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KingKapalone posted:Wow lots of info, thanks. You want to give yourself room to put in 1-2 more buildings or expand your fields. Mostly the limitation here is labor and resources; eventually curtain wall segments might become part of your defenses but for now you want it done as cheaply and rapidly as possible. And yeah, doors spaced out. When raiders come they will punch doors first, you can pop through flanking doors and get some shots in before they get to cover. Make sure you remove your outer walls from the Home zone so pawns won't come tidy your firebreak. KingKapalone posted:I have my different rooms all touching each other at this point. Would the insulation just be needed on the exterior most walls then? In order: yep outer walls only; use Vents inside to distribute heat to adjacent rooms. If you have one or two and surplus food you can probably manage it. Keep an eye on your food and don't hesitate to slaughter them for more food if required. You can also see what the winter will be like and tame/breed more muffalo as you think you can support them. Hay keeps for like a year inside at room temperature, so you don't need a hay freezer or anything weird. For visiting caravans I tend to sell excess food first, if it's a merchant type which likes to eat. Drugs are on the table too but I reserve those low-weight high-value goods for sending out. A single dude with 150 or so joints in a backpack can bring back components, medicine, a little food, and/or enough silver to floor your hospital in sterile tile, and has a very low profile on the world map; you can probably get that from your first smokeleaf harvest in year 2.
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# ? May 16, 2019 00:10 |
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# ? Jun 3, 2024 16:08 |
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Keeshhound posted:Paaaaaaaaaaaaaaaaaaste
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# ? May 16, 2019 00:32 |
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Once established my colonies tend to use paste for day-to-day stuff and keep good meals around for special occasions like someone getting hacked to bits in a raid or a pet dropping over dead from heart attack or two people getting in to a fight or a sacrifice to C'thulhu gone wrong or a spooky fog event or...
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# ? May 16, 2019 00:58 |
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Why hasn't there been a mod for fancy flavored paste using chocolate yet?
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# ? May 16, 2019 01:58 |
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Same reason why the pinnacle of vanilla lighting technology is the shadeless ground lamp.
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# ? May 16, 2019 02:15 |
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Average Bear posted:Same reason why the pinnacle of vanilla lighting technology is the shadeless ground lamp. We got mods for wall lamps to fix that though.
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# ? May 16, 2019 03:47 |
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Krio Gnosz posted:Colonists will walk off to have a meal when their nutrition is at 0.3, even tho they can only hold 1.0 nutrition and most meals have 0.9 nutrition. Micromanaging this, to prevent waste, is the single most annoying thing in the game for me right now. Is there a mod that fixes this, for example by splitting meals into portions of 0.45 or even less, or ordering people to only eat at 0.1? Pemmican? It is smaller portions, so I assume they just eat the amount they need? Danaru posted:But for real nutrient paste is objectively the right choice if you dont care about minmaxing moodlets. When you've got a couple farms going a fine meal can go a long way to making people forget about their dead friends though Even if you are using fine meals, having a paste dispenser is a good backup in case your cook falls behind or lands in the hospital. Otherwise people just grab random raw foods and start chowing down without even brushing the dirt off.
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# ? May 16, 2019 04:09 |
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How do you guys deal with raider corpses? My carnivores tend to munch on my lavish meals instead of eating in the corpse freezer, so I started turning the bodies into kibble (good for herbivores who are locked inside too). But then this leaves me with a problem of all their worn junk. Its all tainted so I use a medieval mod tailor bench to turn it back into whatever material its made out of. Managed to get some hyperweave this way. But this takes forever after huge raids. So I started putting their wooded armor and masks, along with any socks and boots into a napalm furnace that I turn on when it gets full. But this honestly feels wasteful and takes a bit of microing to set up the napalm each time. Is there a better way besides just more tailor benches and junk stockpiles?
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# ? May 16, 2019 04:09 |
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Leave it outside to rot if it is more than x lovely or y broken is what I do. If someone comes by who wants to buy that type of poo poo you can sell it for pennies from any stockpile not just one in a nice barn.
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# ? May 16, 2019 04:26 |
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Average Bear posted:How do you guys deal with raider corpses? My carnivores tend to munch on my lavish meals instead of eating in the corpse freezer, so I started turning the bodies into kibble (good for herbivores who are locked inside too). But then this leaves me with a problem of all their worn junk. Its all tainted so I use a medieval mod tailor bench to turn it back into whatever material its made out of. Managed to get some hyperweave this way. But this takes forever after huge raids. So I started putting their wooded armor and masks, along with any socks and boots into a napalm furnace that I turn on when it gets full. But this honestly feels wasteful and takes a bit of microing to set up the napalm each time. Is there a better way besides just more tailor benches and junk stockpiles? Dumping ground for the corpses in a fireproofed area + a Molotov or incendiary launcher you occasionally conscript someone to grab and toast the pile?
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# ? May 16, 2019 04:32 |
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Tarp zone. Everything in the zone is under a tarp.
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# ? May 16, 2019 04:39 |
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Archenteron posted:Dumping ground for the corpses in a fireproofed area + a Molotov or incendiary launcher you occasionally conscript someone to grab and toast the pile? I used an electric furnace mod for a while that added heaters that generated thousands of degrees of heat. Stuck them under a hollowed out hill with a stone door, and used it as my incinerator. Fill it with junk, lock the door, and flip the switch. It was honestly pretty fun and I recommend it.
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# ? May 16, 2019 04:44 |
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Archenteron posted:Dumping ground for the corpses in a fireproofed area + a Molotov or incendiary launcher you occasionally conscript someone to grab and toast the pile? That's basically what my napalm furnace is, though it works via a switch that activates the spilled napalm inside. I just see a corpse and I want to make use of every part of the buffalo so to speak. Its just doing so can take a while.
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# ? May 16, 2019 04:44 |
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Average Bear posted:How do you guys deal with raider corpses? My carnivores tend to munch on my lavish meals instead of eating in the corpse freezer, so I started turning the bodies into kibble (good for herbivores who are locked inside too). But then this leaves me with a problem of all their worn junk. Its all tainted so I use a medieval mod tailor bench to turn it back into whatever material its made out of. Managed to get some hyperweave this way. But this takes forever after huge raids. So I started putting their wooded armor and masks, along with any socks and boots into a napalm furnace that I turn on when it gets full. But this honestly feels wasteful and takes a bit of microing to set up the napalm each time. Is there a better way besides just more tailor benches and junk stockpiles? I don't know if it's better, but I use a campfire set to burn tainted clothing. Whoever has hauling jobs will burn it. Alternately you can keep your corpses in a freezer and use zones to assign puppies, piglets or other immature carnivores to live in the freezer. If they eat the whole corpse they eat the clothes too. Or you can download a mod that encourages better food choices so carnivores preferentially eat human corpses. https://steamcommunity.com/sharedfiles/filedetails/?id=887716138
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# ? May 16, 2019 04:48 |
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Facebook Aunt posted:Or you can download a mod that encourages better food choices so carnivores preferentially eat human corpses. https://steamcommunity.com/sharedfiles/filedetails/?id=887716138 You know I was using that mod but stopped because it wasn't working too well. It worked fine for animals, but prisoners kept getting fed cannibal nutrient paste meals despite being told to get fed simple meals via the vanilla preferences and the mod's.
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# ? May 16, 2019 04:56 |
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Or you could always do a gimmick run where you bury all the dead in graveyards. Haha, just kidding, that would be crazy.
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# ? May 16, 2019 05:19 |
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The raiders, killed by traps, and all their junk goes into my swamp where it deteriorates and one day returns as a tree which gets harvested to set more traps.
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# ? May 16, 2019 05:29 |
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Facebook Aunt posted:Or you could always do a gimmick run where you bury all the dead in graveyards. Haha, just kidding, that would be crazy. You'd fill up a map very quickly.
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# ? May 16, 2019 05:33 |
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Yeah seriously burying the dead is actually crazy later on lol
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# ? May 16, 2019 05:38 |
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Facebook Aunt posted:I don't know if it's better, but I use a campfire set to burn tainted clothing. Whoever has hauling jobs will burn it.
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# ? May 16, 2019 06:13 |
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I ban animals from the kitchen. Then I have a large freezer that only animals and bloodlust/psychos are allowed in that holds the bodies. It's outside my base next to the killbox and during the winter I turn the coolers off and open the door to wildlife as well. If it gets too full I Molotov to make some room. The biggest issue is hauling them so I tend to burn any dense clumps and then the leftovers go the the freezer.
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# ? May 16, 2019 07:38 |
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What's the best all rounder animal to tame? Huskys are easy to get a bunch of but I can't stand seeing them die to turret fire or having to slaughter their puppies. Bears are cool and strong and can haul. Thrumbos eat too much.
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# ? May 16, 2019 12:09 |
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Muffaloes for wool/milk/caravans, chickens for eggs and defense hilarity. Then I wild card in boars or a large-ish dog breed for automatic hauling. Long term I usually end up with a heavily reinforced and isolated stable of boomalopes because a mod I use lets them produce neutroamine with some work.
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# ? May 16, 2019 12:40 |
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I thought boars didn’t haul anymore. I usually have dogs (labs or huskies), muffalos, alpacas or camels, and a few special caravan animals. I use Dinosauria and Megafauna mods, so generally that means triceratops, brontos/diplodocus, or a single large carnivore since I prefer my animals to be herbivores on caravans. Keeping up training on hauling animals with high wildness is annoying when you’ve got lots of animals. Your trainers spend time chasing them around until you stick the animal into a limited zone.
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# ? May 16, 2019 14:53 |
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Boars dont haul anymore no. They used to be my all in one animal too. Starting to like bears and wargs though. Both haul and make good mounts, plus the wargs help clean up after a fight.
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# ? May 16, 2019 22:45 |
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Average Bear posted:Boars dont haul anymore no. They used to be my all in one animal too. Starting to like bears and wargs though. Both haul and make good mounts, plus the wargs help clean up after a fight. Dogs have the advantage that they don't produce 'filth' indoors. Wild animals all do.
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# ? May 16, 2019 22:53 |
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Yeah, I prefer having huskies over wolves or wargs not only because of the ability to feed them anything, but the nuzzle factor and decreased frequency of re-training needed. Then, with the Smarter Food Selection mod (I've not run into the issue of colonists feeding cannibal paste meals to prisoners), my dogs only eat corpses anyway. Extended Storage (I think that's what adds it...) adding the Corpse Locker means I can have a dedicated freezer for corpses packed with a storage solution that doesn't make my colonists mad when they go inside it. Then I get to picture huskies pulling open drawers with their teeth so their puppies can feed on corpses. Is your prison one big complex, or a bunch of separate rooms? I've tried the separate rooms thing, and I don't think I like it. In one big room I'll stick a stack of pemmican on the ground for the prisoners to get up and eat themselves. When I get fancy, I may stick a 1 stack fridge in there, and that mod also added a freezer that counts as a wall, so could even fill from the outside.
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# ? May 16, 2019 22:59 |
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ShadowHawk posted:I dump it in the river. It deteriorates much faster that way. This or a marsh will significantly accelerate deterioration, yes. So the moral is to throw your used raider corpses into the ocean, it's perfectly legal, those dicks at the incinerator don't want you to know that.
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# ? May 16, 2019 23:06 |
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ShadowHawk posted:I dump it in the river. It deteriorates much faster that way. Presumably the people upstream are also throwing corpses in the river. No wonder everyone is sick all the time!
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# ? May 16, 2019 23:24 |
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I've done this a few times... after a big raid I've stripped then loaded all the corpses into a pair of brontosauruses and all my male herbivore caravan animals, assigned my two psychopath cooking pawns, and shipped them with 2 butcher tables to the next tiles over to make a camp, drop some wake-up + psychoid tea, and spend two days butchering them all so nobody gets an opinion or social malus. Then they mysteriously show back up with a thousand+ human leather and a few thousand human meat and everyone's like, "hey, we can make loads of kibble out of this that's great."
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# ? May 16, 2019 23:38 |
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HelloSailorSign posted:Yeah, I prefer having huskies over wolves or wargs not only because of the ability to feed them anything, but the nuzzle factor and decreased frequency of re-training needed. How do you deal with the mental strain of seeing them get killed or having to put puppy explosions down Also does this happen to anyone else? Random surgery orders get placed on random colonists pretty rarely. Recently I apparently gave the order to neuter a colonist despite never touching the menu for surgery. Weeks before a colonist had his kidney removed. I put it back in but people were pissed for weeks.
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# ? May 16, 2019 23:43 |
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Puppy population explosions are a fantastic time to get free medical experience.
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# ? May 17, 2019 00:02 |
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Average Bear posted:How do you deal with the mental strain of seeing them get killed or having to put puppy explosions down I call up an ally to bring a trader through so I can sell the puppies. I generally don't have puppy explosions before I've fairly well secured my food supply, and if things are getting rough, usually Randy sends a raid or two through to keep the dogs fed. I've not let my dogs get to starvation once I've got a few, when it's looking things are going that way I'm sending caravans off everywhere. Rimworld to me is a story generator, so bad things happen. I'm a veterinarian so I've already dealt with death of animals loads of times before, so losing one in combat, to disease, or old age ain't nothing new (and a video game, at that). Your milage will certainly vary. I can't click the "slaughter" button for the Labs or Huskies... Yorkies and cats, oddly enough, I'm okay clicking the button (I zoom out after I click slaughter and move off into a corner of the map until I see their numbers are gone). I've kept a de-spined dog on a comfy bed in the main Rec Room for over a year until I could secure a bionic animal part to replace it. And holy poo poo to random surgeries, wtf is going on in your colony?
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# ? May 17, 2019 00:05 |
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Keeshhound posted:You'd fill up a map very quickly. I just use the mass graves mod, which personally I feel is pretty realistic. 20 bodies per 4x4 grave dig.
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# ? May 17, 2019 00:11 |
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Why would you waste corpses like that, they're precious petfood.
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# ? May 17, 2019 01:30 |
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Facebook Aunt posted:I don't know if it's better, but I use a campfire set to burn tainted clothing. Whoever has hauling jobs will burn it. Oh man. I came to the thread to ask for exactly this sort of thing. Giving prisoners and sick animals lavish meals is crazy. Thank you.
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# ? May 17, 2019 02:57 |
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Teaching animals to prefer human flesh seems like something that could backfire.
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# ? May 17, 2019 03:07 |
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Did you know? Firing a Doomsday Rocket at 200+ bugs will solve your bug problem in exchange for a fire problem! Hope your sprinkler system can stop your mountain base from becoming a loving oven!!!
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# ? May 17, 2019 09:21 |
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If you have a freezer room only your hauler dogs have access to, they’ll haul the bodies to it and have access to eat them. This your colonists never get the “saw a corpse” or “butchered a human corpse” moodlets.
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# ? May 17, 2019 10:14 |
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# ? Jun 3, 2024 16:08 |
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Wow I certainly haven't reached the point in the game where I have to become as sadistic as you people. How do I get dogs? I started with one but a bear ate that real fast.
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# ? May 17, 2019 14:23 |