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Time for another random question because unlike Pathfinder you can't just google things! Is there any way to recover permanent health damage that doesn't have a specified time limit, such as the lasting harm from a wraith? It looks like no (with the standard caveat of house rules, quest, etc.).
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# ? May 14, 2019 22:13 |
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# ? Jun 4, 2024 20:11 |
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Elysiume posted:Time for another random question because unlike Pathfinder you can't just google things! Is there any way to recover permanent health damage that doesn't have a specified time limit, such as the lasting harm from a wraith? It looks like no (with the standard caveat of house rules, quest, etc.). This is really where the removal of the Google+ group sucks (since I don't think MeWe mirrored everything) in this case the answer is easy enough though - the level 1 Life spell "Cure" (and level 3 Life spell "Greater Cure") can explicitly be used to remove any penalty to health and shouldn't be hard to access via professional services/an incantation even if the group lacks someone with that tradition
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# ? May 14, 2019 23:06 |
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LGD posted:This is really where the removal of the Google+ group sucks (since I don't think MeWe mirrored everything)
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# ? May 14, 2019 23:13 |
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I'm having trouble making appropriately difficult fights for my party. So far they're level 3 and have steamrolled every encounter they've run into. I'm following the guide in the book, for difficulty. Anyone have any advice?
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# ? May 15, 2019 12:08 |
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Horrifying things tend to punch above their weight. you can also use elemental/spell resistance to disrupt some of the party's go-to abilities
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# ? May 15, 2019 12:44 |
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Demons and other supernatural foes are a real hurdle for players especially at that level. Most of the real dangerous enemies in SotDL are flat out immune to PC trickery and status manipulation.
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# ? May 15, 2019 12:51 |
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What's the party composition and size?
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# ? May 15, 2019 17:48 |
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It's five people. Most of my problems stem from enemies just rolling really badly and the party killing them too fast for them to do much. So j assume I just need to increase the size of encounters Party is two rogues, two mages and a fighter
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# ? May 16, 2019 12:19 |
I've been listening to Rob's Basement and he really really likes it when things have engorged dicks and poo poo their pants, huh.
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# ? May 16, 2019 15:07 |
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Jarvisi posted:It's five people. Most of my problems stem from enemies just rolling really badly and the party killing them too fast for them to do much. So j assume I just need to increase the size of encounters Also consider beefing up the enemies you do have. You know your party best, but adding damage can be a good way to make a dangerous foe. Giving them extra Health is something I don't normally advise, but if you think they are killing things too fast, its an option. Triggered abilities are good, especially on-hit. Consider giving tougher enemies a legendary action. Minions aren't technically in the game, but its easy to just give a monster 1 Health and toss in a bunch, maybe make them only able to take fast turns.
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# ? May 16, 2019 15:17 |
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Admiral Joeslop posted:I've been listening to Rob's Basement and he really really likes it when things have engorged dicks and poo poo their pants, huh. Yeah, his 12 year old style fascination with dicks and poo poo and grossness is the worst part of the game
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# ? May 16, 2019 15:24 |
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Yeah, like the gross out factor could be good but he's aggressively child like about it. It's always very "and the monster started puking and the puke came out of his mouth and the puke came out of his dick and it came out of his butt"
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# ? May 16, 2019 15:29 |
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A version of SotDL with some of the gross out toned down would make the whole thing an easier sell. I really like the setting as a whole and the system is great but Jesus H Christ some of the stuff is ridiculous.
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# ? May 16, 2019 17:05 |
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The name of the normie version of SotDL has been changed to Shadow of the Mad Wizard
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# ? May 16, 2019 17:16 |
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Is that out yet or still coming? I hear all these great things about SotDL but if I were to even remotely attempt broaching it with my playgroup three people would quit by like page five and the last two would start giving me some weird looks. Hard to sell a game with "I know this is totally immature sex-and-puke garbage BUT-"
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# ? May 16, 2019 17:30 |
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Fumbles posted:Is that out yet or still coming? I hear all these great things about SotDL but if I were to even remotely attempt broaching it with my playgroup three people would quit by like page five and the last two would start giving me some weird looks. Hard to sell a game with "I know this is totally immature sex-and-puke garbage BUT-" Still in the works as far as I know. The rules exist, I think they're just far out in the art/layout/etc. publishing pipeline. Rob has a lot of irons in the fire.
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# ? May 16, 2019 17:34 |
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After a long dry spell finally found a SotDL game, and got past Session 0 without casualties. Wondering if I should go frontline Magician+Paladin or Adept+(Sorcerer or Spellbinder). The first would be better at general challenges while also packing a lot of healing (arcana/divination/rune/mb time), but our 5 man group already has 2 players going Priest saying that they wish to play support/utility/healing (though they're a bit clueless so I have no idea how effectively they'll pull it off). Adept is just a combat powerhouse once it gets to 5+, but not much else if all I'm taking is Arcana/Battle/Rune as traditions.
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# ? May 16, 2019 19:37 |
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Admiral Joeslop posted:I've been listening to Rob's Basement and he really really likes it when things have engorged dicks and poo poo their pants, huh. The game would be a thousand percent better if they went for just heavy metal and Diablo aesthetics.
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# ? May 16, 2019 20:22 |
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Serf posted:The name of the normie version of SotDL has been changed to Shadow of the Mad Wizard Really? That's... kind of an awful name. It doesn't strike me as the "SotDL without the Corpophilia" as much as "SotDL for Pre-Teens."
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# ? May 16, 2019 21:08 |
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There are at least two adventures that have you exiting a monster-dungeon though its arse.
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# ? May 16, 2019 21:14 |
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There's something about "Mad Wizard" that just sounds off. Even just "Mad Sorcerer" would work better.
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# ? May 16, 2019 23:01 |
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Shadow of the Witch King would also work and is tied into the existing setting of Rûl
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# ? May 16, 2019 23:08 |
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Glukeose posted:Shadow of the Witch King would also work and is tied into the existing setting of Rûl It's not going to be using the Rul setting. It used to be Free Companies of the Four Towers, and I believe the setting is Four Towers.
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# ? May 16, 2019 23:09 |
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Shadow of the Four Towers would be dope
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# ? May 17, 2019 03:51 |
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Hey, bit of a random question from someone generally unfamiliar with SotDL but does it happen to have any sort of special system or rules for 1v1 dueling as opposed to more traditional combat? Something I might shamelessly plagiarize, perhaps?
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# ? May 17, 2019 07:26 |
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Serf posted:It used to be Free Companies of the Four Towers This was also a much better title than Shadow of the Grumpy Magic Man.
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# ? May 17, 2019 11:43 |
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Lemon-Lime posted:This was also a much better title than Shadow of the Grumpy Magic Man. I dunno I got a good laugh out of what looks an awful lot like "fine losers, I'll give the lame version of my game the lamest name possible."
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# ? May 17, 2019 17:29 |
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Really hate the G+ died. How do weapon attacks from Battle spells work? Do they count as spells so you get boons from say Potent Spellcasting and Sorcery? Does Spell Defense impose a bane and halve the damage? They are weapon attacks, so can you apply the attack options (Guarded Attack, Called Shot, etc)?
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# ? May 17, 2019 17:39 |
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Conspiratiorist posted:Really hate the G+ died. yeah it's terrible IIRC the default answer to all of those questions is generally "Yes"
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# ? May 17, 2019 18:31 |
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I remember someone saying that stuff from later supplements got folded into the core at some point. So is there a most recent edition I should pick up? Should I wait until this Shadow of the Mad Wizard comes out, or is that supposed to be substantially different?
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# ? May 17, 2019 21:09 |
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IIRC the only stuff folded into the core was the reworked paths such as Fighter and Ranger, which had substantially better/more fun versions in another supplement.
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# ? May 18, 2019 01:19 |
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marshmallow creep posted:I remember someone saying that stuff from later supplements got folded into the core at some point. So is there a most recent edition I should pick up? Should I wait until this Shadow of the Mad Wizard comes out, or is that supposed to be substantially different? I don't think they reprinted it, so if you get/have a PDF via DrivethruRPG it should be the most current version as Azran says, the revisions are mostly to some of the original paths (mostly from Paths of Battle, which is the important one since it turns Fighter from fairly underwhelming to a very strong & flexible option for nearly any martial character that also makes a lot of previously iffy builds viable), as well as a few details (I think they fixed a confusing typo in the encounter building rules, some spells got tweaked - i.e. the level 0 Shadow spell Nightfall Blade allows you to make an attack the same turn it is summoned which makes it substantially more attractive to use as a primary attack option, etc.) LGD fucked around with this message at 01:50 on May 18, 2019 |
# ? May 18, 2019 01:47 |
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Running a module where I was unsatisfied with the included map and decided I'd take a shot at doing it on cardstock so I could cut it up as they explored some caves. I already had some big cardstock, so what the hell, right? turns out it's a lot of work
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# ? May 21, 2019 07:20 |
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Elysiume posted:Running a module where I was unsatisfied with the included map and decided I'd take a shot at doing it on cardstock so I could cut it up as they explored some caves. I already had some big cardstock, so what the hell, right?
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# ? May 21, 2019 12:39 |
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That was exhausting, time to cut it up into bite-size pieces
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# ? May 22, 2019 06:53 |
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Where does this Shadow of the Mad Wizard info come from? It's going to land before the SRD, isn't?
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# ? May 28, 2019 22:31 |
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A lot of updates can be found here in the Future of Schwalb Entertainment post. There's tons of interesting stuff, but here are the bullet points
Overall I'm really excited about what's coming up, as it seems like Rob has a lot of rad stuff planned and on the way. Also, for folks who are interested, I've finally got a version of The Normie Hack that I'm happy with sharing. This is basically a complete set of new Ancestries for a generic fantasy setting (more Eberron than Forgotten Realms) and some houserules/changes that remove most of the darker elements of the game and make it more regular generic fantasy while attempting to preserve most of the systems that make SotDL run so well. I know that Shadow of the Mad Wizard is on the way, but I feel like its still a ways out and in the meantime I'm going to keep working on the Normie Hack to make it a better conversion of SotDL's rules to a form that more people might find palatable.
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# ? Jun 2, 2019 19:26 |
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Abaddon sounds more like Shadow of the Demon Lord + Pandorum (down to leveling up being fluffed as gradually recovering from cryosleep-induced amnesia), and that's loving awesome.
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# ? Jun 2, 2019 19:43 |
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Yeah I thought the modern setting sounded cool, then I kept reading and realized it was not nearly as cool as Doom on a spaceship.
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# ? Jun 2, 2019 20:19 |
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# ? Jun 4, 2024 20:11 |
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What's Men of Gog intended to cover? Is it the 'Age of the Witch King' sourcebook?
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# ? Jun 2, 2019 20:32 |