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That's not buying a game, that's buying a developer. That's actually how Valve got anybody to notice them when they bought half the Quake II mod scene.
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# ? May 1, 2019 23:01 |
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# ? Jun 10, 2024 08:21 |
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They're pulling Rocket League from Steam as soon as it launches on EGS according to a media press release they sent out. Supposedly the Steam version will still get updates, but I'm expecting a Sweeney tweet about exclusive EGS content shortly after it launches on EGS.
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# ? May 1, 2019 23:05 |
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Even EA left its old games on Steam when they went all in on their Origin client. EA!
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# ? May 1, 2019 23:07 |
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Oh wonderful, they're just retroactively poaching games that are really good now.
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# ? May 1, 2019 23:09 |
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Mordja posted:Even EA left its old games on Steam when they went all in on their Origin client. EA! Didn't they pull Dragon Age 2?
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# ? May 1, 2019 23:11 |
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Pylons posted:Didn't they pull Dragon Age 2? They implemented an in-game store that didn't give a cut to Valve, so it got removed.
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# ? May 1, 2019 23:16 |
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Cynic Jester posted:They're pulling Rocket League from Steam as soon as it launches on EGS according to a media press release they sent out. quote:We are continuing to sell Rocket League on Steam, and have not announced plans to stop selling the game there.
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# ? May 1, 2019 23:24 |
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The internet lied to me. quote:Correction: While Epic’s original statement about Rocket League’s continued existence on Steam seemed like a sure euphemism that it was getting pulled — which we stated as fact — it can also be interpreted as Epic not having yet made the decision to pull. We’ve corrected this story to explain that.
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# ? May 1, 2019 23:28 |
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Avalerion posted:https://twitter.com/SatisfactoryAF/status/1121011708292734976 I think that was just a bad attempt at a joke. They are Swedes, after all. We can be sort of awkward at times. Mill Village posted:Epic had to pay some serious money for this deal. Well, that seems like a rather pointless way to ruffle some feathers, even though I personally don't give 2 cents about the e-sports side of the game. If they still update the Steam version, I can at least keep playing it as usual.
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# ? May 1, 2019 23:33 |
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It is pretty stupid that their "FAQ" didn't bother to mention the one thing that people would actually want to know.
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# ? May 2, 2019 01:52 |
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~Coxy posted:It is pretty stupid that their "FAQ" didn't bother to mention the one thing that people would actually want to know. Because everyone knows it will happen, the moment epic only content comes out rocket league on steam will might as well be dead for the devs
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# ? May 2, 2019 02:19 |
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https://twitter.com/galyonkin/status/1122286978425327616
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# ? May 2, 2019 08:37 |
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That is amazing.
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# ? May 2, 2019 09:04 |
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Um, what?
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# ? May 2, 2019 10:21 |
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Only the finest artisanal store pages on the EGS.
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# ? May 2, 2019 10:32 |
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I am imagining the year 2045 and I am telling my grandkids when we are looking back to video game industry dramas in the decade 2010-2019, that I witnessed the Star Citizen fiasco (that may still exist in beta development in 2045) and how Sweeny started the store wars. As long as Fortinite earns them easy 8 digits monthly, this drama won’t end.
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# ? May 2, 2019 21:09 |
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I'm surprised someone actually said that in public.
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# ? May 2, 2019 21:15 |
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Rascyc posted:I'm surprised someone actually said that in public. Twitter has a stupid way of making people think it's not the most public loving thing possible and they don't truly understand how widespread their tweets are. You'd reach a smaller audience standing in your town's center and shouting things.
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# ? May 2, 2019 21:20 |
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Also worth mentioning that Epic announcing the Psyonix thing on May 1st was good timing or else everyone would instead be talking about how despite horrific work conditions at the company, they still missed every single improvement for the EGS targeted for April on the roadmap
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# ? May 2, 2019 21:47 |
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Pirate Jet posted:Also worth mentioning that Epic announcing the Psyonix thing on May 1st was good timing or else everyone would instead be talking about how despite horrific work conditions at the company, they still missed every single improvement for the EGS targeted for April on the roadmap So my Star Citizen comparison funnily fits: 2 Multimillionaires throwing money around without a fundamental concept or plan while missing milestones nonstop.
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# ? May 2, 2019 22:00 |
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I'm actually kind of surprised no devs have pulled the "Epic approached us and we SAID NO! BUY OUR GAME ON STEAM" card yet. Also Steam/Valve have been pretty quiet all things considered. I wonder if they're going to see how things pan our for 6 months before doing anything to "counter".
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# ? May 3, 2019 17:39 |
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Handsome Ralph posted:I'm actually kind of surprised no devs have pulled the "Epic approached us and we SAID NO! BUY OUR GAME ON STEAM" card yet. Unless they're announcing better support for developers or improved/additional developer features, they have nothing they really could announce. They're already doing better on the consumer front than EGS by far and appealing to developers is Epic's entire strategy.
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# ? May 3, 2019 17:42 |
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Handsome Ralph posted:I'm actually kind of surprised no devs have pulled the "Epic approached us and we SAID NO! BUY OUR GAME ON STEAM" card yet. People managed to figure out, based on the investor returns for Phoenix Point on Fig, that Epic paid probably about $2.25 million for its exclusivity. $2.25 mil for Phoenix Point. And I’m sure stuff like Borderlands is getting wayyyyy more. Based on some figures I’ve heard thrown around by indie dev friends, you’d have to be stupid not to take Epic’s deal right now. I’m still gonna complain about it on the internet, but I don’t blame any indie developer who takes Epic’s contracts. I just hate when they bullshit about it, like Supergiant saying that EGS “connects them closer to the game’s community during early access” when EGS doesn’t have forums, reviews, or even comment sections.
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# ? May 3, 2019 17:48 |
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Handsome Ralph posted:I'm actually kind of surprised no devs have pulled the "Epic approached us and we SAID NO! BUY OUR GAME ON STEAM" card yet. I think Valve is just watching it all crash and burn. Epic's doing pretty badly on the PR front, dunno how the sales stuff is going though. Pirate Jet posted:People managed to figure out, based on the investor returns for Phoenix Point on Fig, that Epic paid probably about $2.25 million for its exclusivity. That's nuts, no wonder people are doing the exclusives.
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# ? May 3, 2019 17:48 |
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Pirate Jet posted:I just hate when they bullshit about it, like Supergiant saying that EGS “connects them closer to the game’s community during early access” when EGS doesn’t have forums, reviews, or even comment sections. If that's what they're looking for, isn't Discord's weird rear end model where they can sell the games through their official Discord channel way better?
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# ? May 3, 2019 17:56 |
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Mr.Unique-Name posted:If that's what they're looking for, isn't Discord's weird rear end model where they can sell the games through their official Discord channel way better? They really just needed to put something in the press release that wasn't "They paid us a lot of money and we need it"
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# ? May 3, 2019 17:58 |
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Not having a shopping cart is funny but this is hilarious
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# ? May 3, 2019 17:58 |
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Handsome Ralph posted:I'm actually kind of surprised no devs have pulled the "Epic approached us and we SAID NO! BUY OUR GAME ON STEAM" card yet. The Risk of Rain guys kind of implied that with how quickly they where announcing they where releasing on Steam during that Gearbox announcement of Borderlands 3.
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# ? May 3, 2019 18:01 |
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The pro move now would be to turn around on the EGS deal and instead announce that your game will be exclusively on GOG
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# ? May 3, 2019 19:49 |
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Mr. Carlisle posted:Not having a shopping cart is funny but this is hilarious Don't make fun of the trailblazers working so hard at making a shop on the internet. That kind of groundbreaking and unproven technology has never been done before. They are building the technological foundation for the eCommerce of tomorrow. What's next? Online bookstores?
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# ? May 3, 2019 22:07 |
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it took their support almost 4 weeks (with 2 friendly reminders in between) to make it possible that I can buy games with money epic gave me once to buy games from them. they should be forced to see the sonic movie. gotta go fast
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# ? May 3, 2019 22:43 |
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Handsome Ralph posted:I'm actually kind of surprised no devs have pulled the "Epic approached us and we SAID NO! BUY OUR GAME ON STEAM" card yet. I mean, why risk your lovely game selling like rear end when you can just get a giant lump and at least recoup a good amount of your development costs?
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# ? May 4, 2019 20:45 |
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There are enough people out there ready to paint steam as the aggressor because its the older company the moment they do anything. People will buy up Sweeney's Messiah Complex in so far that they have more of a grievance with Gabe and how "He deserves it". Doesn't matter that EPIC is only angling to be a worse and lazier monopoly that pays you money if they expect you to be a "good game" or have a huge enough name. The moment valve does something, people will forget all the poo poo EPIC does and put blinders specifically on steam's actions.
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# ? May 4, 2019 20:54 |
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All bow to Tim Sweeny the freedom fighter of pc gaming.
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# ? May 9, 2019 10:22 |
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When you buy a Ubisoft game on Epic it will install the game TWICE because despite the exclusivity period Epic hasn't figured out how to work with other launchers like Uplay. After the double install of 50gb for Division 2 you have to manually delete the original Epic install to free up the space. It can then launch via Uplay with no Epic launcher needed at all because it's actually just a Uplay code mounted to the Epic launcher with some tape and string.
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# ? May 9, 2019 10:44 |
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Palpek posted:When you buy a Ubisoft game on Epic it will install the game TWICE because despite the exclusivity period Epic hasn't figured out how to work with other launchers like Uplay. After the double install of 50gb for Division 2 you have to manually delete the original Epic install to free up the space. It can then launch via Uplay with no Epic launcher needed at all because it's actually just a Uplay code mounted to the Epic launcher with some tape and string.
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# ? May 9, 2019 10:54 |
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Palpek posted:When you buy a Ubisoft game on Epic it will install the game TWICE because despite the exclusivity period Epic hasn't figured out how to work with other launchers like Uplay. After the double install of 50gb for Division 2 you have to manually delete the original Epic install to free up the space. It can then launch via Uplay with no Epic launcher needed at all because it's actually just a Uplay code mounted to the Epic launcher with some tape and string. Is this... really true? If so, that is amazingly dumb
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# ? May 9, 2019 12:21 |
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Bofast posted:Is this... really true?
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# ? May 9, 2019 18:59 |
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https://www.eurogamer.net/articles/2019-05-12-outer-wilds-becomes-another-epic-games-store-pc-exclusive-and-some-backers-are-not-happy Another crowdfunding game succumbs to Epic's sack of coke money.
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# ? May 12, 2019 15:51 |
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# ? Jun 10, 2024 08:21 |
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The frustrating thing about the crowdfunding games getting swallowed up is that these developers wouldn't even be on Epic's radar if they hadn't already gained a following from community funding. So they take donations with certain promises implied and then take huge sums from Epic which pretty much trivializes the support that consumers provided to get them noticed to begin with. They're pretty much preying on developers' fears of drowning in the sea of lovely Steam asset flips and the devs are ignoring the fact that Epic would not give two shits about them if they hadn't already gotten community attention. Arc Hammer fucked around with this message at 18:06 on May 12, 2019 |
# ? May 12, 2019 18:00 |