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FMguru posted:The head of marketing for Chaosium said that the Japanese version of CoC outsells the English-language version. I was asking elsewhere but is Japanese Call of Cthulhu localized to Japan? And if so, is it still set in the 20s?
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# ? May 17, 2019 23:01 |
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# ? Jun 2, 2024 16:12 |
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Alien Rope Burn posted:From everything I've seen, Chuubo’s Marvelous Wish Granting Engine is one of those perfect games that, is, indeed, so perfect that it hardly ever sees play. I've been tempted to run the Chuubo's Halloween Special on here as a PbP and/or Discord game. It seems to be of a manageable scale, unlike Glass-Maker's Dragon, which I'd love to play or run but is so daunting. (Also the GMD CYOA on the forums is pretty good and I wouldn't want to steal its thunder with a PbP version.)
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# ? May 17, 2019 23:02 |
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Plutonis posted:Vampire and the World of Darkness as a whole were the real hegemonical systems here instead of D&D since the 90s yeah. Strange enough Exalted and Scion never got localized though. Wasn't it you that said the Street Fighter RPG was wildly popular over there and had a ton of unofficial splats?
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# ? May 17, 2019 23:38 |
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Slimnoid posted:Wasn't it you that said the Street Fighter RPG was wildly popular over there and had a ton of unofficial splats? Yeah, you have stuff like in this site where not only you have fanmade splats, fighting styles, adventures and original characters but they also ported EVERY SINGLE SF CHARACTER from the games after 3 up to freaking Abigail and Ed from V http://www.sfrpg.com.br/
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# ? May 17, 2019 23:46 |
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FMguru posted:The head of marketing for Chaosium said that the Japanese version of CoC outsells the English-language version. they had some Call of Cthulu writeup things that did pretty similar things to the big streams/podcasts. Plus COC is better suited to one shots which are more common in japan.
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# ? May 17, 2019 23:47 |
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Plutonis posted:Yeah, you have stuff like in this site where not only you have fanmade splats, fighting styles, adventures and original characters but they also ported EVERY SINGLE SF CHARACTER from the games after 3 up to freaking Abigail and Ed from V http://www.sfrpg.com.br/ I really find it wild that it had such a cultural impact on the RPG scene over there. Like, it's honestly fascinating to me, and it makes me wonder what other non-english speaking countries had a similar experience from non-D&D games landing and having an explosive reaction.
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# ? May 17, 2019 23:53 |
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remusclaw posted:I was asking elsewhere but is Japanese Call of Cthulhu localized to Japan? And if so, is it still set in the 20s? Yes and yes, among other settings. Japan has at least an exclusive Taisho/Showa book and a Sengoku book.
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# ? May 18, 2019 00:10 |
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drat it, now I need to learn either Cantonese, Mandarin, or a series of other small local languages to play fate with them. Also, this is another little bit of evidence in my America sucks folder. Darwinism posted:
No joke, though. Scott Snyder's Justice League is a classic in the making it and I think people are going to hold it in the same regard that they hold the Morrison run. You can mark my words on that.
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# ? May 18, 2019 00:22 |
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wasn't there a 3e D&D villain that had kids strapped all around them so that you couldn't attack him without hitting the kids (which would be an evil act)?
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# ? May 18, 2019 00:33 |
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gradenko_2000 posted:wasn't there a 3e D&D villain that had kids strapped all around them so that you couldn't attack him without hitting the kids (which would be an evil act)? The Book of Vile Darkness had a villain with kids chained to him and if you hit him the magic armor/chains would transfer the damage to the children.
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# ? May 18, 2019 00:36 |
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Heliotrope posted:The Book of Vile Darkness had a villain with kids chained to him and if you hit him the magic armor/chains would transfer the damage to the children. That's just kinda sad.
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# ? May 18, 2019 00:41 |
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It is. That’s why we turned him into Dread Emperor Norton and his troupe of well compensated halfling performance artists.
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# ? May 18, 2019 00:46 |
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I'd love to know why China loves FATE, or if it's just that other RPGs were banned there for a while and FATE just ended up capturing the market.
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# ? May 18, 2019 00:55 |
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Can't get banned for being inharmonious if your book lacks a setting
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# ? May 18, 2019 01:33 |
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gradenko_2000 posted:wasn't there a 3e D&D villain that had kids strapped all around them so that you couldn't attack him without hitting the kids (which would be an evil act)? Heliotrope posted:The Book of Vile Darkness had a villain with kids chained to him and if you hit him the magic armor/chains would transfer the damage to the children. "My character is utilitarian," I yell as I annihilate every child with one well-placed fireball
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# ? May 18, 2019 02:31 |
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I can think of a dozen ways a Wizard could beat that dude without harming the kids while the Paladin is hosed no matter what. Martial classes are for cucks.
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# ? May 18, 2019 02:35 |
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my GM used a baddie based on that as a joke in a campaign and we solved that by just having the wizard transmute his chains to water or whatever and then kicking the poo poo out of him for being such a creep. Book of Vile Darkness is so over the top tryhard I genuinely can't tell if it's just an unfunny joke stretched out for a full price splatbook or if someone really thought a baddie like that would make players go 'woah that's so hosed bro'. At least Book of Exalted Goodness or whatever the other book was called is just really boring and had hilariously untested things like Vow of Poverty in it.
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# ? May 18, 2019 04:15 |
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Covok posted:No joke, though. Scott Snyder's Justice League is a classic in the making it and I think people are going to hold it in the same regard that they hold the Morrison run. You can mark my words on that. It's good, it's really good, but it runs hard into the modern comics problem of "have you read the billion spinoff comics? welp good luck knowing why Superman has a Supereyepatch now, you aren't sufficiently dedicated to DC to have that knowledge" Also like... every time he tries to establish how smart Luthor is it comes off as tell-don't-show for how Luthor totally did these smart things in the past so that's why he's suddenly ahead now. Or him telling the other villains how smart he is and that he knows that they're big dummies with big dummy plans. And Brainiac is just as bad, honestly.
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# ? May 18, 2019 04:27 |
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Plutonis posted:I can think of a dozen ways a Wizard could beat that dude without harming the kids while the Paladin is hosed no matter what. Martial classes are for cucks. The Paladin wouldn't even be in trouble. They're not harming the kids. The target's magic item is, and if we hold the Paladin responsible for the acts of their enemies, they become an impossibility.
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# ? May 18, 2019 04:30 |
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Darwinism posted:It's good, it's really good, but it runs hard into the modern comics problem of "have you read the billion spinoff comics? welp good luck knowing why Superman has a Supereyepatch now, you aren't sufficiently dedicated to DC to have that knowledge" Scott Snyder does have trouble writing smart characters. The exact same thing you described happened with Batman. It's one of the main complaints with his Batman run.
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# ? May 18, 2019 04:48 |
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The best part of that guy is that he's arguably not the stupidest thing in BoVD. This is the book that gave us Lichloved and the Nipple Clamps of Exquisite Torment, after all. Also feats for "you're really fat/skinny, and that's eeeeeeviiil."
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# ? May 18, 2019 04:50 |
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Paladin can just cast Detect Evil, and then stab the bad guy through the evil kid. There's definitely an evil kid. You know you can take any random sample of 3+ kids, and one kid among them is evil. It's like, a cosmic law.
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# ? May 18, 2019 04:55 |
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Heliotrope posted:The Book of Vile Darkness had a villain with kids chained to him and if you hit him the magic armor/chains would transfer the damage to the children. How one of my characters would probably react; https://www.youtube.com/watch?v=WIIvpPGYjLs
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# ? May 18, 2019 05:14 |
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drrockso20 posted:How one of my characters would probably react; I wish Freakazoid had half the cult following that Animaniacs has
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# ? May 18, 2019 06:01 |
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sexpig by night posted:At least Book of Exalted Goodness or whatever the other book was called is just really boring and had hilariously untested things like Vow of Poverty in it. Also “here’s an item that inflicts hideous torture on a victim but it only works on evil people so it’s totally cool for good people to use it”. So yea, a saintly Paladin could attach evil kids to their armor.
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# ? May 18, 2019 13:58 |
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hyphz posted:Also “here’s an item that inflicts hideous torture on a victim but it only works on evil people so it’s totally cool for good people to use it”. oh yea didn't they also introduce, like, woke poisons or something? They somehow only did horrific agonizing pain to bad people I think? I seem to remember a good chunk of the book was just reprinting the typical 'evil' gear but refluffing it so they can say the Paladin can use it now.
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# ? May 18, 2019 15:39 |
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sexpig by night posted:oh yea didn't they also introduce, like, woke poisons or something? They somehow only did horrific agonizing pain to bad people I think? I seem to remember a good chunk of the book was just reprinting the typical 'evil' gear but refluffing it so they can say the Paladin can use it now. The best part was that ravages and afflictions were vastly more powerful because in addition to having the "no friendly fire" clause and bypassing natural immunity to poison/disease/ability damage, they also did extra damage equal to the target's cha mod and extra damage based on its creature type. So that balor you're hitting with a dex poison ravage is gonna take something like 1d6+10 dex damage.
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# ? May 18, 2019 16:50 |
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Yeah, they had special poisons ("ravages") that hurt people but they were all bad. I thought Exalted Deeds was more interesting because usually good-exclusive or good-oriented stuff gets the short shrift in RPGs. It's a mixed bag, though.
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# ? May 18, 2019 16:59 |
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It always strikes me as odd when people say BoED was more interesting because the book is at least 90% "we took an evil thing and fluffed it to be sparkly, now it's good!" and/or "we took this evil thing and make it only target non-good things, that makes it good!" while ignoring their own moralizing about why the original thing is evil. At least the BoVD had some interesting concepts, even if the implementation left something to be desired. The BoED was just a lame reskin.
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# ? May 18, 2019 17:56 |
Yawgmoth posted:It always strikes me as odd when people say BoED was more interesting because the book is at least 90% "we took an evil thing and fluffed it to be sparkly, now it's good!" and/or "we took this evil thing and make it only target non-good things, that makes it good!" while ignoring their own moralizing about why the original thing is evil. Someone with an oglaf avatar, critical of Evil Detecting Dog? Impossible!
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# ? May 18, 2019 19:00 |
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From the outset of D&Ds origins, good-aligned clerics skirting around the "no bloodshed" clause of their faiths by pummeling foes to death with maces and clubs was emblematic of the fundamentally broken concept of good vs evil that has forever since pervaded the game. In D&D-universe, good people stay good by cheating the stupid, badly-thought out and arbitrary rules of goodness imposed by their universe. This culminating in bad guys strapping babies to their armor to thwart paladins while good guys study and use officially good-sanctioned torture methods is actually completely perfect. It's irony taken to the level of art. It's hanging a lampshade on the stupidity. I struggle to believe the authors completely failed to understand what it was they were doing.
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# ? May 18, 2019 19:36 |
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sexpig by night posted:oh yea didn't they also introduce, like, woke poisons or something? They somehow only did horrific agonizing pain to bad people I think? I seem to remember a good chunk of the book was just reprinting the typical 'evil' gear but refluffing it so they can say the Paladin can use it now. So an evil man in a large city has ambitions. He's from a medieval city kind of like Vegas before it was Disneyfied, or NYC when it was dangerous. There's bad people all over. Oh sure, there's good people. They may even be in the majority, but the upper class of these cities is almost irrevocably evil, not that he minds himself as an evil character. He hatches a plan, a plan that will leave a massive power-vacuum in the city for him to fill, and more importantly, eliminating all rivals. After finding a good source for these "Good Poisons" he pays or forces an alchemist to make tooooons of the stuff. He then dumps it all in the water supply, and in two easy steps he has eliminated all rivals and left a massive power vacuum. Then, since he foresaw this horrible tragedy, could make even more money by investing in antidotes and seed phony good-will by charging a small fee to help those afflicted. Maybe even bribe some "holy" men to spread the word that those who were afflicted are being punished by God and those who are not sick likely have lived pure lives. He might not even have to bribe them to do that, honestly. I could easily see this happening on Discworld in Ankh-Morpork. Particularly the Guards series.
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# ? May 18, 2019 19:43 |
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Holy gently caress... Turns out the concept of Good and Evil is a completely made up abstraction.
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# ? May 18, 2019 19:47 |
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much like hit points
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# ? May 18, 2019 19:52 |
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imagine if you had a character class who could cast "read character sheet" as a spell-like ability, and I mean in-character looking at other character or monsters' sheets and seeing the numbers and stuff. That's what mechanics interacting with alignment do, and with the same sort of stupid consequences, only more-so.
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# ? May 18, 2019 19:56 |
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Leperflesh posted:imagine if you had a character class who could cast "read character sheet" as a spell-like ability, and I mean in-character looking at other character or monsters' sheets and seeing the numbers and stuff. That's what mechanics interacting with alignment do, and with the same sort of stupid consequences, only more-so. That is literally an ability of one of the 5E fighter archetypes. You spend time observing an enemy and the GM starts reading you its stat block.
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# ? May 18, 2019 20:02 |
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I think something similar is in Pathfinder, too. At the very least "detect evil" is still a thing, which is troublesome enough on its own.
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# ? May 18, 2019 20:15 |
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wizzardstaff posted:That is literally an ability of one of the 5E fighter archetypes. You spend time observing an enemy and the GM starts reading you its stat block. Yeah, but the character is supposed to still only know in-character things, which you as the player interpret for them. The character sheet is out-of-universe modeling exposing game rules which serve as abstractions of the in-universe "reality" the characters inhabit, in which a sword hacks up someones body, it doesn't subtract hit points from a tally. Evil/Good and to a lesser extent Chaotic/Lawful are in-character facts that characters can know with certainty about each other, even though they're really abstractions. I can't think of any other cases in D&D where the characters have in-character absolute knowledge of mechanics that ought to be considered by the game as abstractions or models rather than in-universe facts. basically what I'm getting at is detect evil was a mistake
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# ? May 18, 2019 20:30 |
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use friends characters and give the spells names like detect ross
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# ? May 18, 2019 20:46 |
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# ? Jun 2, 2024 16:12 |
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This previous series of posts highlights why unless I'm using a variation of Abrahamic cosmology for a setting, I stick to just Order and Chaos for the big cosmic tentpoles, it's a lot less messy
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# ? May 18, 2019 21:34 |