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Sam Faust posted:I watched this a few times, and I think I was able to figure out three new things. Yeah that's exactly how they acted in 3D World EDIT See at 0:36 in this video https://www.youtube.com/watch?v=iieNSYDtZqw
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# ? May 1, 2019 14:58 |
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# ? Jun 3, 2024 18:50 |
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Rupert Buttermilk posted:I thought Athletic theme was the one from SMB3, notably from 1-4? Well, ‘athletic theme’ refers to a) A level gameplay style, b) the corresponding tile set, and c) the corresponding music track. So, the first Athletic level in all of Super Mario Bros. is Super Mario Bros. (1) World 1-3. (And the first one in SMB3 is 1-4, as you mentioned.) In general, the most common usage for the term ‘athletic theme’ is in reference to the music, but with SMM we almost always mean the tile set when we say ‘theme’. Phantasium posted:that level where you sacrifice Yoshi. You’re going to have to narrow that down.
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# ? May 1, 2019 18:41 |
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Sam Faust posted:The first horizontal Banzai Bill in the trailer is moving right, which suggests the game is taking into consideration of vertical space when spawning in enemies which could suggest you can change the vertical height of levels in some way. Or it could just be nothing idk. I think vertical levels were basically confirmed in a previous trailer, so this makes sense!
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# ? May 1, 2019 18:46 |
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I looked this up a while back, and it feels real weird. https://www.youtube.com/watch?v=NLS458ekSEI
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# ? May 6, 2019 02:17 |
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Sam Faust posted:I looked this up a while back, and it feels real weird. I see that once upon a time you could set the timer to 999 instead of 500. I wonder why they changed that of all things? It rarely mattered but certain puzzle levels would have benefitted from a longer timer.
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# ? May 6, 2019 04:14 |
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Nintendo should do another World Championships to help promote the game. The 2015 one was really fun.
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# ? May 6, 2019 08:25 |
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I was thinking about it, and if my theory about enemies spawns being affected by vertical distance is true, that's actually a fundamental mechanical difference between SMM1 and SMM2 which means levels from 1 aren't going to work exactly the same if recreated in 2. I know some of my old levels rely on this mechanic to function. At the very least, it rules out Nintendo letting you auto-upload your old levels, but it should still be possible for there to be an option to download old levels and manually re-upload them.
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# ? May 9, 2019 01:33 |
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Nintendo announced a E3 direct on June 11th so don't be surprised if we don't hear about this game until then.
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# ? May 9, 2019 21:44 |
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A bit late to the party but I just picked up Mario Maker 1 and did anyone ever say "Super Luigi Maker", like, back when it would have been relevant?
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# ? May 10, 2019 14:49 |
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We're getting a Mario Maker 2 nintendo direct tomorrow. https://gematsu.com/2019/05/super-mario-maker-2-direct-set-for-may-15
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# ? May 14, 2019 15:07 |
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That’s great news! Usually I’m not one to follow pre-release info but this game is a big exception where I want to know anything and everything about it. I’m also looking forward to the 5 hour GameXPlain afterwards.
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# ? May 14, 2019 15:42 |
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J-Spot posted:I’m also looking forward to the 5 hour GameXPlain afterwards. Ha ha ha, they've done a 40 minute prediction video. The direct is going to be 15 minutes long.
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# ? May 14, 2019 23:36 |
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Current mood:
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# ? May 15, 2019 01:28 |
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I hope they cover how course elements will get unlocked today. The first game had the dumbest system imaginable. Ideally I’d want everything there by default especially if you have MM1 levels on your profile.
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# ? May 15, 2019 17:04 |
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It'll be very unlikely but I hope you can pull in all your old levels from MM1. Was replaying the levels I made the other night and saw lots of ways I could improve them with the new features we're already aware of.
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# ? May 15, 2019 17:19 |
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Sam Faust posted:I looked this up a while back, and it feels real weird. Mario Maker 1 had a wild transformation from "little tool that lets u make mario 1 levels" when it was first announced to "incredible sandbox that contains just about everything from every 2d mario" by the time it was released.
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# ? May 15, 2019 17:23 |
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Ohtsam posted:It'll be very unlikely but I hope you can pull in all your old levels from MM1. Was replaying the levels I made the other night and saw lots of ways I could improve them with the new features we're already aware of. If they don’t I’ll probably end up recreating some of my levels. It’ll be annoying sitting there with a Wii U game pad in my lap and Switch in my hands but I don’t think it would be too hard to recreate stuff.
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# ? May 15, 2019 17:26 |
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hope there's some surprises like "you can put the koopa kids in levels now" or "luigi is in, and he controls different than mario which changes level dynamics" was Yoshi in the first game? I can't remember
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# ? May 15, 2019 18:11 |
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DLC Inc posted:hope there's some surprises like "you can put the koopa kids in levels now" or "luigi is in, and he controls different than mario which changes level dynamics" Yoshi was in, but only for SMW and NSMB
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# ? May 15, 2019 18:12 |
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I wouldn't be surprised if Luigi was in since he's on the cover art
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# ? May 15, 2019 18:18 |
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I think Luigi is in but his physics may not be. If they are it would probably be something the level creator can toggle rather than something the player chooses.
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# ? May 15, 2019 18:27 |
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SMB2/USA or Yoshi's Island would be rad as hell.
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# ? May 15, 2019 19:30 |
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Just let me play as Yoshi by himself. Yoshi's Island tileset would be rad but I'm a realist.
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# ? May 15, 2019 19:44 |
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Want to make Mario kiss a human lady
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# ? May 15, 2019 20:45 |
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Overbite posted:Want to make Mario kiss a human lady This except replace "human lady" with "me".
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# ? May 15, 2019 22:17 |
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I hope all the 8-bit extra characters like the smash bros cast and stuff get in again. Even stuff like the real car they put in for an ad campaign.
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# ? May 15, 2019 22:48 |
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Pharohman777 posted:I hope all the 8-bit extra characters like the smash bros cast and stuff get in again. Even stuff like the real car they put in for an ad campaign. Mario Maker 2 will be absolute garbage trash if I cannot once again jump on Bowser with a Mercedes GLA.
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# ? May 15, 2019 22:49 |
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Ladies and gentlemen, let's a go.
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# ? May 15, 2019 23:00 |
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Scroll stop! Hadn't thought of it but that will be great.
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# ? May 15, 2019 23:05 |
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They definitely said "Once you unlock..."
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# ? May 15, 2019 23:10 |
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DalaranJ posted:They definitely said "Once you unlock..." I think the best way to handle that is to gate all the unlocks behind completing Nintendo-designed courses that demonstrate the function/utility of the tools you'll be unlocking through play. The timed/block-based content unlocking was annoying, but I do think there's sense to a "tutorial".
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# ? May 15, 2019 23:14 |
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Pretty rude of Nintendo to release the game of the year this early in the year imo
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# ? May 15, 2019 23:16 |
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Holy poo poo
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# ? May 15, 2019 23:18 |
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No. 1 Apartheid Fan posted:I think the best way to handle that is to gate all the unlocks behind completing Nintendo-designed courses that demonstrate the function/utility of the tools you'll be unlocking through play. Yes, this would be a much better way to do it.
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# ? May 15, 2019 23:19 |
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That was incredible this game is gonna fuckin rule
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# ? May 15, 2019 23:19 |
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There was a ton to take in there but I think the thing that stood out the most to me is being able to set clear conditions for levels. If that's robust enough that's still not the same as overworlds but gives people reason to care about searching for secrets and powerups in your levels depending on the conditions.
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# ? May 15, 2019 23:20 |
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8 bit costumes are gone it seems as no mention of amiibos at all.
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# ? May 15, 2019 23:21 |
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You can transition gentle slopes right into steep slopes. GOTY
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# ? May 15, 2019 23:22 |
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A lot of good stuff there. Night mode is going be amazing, and it looks like 3D World is going to be quite the departure. It's great to have vertical areas confirmed as well. Sadly, it doesn't look like any new power ups have been added. I really wanted the ice flower. Seeing as it's just a palette swap for Mario and the fire flower you'd think they could add it to every game style, but I'd settle for having it be NSMB only. Seems like endless mode is replacing 100 Mario mode. Not sure how I feel about that. I liked having an end state. Easy and normal could truly be endless. Did we see costumes at all? I didn't notice any. It's strange if they're not bringing them back.
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# ? May 15, 2019 23:23 |
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# ? Jun 3, 2024 18:50 |
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My worry about clear conditions is that it will give people even more incentive to skip levels. I can't find the last big coin, skip
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# ? May 15, 2019 23:24 |