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The limit breaks being considered physical damage rather than magical hosed me over on a few of the barriers also.
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# ? May 9, 2019 14:09 |
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# ? May 21, 2024 10:00 |
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lol if you don't play jrpgs on easy with auto battle on at all times
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# ? May 9, 2019 14:13 |
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the thing that always gets me in ff12 is that a few of the last weapons & armor are rare drops from monsters that are only in like one hallway in the game and only under specific conditions. i always tell myself "you don't have to get them, they're not even that good" and somehow that turns into "actually, you don't have to play this game at all."
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# ? May 9, 2019 14:22 |
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Bicyclops posted:the thing that always gets me in ff12 is that a few of the last weapons & armor are rare drops from monsters that are only in like one hallway in the game and only under specific conditions. i always tell myself "you don't have to get them, they're not even that good" and somehow that turns into "actually, you don't have to play this game at all." theres a lot of retarded mmo bullshit in it including massive zones with nothing in them. its at the bottom of my tier list .. but its final fantasy, so its good.
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# ? May 9, 2019 15:52 |
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ff12 sounds like proto-xenoblade which has me interested in trying it
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# ? May 9, 2019 15:55 |
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12 tries a lot of interesting things, and not everything hits, but the world feels fully realized and the story feels bigger than you. It’s one of the few FF games I’ve beaten and never revisited. Maybe I’ll give it another go someday, but I think I’d rather just play 9 or 10 again.
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# ? May 9, 2019 16:04 |
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Tales of Woe posted:ff12 sounds like proto-xenoblade which has me interested in trying it Playing Xenoblade is the main reason I felt like giving FF12 another shot
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# ? May 9, 2019 16:09 |
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12 is one of my favorites, but every criticism of it is true. I just really, really like the world they present, and I enjoy the writing a lot. It's fun to spend time in.
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# ? May 9, 2019 22:17 |
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I wanted to like the world in 12 but all the "Faram! You wear the mummer's farce well!" stuff had me lollin way more than the stuff people hate about 10. I don't know that i can defend 7, 8 or 10 against the criticisms against them but they all resonated more with me than 12. balthier was the only character I liked and it was mostly because he seemed to have an oepn disdain for the setting he was in.
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# ? May 9, 2019 23:25 |
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Bicyclops posted:I wanted to like the world in 12 but all the "Faram! You wear the mummer's farce well!" stuff had me lollin way more than the stuff people hate about 10. I don't know that i can defend 7, 8 or 10 against the criticisms against them but they all resonated more with me than 12. balthier was the only character I liked and it was mostly because he seemed to have an oepn disdain for the setting he was in. You should be used to that since you’re friends with circus people
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# ? May 10, 2019 00:15 |
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tao of lmao posted:12 tries a lot of interesting things, and not everything hits, but the world feels fully realized and the story feels bigger than you. This is a good summary. It was a pretty ambitious game for the winding down of the ps2 life cycle.
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# ? May 10, 2019 00:37 |
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Final Fantasy 12 came out three years after its own spinoff.
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# ? May 10, 2019 02:42 |
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Pablo Nergigante posted:You should be used to that since you’re friends with circus people i'm 90 percent certain the circus people have done a final fantasy themed burlesque at some point, lol
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# ? May 10, 2019 03:18 |
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the best part off FF12 is Ivalice and the worst part is the actual game
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# ? May 10, 2019 04:35 |
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New teaser trailer for the FF7 Remake... Looks like it might use FFXV style battle system except you can swap characters. Well, I'm sure we'll find out in about 10 years when it finally comes out. https://www.youtube.com/watch?v=qOn2bWuA_0w
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# ? May 10, 2019 14:40 |
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Kongming posted:New teaser trailer for the FF7 Remake... Looks like it might use FFXV style battle system except you can swap characters. Well, I'm sure we'll find out in about 10 years when it finally comes out. It looks really good, going to enjoy playing it on my deathbed when it releases
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# ? May 10, 2019 15:08 |
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I dunno, it looks fine but it’s a game of its time and I would rather have something completely new if we are gonna have to wait forever anyways.
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# ? May 10, 2019 15:15 |
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im enjoying the cool videos i dont care if they make a game or not
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# ? May 10, 2019 15:21 |
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it looks awesome. and i bet we still havent seen a single second of gameplay. i hope it plays like the bouncer.
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# ? May 10, 2019 15:24 |
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I’ll buy it if it’s not episodic
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# ? May 10, 2019 15:27 |
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In Training posted:it looks awesome. and i bet we still havent seen a single second of gameplay. i hope it plays like the bouncer. It’s possible, but during some bits in the video you can see damage numbers popping up so presumably like someone said above, kinda fifteen-ish.
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# ? May 10, 2019 15:38 |
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elf help book posted:im enjoying the cool videos i dont care if they make a game or not This.
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# ? May 10, 2019 15:43 |
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It's Time We Stopped Openly Spoiling Final Fantasy VII (UNMARKED SPOILERS) Thread starterSOLDIER Start dateYesterday at 9:29 PM Forums Discussion Gaming Forum 1 2 3 … 15 Next
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# ? May 10, 2019 15:45 |
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Honestly? it's time to start killing gamers
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# ? May 10, 2019 15:46 |
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a Loving Dog posted:It's Time We Stopped Openly Spoiling Final Fantasy VII (UNMARKED SPOILERS) Lol
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# ? May 10, 2019 15:50 |
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a Loving Dog posted:Honestly? it's time to start killing gamers not in this holy thread
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# ? May 10, 2019 15:50 |
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Blue on blue, stand down stand down those are friendlies
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# ? May 10, 2019 15:57 |
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# ? May 11, 2019 07:38 |
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just started ff12 on Switch and why do they keep putting those vastly overleveled monsters in there at random? are you supposed to scan each new enemy type before you engage, since all new enemies are listed as '???' level? not sure how i should be approaching this.
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# ? May 16, 2019 00:38 |
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It's not random, iirc, but dependent on the weather conditions. Stronger enemies show up during sandstorms, rain, etc.
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# ? May 16, 2019 00:44 |
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Bolverkur posted:just started ff12 on Switch and why do they keep putting those vastly overleveled monsters in there at random? are you supposed to scan each new enemy type before you engage, since all new enemies are listed as '???' level? not sure how i should be approaching this.
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# ? May 16, 2019 01:26 |
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FactsAreUseless posted:You don't scan them, there's a passive ability you will get quickly. Dangerous enemies will have red names. Also maybe don't attack the giant dinosaurs when you're a level 1 guy struggling to fight wolves. Also, most of them won't attack you unless you attack them first. I think elementals, which are in most areas, will attack as soon as you cast magic, and you may have to flee the screen in the early game if that happens. They only show up rarely when there's weather, and they're huge glowing balls, so they're easy to identify. They're there so that you can lol at how you thought they were difficult when you come back, and also because their drops are good iirc.
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# ? May 16, 2019 03:02 |
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FactsAreUseless posted:You don't scan them, there's a passive ability you will get quickly. Dangerous enemies will have red names. Also maybe don't attack the giant dinosaurs when you're a level 1 guy struggling to fight wolves. That's good because the obvious giant dinosaur aside, I am not seeing visual design that indicates which ones one-shot you and which ones don't. Some werewolves looked like regular grunts with swords and one-shot me, which was a surprise because some bigger fuckers who had cast Protect on themselves in the area before turned out to be no problem. So I was wondering what I'm missing to spot this beforehand. With an autosave at every location it's not a big deal, but it's just not something I'm used to from Final Fantasy. Normally every location is scaled to your intended level, especially at the beginning, and in FFXV you have clear indicators when something like demons at night are way too powerful for you. But I am really enjoying the game and suffering the best kind of anxiety at picking the first class for every character.
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# ? May 16, 2019 09:49 |
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Bolverkur posted:That's good because the obvious giant dinosaur aside, I am not seeing visual design that indicates which ones one-shot you and which ones don't. Some werewolves looked like regular grunts with swords and one-shot me, which was a surprise because some bigger fuckers who had cast Protect on themselves in the area before turned out to be no problem. So I was wondering what I'm missing to spot this beforehand.
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# ? May 16, 2019 19:49 |
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The name color thing works without Libra just hit left or right if you aren't sure if the werewolf is going to beat you up
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# ? May 17, 2019 04:58 |
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Red = bad, as is common video game nomenclature
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# ? May 17, 2019 04:58 |
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u should always libra equipped on a charaacter anyway in ff12, imo.
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# ? May 17, 2019 11:44 |
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I.N.R.I posted:u should always libra equipped on a charaacter anyway in ff12, imo. truth.
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# ? May 17, 2019 15:24 |
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They fixed the music bug in FF7 for Switch so I might pick it up...
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# ? May 17, 2019 15:29 |
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# ? May 21, 2024 10:00 |
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Pablo Nergigante posted:They fixed the music bug in FF7 for Switch so I might pick it up... Same for 9?
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# ? May 17, 2019 15:32 |