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Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Wafflecopper posted:

I don't care how bad the map is, I'd play the poo poo outta that

You didn't note the seed did you?

You could just edit him into a good map using BB-edit. Theoretically, given infinite possible maps, a map exists with that starting bro . . .


I can't do a 12 bro max squad though, it would just cap out in late game too much for me when you start really needing specialists.

I find myself going back and forth between the Raider start and the Poacher start. The Poacher start solves the "good starting archers" problem, the Raider solves the "good potential two hander users" problem. Raiders are also just fun but the problem is the more limited town list means a much more limited recruit list >_<

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Davos
Jul 1, 2011

DESERVING RECOGNITION
Anyone have tips on nachzehrer early on? I keep getting one skull missions to clear out groups yet they absolutely annihilate me. Even if I can get a few down without losses they just start powering up and then I get brothers eaten by the big guys without the chance for a save roll

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Davos posted:

Anyone have tips on nachzehrer early on? I keep getting one skull missions to clear out groups yet they absolutely annihilate me. Even if I can get a few down without losses they just start powering up and then I get brothers eaten by the big guys without the chance for a save roll

Spearwalls, stand on the corpses when you can, and they have bad morale so don’t kill every one if you have them routed, just focus to rout each one you can. You can generally rout with 2 good strikes and a kill will morale shock a bunch.

FeculentWizardTits
Aug 31, 2001

Is there a trick to fighting lindwurms, or is it mostly a DPS race? I can imagine a scenario where you bring nothing but archers and kite them around the map, but that sounds tedious as gently caress (and I don't have that many archers)

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Communist Walrus posted:

Is there a trick to fighting lindwurms, or is it mostly a DPS race? I can imagine a scenario where you bring nothing but archers and kite them around the map, but that sounds tedious as gently caress (and I don't have that many archers)

One or two super-beefy tanks (indomitable, shield mastery, etc.) per lindwurm
all your two hander dudes using polearms
archers at range.

Have the tanks pin the lindwurms and just go full defense, shieldwall etc., then dps them down with the polearms and archers.

Hunt11
Jul 24, 2013

Grimey Drawer
gently caress Barbarian Beastmasters and just how far they are able to command their Unholds.

Nordick
Sep 3, 2011

Yes.

Communist Walrus posted:

Is there a trick to fighting lindwurms, or is it mostly a DPS race? I can imagine a scenario where you bring nothing but archers and kite them around the map, but that sounds tedious as gently caress (and I don't have that many archers)

Roughly like this:

Nordick posted:

Pro tip: You only get acid on you if you hit them from an adjacent hex.

Here's what my (so far only) fight with lindwurms looked like;



Shield bros should just tank them, doing nothing except keep shield wall up. The rest will stay out of reach of the bitey end of the wurms and either whale on the tail end with polearms, or just shoot at whichever part they can. I don't know if I was exceedingly lucky or lindwurms don't have very good accuracy, but if things go as well as they did for me in that fight, you should remain mostly unscathed. Depends mostly on how good your shield bros are defensively, I guess.
EDIT: Eh, beaten, but at least I have a picture! :v:

Remember that shield wall gets a bonus the more shieldwallers you have adjacent, so if you can stick a couple more shield dudes between the polearm dudes behind the main shield line it'll still help even if they don't get hit directly. Plus, if anyone in the front gets too injured, they can still contribute if you rotate them into the back line.

TheBeardyCleaver
Jan 9, 2019

Hammerstein posted:

Look at this beautiful monster.....and then I got a super-crappy map and had to re-roll.



Huh, got the same kind of bro on GQCJFGSARM. Decent map, citadel you spawn in with a trainer is quite in the middle, and a good spread of resources.

FeculentWizardTits
Aug 31, 2001

Nifty, thanks dudes

vyelkin
Jan 2, 2011

Davos posted:

Anyone have tips on nachzehrer early on? I keep getting one skull missions to clear out groups yet they absolutely annihilate me. Even if I can get a few down without losses they just start powering up and then I get brothers eaten by the big guys without the chance for a save roll

A few tips:

You can spearwall them, but they will often work to avoid the spears, so you can also use that to funnel them where you want them.

If you can, once you kill one step forward so the others can't move onto its corpse and eat it.

Unlike a lot of other enemies, it can actually be better not to focus on one until they're dead and then move on to the next one, because every corpse on the ground is the potential for one of them to eat it, power up, and heal. If you only have 4 or 5 AP left, and therefore won't be able to step forward into the open space, it can be better not to attack one that's on the verge of death, and either attack the one next to it or wait your turn. They have very high initiative so will almost always move before you and get in their feast before you can stop them.

They have terrible morale, so a few good hits and they'll start fleeing, and a few kills can start a routing cascade. If you're adjacent to a routing one, consider waiting your first round in the turn, so instead of using your AP to attack, you get attacks of opportunity as they try and flee. Then on your second round, either finish off the now-wounded one, or step forward onto its corpse if your attacks of opportunity killed it, and use your AP to attack another one.

vyelkin
Jan 2, 2011
Also, I just found a unique whip that has a special I'd never seen before: its skills build up 1 less fatigue to use. That's far from game-breaking, but I think that's a new parameter for uniques since the DLC, and now I'm imagining getting, like, a unique greatsword with 5 less fatigue per skill...

Broken Cog
Dec 29, 2009

We're all friends here
Man, the hardest part about doing a true Lone Wolf start is your main character breaking just from some thugs shuffling up to him.

Edit: Also thugs hitting 5% stuns

Broken Cog fucked around with this message at 17:43 on May 16, 2019

Nordick
Sep 3, 2011

Yes.

vyelkin posted:

Also, I just found a unique whip that has a special I'd never seen before: its skills build up 1 less fatigue to use. That's far from game-breaking, but I think that's a new parameter for uniques since the DLC, and now I'm imagining getting, like, a unique greatsword with 5 less fatigue per skill...

I've seen a few uniques like that, ranging from one to like five less fatigue. Sadly they were all in stores and I wasn't even close to affording them.

TheBeardyCleaver
Jan 9, 2019

Broken Cog posted:

Man, the hardest part about doing a true Lone Wolf start is your main character breaking just from some thugs shuffling up to him.


Yea, I found that the first levels i took fortified mind and every max resolve roll and got it to ~70, which makes over 80 with lone wolf perk. May seem like a bit of perk waste, but he just stands there like a badass when the plebs surrounded him, and proceeds to cleave their heads off. I am happy with my Hound. I mean Wolf. Yes.

Broken Cog posted:


Edit: Also thugs hitting 5% stuns

Not to mention 5% Punctures :arghfist:

dogstile
May 1, 2012

fucking clocks
how do they work?
Jesus the cultist events really are rough. Have to be close to a town and get your entire company loving shitfaced if you wanna keep anyone.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Man I love my raiders.

Enemies with two houses but I’ve been making mad cash down south.

Then the local friendly house tries to hunt down my killer on the run and I try to bluff them but it doesn’t work!

The towns still love me and the cities are okay with me but the one castle is angry red. Fine. Nothing time won’t fix right? I can avoid their patrols. I thought.

Ambushed in a swamp by 16 beefed up footmen and arbalesters and poo poo. The ambush made it winnable cause I could pick a side and get to dry land. Also my two poo poo archers performed admirably and killed their arbalesters before they single handedly won the fight. (They one shotted two two disposables thankfully)

Hardest fight of any of my campaigns.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Mazz posted:

Spearwalls, stand on the corpses when you can, and they have bad morale so don’t kill every one if you have them routed, just focus to rout each one you can. You can generally rout with 2 good strikes and a kill will morale shock a bunch.

Yeah like other said, you bascially want to try and reenact that first battle scene from 300. Spears to hold them off and let them kill themselves, then advance forward over the corpses to keep them off them.

Roobanguy
May 31, 2011

Fat Samurai posted:

What was the goonsensus on Nimble again? I'm starting a new campaign after a while and besides "they changed it a couple of times" I'm not sure whether it's good or not. Good for bros in the second line, but front liners still go heavy tank?

nimble is real good on archers and back liners who don't really have to worry about anything but ranged, 60% max damage reduction is nothing to sneeze at, and can be decent if you roll a high melee/ranged defense dude as the front line, but that still has less room for error than battle forged.

make sure to take a kite shield along with you if you're bringing a duelist, having to deal with getting peppered by archers before the enemy charges will get rid of a good chunk of your limited armor.

Nordick
Sep 3, 2011

Yes.
I just fought the Ijirok, and hooooo boy that thing is loving badass. :black101:

The fight wasn't quite as brutal as I feared, but it did cost me the life of my "lucky charm monk" sergeant. Usually I savescum to keep my OGs alive, but this just felt too fitting to do that. The Old Gods gave him to me, and the Old Gods took him back.

Rip in Piss Alfgeir the Devoted, you were real good at blowing that horn but pretty poo poo at anything else.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It should surprise no-one what bastards Arbalesters are. I mean, their name literally means 'Man With Very Big Crossbow', which is actually worse than normal Man With Crossbow.

punishedkissinger
Sep 20, 2017

Should I be using bows instead of crossbows?

Broken Cog
Dec 29, 2009

We're all friends here
I'm seeing cultists for hire everywhere on my cultist run, is that an unique trait of that scenario?

Bogarts
Mar 1, 2009
A few days ago they updated the cultist origin to be more likely to spawn cultist recruits.

upgunned shitpost
Jan 21, 2015

kidkissinger posted:

Should I be using bows instead of crossbows?

for bros who can land headshots fairly regular, crossbows. bolt to the face will gently caress people up from the start of the game to the end.

other than that, follow your heart.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Nordick posted:

I just fought the Ijirok, and hooooo boy that thing is loving badass. :black101:

The fight wasn't quite as brutal as I feared, but it did cost me the life of my "lucky charm monk" sergeant. Usually I savescum to keep my OGs alive, but this just felt too fitting to do that. The Old Gods gave him to me, and the Old Gods took him back.

Rip in Piss Alfgeir the Devoted, you were real good at blowing that horn but pretty poo poo at anything else.

Yeah the Ijirok looks super cool and I'd have let my monk stay dead too.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Bogarts posted:

A few days ago they updated the cultist origin to be more likely to spawn cultist recruits.

praise Davkul, that was the worst thing about cultist start

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

kidkissinger posted:

Should I be using bows instead of crossbows?

Definitely, bows have better range and can attack twice per turn, giving better case usage for killing frenzy and berserk. If your brother is a dedicated ranged fighter, he'll want a bow. Crossbows are still good on builds like hybrids where the 2 AP shot lets them get in attacks and some movement during their turn, but the recent AP reduction with polearm mastery makes bows a reasonable choice even then.

Bogarts posted:

A few days ago they updated the cultist origin to be more likely to spawn cultist recruits.

This goes a long way in making a cult run easier but the brutal part is still in having all your potential recruits that you've been building up deserting after a sacrifice. It makes total sense that they wouldn't want to stick around after witnessing that, however, so I have no idea how you would balance it further. Maybe make the conversion rate a little higher or scale with the amount of cultists you currently have?

Right now, I'm just hiring up all the base cultists I can find, some lovely low tiers for the sacrifice events, and the occasional hunter in the hopes that the conversion event procs for them before a sacrifice unfolds. My plan is to start hiring permanent high-end recruits like hedge knights only when I'm able to make a bunch of morale restore potion, but it's going to take me quite a while before I'm able to farm alps and necrosavants reliably for their components.

Broken Cog
Dec 29, 2009

We're all friends here
Afaik, hunters need the "dumb" trait to be able to be converted.

dogstile
May 1, 2012

fucking clocks
how do they work?
Looking at all the Davkul events, the benefits are really, really lovely compared to the negatives. After the first crisis i'm gonna retire them.

FeculentWizardTits
Aug 31, 2001

I really wish the noble house missions operated more like the townie missions when it comes to determining the location of your objective. Getting two skull missions with 2500 gold payouts is nice, but when I get sent halfway across the map to go ice some barbarian king it really eats into the profits

Bogarts
Mar 1, 2009
So I just took a raider playthough to day 160ish and beat the noble war with them and I don't really know what to think about them. On one hand the chance to loot armor that has been destroyed is cool and on the other hand I never got any that I actually cared about. And you have to repair items to get anything from selling them so its not really lucrative either. One thing I didn't know about that I just read was that they have 4x the chance of getting the "recruit survivor " events when destroying barbarian camps but I never really made it back to the north early on and by the time I did I was getting things like a camp of 12 chosen and I just didn't want to grind through a bunch of battles that tough to test it out when I was already pretty much done with the campaign.

Also I don't know if it was my map or because my reputation started at dreaded and never went up despite me never doing any actual raiding but 2/3s of my missions were delivery missions or caravan missions. It made it very hard economically and I was way behind the curve on armor by the time the first crisis hit. I was barely breaking even only hiring farmers and scavenging all my equipment. Barbarians have a couple of lore events that were kinda cool.

Basically my take away is they are way more map dependent than other starts. Maybe you're supposed to capture a bunch of other barbarians by attacking their camps but its tough to get momentum.

Maybe I'll do a lone wolf campaign and just have 11 hedge knights and 1 priest to keep them from all murdering each other and see how that works.

EDIT:
Also always make sure there are hunter cabins on your map I forgot until I was deep into this run and holy poo poo it took like 75 days to get my first ranged recruit. And he was incredibly mediocre.

Bogarts fucked around with this message at 06:58 on May 17, 2019

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Wafflecopper posted:

I don't care how bad the map is, I'd play the poo poo outta that

You didn't note the seed did you?

Let me check.

Edit:

Luckily I kept a screenshot of the seed, just in case.

MHLHSMPTZB

Hammerstein fucked around with this message at 07:32 on May 17, 2019

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

So are peasant militias coded to start on the total rear end end of the map every time? I tried like 3 seeds and all of them started me at a little coastal village at the veeeeery edge of the map.

Insurrectionist
May 21, 2007
So I bought this game from GOG, played it a little on the weekend before getting swamped with work so didn't get back to it until now and decided to get the DLC. DLed and installed both DLC, fired up the game and notice the game still says it's on version 1.3.0.12 for some reason. The base game DL on GOG lists it as the latest patch (now 15, was 14 when I bought the game) so I assumed all patches were included. Now after I download the Hotfix to 1.3.0.13 patch and run it, the installer throws me an error saying it's not for my game version. What's the deal here?

Southpaugh
May 26, 2007

Smokey Bacon


Any tips on unholds and goblins? I've finally gotten up to professional renown and I'm hanging with the aristos (day 80 or something though) but dang if I'm not tempted to pick one of those juicy seeds and just start over. Money is clearly the chokepoint and lots of it would make my crappy spearwall noobs very durable.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
It would be neat if training centers let you reset perks for gold. It should be expensive but it’d be pretty nice to have when you realize you probably should’ve built someone a little different but they’ve been a champ for 60+ days.

Broken Cog
Dec 29, 2009

We're all friends here

Mazz posted:

It would be neat if training centers let you reset perks for gold. It should be expensive but it’d be pretty nice to have when you realize you probably should’ve built someone a little different but they’ve been a champ for 60+ days.

:ssh: There is a way to reset perk points, but it is exorbitantly expensive.

Anyone know if you can still get the backgrounds that are restricted by the militia start from events?

Broken Cog fucked around with this message at 13:06 on May 17, 2019

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Broken Cog posted:

:ssh: There is a way to reset perk points, but it is exorbitantly expensive.

Anyone know if you can still get the backgrounds that are restricted by the militia start from events?

Isn’t that just a rumour?

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Affi posted:

Isn’t that just a rumour?

No

Glad you asked though because until I looked it up I didn't realize the tip about Gifted - you keep the stats when you respec. I guess that means they're theoretically infinite stat potions if you can find enough kraken. gently caress playing the game that long ofc

Wafflecopper fucked around with this message at 13:34 on May 17, 2019

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S w a y z e
Mar 19, 2007

f l a p

In my hedge knight run I'm just like, not recruiting anybody to avoid splitting xp. Sold his armor at level 5 and made him nimble, still using his long sword though. He's currently level 11 on day 25 and capable of soloing a dozen bandit raiders, usually gets 2 round swings off per turn (berserk perk) that with 120 melee all hit. At this point I just wanna recruit 12 cheap yokels to fulfill the ambition then just go back to soloing increasingly crazy things. Highly recommended.

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