Schreir's reply. He's got a point, though. Bethesda's declared game journalists (or "game journalists" as Bethesda calls them) persona non gratin and, for the past few years, has quietly been amassing a growing body of them in a section of unincorporated Montgomery County. Nobody really cares about any this because everybody assumes it's somebody else's responsibility. There are places in rural Maryland where you can see 12-foot high fences tipped with barbed wire. What is Bethesda doing with all of that acreage? There's a photo of IGN staff members "re-drafting" a review of Fallout 76; Bethesda says they're free to leave whenever they want but only after the review reflects "correct thought".
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# ? May 11, 2019 02:16 |
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Cream-of-Plenty posted:He's got a point, though. Bethesda's declared game journalists (or "game journalists" as Bethesda calls them) persona non gratin and, for the past few years, has quietly been amassing a growing body of them in a section of unincorporated Montgomery County. Nobody really cares about any this because everybody assumes it's somebody else's responsibility. There are places in rural Maryland where you can see 12-foot high fences tipped with barbed wire. What is Bethesda doing with all of that acreage? There's a photo of IGN staff members "re-drafting" a review of Fallout 76; Bethesda says they're free to leave whenever they want but only after the review reflects "correct thought". Métascores Sans Frontières.
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# ? May 11, 2019 02:26 |
on one hand, Bethesda is a lovely evil corporation nobody should ever defend simply on principle of being a corporation, on the other hand "games journalists" are basically independent critics at best and unofficial members of the game industry's marketing wing, so gently caress all of em who cares this game looks cool and fun but also like it might ultimately be bad, tho DOOM gives me some hope. won't be paying $80 for it either way
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# ? May 11, 2019 02:39 |
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# ? Jun 9, 2024 19:25 |
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BexGu posted:Time to start poo poo posting the gaming press I have respect for Schreier for a lot of deep cover stories he does but he's just coming off as a loving whiner here. maybe Bethesda has you blacklisted because you went against TOS about leaking their poo poo over and over, talk poo poo get hit either way it's a miracle we're getting reviews for a BETHESDA game before launch and that bodes well for DOOM Eternal later on
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# ? May 11, 2019 02:39 |